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Other => FOnline:2238 Forum => Archives => Off-topic discussions => Topic started by: blahblah on March 14, 2012, 08:06:02 am
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I just hope they don't fuck this up by making a console port of it. So far the mechanics look lovely.
http://www.youtube.com/watch?v=3uHHmTSDCvA
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Well, it is kind of a console port. Also it's not "Enemy Unkown 2," it's more of a remake or reimagination of the first game.
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Must say it looks much better than the statics presented earlier.
It's a bit shame they did not make it using the same 90s toon style though.
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I know that it is not Enemy Unknown 2, but naming the game the same as an old one is confusing and stupid.
The graphics can change at any moment anyway (Borderlands, anyone?) so that's not final. The thing that I fear the most are aliens behaving like standard human opponents. Look at how they move and use cover. You could replace that with a townhead and it would look exactly as fitting as these aliens.
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looks good, I hope gameplay is good
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. The thing that I fear the most are aliens behaving like standard human opponents. Look at how they move and use cover.
Not like they haven't been like that before, guess it's too early to judge, but one would be almost certain different aliens will behave differently (and sectiods seen there are the most humanoid thing you could encounter).
It'd be cool if they now really implemented the idea of adapting AI from apocalypse (where AI tries to adapt to player tactics, but god knows how well it worked...) to increase replayebility (which was huge in original xcom).
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Not like they haven't been like that before, guess it's too early to judge, but one would be almost certain different aliens will behave differently (and sectiods seen there are the most humanoid thing you could encounter).
It'd be cool if they now really implemented the idea of adapting AI from apocalypse (where AI tries to adapt to player tactics, but god knows how well it worked...) to increase replayebility (which was huge in original xcom).
what? in original x-Com the aliens copy your tactics? really?
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I always sucked at XCOM, aliens whooped by ass in the 3rd mission/first terror attack. Dunno what I did wrong all the time, not enough firepower? not enough armor? to slow science process? they just slaughtered me every time.
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what? in original x-Com the aliens copy your tactics? really?
Nope, but in Apocalypse they are supposed to adapt to it. They say if you exchange savegames with your friend, AI should be different to what you are used to.
@ Andr3aZ: Most probably suicide tactics :d. Science is usually not a problem, since all you really need is laser rifle (which is like third research from the very start, and TBH laser pistol is very decent too), and then heavy plasma/heavy laser to take out tough foes. And AC/RL will kick any section/floater ass anyway.
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@ Andr3aZ: Most probably suicide tactics :d.
Whats better, spreding out or swarm through the map? I always had 2-3 man teams spread out. I'm afraid if I swarm around they'll alienrocket my entire squad in one shot.
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X-com 3 was great. I always fucked with the cultists for sport.
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@And3aZ,
The trick to survival was to use smoke grenades prior to leaving from Skyranger, & when breaching UFO's. Flares were also a must for night missions.
I used to assign 1 of 4 roles to each soldier based on starting stats. Basically any recruit wih over 50 reaction was 'scout', over 60 firing accuracy a 'sniper', the 'grenadier' had to have high throwing stat & strength as it was his job to carry ammo for rocket launcher guy & to always have atleast one primed grenade ready, finally the 'rocket launcher guy' is self explanatory- his job was to ensure no building was left standing for the aliens to hide behind/inside (=^_^=)
The trick was to kneel snipers just outside skyranger & wait until a scout located an alien. The snipers would only need to move should a better position be needed in order to cover scouts once they start making some distace away from Skyranger.The kneeling sniper would then take out any aliens discovered by scouts (sometimes even across whole map as you can shoot any distance as long as you have line of fire even though the sniper himself might not have had line of sight).
The whole operation was a slow process as the scouts sweeped the map away from Skyranger at only 2 hexes per turn & always ended turn in the 'kneel' position. This way; on alien turn, any undiscovered alien coming within scouts line of fire will result in reaction fire from scout (reaction fire= reaction stat × time units left ÷ total time units). As the scouts improved with each mission they really came into their own. Same as the Snipers.
The XCOM base defence missions were even more fun. This is because the aliens only spawned in hangers and the entry port. What this ment is that you could build you base so as all the hangers are dumped together with base entrance & then set up a choke point (as you build your base), so that there is only one corridor leading into the hangers & base entry. Then anihilate the aliens as they try to leave the hangers through one access point (the small radar facality was best used as during actual mission it was an empty room with no doors which enabled snipers & rocket launcher be fired right through it all the way to hanger).
oh what nostalgia...
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I like the cinematic camera. It's way better than in Fallout 3/NV - no slow-motion and other useless stuff.
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Thank you for the tactics dude :)
When I pull out that game of my mountain of CDs again Ill remember it and try it out!
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Thank you for the tactics dude :)
When I pull out that game of my mountain of CDs again Ill remember it and try it out!
You can DL XCOM 1 for free, & just use DosBOX to play. Another one of my favourites on the old 486 was Twighlight 2000 (with colonels expansion); also works with DosBox & fixes a late game breaking glitch that resulted the original game to be unplayable.
/regards.
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Now only if somebody started work on fun remake of MOO2 and Fallout and my life would be complete.
BTW: even with chokepoint which is really easy to create with carefully built base, you can easily get owned by Mind Control, which by the way works against aliens just as great. Once you get several great MC guys, all you ever need is several expendable scouts and can kill everything without any risk.
Also aliens don't have rockets... early. They do get the blaster thing which obliterates everything, but only engineers which are not placed out of open, it's huge problem in base siege, where they almost always blast doors before command room.
You can take advantage of explosives as well, for example HE pack is exceptionally useful when you need to clear enemy above you without exposing self very much.
Later you can get small launcher which is basically stun grenade launcher. It's great thing as you can get quite a lot of score from captures and clear rooms absolutely safely with one shot.
You should also try TFTD sequel, it's incredibly hard, long but it has it's magic :d. Most of things are copypaste, with exception of alien weapons being much slower, and laser equivalents (nearly) useless. Oh and mutons will become lobstermen, lasting crazy amount of damage and chryssalids will become tenauclats who... are flying :d.
Good thing is that xcom armor is notably boosted as well, so you can take some pounding without dying... sometimes.
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@Johnnybravo
TFTD was terrible IMO.
Mind control was game breaking IMO. I used editor to reveal XCOM psi resistance strength from start of game & simply maxed it in soldiers who possessed a bad stat. Furthermore, I never used mind control on aliens. Makes game boring/ not fun once you make all aliens drop their weapons; which they are then unable to pickup, using mind control. Almost as bad as saving/reloading on every turn strategy.
/regards.