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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: falloutdude on February 05, 2012, 03:16:11 am
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am not good at making sniper builds but want one. so help me please.
i want 2 shots. if possiable without many drugs used. am fine with using jet or buffout but dont want to but will if i need to. sg sniper please.
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i think you cant do it without drugs
unless you can accept 6 perception but then its not rly a sniper...
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if possiable without many drugs used.
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How about something like this?
S 1 (Weapon Handling + Buffout for 5 st)
P 9 (cigs + sharpshooter for max range)
E 4
C 1
I 6
A 10 (Nuka + 2 Action boys + jet for max AP's)
L 10
Gonna need small frame.
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How about something like this?
S 1 (Weapon Handling + Buffout for 5 st)
P 9 (cigs + sharpshooter for max range)
E 4
C 1
I 6
A 9 (Nuka + 2 Action boys + jet for max AP's)
L 10
if he take buffout he will not have 10 AG ;]
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if he take buffout he will not have 10 AG ;]
I forgot the small frame :/
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I forgot the small frame :/
And with jet he will NEVER have 5 ST
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LOL!
Lets try again;
S 3 (Weapon Handling + Buffout for 5 st)
P 7 (cigs + sharpshooter for 50 range)
E 4
C 1
I 6
A 10 (Nuka + 2 Action boys + jet for max AP's)
L 10
Gonna need small frame. Buffout, Nuka and jet will give 2 AP, No additional Srength. Might just be easier to drop the jet and go for buffout and nuka, which would make;
S 1 (Weapon Handling + Buffout for 5 st)
P 9 (cigs + sharpshooter for max range)
E 4
C 1
I 6
A 10 (Small Frame + Nuka + 2 Action boys)
L 10
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LOL!
Lets try again;
S 3 (Weapon Handling + Buffout for 5 st)
P 7 (cigs + sharpshooter for 50 range)
E 4
C 1
I 6
A 10 (Nuka + 2 Action boys + jet for max AP's)
L 10
Gonna need small frame. Buffout, Nuka and jet will give 2 AP, No additional Srength. Might just be easier to drop the jet and go for buffout and nuka, which would make;
S 1 (Weapon Handling + Buffout for 5 st)
P 9 (cigs + sharpshooter for max range)
E 4
C 1
I 6
A 10 (Small Frame + Nuka + 2 Action boys)
L 10
Why so many drugs. Especially buffout. that is going to be one hell of a expensive build. Try to keep it simple.
Here you could try this:
http://www.nitue.net/#fcp/direct!id=2486
Use nuka+cigs to gain that extra ap and extra range. It looks REALLY fragile in my eyes though.
112hp is horrid and means you will probally die from a single burst. But if you can keep distance you should (probally) be fine.
A second idea is simple. to not be a 2 shot sniper but to simply be a quick firing sniper. Afcoarse this means you won't be good in TB. but most fights take place in RT so it might be worth it.
edit: about the HP. if you are brave enough, you could just scratch it all together. Go 1 end and you will suddenly have many extra points and save yourself a perk or two. The problem with this is obvious however. But I think that either 60 or 100 hp isn't going to be much of a difference when being bursted by a proper weapon.
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The problem with this is obvious however. But I think that either 60 or 100 hp isn't going to be much of a difference when being bursted by a proper weapon.
Another bonus is, you dont have to use any armor, so its really cheap build. however, i would combine it with bonus move, and make it TB char, because in RT you would suffer so many deaths...
If you dont want to drop EN to 1, try bruiser. You could compensate -2ap with single drug, and still has +2 special points. Or go for 2x AB, and stick to 1ST. It gives nice boost to health, if you spend those special points into EN.
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guys i also dont need 6 int i only need enough to get how much sg i need. i dont mind being a retard and having low fa i will be using ss most of time anyway. ;)
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You must have min. 3 ST, because if you take jet on 1 ST + buffout you will still have 1 ST ;]
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Double Sniper shoot build is only possible with jet and two actionboys and brof , the only thing i can say u (im having a good double shooter build) dont use buffout and set ST to 1 and please dont use small frame keep the carryweight at 22
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...dont use small frame keep the carryweight at 22
Why? 18 carryweight is enough for a rifle, set of drugs, armor, helmet and ammo.
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I remember pre wipe made Energy sniper. Small frame and low strength. Was so painful when I killed guy and couldnt take shit from him. Snipers is something similar like he is http://img835.imageshack.us/img835/3488/degela.jpg
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then try ur luck with 18 carryweight but dont worry when u cant suit a combt armor mkII and a sniperrifle with superstims snd some pistol for non long ranged fights and some backup set
3628 grams 1x Sniper Rifle
11 kilo (without helm from old wiki) 1x Combat Armor MkII
18 grams 1x 223 Ammunation
453 grams 1x Superstim
22 carryweight is better choice trust me sometimes the lil extra makes the differnets and forgoet the helmet
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anyone have another build? am fine with a 1 shot powerbuild. if 2 shots is possable lets do that.
post some different builds please if anyone has any. buffout,jet,cigs,nuka can all be used in the builds.
i tryed to make couple builds myself but failed. :P i suck at making snipers.
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i have send u a pm with a good build 8)
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buffout,jet,cigs,nuka can all be used in the builds.
Then what problems do you have?
3 9 4 1 4 10 10
Traits: small frame. You can also take chem reliant, as, when you're active (not offline), you're going to be on drugs anyway, so perma addictions aren't problem, and drugs will last 1 hour instead of 30 minutes, making gameplay easier.
Drugs: Of course buffout, Jet, cigs and nuka. If you'll be bothered with this drug cocktail, but it's your choice: be PvP ape or get fun from game, you can't get 2 of that at the same time.
Skills: SG, Doc. It's enough, you can tag FA as 3rd skill if you want, or any other skill, it doesn't matter much. As after implemention key binding on stims/SS you don't need FA anymore, except for Hinkley.
For 95% in the eyes to 0 AC person on 50 hexes with 10 PE and Sharpshooter with sniper rifle with enough ST you need:
Penalty: 95+60+50*4=355.
Bonus: (10-2)*16+8=136.
Skill must be: 355-136=219%.
Lv2-3: 109% SG and weapon handling.
Lv4-5-6: 141% SG and even more critical.
Lv7-8-9: 163% SG and sharpshooter.
Lv10-11-12: 181% SG and better criticals.
Lv13-14-15: 197% SG and action boy.
Lv16-17-18: 209% SG and bonus rate of fire.
Lv19-20-21: 219% SG and 66% Doc and right between the eyes (if it ignores helm, if it works like in description, then it's useless and one of the worst perks ever).
Lv22-23-24: 219% SG and 100% Doc and x2 action boy and 22 skill points left, you can get also 90% FA if you tagged it as 3rd skill.
On all drugs 3ST+weapon handling, 6 EN, 10 PE, 10 AG, 14 AP. 56 FoV if it works.
Yes, only 112 HP. You can decrease your IN on 2 and increase you EN on 2 and even take x2 lifegivers instead of 2nd action boy and right between the eyes, but you'll have only like 70-75% to hit in the eyes on 50 hexes with sniper rifle to 0 AC target because of lack of skill. But you'll have bonus of 4+23+20+30=77 HP, total 189 HP.
Personally I was playing pure sniper only before wipe and not much time, those who says "50 hexes shots aren't always" are wrong, as for me 50 hexes shots was in 95% cases, so you better have a lot skill, if your target can see you, you better simply run and hide, if not, shoot, so you don't need much HP. But it depends on your play style. I just kept distance and shot only on max range, making sure that my target won't shoot back because he can't see me, so I was some kind of sneaker without sneak skill. Even my personal opinion is: if you have <10 EN - it's bad, even my sneaker has 10 EN, because I simply can't have less, that's one of reasons why I don't play pure sniper. Another reason is that you need to be not alone, sniper alone can be easily cough, but loner won't do that, as answer on question explains all: why do you need to be pure PvP sniper if you're alone? Trolling them by shooting and running away or what? So scrap 189 HP and make 4 EN 4 IN and remember, if your target sees you - run and cover if possible, shoot only if you have no choice (no walls, corners, almost point blank range, plain desert, etc.)
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take my build it has alaways a 85 critchance to eyes on every fuckin hex and buffout is not a good solution u will lost 1agility for that if u wanna make a doubleshoot sniper always without buff if not do what u want
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take my build it has alaways a 85 critchance to eyes on every fuckin hex and buffout is not a good solution u will lost 1agility for that if u wanna make a doubleshoot sniper always without buff if not do what u want
So he can use nuka cola to add that 1 ag
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if he have taken small frame but thats not my solution like i said before keep the carryweight at 22 and not 18
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FrankenStone, with ST 3 you won't have 18 nor 22 carryweight!
Another reason is that you need to be not alone, sniper alone can be easily cough, but loner won't do that, as answer on question explains all: why do you need to be pure PvP sniper if you're alone? Trolling them by shooting and running away or what? So scrap 189 HP and make 4 EN 4 IN and remember, if your target sees you - run and cover if possible, shoot only if you have no choice (no walls, corners, almost point blank range, plain desert, etc.)
He never said that he's going to use his build alone. Of course lonely sniper = dead sniper, that's obvious. The thing is that he needs hit points when shooting enemy sniper line. Now, when a sniper hit can deal like 160 dmg, it's not smart to have less than 150 hp.
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i got a build from kelin and using it. ;) so no need for more builds , thanks for build send frankenstone.
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my build was a pure PvP build but i guess thats not what he was looking for and 150 or 170 or 190 its all the same 1hex burst and u are dead . u can easily survive burst from longer distance with hp under 150 ...
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Yes, you can survive one burst from longer distance... tell me who is the natural enemy of a sniper, another sniper dealing ~150 dmg at 50 hexes or any burster with 35 hex range? There is something wrong with your logic, playing my sniper I have never been one-hexed (at least I can't remember), because snipers mostly keep best possible range.
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my build was a pure PvP build but i guess thats not what he was looking for and 150 or 170 or 190 its all the same 1hex burst and u are dead . u can easily survive burst from longer distance with hp under 150 ...
Being one hexed with a sniper...
(http://images4.wikia.nocookie.net/__cb20110113014537/uncyclopedia/images/a/a9/You%27re_Doing_It_Wrong.jpg)
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i prefer RavenousRat's plan. Although i believe it's better to chang chem reliant to chem resistant then we can use jet, and change two action boy to more critical and lifegiver, generally, i think his plan is good.
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no more builds needed mod please lock or something. got a nice build for kelin that works out good for my playing style. ;)
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http://www.nitue.net/#fcp/direct!id=2627&pass=FalloutNV
good build no matter what u say
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seriously 1ST? and 235% SG skill? i think 235% might not be enough.
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Yeah I agree it's low change to hit in the eyes...
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Yeah I agree it's low change to hit in the eyes...
Yes it's to low. you will have a 95% at eyes at 44 hex max. with a sniper rifle and smoking some cigs that is.
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if anyone is interested to help me again.
http://fodev.net/forum/index.php?topic=21721.0
need a merc leader build with mercs haveing alot of hp when bought and no good natured so i can slave for extra caps.
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Yes it's to low. you will have a 95% at eyes at 44 hex max. with a sniper rifle and smoking some cigs that is.
thx man u seem to be the only one who understand it 8)
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RavenousRat, instead of Chem Reliant take finesse. It's free crit%, you can even take 2 points out from your luck and thanks to finesse you will still have ~3%(in the eyes) more critical chance than with 10 luck and no finesse, and you can pump these 2 points into EN in example.
Finesse has +30DR ONLY when the shot isn't a critical.
Wait, old thread. Why the hell dig it out?
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RavenousRat, instead of Chem Reliant take finesse. It's free crit%, you can even take 2 points out from your luck and thanks to finesse you will still have ~3%(in the eyes) more critical chance than with 10 luck and no finesse, and you can pump these 2 points into EN in example.
Finesse has +30DR ONLY when the shot isn't a critical.
Wait, old thread. Why the hell dig it out?
Correction, Finesse has +30 DR only when the shot doesn't bypass...
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Ah yes, more limp wristed girl builds needed :) lol
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Correction, Finesse has +30 DR only when the shot doesn't bypass...
can someone confirm this?
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can someone confirm this?
yes
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hmm and how often in percentage bypass occur , from your experience (ofc better criticals taken)
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Correction, Finesse has +30 DR only when the shot doesn't bypass...
No, only when it's not a critical. Solar's posts.
For some reason I was sure I changed it on the perk reworking to ignoring the 30DR after any critical, not just bypasses. This must be one of the things I didn't get to do because the little boy arrived and interrupted me.
Since I did forget this, it is a tiny effect at the moment, indeed. Needs changing.
This is specifically for CA, vs the lower armours Plasma is a lot better than Laser.
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No, only when it's not a critical. Solar's posts.
According to Solar's posts, he intended to make it so and hasn't done it yet...
So unless that update has happened, it seems like the +30 DR is still in effect for everything but bypasses.
Again, correct me if I'm wrong. I can't keep up with 100% of the changes.
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I'm not sure as well, but judging from the entire topic, he first calculated the damage with finesse and +30DR effect only working if it's not a bypass, then he reminded that it had been changed and he forgot taking that into account in his calculations
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I'm not sure as well, but judging from the entire topic, he first calculated the damage with finesse and +30DR effect only working if it's not a bypass, then he reminded that it had been changed and he forgot taking that into account in his calculations
Then I'll agree that either of us could be wrong, as I re-read what he posted in that thread in full context and am still unsure of it myself.
If that's true, I have to remake everything, again...
:-\
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It's not implemented yet , there's been no update for that.