fodev.net

Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Perteks on March 19, 2012, 10:36:12 am

Title: Silent Death Remake
Post by: Perteks on March 19, 2012, 10:36:12 am
I suggest to remake this perk to looks like it:
-works only to hth/melee
-triple damage
-+30% crit chance (to counter of lack of possibility to hit eyes)
- 1xluck or 2xlk (or agi ) to stay in sneak mode after attack ( I think 10% or 20% is not soo high especially when it will be only for close fight)

I think its should be some kind of ninja perk what need lot of skill to properly use not insta death/200+ dmg from 21 hexes and 1/2 more throws for 40-60 dmg ?

Kelin suggestion:
As we all know, silent death needs some change. It's obvious that sneaker shouldn't be able to easily kill 200+ armored character. Making silent death for hth/melee only is out of the question, players are going to be disgusted because they chose perk which is totally useless.

A simple solution comes to my mind:
SD for weapons with aim mode only (one handed without burst mode).

This way every player who took silent death could use its potential. Throwers could use throwing knives, small gunners could use needler or 223 pistol and lazor sneakers could use laser pistols and plasma pistols (though it might be the next thing people will whine about, it's not a secret that you can kill 290 hp guy with two shots from plasma).

What do you think about it?
Title: Re: Silent Death Remake
Post by: seb910 on March 19, 2012, 11:35:18 am
Not 40-60 but 60-120. Sneak shall be removed at all. Game could be much more funnier if you could use surprise attack. But now everytime in a city are like 10 sneakers. Players are afraid enter the town cuz when you just show yourself there you instantly swallow 5 plasma nades by your fucking ass. This game gets worse and worse. Everytime time I switch on my computer, enter irc and forum I can be sure only one thing.. THIS GAME GOT FUCKING WORSE AGAIN  ::) ::) ::)
Title: Re: Silent Death Remake
Post by: Perteks on March 19, 2012, 11:36:39 am
40-60 is averge hit made on armor
Title: Re: Silent Death Remake
Post by: Michaelh139 on March 19, 2012, 11:42:37 am
Don't forget Melee weapons.

But yeah, this sounds like how it should be.
Title: Re: Silent Death Remake
Post by: Vandal on March 19, 2012, 11:46:17 am
It's good idea but tripple damage? I guess it's okay as long as it's not too much damage. This will revive the weapons like super cattle prod or mega power fist etc.
Title: Re: Silent Death Remake
Post by: Perteks on March 19, 2012, 11:52:55 am
Yes Vandal triple damage because its not 100% crit hit its only +30% base crit :)
Its still chance it wont get killed in one hit because of shity crit or coz no crit but it will still make good damage.


Michaelh
I write hth/unarmed ;p


And ofc i suggest it based on that HH will be changed (for KB or not 100% KD whatever)
Title: Re: Silent Death Remake
Post by: Kelin on March 19, 2012, 01:15:36 pm
As we all know, silent death needs some change. It's obvious that sneaker shouldn't be able to easily kill 200+ armored character. Making silent death for hth/melee only is out of the question, players are going to be disgusted because they chose perk which is totally useless.

A simple solution comes to my mind:
SD for weapons with aim mode only (one handed without burst mode).

This way every player who took silent death could use its potential. Throwers could use throwing knives, small gunners could use needler or 223 pistol and lazor sneakers could use laser pistols and plasma pistols (though it might be the next thing people will whine about, it's not a secret that you can kill 290 hp guy with two shots from plasma).
Title: Re: Silent Death Remake
Post by: avv on March 19, 2012, 01:32:16 pm
-triple damage

Triple might be too much. Double dmg or guaranteed bypass would be good enough.

In addition smgs could get their sd ability back as long as it didn't work when onehexing.

What else is that the back-hit area needs to be narrower. To help the situation a small skull icon could appear next to the aim pointer when it is possible to perform sd attack.
Title: Re: Silent Death Remake
Post by: Crab_people on March 19, 2012, 01:36:18 pm
This way every player who took silent death could use its potential. Throwers could use throwing knives, small gunners could use needler or 223 pistol and lazor sneakers could use laser pistols and plasma pistols (though it might be the next thing people will whine about, it's not a secret that you can kill 290 hp guy with two shots from plasma).
are you serious? 223 pistol? 200 damage to head and bypass! sd for sg is good. weak and only for sneak. now use same for grenages and laser pistols are little op but it can stay. do not give 14mm and 223pistol to senakers!
Title: Re: Silent Death Remake
Post by: T-888 on March 19, 2012, 01:39:21 pm
Half the server is whining about silent death sneakers at the same time most of the players are playing wannabe 1 luck tanks , then are wondering why they got squashed by 1 grenade all the time. Interesting ...

for what i care this perk could not exist at all , the sad thing is dumb game mechanics doesn't allow to balance it properly.

do not give 14mm and 223pistol to senakers!

Umm .. magneto lazer pistol can do much more damage on bypasses , but you are whining about .223 and 14mm pistols ;D
Title: Re: Silent Death Remake
Post by: Crab_people on March 19, 2012, 01:44:32 pm
ew- laser pistols
sg - needlers
bg- none with sd
throwing - knifes, molotows
unarmed/mele - all

And now it is balanced
Title: Re: Silent Death Remake
Post by: Vandal on March 19, 2012, 01:58:18 pm
Half the server is whining about silent death sneakers at the same time most of the players are playing wannabe 1 luck tanks , then are wondering why they got squashed by 1 grenade all the time. Interesting ...
Not true. I have few chars with 10 luck and, I call them plasma troll builds, still does insane damage to me... You disagree because you use those trolls and don't want to change but it's ruining gameplay

If you really want to play with silent death, lets say you have to pay 10k for special armor so you can sneak and throw grenades so everytime you die you lose 10k caps and armor gets broken so you have to buy another one. How many players will play with this char then? None.
Title: Re: Silent Death Remake
Post by: falloutdude on March 19, 2012, 02:24:31 pm


If you really want to play with silent death, lets say you have to pay 10k for special armor so you can sneak and throw grenades so everytime you die you lose 10k caps and armor gets broken so you have to buy another one. How many players will play with this char then? None.
this is what i want to see sneakers haveing to pay for proper armor. ohhh i dont know maybe the one thing that makes sense would be hrmm CAMO ARMOR.... devs put this in game make it cost 25k sense thats how much a guy in ca,avenger,ss,ammo is worth and then i willl be fine with dieing to a sneaker.

last era sneakers where scouts thats it and maybe they get that 1 hex with lsw and that was fine that was good and could be counterd with good dr/dt but insta crits too much..... really i want to know the dev who said DIS BE GOOD IDEA LET US TROLL DEM ALL WITH SNEAKER TROLLS.
Title: Re: Silent Death Remake
Post by: DocAN. on March 19, 2012, 02:27:29 pm
Lets do it more simple:

Sneak shouldnt work when some weapon is in hand slot.

- Sneak will be usefull for ninjas and scouts.
- Easy to implement.
- Silent Death will support ninjas only, as it should be from the beginning.

SD remake like in Perteks post.


Title: Re: Silent Death Remake
Post by: Kelin on March 19, 2012, 02:52:26 pm
I strongly disagree with Perteks and DocAN. and their opinion, that sneakers should be only some unarmed ninjas. There are people who see sneakers as just another proxy scout which will remain unseen. I undestand that you would love to see every combat like this: putting sneakers at all grids to have 100% up-to-date info about the battlefield.

However, there are people (not me) who have sneaking as their full-time ingame job. They are specialized in gathering information, killing other sneakers, diverting attention etc. I don't think it would be a good idea to literally erase one pvp class (it's basically same like deleting all energy weapons from the game).
Title: Re: Silent Death Remake
Post by: Crab_people on March 19, 2012, 02:57:53 pm
sure why not 100k for snekaer armor!
omg what a crying noobs. i got killed dozylions times from brd and plasma grenage sneakers. just remove sd from renades and it will be fine. everyone will just run with laser pistol sd thats all. laser pistol can deal serious damage but it is laser pistol and let sneakers to do some damage to snipers and loners.
remove sd from grenades and there will be no more instant kill crits, and stop crying. you will make new post "nerf gauss, nerf avenger, nerf gatling" we dont have them and we want to nerf them!!!
Title: Re: Silent Death Remake
Post by: Johnnybravo on March 19, 2012, 03:04:05 pm
As we all know, silent death needs some change. It's obvious that sneaker shouldn't be able to easily kill 200+ armored character. Making silent death for hth/melee only is out of the question, players are going to be disgusted because they chose perk which is totally useless.

A simple solution comes to my mind:
SD for weapons with aim mode only (one handed without burst mode).

This way every player who took silent death could use its potential. Throwers could use throwing knives, small gunners could use needler or 223 pistol and lazor sneakers could use laser pistols and plasma pistols (though it might be the next thing people will whine about, it's not a secret that you can kill 290 hp guy with two shots from plasma).

Right, one thing people should realize is that there is no way you'd assassinate any target by randomly hitting it somewhere, you'd pretty much make a called shot. Yeah players are going to get 223 bullet in head for quite some damage, but this can generally be balanced somehow. And plasma pistol is at least not the kind of very cheap material so it rules out risking little to nothing.
In case of plasma grenade, it sounds more like stuff for steal skill when used with sneak.
Title: Re: Silent Death Remake
Post by: Crab_people on March 19, 2012, 03:12:23 pm
223 pisotl with sd?
and how you would like to balance it? nerf 233 pistol? anty crit mode to pistol? and what about 223pistols snipers?
223 pistol is to strond for sd. i have sg sneaker and i dont want to begin new era of 223 pistols sneakers
Title: Re: Silent Death Remake
Post by: Roachor on March 19, 2012, 06:34:29 pm
The real problem is armour bypassing crits, if they removed the bypass armour wouldn't be useless, plasma could be guarded against and people would have a chance to fight back.
Title: Re: Silent Death Remake
Post by: Perteks on March 19, 2012, 07:02:42 pm
Yey nice half post not even about topic :D

Like Docan said, silent death should be perk what support skilled players.
Its still usefull and dangerous but in normal way not instant melted/cuted/ko'ed/cripled from 35 hexes :)

People will whine and whine about it because its no skillneed perk to make serious danger because of some random bluesuit sneaker.
It's like fighting with zombies/town npc, u can kill them countless times but they will back with same force and same danger each time.
It's unfunny and stupid. Same about power of sneak, i can just make circles in 6-7 hexes from bg and he can't see me just wtf :)



I like Kelin suggestion and i will quote in first post it, and every other good suggestion.

Title: Re: Silent Death Remake
Post by: Michaelh139 on March 19, 2012, 09:10:50 pm
Main post is what I still agree with.  (as long as melee is included) I say again, because, hth/unarmed are the same thing, sir :D.  hth = hand to hand (unarmed) unarmed = hth  ;)
Title: Re: Silent Death Remake
Post by: ThePhoenix77 on March 19, 2012, 09:32:30 pm
because, hth/unarmed are the same thing, sir :D .  hth = hand to hand (unarmed) unarmed = hth  ;)
Correct  8)
Title: Re: Silent Death Remake
Post by: Perteks on March 19, 2012, 09:34:07 pm
I though HTH is melee but thanks for correcting me i will correct it in first post
Title: Re: Silent Death Remake
Post by: Johnnybravo on March 19, 2012, 10:09:07 pm
The real problem is armour bypassing crits, if they removed the bypass armour wouldn't be useless, plasma could be guarded against and people would have a chance to fight back.
At the same moment it'd require massive number changes. It'd be better to change the perk at the moment.
Title: Re: Silent Death Remake
Post by: Tomowolf on March 19, 2012, 10:39:01 pm
I wish melee got some buff, like silent death for also two handed melee weapons , and heavy handed.
As for silent death for normal weapons, should be only for those which got target mode, thats all (no stupid plasma nades lovers).
Title: Re: Silent Death Remake
Post by: ThePhoenix77 on March 19, 2012, 10:40:08 pm
I wish melee got some buff, like silent death for also two handed melee weapons , and heavy handed.
Agreed
Title: Re: Silent Death Remake
Post by: Michaelh139 on March 20, 2012, 12:00:34 am
Unarmed didn't need a buff in itself anyways.

Only it's weapons did.

 -get rid of heavy-handed entirely

sorry for off-topic, somewhat... yeah.