fodev.net

Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: Oliver on February 26, 2010, 05:19:04 pm

Title: Suggestion about piromaniack
Post by: Oliver on February 26, 2010, 05:19:04 pm
Will be good if devs will inrease + for damage on perck "Promaniack" from +5 to +15, becoase no one player using its. Now this is unuseable perck, if its will be give +15-20 to damage from flammer and may be have able for tacke 2 time this perk, then i am will tacke "piromanick" for my flammer-build.

Oliver I.

P.S. Sorry for my english.
Title: Re: Suggestion about piromaniack
Post by: RJ on February 26, 2010, 06:40:25 pm
Give some boost to flamer... more damage, better ammo. Even thought it's damage type got own resistance it's bloody useless. It should be powerfull to compensate it's short distance, seriously.
Title: Re: Suggestion about piromaniack
Post by: Lordus on February 27, 2010, 06:10:03 pm
Dont know if this is not impossible to realize, but is there possibility to add something like splash damage to flamers? Then you can smoke up enemy in buildings. And if you will be able to use flamer without aiming the enemy..
Title: Re: Suggestion about piromaniack
Post by: Mars Sultan on February 27, 2010, 11:00:57 pm
Widen the burst cone, in other words. Because using a flamer is essentially using a burst weapon with a range of 5.

I'm more for improving the actual weapons themselves. One thing to consider is removing the +25 DR from normal flamer fuel and giving the MKII fuel -25 DR. So it would be:

Flamer: 30-60, 0 DR mod, -20 AC mod
Improved Flamer: 45-90, -25% DR mod, -20 AC mod

Which makes sense considering the Improved Flamer is a Big Guns 3 weapon.
Title: Re: Suggestion about piromaniack
Post by: Roachor on February 27, 2010, 11:04:01 pm
I agree the flamer has no reason to be nerfed, it's far from the most dangerous weapon. I know it has way higher damage than other guns but consider how many shots you will take reaching your target.
Title: Re: Suggestion about piromaniack
Post by: mentant on February 28, 2010, 11:08:36 am
Pyromaniac: +5 points of damage with fire-based weapons, more violent fire death animations 10% more chance for critical hit using fire-based weapons.

So what are fire-based weapons? Only flamer? Maybe molotow coctail damage should be changed from explosion to fire since it's more logical and would give this perk another little plus.
Title: Re: Suggestion about piromaniack
Post by: Oliver on February 28, 2010, 10:16:28 pm
Pyromaniac: +5 points of damage with fire-based weapons, more violent fire death animations 10% more chance for critical hit using fire-based weapons.

So what are fire-based weapons? Only flamer? Maybe molotow coctail damage should be changed from explosion to fire since it's more logical and would give this perk another little plus.

Good idea, but damage from this perk must be a bit increase in any case.
Title: Re: Suggestion about piromaniack
Post by: Oliver on March 04, 2010, 11:05:44 am
Why problem of unuseable of perk "Piromaniac" and inprove flammer dont care anybody ? This must be in game and working, but now this is dead perk and weapons, only for noobs... Then why improve flammer can craft only on 3 lvl BG ???
Title: Re: Suggestion about piromaniack
Post by: Johnny Nuclear on March 05, 2010, 04:57:05 pm
Flamer and improwed flamer are good weapons ...only for killing groups of mantises, molerats, floaters,kentaurs.... But useless in PvP its good idea to boost pyromaniac perk, but maybe better idea is to create new close-range big gun like Plasma thrower with really big DMG for small range
Title: Re: Suggestion about piromaniack
Post by: gordulan on March 05, 2010, 04:59:53 pm
and that is only a gun for energy weapons experts, since plasma is part of our lovely energy family,

maybe have a napalm launcher for all you pyromaniacs out there, acts like a rocket launcher which shoots blobs of burning napalm.
5 shot mag.
40-60 damage per shot
38 range
fire damage
1 hex splash damage
splash damage is 10-40 damage
stacks with the direct hit, so the victim will get hit for 50-100 damage.

Improve pyromaniac perk so that flame based weaponry would do 35% more damage.
Improve flameboy perk so that it penetrates for 20% and penetrates 5 damage threshhold.
this would give the flame based weaponry a use in pvp as well as pve.
picture could look something like this:
(http://www.miastogier.pl/baza/Encyklopedia/gry/DinoCrisis2_PC/Poradnik/Dylan_flameLauncher.JPG)
Title: Re: Suggestion about piromaniack
Post by: Johnny Nuclear on March 05, 2010, 10:27:40 pm
why for energy ? it wont have different properities, just throwing different type of gas :), Plasma granades are not energy weapons :)