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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Lordus on March 12, 2012, 06:07:36 pm

Title: Alternative to Fast relog limitation
Post by: Lordus on March 12, 2012, 06:07:36 pm

1) Dont eliminate Fast relog
2) Implement high value of negative HPs.

 My idea is, that chars could have much more negative hitpoints. I.e. minus 150. So after your char is disabled (0 and less of HPs), you are not simply quit that char, because you still have chance to recover from negative HPs state: autoheal, your mate could heal you. So simply, even you are disabled, you are still focused on current char.

 I understand, that it would affect PvP style of combats. Because priority would be to disable enemy team, not kill player by player, but it could bring more tactics into PvP.

possibilities:

3) Higher level char, more negative HPs.

 What do you think?
Title: Re: Alternative to Fast relog limitation
Post by: Lizard on March 13, 2012, 09:40:37 am
Think of poor PKs - they will need to waste much more ammo on the bluesuits to kill them. Just disabling them is no fun.
Title: Re: Alternative to Fast relog limitation
Post by: Michaelh139 on March 13, 2012, 11:25:18 am
people will always fast relog.  nuff said.
Title: Re: Alternative to Fast relog limitation
Post by: naossano on March 13, 2012, 12:37:55 pm
Indeed.
Way to avoid fast relog would only give advantage to those who use third party programs...
Title: Re: Alternative to Fast relog limitation
Post by: The Lost Children on March 13, 2012, 10:40:44 pm
Oh the limitations ofmaking a game for a bunch of abusers