fodev.net

Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Wichura on February 12, 2012, 10:50:45 pm

Title: Private mines - how should they look like? [map]
Post by: Wichura on February 12, 2012, 10:50:45 pm
AFAIK there is no detailed idea for private mines, all we know so far they are not worth to buy.

This is my vision of such mine, "top" level already made:
(http://img535.imageshack.us/img535/8415/privatemine1.jpg)

(http://img706.imageshack.us/img706/2958/privatemine3.jpg)

Map file (.fomap) is here (http://speedy.sh/cbxf2/privatemine.zip), as usual free to take, remake and what not.

What about the way these mines should work? Depleting resources or not? Limited number of them or not? Random spawn or free to choose, like with DIY bases? Price suggestions? Possibility to buy "faction" mine with faction leader, so any faction members/friends can use it?

Please discuss.
Title: Re: Private mines - how should they look like? [map]
Post by: falloutdude on February 12, 2012, 10:58:37 pm
love it, private mine is my favourite thing but cant get any atm =( sense am poor. if it was to looks like this thou i will most likely find a way to raise enough.
Title: Re: Private mines - how should they look like? [map]
Post by: ThePhoenix77 on February 12, 2012, 11:26:16 pm
I like it very much. I think you should be able to buy faction mines, it might also make them more viable.
Title: Re: Private mines - how should they look like? [map]
Post by: ObliviDan on February 12, 2012, 11:41:21 pm
Last I had heard, private mines were broken (kept disappearing after purchase). Has this changed? I hadn't heard it had although I wasn't really paying that close of attention either. I like the above picture of what a mine could look like though and I also enjoy the idea of a faction mine. Naturally if I ever bought one I'd share it with my faction regardless...
Title: Re: Private mines - how should they look like? [map]
Post by: ErnestGaskin on February 13, 2012, 12:57:39 am
Gotta absolutely love Wichuras maps. Including it in the faction base system is something awesome just to think about. Should also be a lot easier to implement, considering it would be technicaly just another base.

In my opinion:

Of course resources shall not be depletable; that was stupid back then and will it be stupid right now. Of course, they should be spread to larger areas (deposit having less than in public mines) and regenerate a lot more slowely. Random quantity on purchase (100-200 random type resources, 1:10 spawning hq deposit) would kick ass.

Picking a location for the base is pretty strangled as it is, should not be with mines (draging a guy somewhere and telling him to make you an abandoned mine there?) though it should be at least semi-aviable, e.g. picking a general location for the mine (around what city?) - as it was, i believe, intended before.

Price suggestion (on todays economy) is 30k. Of course, subjectible to inflation (like in cars case).
Title: Re: Private mines - how should they look like? [map]
Post by: ThePhoenix77 on February 13, 2012, 01:18:50 am
How about being able to chose mine location if map has cave/mountains.
Title: Re: Private mines - how should they look like? [map]
Post by: Lizard on March 06, 2012, 09:32:49 am
Absolutely love the maps, Wichura! ;D

How about some new underground interior, too?
Also, in my opinion, there should be also some mid-tier critters to clear out after purchase. And sincerely hope that devs fix them in next update, since i almost have the sum together...
Title: Re: Private mines - how should they look like? [map]
Post by: wang on March 07, 2012, 01:49:03 am
Pretty cool map! :D
Title: Re: Private mines - how should they look like? [map]
Post by: SEGA_RUS on March 07, 2012, 02:18:55 am
Looks like new type of base
I think you should post it at Suggestions
Title: Re: Private mines - how should they look like? [map]
Post by: Trokanis on March 07, 2012, 05:55:15 am
I think it has a lot of potential.  If they weren't depleted but had a lower spawn rate that would be an AMAZING way to do things.  It would still maintain a limit on how much was produced, but those of us small groupers could purchase one and not have to fight the entire server pop for a few pieces of resource.  I think it would bring up a way better chance for the more casual smaller groups to get into things.  The only issue I see with it isn't with anything in the map or this suggested mine system, it's the need for the advanced bench.  That will forever limit the smaller groups from getting anywhere. 
Title: Re: Private mines - how should they look like? [map]
Post by: Vandal on March 07, 2012, 10:00:59 am
That's awesome! Also I would suggest if you pay 75,000 caps for that mine there SHOULD be hq ores and minerals.

Or you pay less you get a mine with only normal ores and minerals, you pay more you get hq aswell.
Title: Re: Private mines - how should they look like? [map]
Post by: Rage master on March 07, 2012, 02:13:16 pm
no, hq are rare and it would ruin idea of hq digging
Title: Re: Private mines - how should they look like? [map]
Post by: Trokanis on March 08, 2012, 04:18:31 am
no, hq are rare and it would ruin idea of hq digging

I'm sad to say it seems like you're posting a lot in places just to get your speech % up, but in any case, HQ materials like ore and mineral are not rare, and not even that hard to get.  I think that a mine that costs easily SEVEN times the amount of the second best base in the game (if you choose to build your own)  Should not deplete, and should have hq materials, but and a lower respawn rate and capacity, to help mitigate the production.
Title: Re: Private mines - how should they look like? [map]
Post by: blahblah on March 08, 2012, 06:49:48 am
Devs said many times that HQ are in unguarded areas to make people cooperate and mine in groups if they want to be safe.
A HQ mine would allow carebears to have access to pretty much everything possible in the game to craft without even leaving the safety of their base and mine.
Title: Re: Private mines - how should they look like? [map]
Post by: Vandal on March 08, 2012, 12:22:21 pm
Even if you have HQ ores and minerals you will still have to go to unsafe places to craft better gears because they all require advanced workbench so I don't see a problem why a private mine that costs a fortune shouldn't have HQ ores and minerals.
Title: Re: Private mines - how should they look like? [map]
Post by: Trokanis on March 09, 2012, 01:00:40 am
I really hate to say it again, but it seems to have been missed.  The fact that these mines cost over 7 times the amount of the second best base in the game (if built by players) leads me to believe the should in the LEAST not run out, and probably should have HQ stuff, either that or a drastic reduction in price.
Title: Re: Private mines - how should they look like? [map]
Post by: JacksSmirkingRevenge on March 09, 2012, 07:17:20 am
I really hate to say it again, but it seems to have been missed.  The fact that these mines cost over 7 times the amount of the second best base in the game (if built by players) leads me to believe the should in the LEAST not run out, and probably should have HQ stuff, either that or a drastic reduction in price.

I agree with Trokanis.
Title: Re: Private mines - how should they look like? [map]
Post by: Wichura on March 09, 2012, 02:39:27 pm
I really hate to say it again, but it seems to have been missed.  The fact that these mines cost over 7 times the amount of the second best base in the game (if built by players) leads me to believe the should in the LEAST not run out, and probably should have HQ stuff, either that or a drastic reduction in price.
Well, yeah, price should be much lower than 75k, if there's no HQ resources there. And I think there shouldn't be any HQ, we have three public mines for these already and, what's realy weird, it's the LQ resources that are harder to get.
Title: Re: Private mines - how should they look like? [map]
Post by: MRtrader on March 11, 2012, 06:04:24 pm
hey cool map did you make it in f2 mapper?
Title: Re: Private mines - how should they look like? [map]
Post by: Lizard on March 11, 2012, 06:15:25 pm
hey cool map did you make it in f2 mapper?

I doubt it. Looks like FOnline mapper, it allows bigger maps.
Title: Re: Private mines - how should they look like? [map]
Post by: MRtrader on March 11, 2012, 07:35:32 pm
I doubt it. Looks like FOnline mapper, it allows bigger maps.
hmm k didn't know it existed thanks
Title: Re: Private mines - how should they look like? [map]
Post by: ronillon on September 09, 2012, 09:53:11 pm
Looks like new type of base
I think you should post it at Suggestions

Exactly, now when we have multiple bases per faction, it makes sense even more. Map is nice, with some minor adjustments, it could be wonderfull new base map.

As for DIY, why not? No one says it has to be abandoned mine, just ask someone to find a deposit, take some dynamits/C4 and make a new mine.
Title: Re: Private mines - how should they look like? [map]
Post by: Horatio on September 09, 2012, 10:24:28 pm
A wonderful example of a suggestion, Wichura. A idea reinforced with a solution: all the devs need is to take and put it in game.
You have my Blender, my Sai and my Photoshop, mr.Wichura. +10.
Title: Re: Private mines - how should they look like? [map]
Post by: Giftless on September 10, 2012, 03:45:23 am
Looks nice, I think a mine base would be good for RP and atmosphere even if the ores and minerals themselves become depleted.

Edit: I also like the idea lower respawn rates--to represent that the mine you're getting is marginal and not something ncr or vault city would seize as a strategy resource. With lower respawn, most of your metal parts and alloys brokers will still go to public mines... so the market for these materials won't change terribly much. The mine base would be more of a vanity possession, for that occasion when you go to a public mine and everything is depleted...you'd have the mine base as a back-up--just a little help against rage and not a major game-changer.
Title: Re: Private mines - how should they look like? [map]
Post by: Giftless on September 10, 2012, 05:09:08 am
Devs said many times that HQ are in unguarded areas to make people cooperate and mine in groups if they want to be safe.
A HQ mine would allow carebears to have access to pretty much everything possible in the game to craft without even leaving the safety of their base and mine.

Well...uh, I've been mining HQ Minerals and Ore solo now for a couple of months? I'd say the developer logic is somewhat flawed there--the game isn't about being safe but calculating risk versus reward. As it stands I can mine HQ with a minimal expenditure of resources and pk events are the rare exception and not the rule.

I say if you can do a mine run successfully 99.9% of the time, making such resources available in base is a mere formality...all it takes is a willingness to admit that some players get better at the game and aren't quivering in their boots. The issue isn't about carebears, rather it's about experienced players who would like to graduate beyond fetch missions and move on to more challenging goals...
Title: Re: Private mines - how should they look like? [map]
Post by: Gimper on September 10, 2012, 07:11:21 am
Well, yeah, price should be much lower than 75k, if there's no HQ resources there. And I think there shouldn't be any HQ, we have three public mines for these already and, what's realy weird, it's the LQ resources that are harder to get.
Agreed.
Title: Re: Private mines - how should they look like? [map]
Post by: Swinglinered on September 10, 2012, 11:16:56 am
I'm sad to say it seems like you're posting a lot in places just to get your speech % up, but in any case, HQ materials like ore and mineral are not rare, and not even that hard to get.  I think that a mine that costs easily SEVEN times the amount of the second best base in the game (if you choose to build your own)  Should not deplete, and should have hq materials, but and a lower respawn rate and capacity, to help mitigate the production.

Or should respawn slowly after initial depletion, but becomes partially visible on map- with visibility/discovery increasing over time.

Also, TC caps/etc. will easily buy these, thus permanently securing any big gang.
Title: Re: Private mines - how should they look like? [map]
Post by: naossano on September 10, 2012, 12:27:53 pm
Wonderful thread should be moved on suggestion, then on task for dev team.
Title: Re: Private mines - how should they look like? [map]
Post by: Trokanis on September 10, 2012, 02:35:01 pm
The 'theory' behind the price of private mines is that they give out well over the value of the mine in ore/minerals.  However since the ore can be depleted and apparently won't be high quality anytime soon, it is a bit of a stretch.  I think some modifications to the system would be great and slowly replenishing nodes would be cool, that way even if it is ONLY low quality at least it's worth having one, cause for some smaller gangs we don't mine to max every day so it would go a few days filling up then we could go when needed again.
Title: Re: Private mines - how should they look like? [map]
Post by: Wichura on September 10, 2012, 07:30:51 pm
I don't remember starting this thread.
Or do I?
Title: Re: Private mines - how should they look like? [map]
Post by: Grizzan on September 11, 2012, 05:08:18 pm
Looks like shit - my opinion.
Title: Re: Private mines - how should they look like? [map]
Post by: Horatio on September 11, 2012, 05:23:29 pm
Looks like shit - my opinion.

Im totally interested in your opinion, why. Or will you olololrun away, like a teenage mutant troll?
Title: Re: Private mines - how should they look like? [map]
Post by: falloutdude on September 18, 2012, 07:33:15 pm
Looks like shit - my opinion.
then how about you do something better and stop being a fucking retard.
why have you not been banned yet? all you do is say people suck and nothing good. if you have nothing good to say dont say anything at all and just watch the topic.

Title: Re: Private mines - how should they look like? [map]
Post by: Beret on September 19, 2012, 07:21:01 am
That's great idea, nice maps, but what with this if dev never add this to game, like 43971+ other nice idea?
Title: Re: Private mines - how should they look like? [map]
Post by: Horatio on September 21, 2012, 08:43:06 am
Ah come on, its not like we beg for simplest things to be implemented from a bunch of arrogant pricks. Its the Rotators, they always welcome the opinion of their beloved playerbase! (most of the time)