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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Roachor on March 18, 2012, 10:19:53 am

Title: Remove crit bonus damage for high damage weapons
Post by: Roachor on March 18, 2012, 10:19:53 am
The whole point of getting a critical hit is to make precision weapons in line damage wise with heavy hitting weapons. I'm saying we take a page from new vegas and remove the bonus crit damage from grenades, flamers and rl's and replace it with a chance for random crippling. This would make luck less important across every build type and make one-shotting players harder to do making for more interesting combat.
Title: Re: Remove crit bonus damage for high damage weapons
Post by: Uftak on March 18, 2012, 07:24:14 pm
I like your idea, it would balance gameplay in a very good style.
Title: Re: Remove crit bonus damage for high damage weapons
Post by: Johnnybravo on March 18, 2012, 11:39:00 pm
Thread name makes this look like a bad idea, yet summary implies otherwise.

If you were to remove damage bonus from explosions and area effects (excluding bursts probably), it could work, because those things are already getting high base damage, and even when they don't, they are made for damaging masses, so being really affected by user's stats is a bit weird.

On other hand if every weapon should crit for similar amount of damage (as you suggest in your thread name), it'd be just massive fuck up - BBs or huntar rifles critting as much as plasma rifle? No...
Title: Re: Remove crit bonus damage for high damage weapons
Post by: Mars Sultan on March 19, 2012, 01:37:28 am
Just give the heavy hitters a penalty on the crit table, and stuff like the hunting rifle a bonus on the crit table. It's pretty easy to do. Then again, I have been staring at combat.fos for the past week or so.
Title: Re: Remove crit bonus damage for high damage weapons
Post by: Crab_people on March 19, 2012, 02:53:45 am
why no nerf all crits?
gatling can kill only if u have better ciritical.
in other way it deal 150-250 damage with crit.
same rocket launcher 110-210.
i have builds for gatling with out crits, with crits, with better crits and only build with better crits can kill you with single cirt.
it is same if u have bg with better crits, it is instant death from lsw or m60. so stop crying because gatling killed u on hinkley.
pvp crit build can be easly killed and it is only max 25% with perk mos it is max 15% and normaly it is max 20-21%
Title: Re: Remove crit bonus damage for high damage weapons
Post by: Roachor on March 19, 2012, 03:03:54 am
RL's work fine if you have 12 ap and brof, i never mentioned gatling lasers, minigun dmg can be absorbed because the individual bullets do low dmg, thats why i didnt say they need a crit damage reduction. Unless the mechanics have changed greatly since the wipe im assuming the bullets still split into 3 tracks at the 2nd hex? Might as well be a melee weapon. If large damage and low damage weapons share the exact play mechanics it makes low dmg useless. Try to keep in mind I also said REPLACE the damage with crippling effects which bg isn't really known for, so if you wanted to make a RL/nade crit build it would give you some sniper class capabilities instead of a huge chunk of armour bypassing damage you can't protect against.
Title: Re: Remove crit bonus damage for high damage weapons
Post by: Crab_people on March 19, 2012, 03:06:36 am
Crits are fine. Only problem is sd plasma nades.
And you allready Have this in armors.