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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: niba on February 16, 2012, 04:02:31 am

Title: how the perk Living Anatomy really works?
Post by: niba on February 16, 2012, 04:02:31 am
Living Anatomy

According to wiki ,this perk means"+2 to damage when attacking living organisms, better luck when using First Aid"

but according to Nitue, it says"double chance of critical sucess,halves failures +2 to damage to living creatures"

I really like to know which one is true and how this perk actually works?

Thankyou everyone
Title: Re: how the perk Living Anatomy really works?
Post by: falloutdude on February 16, 2012, 04:41:24 am
it gives better chance for suessful fa and also +2 per attack(not bullet)
Title: Re: how the perk Living Anatomy really works?
Post by: JovankaB on February 16, 2012, 09:26:12 am
By default every time you FA you have 5% chance for critical success/fail
(which results in full healing or bad healing and weakness).
Whether it's success or fail is determined by luck roll.
This perk increases your chance for critical success, but I don't know details.

+2 / attack is mostly useful for pistol fast shooter TB builds.
So it's +14 damage / turn if you are on JET with 2 action boys and 9/10 AG.
It's not particularly impressive.

The doctor part is not useful in TB at all and isn't that great for medics if you
have Medic and Blessed are the weak (short cd and ability to heal weakened).

So overall it doesn't look like worth taking IMHO, but I would have to run
some tests to be sure.
Title: Re: how the perk Living Anatomy really works?
Post by: Lon Chaney on February 16, 2012, 09:26:39 pm
According to wiki ,this perk means"+2 to damage when attacking living organisms, better luck when using First Aid"

but according to Nitue, it says"double chance of critical sucess,halves failures +2 to damage to living creatures"

These are both saying the same thing, so they're obviously both true.  The FCP just goes into detail on what the better FA luck means.
And if I remember right, at least before wipe, the +2 damage is calculated after everything else.  So the damage you do is ((x+y/z blah blah)+2).  So you'll always do at least 2 damage to something.  Is this still correct?
Title: Re: how the perk Living Anatomy really works?
Post by: Solar on February 16, 2012, 09:33:27 pm
Quote
The doctor part is not useful in TB at all and isn't that great for medics if you
have Medic and Blessed are the weak (short cd and ability to heal weakened).

LA is pretty useful for medics really. A 1 Luck guy with LA will do more critical successes than a 10 luck guy, for example. a 10 luck guy with LA will do about double the critical successes that a normal 10 luck guy would do.
Title: Re: how the perk Living Anatomy really works?
Post by: Malice Song on February 16, 2012, 09:49:22 pm
LA is pretty useful for medics really. A 1 Luck guy with LA will do more critical successes than a 10 luck guy, for example.

The problem with that is, at least in my opinion, that a propper medic doesn't even need critical successes. Quite the contrary, if I had to bank on crits to properly heal, I'd be a pretty shitty doctor. The real beauty about this perk would be reducing crit fails and if I remember correctly, last time you posted on the topic that it doesn't really do that at this point. For the record, I took it after much deliberation, slightly speculating on exactly that aspect. How's that comming along, any plans for revisiting that part of it?
Title: Re: how the perk Living Anatomy really works?
Post by: JovankaB on February 16, 2012, 09:57:35 pm
LA is pretty useful for medics really. A 1 Luck guy with LA will do more critical successes than a 10 luck guy, for example. a 10 luck guy with LA will do about double the critical successes that a normal 10 luck guy would do.

Critical success doesn't matter much if you heal 180+ HP on average and have FA cd below 40s.
And fails are rare, even with 1 luck - if you fail you can try again in 30-40 seconds, because you can heal weak people.

I have two 24 level 1 luck medic builds and crit fails are not a big problem enough to spend additional perk on it.
If I made 3rd build I wouldn't take this perk either.

The only thing I would change would be not investing in lockpicking, because buying blueprints is easier than finding them.

For medic-fighter I think there are better medic perks and better fighter perks.
Title: Re: how the perk Living Anatomy really works?
Post by: Crazy on February 16, 2012, 11:40:15 pm
My medic friend still got crit fail sometimes, and I think he would rather see the perk deleting crit fails than raising crit success. Anyway, even with that, the perk is quite useless.

Note: Jovanka, if you find crit fail not so bad, it is because you're not doing first aids to your mates in middle of gunfights  :P
Title: Re: how the perk Living Anatomy really works?
Post by: Solar on February 17, 2012, 12:03:15 am
Any effect on failures will be small, given how small the general chance of a failure is if you have reasonable luck (which I presume a decent medic would make sure he had).

A very rough guide on the effect is actually +5% critical successes, with critical failures remaining the same.
Title: Re: how the perk Living Anatomy really works?
Post by: Malice Song on February 17, 2012, 12:42:39 am
Any effect on failures will be small, given how small the general chance of a failure is if you have reasonable luck (which I presume a decent medic would make sure he had).


That's a bit confusing, iirc the effect of increased crit successes was higher for lower luck characters, which would lead me to point out that a medic with decent Luck is actually the last build that would ever need that aspect of Living Anatomy (or the entire perk, for that matter). Also I don't get why a medic would make sure to dump up to 9 SPECIAL points into Luck to affect 4.5% of his FA attempts, but I guess that's for a different topic.

In any case, if the amount of critical failures (easily the most important part about the perk by a landslide) remains unchanged, it would be nice if the perk description reflected this, instead of suggesting it worked differently than it does.
Title: Re: how the perk Living Anatomy really works?
Post by: Michaelh139 on February 17, 2012, 01:07:37 am
Off-topic from the specific "doctor skill" part of the perk.  But I would like to ask:

Why was the +damage nerfed?  I had heard no complainings, and fast-shooters are only nerfed by this, which were already shitty obviously, except in TB as I hear, although now I have no doubt they're no where near as useful, and much less common than before the change. :-\
Title: Re: how the perk Living Anatomy really works?
Post by: Solar on February 17, 2012, 12:47:19 pm
High luck increases successes, not low.

It was reduced because a similar effect was created (fast shot?), essentially giving you LA effect for free on the trait it was actually useful for.

Then LA gives you that little boost to it, but I wanted the major effect to be the healing.

As I remember conceiving the idea, taking LA would make it useful even if you didn't pump your FA way up and a useful little boost for dedicated medics.

Is the requirement for it so high that anyone with LA is automatically a super healer anyway?
Title: Re: how the perk Living Anatomy really works?
Post by: avv on February 17, 2012, 02:54:08 pm
Players use superstims to heal themselves, not fa. Stimming costs less ap and has no cooldown. Pvp builds just scrap fa, tag doc and gunskill. Taking a perk that increases healing is totally out of question.
Title: Re: how the perk Living Anatomy really works?
Post by: Solar on February 17, 2012, 03:00:01 pm
Then let us presume there are some players out there who would want to be a medic, before we totally abandon all medic perks :p

Or maybe some kind of max stim dosage? To stop them chain using stims all the time? *ducks for cover*
Title: Re: how the perk Living Anatomy really works?
Post by: avv on February 17, 2012, 03:30:06 pm
Then let us presume there are some players out there who would want to be a medic, before we totally abandon all medic perks :p

Or maybe some kind of max stim dosage? To stop them chain using stims all the time? *ducks for cover*

Best medic right now is someone who has good doc and lots of superstims. Max stim dosage could work but players might not like it. Bringing lots of stimpaks in battle is risky because you might lose them all, so it's not that unfair. It's just dominant.
Nerfing superstims might slow down action because players might have to fall back or escape due to low hp.

Biggest problem with fa is its cooldown. Even if you can get full health every 30 seconds it's not enough for fast paced combat where hundreds of points of damage are dealt and healed inside small ammount of time.

I'd just merge fa and doc.
Title: Re: how the perk Living Anatomy really works?
Post by: JovankaB on February 17, 2012, 03:46:36 pm
How about new Living Anatomy:
You always heal all crippled limbs. More chance to cripple enemy limbs.

And make healing multiple crippled limbs harder, even for doctors.


I would also suggest to rework how FA fail/success is done, because right now
person with 6 luck and 1% FA fails less often than 300% fa doctor with 5 luck.
Which is a bit strange. Medicine isn't gambling, mkay? ;)
Title: Re: how the perk Living Anatomy really works?
Post by: Malice Song on February 17, 2012, 04:08:35 pm
High luck increases successes, not low.

My statement was referring to a post by you in a different thread:

Post wipe Living Anatomy (http://fodev.net/forum/index.php?topic=20478.msg170381#msg170381)

as in low Luck builds receive a bigger boost. Obviously higher luck still means more successes compared to low luck. Sorry for the confusion.

Quote
As I remember conceiving the idea, taking LA would make it useful even if you didn't pump your FA way up and a useful little boost for dedicated medics.

Is the requirement for it so high that anyone with LA is automatically a super healer anyway?

Well, at this point it seems only useful, if you didn't pump FA way up (which it very well might be, that's nothing I could judge), since no dedicated medic would leave FA at 150.
Which is the requirement for Living Anatomy, so relatively high. Also it sits right between Blessed Are The Weak and Medic in terms of requirements, both fairly dedicated and potent medic powerhouses, so there's a bit of an implication that it may actually do anything for the people you mentioned that actually do want to play a medic. And that you call it a medic perk kind of reinforces that a bit.

Anyways, if the perk is more geared towards the not quite so dedicated medic or someone who just happens to have FA tagged for some other reason, I'm in no position to judge its' validiy anymore, however in that case the perk description is rather misleading.

Quote
I would also suggest to rework how FA fail/success is done, because right now
person with 6 luck and 1% FA fails less often than 300% fa doctor with 5 luck.
Which is a bit strange. Medicine isn't gambling, mkay?
I also agree with this. Although bias may be involved.
Title: Re: how the perk Living Anatomy really works?
Post by: Solar on February 17, 2012, 05:04:13 pm
Quote
My statement was referring to a post by you in a different thread:

Post wipe Living Anatomy

It (LA) gets more of a boost because it takes crit success chance from 0.5% -> 5.5% (low luck) rather than 5%->10% (high luck). So *11 instead of *2. Higher luck still gets more crit successes.
 

Title: Re: how the perk Living Anatomy really works?
Post by: JovankaB on February 17, 2012, 05:07:39 pm
It (LA) gets more of a boost because it takes crit success chance from 0.5% -> 5.5% (low luck) rather than 5%->10% (high luck). So *11 instead of *2. Higher luck still gets more crit successes.

So it's basically like this with every FA?:

1-5% = roll luck if there is crit success or fail
6-10% = crit success if you have LA otherwise it's normal FA
11-100% = normal FA
Title: Re: how the perk Living Anatomy really works?
Post by: Solar on February 17, 2012, 05:21:19 pm
Well, roughly:

With LA
Values are Luck 1 - Luck 10
5-10% chance of crit success
5-0.5% chance of failure
Rest is normal

Without
0.5 - 5% chance of crit success
5 - 0.5 chance of crit failure
Rest is normal
Title: Re: how the perk Living Anatomy really works?
Post by: Pedopanda on February 17, 2012, 07:04:39 pm
Well, roughly:

With LA
Values are Luck 1 - Luck 10
5-10% chance of crit success
5-0.5% chance of failure
Rest is normal

Without
0.5 - 5% chance of crit success
5 - 0.5 chance of crit failure
Rest is normal

herewegoagain.jpg
Title: Re: how the perk Living Anatomy really works?
Post by: Doctor Eex on March 05, 2012, 08:10:38 pm
I don't get why +5 damage was nerfed so bad.

Playing 2 14mm pistols in TB was fun, however 3 burst p90 or 2 burst lsw builds was more effective anyway. Was not any imbalance.

Now - another worthless perk.
Title: Re: how the perk Living Anatomy really works?
Post by: Solar on March 05, 2012, 08:27:10 pm

It was reduced because a similar effect was created (fast shot?), essentially giving you LA effect for free on the trait it was actually useful for.

Then LA gives you that little boost to it, but I wanted the major effect to be the healing.

Title: Re: how the perk Living Anatomy really works?
Post by: T-888 on March 05, 2012, 09:50:32 pm
Now - another worthless perk.

Still not worth to take , i've been thinking about some medic builds while ago , but for me two involve living anatomy in build such a waste.
Title: Re: how the perk Living Anatomy really works?
Post by: Dzej on March 05, 2012, 11:17:02 pm
I planed to make a suggestion anyway, so i'll do it just right here:

I thought of some sort of coherence between your FA skill, the healed amount and the CD you get for it.

Example: You have 300 FA. Target is wounded for 150 hp. Actually you would get a CD of 60 secs. But as 150 hp arnt demanging the full potential of your FA skill, it would divide the amount healed by your skill: 150/300=0,5. so the cd would be set to 0,5 of the regular time: 60 secs * 0,5 = 30 secs.

You could tie it to living anatomy to make it more attractive (though i would like it to work that way)
Title: Re: how the perk Living Anatomy really works?
Post by: Doctor Eex on March 06, 2012, 12:46:15 pm


Strange logic, indeed. Fast shot is about how many shots you can make. Up to 7 per round using 14mm pistol.
By taking LA you had to make sacrifice (no Lifegiver for example) to get +35 per round damage. Not every round, because you had to use 2x14mm pistols (6 ammo clip) and reload them. Any other weapon had no significant bonus from LA anyway.
Now it's 14 damage per round. worthless even for extreme  TB 14mm build.

Other servers actually boost LA (TLA MK2 - LA multiplies with crits; Requiem - increased +5 to greater and random values)
And you nerf almost useless except very narrow build LA damage bonus. Very strange in my opinion. Think about it.
Title: Re: how the perk Living Anatomy really works?
Post by: Solar on March 06, 2012, 01:12:17 pm
Not strange at all really. The only time LA was worth taking was coupled with Fast Shot, all that happened is the +5 went directly onto Fast Shot and the +2 was left on LA as a little bonus.

The point of LA is for healers primarily. I think the change I agreed to (to stop Jovanka bugging me about it :P) was critical healing taking you up to max HP and not to your FA skill. We shall see how that goes.
Title: Re: how the perk Living Anatomy really works?
Post by: Michaelh139 on March 19, 2012, 09:32:28 pm
"Then LA gives you that little boost to it, but I wanted the major effect to be the healing."

By what reasoning?  It's like you keep avoiding that question. (unless I missed something)
Title: Re: how the perk Living Anatomy really works?
Post by: Roachor on March 20, 2012, 05:42:33 pm
Living Anatomy was useful in one case prewipe (1 ap rock punch in tb) and now that the damage got nerfed has no purpose at all. The dmg is a floating amount added after armour is calculated if the perk functions in the same way making it meaningless since only base damage gets multiplied by crits, +5 seemed like a lot but was way less damage than +2 from brd. There is literally no build possible where living anatomy is a good choice compared to other perks, even in a pure medic build it is useless.