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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: Rain on April 15, 2012, 07:30:06 pm

Title: TC went wrong
Post by: Rain on April 15, 2012, 07:30:06 pm
I was trying to capture gecko,with 4/8 player active added to the same base and tagged on me,but speaking to harold something went wrong:no option about capturing town,and i was already allowed to impose rule..and still my team influence was none,and we werent able to obtain any in an hour of camping in hotzone.Is gecko bugged..-?
 
It was our first attempt this season,so be kind if we forgot something. :) 
Title: Re: TC went wrong
Post by: ToxiCAVE on April 15, 2012, 07:32:46 pm
welcome to great idea of tc. you need than 4people amred and armored. and you will get influence for stading there. you need to get 500 points ;D 5people - hmmm 40h?;]
Title: Re: TC went wrong
Post by: falloutdude on April 15, 2012, 07:33:11 pm
lol you dont get town by talking to leader of town anymore. you gain influence now by afking in town for days and days. you will need 500 in gecko so good luck lolz. when in town do ~influence to see how much you have.
also imposeing laws is broken right now so anyone can do it. to gain influence you need 4 guys in tier 2 equipment and itemz need to be over 50 det.
Title: Re: TC went wrong
Post by: Catoptromancy on April 15, 2012, 07:34:21 pm
All players need nonbroken gear. Better gear will make faster influence. If you are 4 faction memebers and another faction of 4 members as allies, there will be no influence as they cancel out.

500 influence will take approximately 2 weeks of hiding in town and going to sleep. A few players might want to stay active to defend the afks.
Title: Re: TC went wrong
Post by: Rain on April 15, 2012, 07:36:28 pm
MOTHER OF GOD.Thank you for the explanation.Bad devs,bad.
Title: Re: TC went wrong
Post by: Roachor on April 17, 2012, 08:05:20 pm
This explains why the dozen people we killed in bh all had gear on when afk.