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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: toothpix on February 08, 2012, 08:21:30 am
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Bloody Mess went from a fun trait to a negative one, because armors get destroyed by violent death animations. Who lacks violent animations anyway with so many snipers around. So maybe it could be changed to a "Bloodless Death" instead, lowering the chance of violent death animations or removing them completely. Maybe with a trade-off of 5-10% damage resistance to target for example.
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All traits have good and bad effects.
fun
Theres the 'good' part. (What it's picked for)
armors get destroyed by violent death animations
And theres the bad part.
If you can't live with the bad parts, don't pick it.
I think armors already did this last session, except now it also affects PvE.
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Bloody mess is supposed to make crazy animation only. There is no actual gameplay effect. But equipment caused to break because of it is affecting gameplay. Thus this is obviously a bug that needs a bit of fixing.
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From what i know it's not a bug... It's feature...
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From what i know it's not a bug... It's feature...
the question is why to use this feature. It`s useless.
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hmm you got burned by Flamer...
Yeay New 100% combat armor yeay !
NOT
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hmm you got burned by Flamer...
Yeay New 100% combat armor yeay !
NOT
well, thats a good subject for a trait:
You have the capacity to asssasinate your victims, leaving there belongings unscratched.
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well, thats a good subject for a trait:
You have the capacity to asssasinate your victims, leaving there belongings unscratched.
You miss negatives for it
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You miss negatives for it
But because of this you tend to try and hit where it won't touch anything but the victim. Thus you have a harder time getting a hit in than others.
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Finesse negative effect huh not bad idea
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Actually I was thinking give a permanent -% to hit.
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the question is why to use this feature. It`s useless.
Of course it's useless! You think i thought of implementing this?
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Actually I was thinking give a permanent -% to hit.
Good idea and makes a lot of sens: you are aiming to hit the flish not the armor.
maybe make it unavailable with bursts
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Good idea and makes a lot of sens: you are aiming to hit the flish not the armor.
maybe make it unavailable with bursts
Hmm we are getting somewhere. Why don't we combine it.
A -% to your critical chance. and it's impossible to burst in trade for undamaged armor. Does this make it a bad trait? no it doesn't This is a fairly friendly trait for TB single fastshot builds. And for loners aswell.
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Imho i doubt that devs will leave mechanics of armors condition intact...
So until it has a final version there's no room yet for perks (unless the perks would be REALLY easy to implement)
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hmm you got burned by Flamer...
Yeay New 100% combat armor yeay !
NOT
a flamer's a flamer. the huge fireballs you're spouting from your cannon should inherently destroy the armor.
we're talking about BLOODY MESS