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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: Vandal on February 19, 2012, 06:42:07 pm

Title: Making energy sniper
Post by: Vandal on February 19, 2012, 06:42:07 pm
I was wondering what people think about finesse. I messed up my first energy sniper so I'm creating a new char and I never took finesse before. I like doing more damage but this 30% damage resistance is something I don't like. Anyway bypass doesn't happen all the time so I would like to hear other opinions. Please post
Title: Re: Making energy sniper
Post by: Crazy on February 19, 2012, 07:04:12 pm
Finesse is awful with energy. Nuff said.
Title: Re: Making energy sniper
Post by: BesOn on February 19, 2012, 07:50:40 pm
Here 2 variations damage-sniper and sniper-crippler. For damage sniper finesse don't need. For crippler you must get finesse.
Title: Re: Making energy sniper
Post by: Floodnik on February 19, 2012, 07:54:42 pm
These averages are worked out factoring in Bypasses and damage increases from criticals, which players don't know.

62.75 Average for Plasma, discovered an error on the spreadsheet for Sniper Rifle - that average should be 51.72.

Laser Rifle   58.38
Sniper Rifle   51.72
Plasma   62.75

These are calculated averages - these are the results you'd get over many shots.

10 luck, no finesse. Presuming all shots hit, so Pe doesn't matter.

(...)

With Finesse it gives:

Laser Rifle   65.28
Sniper Rifle   57.79
Plasma   69.74

So Finesse is about an 11-14% increase in damage ... and better crit effects on top of course.
11-14% increase in damage, and since you do criticals more often, count in the other effects as well(KO, KD, cripple)
Title: Re: Making energy sniper
Post by: Vandal on February 19, 2012, 07:59:03 pm
How can finesse increase damage?
Title: Re: Making energy sniper
Post by: Geras on February 19, 2012, 08:15:10 pm
This is average damage including critical hits. Because Finesse gives +10% to crit thus the overall damage outcome seems, and is higher.
Title: Re: Making energy sniper
Post by: Floodnik on February 19, 2012, 10:44:19 pm
Update
Quote
Anyway, in building the next bit of the spreadsheet, to test bursts and their criticals, I learnt that I had applied the critical damage modifier in error (its applied before DT, not after). So slight amendments to the single shot damages:

Laser Rifle   61.75
Sniper Rifle   57.09
Plasma   67.71

(Fixed) Finesse

Laser Rifle   69.5
Sniper Rifle   64.5
Plasma   72.75
7%-13% increase in DMG
Title: Re: Making energy sniper
Post by: maciek83 on February 20, 2012, 05:21:09 pm
wow thats something new...

i would like to hear more opinions if fineese is good for non cripler damage snipers
Title: Re: Making energy sniper
Post by: Crazy on February 20, 2012, 06:06:22 pm
i would like to hear more opinions if fineese is good for non cripler damage snipers
seems the new version will be a OP must have. Don't think it works yet though.
Title: Re: Making energy sniper
Post by: Floodnik on February 20, 2012, 07:33:30 pm
From what Solar said, I think it works like that since the wipe.
Title: Re: Making energy sniper
Post by: Chrupek on February 21, 2012, 11:29:46 am
From what Solar said, I think it works like that since the wipe.

What Solar said is completely useless, because he prefers to post excel tables, not actual tests. Like in that mentioned topic, where he made some mistakes in his tables. We have to figure this out, but i dont think that any additional 'info' from Solar would make any difference.
Title: Re: Making energy sniper
Post by: Solar on February 21, 2012, 01:12:19 pm
What Solar said is completely useless, because he prefers to post excel tables, not actual tests. Like in that mentioned topic, where he made some mistakes in his tables. We have to figure this out, but i dont think that any additional 'info' from Solar would make any difference.

It is most tiresome when I am forced to do tests to prove these - though I've yet to see a practical test disagree with the expected value (of course).

You can believe them or not, I don't really care - they are posted for anyone interested in seeing them and to start off a discussion, nothing more.
Title: Re: Making energy sniper
Post by: Chrupek on February 21, 2012, 10:05:12 pm
Its good you post them, its better than nothing. But again, even YOU are not so sure if everything is included in such countings, so actual tests are more valuable for me (and i think for most players too).
Title: Re: Making energy sniper
Post by: Solar on February 21, 2012, 10:14:58 pm
Sure, the feel is important because perfect balance does not exist. When everyone is a minigunner/sniper/sneak burster/whatever ... you know theres a problem somewhere ;)
Title: Re: Making energy sniper
Post by: maciek83 on March 09, 2012, 09:38:44 pm
Can someone finally confirm if finesse actually increase damage?its quite important
thanks
Title: Re: Making energy sniper
Post by: Wind_Drift on March 10, 2012, 03:39:07 pm
Can someone finally confirm if finesse actually increase damage?its quite important
thanks

The damage increase they are talking about is not for every shot.  It is an average value that is calculated over time and many shots.

Finesse doesn't increase the damage you do each shot.  It will simply give you more critical hits, which tend to do more damage than normal...
Title: Re: Making energy sniper
Post by: maciek83 on March 10, 2012, 07:15:48 pm
The damage increase they are talking about is not for every shot.  It is an average value that is calculated over time and many shots.

Finesse doesn't increase the damage you do each shot.  It will simply give you more critical hits, which tend to do more damage than normal...

well ok im not a retard , but is it true that +30dr from finese goes away if you score a critical ,even if its not bypass?
and will this change last long or, as im afraid, will be brought to normal if devs find better solution to buff snipers vs helmet Critical mods
Title: Re: Making energy sniper
Post by: Wind_Drift on March 11, 2012, 04:45:57 am
well ok im not a retard , but is it true that +30dr from finese goes away if you score a critical ,even if its not bypass?
and will this change last long or, as im afraid, will be brought to normal if devs find better solution to buff snipers vs helmet Critical mods

Ask Solar...
Title: Re: Making energy sniper
Post by: FrankenStone on March 11, 2012, 05:31:21 am
u shoul better create an plasma nade troll build best what u can do now with SD
Title: Re: Making energy sniper
Post by: Rain on May 25, 2012, 06:12:35 am
Finesse is awful with energy. Nuff said.


Why is that..?Never tested myself..
Title: Re: Making energy sniper
Post by: Perteks on May 25, 2012, 10:12:51 am
crits for 0 dmg :)
Title: Re: Making energy sniper
Post by: SoulRak3r on May 25, 2012, 07:41:25 pm
crits for 0 dmg :)
What weapon was used?
Title: Re: Making energy sniper
Post by: Roachor on May 25, 2012, 08:36:28 pm
crits for 0 dmg :)

against what, tesla?
Title: Re: Making energy sniper
Post by: pagemaster on May 25, 2012, 09:49:08 pm
Its good you post them, its better than nothing. But again, even YOU are not so sure if everything is included in such countings, so actual tests are more valuable for me (and i think for most players too).

Since we're asking about average damage and we have a really wide variation in damage because of crits, it would take a lot of rigorous testing to actually figure out an approximation of the average damage. If we use the tables that solar gives us as only an initial approximation, then the damage difference is likely small enough that you'd need way more testing than can be done in a reasonable amount of time in order for the results to be statistically significant.

I also don't understand what the tables would be leaving out. Is it just the way armor effects the damage or something else?