fodev.net
Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: JovankaB on March 18, 2012, 10:53:37 am
-
Right now for builds that do fight it's basically 2 extra SPECIAL points. CW isn't that important.
It's a big bonus and it work for every build that uses guns. It's out of all other 3 level perks league.
It's very good and other perks on that level are useful for much narrower groups of builds.
My proposal is to make it +1 ST for weapon penalties instead of +2 and move it to 6th level perks.
-
it has been nerfed already.
Less CW on PvP apes will bring more looter-alts.
I would add Strong Back and Pack Rat to support perks.
-
it has been nerfed already.
IMO not enough, and moved to level 3 perks where it doesn't have any competition.
Less CW on PvP apes will bring more looter-alts.
I don't know what are you talking about.
If anything, it would make PvP apes have more CW because they would have to invest one more point into ST.
I agree moving at least one of the carry weight perks to support perks would be a good idea.
-
They already have "Small Frame", +1ST wont change anything.
Since Wipe the best armor is Metal Armor mk2, try to loot 3 of them with APE build, and You want to decrease CW even more. It will disallow Metal Armors as a prime armor for all snipers.
-
I don't want CW to be decreased. I want weapon handling bonus to ST to be decreased and perk moved to 6th level.
Did you even read first post?
-
Jovanka, ok but could you exp my 5 pvp chars from start, because they have 24lvl? :]
anyway there is 4 useful perks but for taxi etc. It was nerfed and we dont need to nerf it more.
-
Jovanka, ok but could you exp my 5 pvp chars from start, because they have 24lvl? :]
Irrelevant. Perk changes can be (and should be) made along with server wipes.
anyway there is 4 useful perks but for taxi etc. It was nerfed and we dont need to nerf it more.
Yes but like I said what is different is that taxi etc is just one specific build and anything that shoots guns is much, much broader group.
Most builds that don't take this perk are builds that players would like to get rid of, if possible (crafter alts, taxi alts etc).
-
Maybe we should think about add second good perk on 3 lvl and stop nerfing? :) For example toughness or something. But trust me, after wipe there is more options to make specific build i made few and i have ideas for next.
-
yeye nerf the game more make it more miserable.... u just never learn dont u ?
-
There are few other good perks at lvl 3 such as More Critical. I see problem in having other lvl 3 perks underpowered compared to weapon handling.
-
I think 3rd level +5% More Critical must be the most overrated perk in this game.
It makes difference less than 1 / 20 times you shoot (in exactly 4.75% cases you fire at someone).
It's nowhere near the usefulness of 2 special points from weapon handling.
yeye nerf the game more make it more miserable.... u just never learn dont u ?
It's not about "nerfing the game", it's about making the perks properly balanced.
-
Maybe we do something nice for PVP apes and make weapon handling +5Str, and drugs growns on trees.
If you want to nerf wh just to +1str then also nerf gain str to +0.5str.
-
Nice joke about nerfing already nerfed perk. If you want to see builds with more ST, just suggest carrying weight affect something, like AP regeneration or penalty to AP, then CW perks will be useful, as they will work like some kind of action boys. In Arcanum, there're weight stages, each stage decreases your AP on 1 or may be 2 sometimes. Then low ST builds will have their penalties.
-
If you want to nerf wh just to +1str then also nerf gain str to +0.5str.
Gain ST is on level 12 so it competes with many more perks that are actually good. "0.5" could be easily done with Weapon handling though - simply instead of +2 ST reduce the weapon penalty by 30 percentage points and you have +1.5 ST.
-
I say NO to makin` another perk useless perk.
-
I think 3rd level +5% More Critical must be the most overrated perk in this game.
It makes difference less than 1 / 20 times you shoot (in exactly 4.75% cases you fire at someone).
It's nowhere near the usefulness of 2 special points from weapon handling.
Its still flat crit. chance bonus which is quite important for every characters that is doing uncalled shots and wants to crit. Moreover, this season, big gunners have easier time with SPECIAL requirements and those 2 points are not that important for them.
-
Weapon handling is only op compared to other lvl3 perks because:
A-rush is bad, quick recovery doesn't work, toughness and stonewall were moved to upper levels.
Perk acting as 2 special points is balance. That's how for example action boy, shaprshooter and 1st lifegiver work.
-
Perk acting as 2 special points is balance. That's how for example action boy, shaprshooter and 1st lifegiver work.
On level 12. Sharpshooter on 9 but it's weaker than weapon handling.
I think perks should be balanced with other perks that are available on the same level.
Especially for level 3 when only a few are available.
-
Ye, I think sharp shooter should be from lvl 3rd too.
Why do you think wh is so good perk? It was when it has been giving +3str.
-
Then it's best just buff the other lvl3 perks. More good perks available early provides more variety. Fonline isn't fallout where too good perks early would break the game balance.
-
Like avv said, weapon handling is good because other lvl 3 perks suck. I think Solar said that adrenaline rush will give you +20% dmg resistance when having low hp (or something like that) so it will become quite useful.
WH is useful mainly for snipers, big gunners mostly don't need it so if you remove this perk (+1 ST sounds like a joke and will make the perk practically useless) snipers will become weaker and big gunners will be even stronger → imbalance.
-
Then give us thougness and stonewall on 3rd level if u wanna nerf it :) It wont be soo imba compare to other 3rd lvl in that case
-
I'm having trouble understanding why it should be reduced to +1 instead of +2 at all.
If the problem is that it's too popular as a level 3 perk, the argument could at least be made to bump up the level requirement, but I see zero reason at all to further reduce it's benefit.
If it was reduced to +1, then the perk would become useless. I wouldn't take it at all, to be honest, at any level.
-
Id move it to lvl 6 perks and leave it as +2. Sharpshooter is a bit better than wh, because it can go over 10. Gain perks should be available from 6, if not from lvl 3.
-
Irrelevant. Perk changes can be (and should be) made along with server wipes.
Sure, nerf it. If nerf attitude will not change next wipe will be definitely end of fonline 2238... :-\
-
point of this topic should be about add better perks on 3 lvl or upgrade correct perks not to nerf it
-
I think 3rd level +5% More Critical must be the most overrated perk in this game.
It makes difference less than 1 / 20 times you shoot (in exactly 4.75% cases you fire at someone).
It's nowhere near the usefulness of 2 special points from weapon handling.
It's not about "nerfing the game", it's about making the perks properly balanced.
You obviously don't get how criticals work, that extra 5% can be the difference between 90% crit to eyes and 95% crit to eyes, may not seem like a lot but the last thing you want in pvp is a non crit opening attack.
-
there are other +2 special perks sharpshooter, LG, action boys. Wh is lvl3 perk but drops ur carry weight, other perks dont dont make u sacrafice anything thus they are lvl 9 and 12 perks. WH is only good for snipers now use ur brain, low ST + WH + MAMK2 = no loot at all, obviously u dont use power builds to know anything about the gameplay and WH
-
point of this topic should be about add better perks on 3 lvl or upgrade correct perks not to nerf it
Exactly. The only good perks at lvl 3 are: weapon handling, more critical and pack rat. Everything else is useless.
-
Id move it to lvl 6 perks and leave it as +2. Sharpshooter is a bit better than wh, because it can go over 10. Gain perks should be available from 6, if not from lvl 3.
Gain perks on 3 would make many builds include them, which would be really interesting. It should better happen, so that they can be taken in "serious builds" even with their current effects.
-
How do you fuckers call quick recovery useless, lol? It just has to be fixed to work again. Also, bonus move is very good for TB and if given a comparable effect in RT, both of those perks are good competition for weapon handling.
You can also just remove the level requirements on perks.
In fact, they already are competition for weapon handling. I don't have WH on any of my chars. You can't just assume that it will be automatically taken since people are trying to accomplish different things with their builds.
-
Sharpshooter is way better than weapon handling because it allows you to exceed the limits of 10 pe which is great for spotting sneakers and adding a flat floating increase to chance to hit which would correspond to a lot of skill points. if you don't have enough str to use a gun, chances are you don't have much room for ammo and armour along with it.