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Other => FOnline:2238 Forum => Archives => Off-topic discussions => Topic started by: Jimmy BoyX on February 05, 2012, 11:21:54 am

Title: Fallout 2 on 3
Post by: Jimmy BoyX on February 05, 2012, 11:21:54 am
http://moltenclouds.com/
Very nice and interesting.
Title: Re: Fallout 2 on 3
Post by: Lexx on February 05, 2012, 11:36:14 am
I see they made a nice texture for my flamethrower. Is this stuff downloadable already? Then I can make me a FNV flamer mod out of it.
Title: Re: Fallout 2 on 3
Post by: Lizard on February 05, 2012, 11:37:16 am
The guys need support in form of modelers, texturers and advertisers, btw.
For me, i can't do textures for shit, just modeling. And secrecy aren't leading them nowhere, it's time for advertising it, even on Nexus.

Edit: actually, the stuff is saved up to grande opening, Lexx, which is soon.
Title: Re: Fallout 2 on 3
Post by: Lexx on February 05, 2012, 11:49:25 am
I would be happy already if I just get the two models + textures for personal use, because I just hate the flamethrowers in Fo3 / FNV and don't use them because of their look.
Title: Re: Fallout 2 on 3
Post by: JovankaB on February 05, 2012, 12:08:42 pm
Very nice.
But I see they are sticking to the roots with 1-floor buildings. I'm not sure if it makes sense in full 3D with first person view.
At least they could have a bit different height here and there.
Title: Re: Fallout 2 on 3
Post by: Lizard on February 05, 2012, 12:49:51 pm
Yea, but i guess that will be different in Reno, i guess. I also have seen the NCR the one guy made, that looked pretty impressive. I think Fant0m would be able to tell more about the project...
Title: Re: Fallout 2 on 3
Post by: Surf on February 05, 2012, 12:51:51 pm
Could someone make a short summary what this is about? Google translate gives... questionable results.
Title: Re: Fallout 2 on 3
Post by: Jimmy BoyX on February 05, 2012, 01:44:13 pm
I don't know too but I supose that it is total conversion for Fallout 3 and NewVegas which make it Fallout 2. Also I found in moddb there was another mod which is Fallout 1 remake but this mod died. Check here. (http://www.moddb.com/mods/fallout-remake/news)
If you know more tell there I am interesting too.
Title: Re: Fallout 2 on 3
Post by: Lizard on February 05, 2012, 01:50:35 pm
So far, these are FAQ's from this thread. (http://moltenclouds.com/index.php?showtopic=80)

We speak here about a Fallout 2 conversion technologically based on New Vegas.

1.Are you dead yet? No.
2.Will we get a Higwayman? Yes
3.Will we get Sulik, Myron, Cassidy as followers and old critters like floaters, etc? Yes.
4.What about old locations, like Arroyo? Yes.
5.How much percents totally is made already? No idea.
6.Why? Because the field of work is quite multiplex and made by team consisting from different people with different skills, free time and other influencing factors .
7.Blue Nukacola? Nope.
8.Frank Horrigan? Yes (complete)
9.What's the name Molten Clouds? The name of the team.
10.How is the project is called then? No name yet, it gets one with beta or with 1.00.
11.Any new locations and plot twists? Yes, because its planned to include Killap's Restauration Mod and Megamod.
12.Isometric view? Not sure if optional.
13.V.A.T.S.? Yes.
14.Groin shots? Doubt that.
15.Are groin shots technically possible? Yes.
16.Two-handed shooting? No.
17.Will V.A.T.S be turned out all the time? No, it will be toggled.
18.What kind of type will be the Gauss rifle? Light Weapons.
19.Could the armor of Frank Horrigan be looted? No.
20.Why? Because it's not even a armor, but grafted inside Frank. And it's too huge.
21.What PIP-Boy will be in the game? The 2000 one.
22.And why is this one is strapped to the hand? Because it was strapped on the arm in F1 and F2.
23.Why are the news so infrequently? Because noone is writing them atm.
24.Are the modders aware that you're using their mods? Yes, they were informed and gave their permissions.
25.is it possible to play with a very stupid character? Yes.
26.Will all radscorpions be brown? No, no all.
27.Will we have VaultCity? Yes, see fig.4.
28.Can Franks weapon be looted? No.
29.Why not if it were possible in F2? Because it was a bug, not a feature.
30.Will there be dubbing? Yes, in time. (first the Russian one)
31.How will one travel between locations? With Worldmap.
32.Will tribals have bows from Oblivion? No.
33.How about sudden encounters? There will be in game.
34.What colour will the supermutants have? Different - grey, green, blue.
35.Will there be a demoversion? No.
36.So, when is it done then? Looks like in 2012.
Title: Re: Fallout 2 on 3
Post by: Surf on February 05, 2012, 02:07:34 pm
Hm I am a  bit sceptical why one would play the old games in this clusterfuck of an engine, but I'm giving it the benefit of doubt.
Title: Re: Fallout 2 on 3
Post by: Jimmy BoyX on February 05, 2012, 02:09:07 pm
12.Isometric view? Not sure if optional.
36.So, when is it done then? Looks like in 2012.

12. Wow, isometric view would be awesome and reminds more fallout 2. I think this mod would be great if they do isometric, I don't know how they do it but you know it would be amazing.
36. Really? I can't wait.
Title: Re: Fallout 2 on 3
Post by: Lexx on February 05, 2012, 02:48:31 pm
If they are going to add isometric-like perspective, they should use a different engine, imo. Either they port the old games to the shitty engine and it's gameplay (which will take years, I bet and the result probably will be just meh. I find it highly unlikely for such a project to be done in 2012.) or they take some other engine and just transform Fo2 into a 3d game. The later one is what I would prefer, if the game really has to be remade.
Title: Re: Fallout 2 on 3
Post by: Perteks on February 05, 2012, 03:40:01 pm
Blue mutants wtf? I'm already sick when i see those ugly shits from Fallout 3 they wasnt muties they was shities ;)

But very interesting project D: I wish them luck
Title: Re: Fallout 2 on 3
Post by: Lizard on February 05, 2012, 10:21:10 pm
So far the infos i also received from F@Nt0m about the site.


There are two projects on Molten Clouds site: 1. Fallout 2 with some changes on New Vegas base and author project by Comrade Lights "Another ways", which has a different story. Every screenshot in the gallery are not from the main project but are made by the Lights and are his own. The site english version is in alpha, but it works - just select English in right upper corner. Everything concerning translation can be found at forums, there is a english subsection. (http://moltenclouds.com/index.php?showforum=26)

(Gallery links needs to be done tomorrow)
Title: Re: Fallout 2 on 3
Post by: Gob on February 07, 2012, 11:54:52 am
Uh..look!....another...Fallout....mod....
Title: Re: Fallout 2 on 3
Post by: Slaver Snipe on February 07, 2012, 02:30:59 pm
Although I do hate the engine it is very moddable and hopefully this project will amount to something nice.  (Hopefully something can be done with what I consider to be terrible combat)
Title: Re: Fallout 2 on 3
Post by: Reiniat on February 08, 2012, 04:23:36 am
I consider Fallout 3 and NV combat (in hard, Hardcore, and without VATS) one of the best strategic systems ever made for a standard shooter (shooter system, i know FO3 its a "actionRPG"), maybe only Halo Reach is better. Tough its only my opinion :P.
Also, the storyes of Fallout 1 and 2 were epical and enjoyable in his own engine, and the Gamebryo (is that engine isnt it?) is not much esthetical, and in the end THE HISTORY WAS ALREADY TOLD.
In the other hand an extended enough new fan history is really worth to make and play, even more if it has FO1 and 2 canon on it, and guns, critters, etc.
Title: Re: Fallout 2 on 3
Post by: LagMaster on February 10, 2012, 10:39:38 am
still, i whant fallout 3 an NV with F2 engine, not the reverse
Title: Re: Fallout 2 on 3
Post by: Lizard on February 10, 2012, 11:02:56 am
Lexx and every other Fallout modder can sing you a song about F2 engine, LagMaster. Not that Gamebryo is a pinnacle of software design, either. But since this is a New Vegas mod...
Title: Re: Fallout 2 on 3
Post by: White150 on February 12, 2012, 09:54:30 am
New Fallout game definitely will use creation engine which was use in Skyrim.
Anyway I hope this mod will release "soon" but earlier than "soon".
Title: Re: Fallout 2 on 3
Post by: Haraldx on February 12, 2012, 11:01:24 am
Hm I am a  bit sceptical why one would play the old games in this clusterfuck of an engine, but I'm giving it the benefit of doubt.

This.

Aside from those good looking models I've so far seen, I have to agree with Surf.
Title: Re: Fallout 2 on 3
Post by: White Eagle on February 13, 2012, 10:48:59 pm
a bit offtopic but still 50% on topic;

Adam Adamowicz died 8th February! :( R.I.P man...
if you don't know who was he, read: http://en.wikipedia.org/wiki/Adam_Adamowicz