lol wtf magic powers in fo? you make me laugh hard.First Aid and Doctor :p
First Aid and Doctor :pyea but first aid and doctor things are humanly possible. throwing lighting out of you arse is well not so much.
Pokemons ? No thanks.If you're saying that in regards to taming critters, how is it any different than mercs/slaves/companions/dogs?
lol wtf magic powers in fo? you make me laugh hard.
Meh, i wouldnt wanna enhance luck anyway as it is on 10 always, because luck makes me the wizard of california!
I also think jinxed is magic enough.
But when I think again, mages wouldn't need weapons, so we have another "unarmed" trollbuild type that won't loose shit if he dies.
lol wtf magic powers in fo? you make me laugh hard.1 word - sneak
This reminds of becoming a jedi/forceuser in SW:Galaxies when the game was in its early years.This is actually quite similar to what I was thinking. I think they called it the "holocron" system requiring massive investments into varying skills and a long string of non-obvious quests to unlock your potential. Perhaps during encounters with "holy people" you could inquire about your own supernatural potential and receive semi-intelligible hakunin-ish hints on what your next skill investment should be. "The desert winds blow curiously about you... but you still must fear the viper." meaning: you've got very minor psychic potential, go earn the snake eater perk to advance to the next requirement. Or "The sands could shudder at your presence, have you learned to shake the Earth?" to mean: put another 10 points into big guns. There would be no way of knowing at registration what requirements you would need, so there would be a lot more general characters trying to work the hidden Psyker skill. I wont pretend to say it would get rid of specialized alts, but I think it would make the wastes more interesting.
There was a way. Nobody knew how. Nobody got it. :D
But yeah such random talent in wasteland magic sounds interesting.
Sooner or later, everyone will know the "correct" combination and many wizards gonna roam the wasteland (if its going to be good, if not, no one will bother to do it).it could be random to each character.
Psyker skill could be refreshing alternative to already existing weapon skills.
Entering enemies mind, forcing them to drop weapon, brake arms, shooting to random npcs or other players, sweasing them and depriving their AP, failing them to concentrate like knock down and knock out. Boosting your friends like drugs - YES
Anyway it`s good idea, there can be lot of nice, new things added to the game but that not gonna happen.
Yeah but that was master, not random bluesuit, as i said some minor stuff, like cuasing headache= reducing some stats, in encounters preventing animals attack.yes, but that was two heavily irradiated generations ago, after multiple explosions (including a nuke) scattered even more FEV to the local wasteland. These influences have already breed intelligent molerats, deathclaws, and talking two headed cows. Unless we are working under the principle that we are literally blue-suits, IE fresh from a vault, it would not be absurd to presume that natural selection has, on rare occasion, produced individual humans with at least the capabilities of those the master "created" through random injections of FEV to the brain. That said, I believe there was also a F1 perk to resist psyker influence, Mental Block; perhaps a support perk that could reduce the chance of psyker success by a substantial percentage. IE and additional 30% chance to resist weapon drop, or reducing the effectiveness of a psyker attack against your concentration (reducing % off hit chance, % off active skill rolls, etc)
well, yes, there is something supernatural in fallout- master's powers, ghost in F2, some minor psychic abilities might be somehow ehm tolerable, but throwing fireballs is too much.Can't speak for F2, but considering you've got lizard breathing fire or people surviving heavily radiated environment in near-death state for incredibly long, some form of telekinesis and pyrokinesis is not far fetched.
These influences have already breed intelligent molerats, deathclaws, and talking two headed cows.intelligent molerats - true
i choose you deathclav! now i choose you fire gecko...now pikachu!!!
or i missed a game?
Well, to be honest... there are good and bad suggestions in this section. But this one (wtf?!) shouldnt be even considered. I mean, no offence man (author), but its such an unbelievable magic and unfalloutish crap, that this topic should be locked.You have not played fallout(s) or even read the topic, have you?
We have detailed world, and ideas like that are huge mistake. Can we cut that lightning/lowering luck ideas?