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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Uftak on April 01, 2012, 07:40:53 pm

Title: Melee knock(fly)back
Post by: Uftak on April 01, 2012, 07:40:53 pm
Are there ANY chances for removin' that "spectacular homerun effect" in the next(lol) update?
Title: Re: Melee knock(fly)back
Post by: Slaver Snipe on April 01, 2012, 08:09:28 pm
Why?
Title: Re: Melee knock(fly)back
Post by: Michaelh139 on April 01, 2012, 08:12:59 pm
Why?
Cus it actually gets the guy your attacking an advantage?

melee - 1-2 hex range.
sledge/supersledge knock back = 10+ hexes?

;/
Title: Re: Melee knock(fly)back
Post by: Uftak on April 01, 2012, 09:22:37 pm
10+ hexes?
10++++
 :-\
Title: Re: Melee knock(fly)back
Post by: Marko on April 01, 2012, 10:07:24 pm
Can someone please recruit Uftak into a TC faction so he learns how to fight with some honor instead of only victimizing level 1 bluesuit miners? Please faction recruiters...get to work on this guy - his play style supresses the game.
Title: Re: Melee knock(fly)back
Post by: Roachor on April 01, 2012, 10:08:03 pm
Bob was killing people in pvp with hammers back when hth was total shit purely because of knockback, if you have fast ap regen you can sprint after and use it as a chain stun.
Title: Re: Melee knock(fly)back
Post by: Senocular on April 01, 2012, 11:00:17 pm
I think when a flying enemy meets a wall on his way additional damage should be dealt. Plus the hammer has two attack modes so I think the one should give the knockback and the other one not.
Title: Re: Melee knock(fly)back
Post by: Bego on April 02, 2012, 08:13:50 am
I think when a flying enemy meets a wall on his way additional damage should be dealt.

And enemy gets knocked out, with dizzy birds effect over his head, except if he has bonehead perk. Then your weapon breaks down. O.o
 ;)
Title: Re: Melee knock(fly)back
Post by: MRtrader on April 02, 2012, 08:35:49 am
about flyback:
i was figthing some raiders and this npc runs up to me with a knife. i get knocked down and slide over to the exit grid. This resulsts in getting put back on the world map. Was fighting near the edge.. lost some loot because of that...
Title: Re: Melee knock(fly)back
Post by: Roachor on April 02, 2012, 08:37:04 am
How did you leave while still in combat?
Title: Re: Melee knock(fly)back
Post by: Uftak on April 02, 2012, 09:18:42 am
Can someone please recruit Uftak into a TC faction so he learns how to fight with some honor instead of only victimizing level 1 bluesuit miners? Please faction recruiters...get to work on this guy - his play style supresses the game.
I hate miners. Especially those ones with nicks like "Geckominer" or "Mineralt".  ;)
Also this thread ain't about me so leave your thoughts for yourself, mister....

Title: Re: Melee knock(fly)back
Post by: BenKain on April 02, 2012, 09:22:36 am
I hate miners. Especially those ones with nicks like "Geckominer" or "Mineralt".  ;)
Also this thread ain't about me so leave your thoughts for yourself, mister....
Maybe it will give the chance for innocents to run away from idiot PKers like you.
Title: Re: Melee knock(fly)back
Post by: MRtrader on April 02, 2012, 09:24:41 am
How did you leave while still in combat?

are you asking me? if so, i slided into the exit grid
Title: Re: Melee knock(fly)back
Post by: Uftak on April 02, 2012, 02:53:31 pm
Maybe it will give the chance for innocents to run away from idiot PKers like you.
It was a sarcasm, ya know?

By the way, you shall insult me more. Then your politeness will be "rewarded".
Title: Re: Melee knock(fly)back
Post by: Uftak on April 02, 2012, 02:54:41 pm
How did you leave while still in combat?
The answer is TB.
Title: Re: Melee knock(fly)back
Post by: MRtrader on April 06, 2012, 02:29:12 pm
The answer is TB.
?? so you can't leave in real time combat??
Title: Re: Melee knock(fly)back
Post by: Uftak on April 06, 2012, 05:00:00 pm
can't leave in real time combat??
The problem is battle timeout.
Title: Re: Melee knock(fly)back
Post by: MRtrader on April 07, 2012, 09:15:25 pm
The problem is battle timeout.
k thanks good to know when i switch to realtime