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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Who Killed Bambi on February 15, 2012, 04:21:53 pm

Title: Remove TC and list of possible activities
Post by: Who Killed Bambi on February 15, 2012, 04:21:53 pm
1. TC is pointless at all
2. 20 players from 1 gang shooting 5 players from other gang - is it fun at all?
3.TC just suck blood from small Clamath hunter community, Redding miners and other *unguarded* towns.
4. 20 players vs 20 players is same not funny game.
5. TC have nothing to doo with fallout 2, if you raider - grab your gang and doo raid to base ( 9 players can tag fast moving newbie, which want to exit town ) 9 players can rob and rape this player tent.
6. TC is not in Fallout spirit at all, make BoS vs Enclave factions fight each other with no rewards, same like TC but in desert with no reward and no newb killing.
7. TC is not able for participate to small gangs and solo players.
8. In fo2 1 human was able to kill 40 enclave soldiers at oil rig, why 1 player cant protect town by dooing town-based quests.
9. There is nothing about kill and kill in TC. Also screams like *kurwa* and some violent language.
10. Fonline is not counter-strike or quake or 3d shooter in real time mode.
11. Remove RT and make TB :D
Title: Re: Remove TC and list of possible activities
Post by: Catoptromancy on February 15, 2012, 04:46:36 pm
Remove TC, remove half the player base.
Title: Re: Remove TC and list of possible activities
Post by: набегат on February 15, 2012, 05:05:04 pm
i'm a loner and i stil believe that TC should exist. At least that makes an impression that the game is alive.

"8. In fo2 1 human was able to kill 40 enclave soldiers at oil rig, why 1 player cant protect town by dooing town-based quests."

We are not the chosen ones so we are not supposed to do great things alone. Group up if you want to do great things.
Title: Re: Remove TC and list of possible activities
Post by: Wichura on February 15, 2012, 07:09:29 pm
Majority of FOnline players is not amused (http://fodev.net/forum/index.php?topic=20785.msg177061#msg177061).

I agree there is no such thing as TC in singleplayer Fallouts, as there are no "acronym gangs". However in singleplayer Fallouts there is no other people, that makes FOnline unique.

If self proclaimed "majority" wanna pew-pew, cheat with proxy, multilogs and stuff, why not let them?
Title: Re: Remove TC and list of possible activities
Post by: Jimmy BoyX on February 15, 2012, 07:21:26 pm
2. Nope.
4. Yes, of course. It's pvp battle.
6. Why in desert?
7. Yes, because it is faction mod = players play with players, sorry but it is not singleplayer mode.
8. FO2238 is not FO2 mode, you are wastelander not chosen one.
10. Yes.
11. Nope, real time is the best feature which done for FOnline, do you want stand XYZ hours in NCR while someone fights with guards or other players? I don't.

All is fine, only need small balance here and here, fix bugs, make more quests and all will be ok.

Jimmy.
Title: Re: Remove TC and list of possible activities
Post by: Eternauta on February 15, 2012, 07:33:47 pm
There is some stuff *a bit* similar to TC in the original Fallout games: the Great Merchants War in the Hub, the supermutants' fight against the ghouls in Necropolis, the rebellion against the Regulators in Adytum, the far right wing guerrilla trying to take control of Springfield (although Tactics is not so much of an "original Fallout game" for me)...

The idea of factions trying to gain power in a settlement or region is compatible with Fallout, in my opinion. But sadly in 2238 we don't feel there's anything more than pvp praws pewpewing each other. To be honest removing TC sounds like a solution but devs seem to have some hope for this feature, so let's let them experiment.
Title: Re: Remove TC and list of possible activities
Post by: Reiniat on February 16, 2012, 01:56:45 am
Remove TC, remove half the player base.
If self proclaimed "majority" wanna pew-pew, cheat with proxy, multilogs and stuff, why not let them?
then we dont need half of the player base. Same way we can declare that we dont need 99% of human population (and im not being sarcastic, i consider this true)
Title: Re: Remove TC and list of possible activities
Post by: GroeneAppel on February 17, 2012, 08:45:10 pm
You could massively improve the game if you halved the world map size.
Title: Re: Remove TC and list of possible activities
Post by: Jotisz on February 17, 2012, 08:54:23 pm
Well its a bad idea making the map smaller would force nothern or southern locations to be removed.
Title: Re: Remove TC and list of possible activities
Post by: naossano on February 17, 2012, 09:24:59 pm
Size of the map is one of the thing that keeps me on 2238... ::)
Title: Re: Remove TC and list of possible activities
Post by: Sarakin on February 17, 2012, 10:31:41 pm
Denied.
Title: Re: Remove TC and list of possible activities
Post by: Hololasima on February 17, 2012, 11:23:33 pm
11. Add Lego models to the game

Really, a stupid suggestion.
Title: Re: Remove TC and list of possible activities
Post by: Who Killed Bambi on February 18, 2012, 10:13:21 am
11. Really interesting to shoot player from 50 hex in RT, while fo1 and fo2 was and is TB game.
Title: Re: Remove TC and list of possible activities
Post by: Hololasima on February 18, 2012, 10:35:58 am
Its not player who shoot. Its Sniper rifle killing everything in sight.
Title: Re: Remove TC and list of possible activities
Post by: Who Killed Bambi on February 18, 2012, 11:04:29 am
ha        h a, also there is nothing great in standing in town and waiting for a faction that gonna win or loose and have no other choice.
Title: Re: Remove TC and list of possible activities
Post by: Elvis on February 18, 2012, 11:30:12 am
TC is just two letters. crying over TC  milk? Bambi killer is right. Remove the TC. return to actual Fallout Content Cannon and critear. otherwise. uber fail - in long run..


*Listen, "TC" already BUILT Their own server.. fuck off their, ya wingers.. piss off! sorry, I don't have issues with TC in general, just what it has always been.
Title: Re: Remove TC and list of possible activities
Post by: The Lost Children on March 13, 2012, 10:53:13 pm
Sillyness. Proposterous.
Title: Re: Remove TC and list of possible activities
Post by: Frenchy on March 13, 2012, 11:04:37 pm
I'm for Hololasima suggestion

Add Lego models
Title: Re: Remove TC and list of possible activities
Post by: Vandal on March 13, 2012, 11:09:22 pm
Friggin silent death must be removed! Death to no life trolls!!
Title: Re: Remove TC and list of possible activities
Post by: Nice_Boat on March 14, 2012, 12:17:00 am
The hilarious part is that OP probably really thinks that the general playstyle would change ;D

then we dont need half of the player base. Same way we can declare that we dont need 99% of human population (and im not being sarcastic, i consider this true)
Donations.

11. Add Lego models to the game
That's an emphatic YES. "The Castle" or "Pirate" set preferably.

No, seriously, this suggestion is so stupid it's entirely on the "not sure if troll" level.
Title: Re: Remove TC and list of possible activities
Post by: Ganado on March 14, 2012, 12:41:56 am
No, seriously, this suggestion is so stupid it's entirely on the "not sure if troll" level.
Obviously troll.
Title: Re: Remove TC and list of possible activities
Post by: Michaelh139 on March 14, 2012, 01:47:37 am
He is ultimate troll, he seems serious and so innocent when he does his work. 

Even if you remove TC there will always be gang fights in towns because they want to fight each other, for them this is  fun.

Taking out the "main objective" put into the game to make fighting each other worthwhile other than gear (which now...  90% is broken afterwards anyways, I think this was intentional :D) would only reduce their drive, but it won't stop them.

Shoot one tire from a car and it will slow down but it won't necessarily stop it.
Title: Re: Remove TC and list of possible activities
Post by: blahblah on March 14, 2012, 08:35:40 am
10. Fonline is not counter-strike or quake or 3d shooter in real time mode.
11. Remove RT and make TB :D

+1 :P
Title: Re: Remove TC and list of possible activities
Post by: Kharaam on March 14, 2012, 09:35:40 am
remove the game, how about that?
Title: Re: Remove TC and list of possible activities
Post by: Who Killed Bambi on March 14, 2012, 11:00:45 am
Just TC and RT, in pv13 in FAQ interplay guys was speaking about theyr combat system gonna surprise all. so i think theyr was in middle part of tb combat development for game with millions of players.

why TC ? this sounds great :D

remove replication and make death instant ? why not ! just ask interplay how they was supposed to make defend system in pv13 with instant death. ( got that info from theyr pv13 FAQ) .
Title: Re: Remove TC and list of possible activities
Post by: Marko on March 14, 2012, 10:59:58 pm
Can we take one city, maybe Den, and try an experiment that might create bonds between players?

TC in Den could be PvE, where players fight against invasions of mutants (or ants or aliens etc). Any players can show up to assist the players fight the NPC invaders. Targeting other players disabled. If the players win, any faction represented by 5 or more characters gets the benefits. It lasts until next invasion, announced at top of screen to all players (like TC did last year).
Title: Re: Remove TC and list of possible activities
Post by: Who Killed Bambi on March 14, 2012, 11:03:06 pm
Can we take one city, maybe Den, and try an experiment that might create bonds between players?

TC in Den could be PvE, where players fight against invasions of mutants (or ants or aliens etc). Any players can show up to assist the players fight the NPC invaders. Targeting other players disabled. If the players win, any faction represented by 5 or more characters gets the benefits. It lasts until next invasion, announced at top of screen to all players (like TC did last year).

maybe devs can implement new reworked tc at least at den or redding. players gonna come or ignore this, anyway results gonna be visible.