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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: chocolate_chip_cookies on February 19, 2012, 06:20:51 am

Title: Brahmins.
Post by: chocolate_chip_cookies on February 19, 2012, 06:20:51 am
So I don't know if domestication of brahmins even works right now because I heard it was bugged.

But last time it did work, domesticated brahmins were a little stiff when told to stay and didn't have to shit at all.
My suggestion is an option where you tell your two-headed cow "This is your new home" and they stop being your follower and become normal and walk around and shit all over. Not in cities of course. They would "look at you strange" when asked to make home in a city.
It would be used in tents and bases. Yes, players would actually shovel shit in the privacy of their tents. This would make shoveling worth it again.
Title: Re: Brahmins.
Post by: Vincenzo on February 19, 2012, 10:43:12 am
Interesting idea.
Btw. as far as I know domesticating brahmins works just fine (I was catching some brahmins few days ago). The problem is you can't rly sell the brahmin in city for caps, since all the herders seem to be allways full.
Title: Re: Brahmins.
Post by: Jotisz on February 19, 2012, 10:47:35 am
Adding brahmins to the base brahmin pen sounds real good especially if the brahmins died there.
Title: Re: Brahmins.
Post by: Lizard on February 19, 2012, 05:06:04 pm
+1

I remember the time when i killed the cow in the base for hide and it didn't came back to attack me...
Title: Re: Brahmins.
Post by: Haraldx on February 19, 2012, 08:22:13 pm
Have a medal for this simple yet good idea.
Title: Re: Brahmins.
Post by: Tomowolf on February 19, 2012, 08:28:30 pm
Yes please, for base pens and tents, also change the formula with those dogs because it suck dycks.
Title: Re: Brahmins.
Post by: The Lost Children on March 13, 2012, 10:48:40 pm
Have a medal for this simple yet good idea.

Plus one
Title: Re: Brahmins.
Post by: OXXON on March 15, 2012, 01:25:26 am
cows shuold count as companion limit, i shold be able to get 10 cows(or 5,lets give it a limit) if i get the 10 cows...cos cows doesnt know if im charismatic or dont, they dont care....

also it would create a cool way of gettin caps(selling brahmins)
Title: Re: Brahmins.
Post by: Ganado on March 15, 2012, 01:51:19 am
Idea sounds pretty good. Would give chance to repopulate that desolate area that used to pen brahmin. Mainly just because it looks good, though. Shoveling shit for XP is a laughable feature, especially for anyone past level 2.

...i shold be able to get 10 cows(or 5,lets give it a limit) if i get the 10 cows...cos cows doesnt know if im charismatic or dont, they dont care...
I would prefer no cap on brahmin, just like how it used to be pre-March 2010. I don't know what the current cap is, though I hope it's high. Now, if you are just talking about per map, then yes, 5 brahmin that are allowed to act like "base brahmin" per map is fine.
Title: Re: Brahmins.
Post by: OXXON on March 15, 2012, 02:09:21 am
Idea sounds pretty good. Would give chance to repopulate that desolate area that used to pen brahmin. Mainly just because it looks good, though. Shoveling shit for XP is a laughable feature, especially for anyone past level 2.
I would prefer no cap on brahmin, just like how it used to be pre-March 2010. I don't know what the current cap is, though I hope it's high. Now, if you are just talking about per map, then yes, 5 brahmin that are allowed to act like "base brahmin" per map is fine.

that would make game more realistic. and would open a new posibility of being a cattle trader or ocemting like that you know.and i dont need to have an alt for my cows...
Title: Re: Brahmins.
Post by: Marko on March 15, 2012, 02:26:03 am
This idea is excellent. I would like to also assign dogs to a dog house. In fact, if all followers could be "stationed" somewhere, one character could move around multiple followers and the ones beyond his limit would stay put in their "new [temporary] home". So your merc leader could lead a team of ghould snipers one day, then park them and lead muties the next. Dogs stay put and cows keep pooping whole time.
Title: Re: Brahmins.
Post by: ThePhoenix77 on March 15, 2012, 06:30:35 pm
I like how it's Number of Brahmin (http://fo2238.fodev.net/wiki/Brahmin) is 1 + number of Dogs (http://fo2238.fodev.net/wiki/index.php?title=Dogs&action=edit&redlink=1) /2 but I don't like the cap, if the cap was removed for Brahmin then I think it would be really great and you could be really like a cattle herder.
Title: Re: Brahmins.
Post by: Senocular on March 17, 2012, 02:16:25 pm
if the cap was removed for Brahmin then I think it would be really great and you could be really like a cattle herder.[/size][/font]
Like a real cowboy.
(http://1.bp.blogspot.com/_bnJVsy3bcU8/TQfq__oyD-I/AAAAAAAAA-Q/lW2-tn4CPLQ/s1600/Colorado_western+theme_cowboy+herding+cattle_203049+030401.jpg)
Title: Re: Brahmins.
Post by: Tomowolf on March 17, 2012, 02:21:36 pm
I like how it's Number of [/size]Brahmin (http://fo2238.fodev.net/wiki/Brahmin)[/color][/size] is 1 + number of [/size]Dogs (http://fo2238.fodev.net/wiki/index.php?title=Dogs&action=edit&redlink=1)[/color][/size]/2 but I don't like the cap, if the cap was removed for Brahmin then I think it would be really great and you could be really like a cattle herder.
For me it should be 2 brahmins normally, then 50% outdoorsman next one, so with 150% outdoors you could get 5 brahmins, and so on...
Title: Re: Brahmins.
Post by: BenKain on March 17, 2012, 05:44:52 pm
For me it should be 2 brahmins normally, then 50% outdoorsman next one, so with 150% outdoors you could get 5 brahmins, and so on...

Indeed, I think Outdoorsman should defiantly play an important role in herding. And I defiantly +1 making it possible to make a Rancher build and actually sell bramin.
Title: Re: Brahmins.
Post by: ThePhoenix77 on March 17, 2012, 05:45:43 pm
For me it should be 2 brahmins normally, then 50% outdoorsman next one, so with 150% outdoors you could get 5 brahmins, and so on...
Not a bad idea.
Title: Re: Brahmins.
Post by: Ganado on March 17, 2012, 05:48:16 pm
Make each increment be 25% and that would be awesome.
Title: Re: Brahmins.
Post by: ThePhoenix77 on March 17, 2012, 06:00:13 pm
20% increments  ;D  300% = 15 or cap it at 10 charisma leading amount so you can access them at 200%