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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Rascal on February 19, 2012, 11:32:35 pm
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Now it gives +10% of dmg resistance only if your Hp drop below 50% AND the "battle" timer is on.
So in fact it works veeery small cases.
My suggestion is:
1. add to current 10% dmg resistance +3 dmg treshold
2. Boost the level from which perk start it work from current 50% to 60%.
3. Disable necessity of being in "battle" mode for perk to work.
In current no Brotherhood Armor (+ CA almost not craftable) era it should be a good move I believe.
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Could be more viable. Weapon handling would still be a serious competitor.
The damage res should be against all damage.
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Is still don't like that this perk works like additional armor.
It's just one more boring DR/DT perk and doesn't feel like "adrenaline rush" at all.
I think it should give AP bonus of some kind when you are severely hurt.
Then it would be in the hands of player to use the APs wisely.
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Is still don't like that this perk works like additional armor.
It's just one more boring DR/DT perk and doesn't feel like "adrenaline rush" at all.
I think it should give AP bonus of some kind when you are severely hurt.
Then it would be in the hands of player to use the APs wisely.
It's part of the tank-tree.
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In theory it is and I don't like that "adrenaline rush" was used for it, nor I think it's needed :/
There is 2 toughness and 3 lifegivers. Why would you need more for a tank.
I would rather take some anti-sniper perk like stonewall because tanks have 10 EN. Then there is two perks left.
I mean, tank has to shoot sometimes too, right? Or do something else.
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Why? Lol u srsly just walk back from resp only
Because burst from avengers vs shitty armors (whats now u cna get only) its pretty devastating
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So you have a tank build that would use 6 out of 8 perks for pure defense? (not even anti-sniper defense)
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Maybe maybe not, but perma aps it will be great for my tb cripler :) i don't care if he have 110 hp or 20, + aps worth it
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Name of the perk seems to be something that would rather help you to do more actions or something than survive more damage.
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Make toughness and even tougher level 3 and 6 perks and rework/give different effects for adrenaline rush.
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Depending on how well I'm remembering what I said (can't check the IRC log here), it will change to:
75% = +1 DT +5% DR
50% = +2 DT +10% DR
25% = +3 DT +15% DR
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but without necessity being in "battle" ?
if yes then its great
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I don't see why it would only be in battle, so unless there is a technical reason (which I would never know about!) then we could get rid of that.
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75% = +1 DT +5% DR
50% = +2 DT +10% DR
25% = +3 DT +15% DR
That seems very nice, but i agree with Jovanka, so i suggest:
-Rename the perk as Die Hard
-Make a new Adrenaline Rush perk that increase AP and Melee dmg. like in Lionheart http://fallout.wikia.com/wiki/Adrenaline_Rush (http://fallout.wikia.com/wiki/Adrenaline_Rush)
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That seems very nice, but i agree with Jovanka, so i suggest:
-Rename the perk as Die Hard
-Make a new Adrenaline Rush perk that increase AP and Melee dmg. like in Lionheart http://fallout.wikia.com/wiki/Adrenaline_Rush (http://fallout.wikia.com/wiki/Adrenaline_Rush)
Die Hard would be definitely better name for this.
It's detail, but details are important.
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LOL i was up to make a treath like this after see how pointless is Adrenaline Rush. Thanks!
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I think it should give AP bonus of some kind when you are severely hurt.
Then it would be in the hands of player to use the APs wisely.
Must work only in RT or have some protection from TB abuse(farming/pvp) or people will just hurt themselfes before TB
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I don't quite understand what your thinking there skycast, I doubt we will see people taking themselves to lower hp on purpose just so they have a little higher DT and DR, they might as well start with full hp and let the encounter/player wear their hp down as they will live longer this way and not your way.
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I don't quite understand what your thinking there skycast, I doubt we will see people taking themselves to lower hp on purpose just so they have a little higher DT and DR, they might as well start with full hp and let the encounter/player wear their hp down as they will live longer this way and not your way.
skycast is talking about if the perk where to give you additional APs
I don't see why it would only be in battle, so unless there is a technical reason (which I would never know about!) then we could get rid of that.
it is bugged. i can confirm this.