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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Red Pants on February 05, 2012, 12:25:26 am

Title: Enclave Armor
Post by: Red Pants on February 05, 2012, 12:25:26 am
I checked updated wiki armors and i notice that EA is very weak armor and probably no one will use it:

(https://i.imgur.com/EkRos.gif)
Tesla Armor     
Normal : 20/4
Laser : 90/19
Fire : 10/4
Plasma : 80/10
Explode : 20/4
Electrical : 80/12

(https://i.imgur.com/2r8zK.png)
Enclave Armor
Normal : 30(40*)/6   
Laser : 75/9
Fire : 50/7
Plasma : 65/8
Explode : 30/8
Electrical : 60/6


(https://i.imgur.com/IK7SM.png)
Brotherhood Armor
Normal : 40/8
Laser : 70/8
Fire : 50/7
Plasma : 60/7
Explode : 40/8
Electrical : 60/6

Comparing those two best armors EA doesnt go to well against BA and enclave have better equipment than BOS.
Can we boost EA to Normal: 40/9 and Explode 35/9 so it will be good against ew but little weaker against normal and explode
Title: Re: Enclave Armor
Post by: Crazy on February 05, 2012, 12:35:47 am
Would fit better in suggestion no?

Anyway even with those new stats, EA is still far less interesting than BA.
Title: Re: Enclave Armor
Post by: Red Pants on February 05, 2012, 12:39:50 am
i dont want to make double post. but still EA should be much better armor than BA. so maby you are right normal 40/8-9 and expl 35/8
Title: Re: Enclave Armor
Post by: Eraus on February 05, 2012, 01:22:12 am
Hmm how I can get one of those? :) Black is my favorite color(of course black isn't color but u know what I mean). And Enclave should be adv more, but its not nesisery that they have better that type of armors, you know they have APA. Still I want that those Enclave armors would be worth to use :)
Title: Re: Enclave Armor
Post by: Red Pants on February 05, 2012, 01:30:46 am
you cant ;] we have to wait for update and bp ;/
Title: Re: Enclave Armor
Post by: Solar on February 05, 2012, 01:30:51 am
EA is meant to have 40 dr vs normal. I'll fix it tomorrow
Title: Re: Enclave Armor
Post by: Red Pants on February 05, 2012, 01:36:26 am
great...but when i have your attention Solar..can we boost it a little? to np 40/7 and expl 35/8-9 ? :)
EA and BA are 2 best armors in game and EA is

Normal : 40*/6  0%/-2 
Laser : 75/9   +5%/+1
Plasma : 65/8  0%/+1
Explode : 30/8 -10%/0

and we all know we use only gatlings/lasers and avengers and rocket launchers in pvp so i can get only boost in laser resist

my idea is :

(https://i.imgur.com/2r8zK.png) (https://i.imgur.com/2r8zK.png)                                  (https://i.imgur.com/IK7SM.png) (https://i.imgur.com/IK7SM.png)
Enclave Armor                              Brotherhood Armor

Normal : 40/7                                Normal : 40/8
Laser : 75/9                                   Laser : 70/8
Fire : 50/7                                      Fire : 50/7
Plasma : 65/8                                Plasma : 60/7
Explode : 40/7                               Explode : 40/8
Electrical : 60/6                              Electrical : 60/6
Title: Re: Enclave Armor
Post by: falloutdude on February 05, 2012, 01:48:54 am
solar will enclave armor be lootable in enclave recruit partols?(am guessing you are putting theses in game if not allready have) i dont go around narravo so i dont know.
Title: Re: Enclave Armor
Post by: Red Pants on February 05, 2012, 01:51:02 am
as far i know they didnt put them in game. and recruit isnt a good name. encalve is "pure non-mutated blood" so maby enclave light support troops or scout team
Title: Re: Enclave Armor
Post by: Crazy on February 05, 2012, 02:56:49 am
solar will enclave armor be lootable in enclave recruit partols?(am guessing you are putting theses in game if not allready have) i dont go around narravo so i dont know.
I guess not, as these patrols don't exist and you don't loot BA but CA on BoS recruit. Will be available through blueprints I guess.
Title: Re: Enclave Armor
Post by: falloutdude on February 05, 2012, 02:59:44 am
I guess not, as these patrols don't exist and you don't loot BA but CA on BoS recruit. Will be available through blueprints I guess.
yea but i read somewhere that enclave will have recruit partols so i was hopefully thinking that they would have ea on them.
Title: Re: Enclave Armor
Post by: Red Pants on February 05, 2012, 03:05:39 am
ok maby recruit team...i was just pointing idea of "true" enclave ;]
Title: Re: Enclave Armor
Post by: Frenchy on February 05, 2012, 04:44:08 am
I guess not, as these patrols don't exist and you don't loot BA but CA on BoS recruit. Will be available through blueprints I guess.
Enclave only use their own stuffs.
____
Enclave recruits Patrols : Imagine Enclave use LA, MA MK2 or CA, comon, they can get better then all that plus It'll be not serious to see some USA Special Federal Soldiers with old military gear (Ex: CA + Minigun).
It doesn't have sense see a governement force only give to their own recruits low tier stuffs for go patrol around when they have Adv. power armor MKII + Vertibird + crazy technologie.
Features : Make Enclave/BoS recruits/initiates Patrols with logic and sense, please.
Title: Re: Enclave Armor
Post by: Lon Chaney on February 05, 2012, 07:20:43 am
Hmm how I can get one of those? :) Black is my favorite color(of course black isn't color but u know what I mean).
...I'm pretty sure black is a color.  But anyway, I'm sure the animations haven't been done, and if it does end up in game, the sprites will look like CA mk2, or CA.
Title: Re: Enclave Armor
Post by: ThePhoenix77 on February 05, 2012, 09:15:12 am
...I'm pretty sure black is a color.  But anyway, I'm sure the animations haven't been done, and if it does end up in game, the sprites will look like CA mk2, or CA.
The answer to the question - "Are black and white colors?"  - is one of the most debated issues about color.
http://www.colormatters.com/color-and-design/are-black-and-white-colors (http://www.colormatters.com/color-and-design/are-black-and-white-colors)
Title: Re: Enclave Armor
Post by: Solar on February 05, 2012, 10:26:06 am
Ah, no, now that I look at it, the stats are correct on the game.

Enclave
normal   6/40
laser   8/70
flame   4/30
plasma   6/55
explosive   6/40
electric   4/55


BoS
normal   7/40
laser   7/65
flame   5/35
plasma   5/50
explosive   7/45
electric   3/50
Title: Re: Enclave Armor
Post by: Perteks on February 05, 2012, 10:45:47 am
If i can let me suggest u to make those 2 armors cool but difrent like giving EA more DR but less DT (on normal) than BA

Like 5/45

What about this ? Players would in that way choose betwen better DT or better DR ;D
Title: Re: Enclave Armor
Post by: spears on February 05, 2012, 10:48:29 am
They choose between protection against normal vs protection against energy weapons, makes sense to me.
Title: Re: Enclave Armor
Post by: Perteks on February 05, 2012, 10:53:47 am
Bypass bypass bypass ;) You will see everybody will run with BA still if they will have it
Title: Re: Enclave Armor
Post by: spears on February 05, 2012, 11:07:18 am
Its still a fairly effective choice against plasma spammers and gatling chaps without as much compromise as tesla.
Title: Re: Enclave Armor
Post by: Solar on February 05, 2012, 11:08:13 am
CA II - this is now small improvements upon the normal CA.

Enclave, BoS and Ranger CA are then slightly different to CA II, with minor buffs to specific things.

None of CA II, BoS CA, Enclave CA or Ranger CA will be craftable. They will only be able to be gained through Encounters (which should mean you would never be getting them up to 100/100%. We currently don't have the right protos for this to be working properly though.

When we do, the BoS initiates will have BoS CA and there will be another Enclave patrol in a similar style to that one.
Title: Re: Enclave Armor
Post by: Perteks on February 05, 2012, 11:17:11 am
then its only "BTW" make rangers dropable armors ;)
Title: Re: Enclave Armor
Post by: Solar on February 05, 2012, 11:21:42 am
All in good time. Ranger Encounters need to be a lot harder first
Title: Re: Enclave Armor
Post by: Perteks on February 05, 2012, 11:49:16 am
Actually i don't get idea of impossible to get 100% armor when its possible to get brand new ca what in most of situation its much better than 80/90% ba or camkII.

And possibility of make armor beyond repair iss much to high to make difrence beetwen brand new or used :/
Title: Re: Enclave Armor
Post by: Solar on February 05, 2012, 11:55:20 am
I don't get what you don't get.
Title: Re: Enclave Armor
Post by: Perteks on February 05, 2012, 12:10:18 pm
I don't get why its impossible to get 100% ba/camk2/ea.
It's like when u join BoS and they give u soo dangerous and special mission they wont give u possibility to craft or buy ba ? Or from those faction points its possible?
Title: Re: Enclave Armor
Post by: Solar on February 05, 2012, 12:20:58 pm
Oh, yeah, faction points will give you them too.
Title: Re: Enclave Armor
Post by: T-888 on February 05, 2012, 12:54:52 pm
None of CA II, BoS CA, Enclave CA or Ranger CA will be craftable.
Oh, yeah, faction points will give you them too.

Crafting BA , CAmk2 was always fine , now that you added some new cool armor you force to grind up these faction points. Personally fuck given from me about some faction points is zero percent , previous system was good , i don't know anyone who didn't like it you get normal CA and then upgrade it , especially with the new repair system i think it would be even better. Why there are changes done to things that were already good , did someone ever raised concerns about how bad it is to craft CAmk2 or something ?

And i get perteks too , if you can't get 90+ BA/CAmk2 regular CA is always better , so why even bother getting those other versions , because they have a cooler name ?

Inventing new wheels i guess :( and i don't request anything i'm just raising concerns from witch requests are just too obvious.
Title: Re: Enclave Armor
Post by: Solar on February 05, 2012, 01:05:32 pm
Faction points will not be a fast way to get equipment.

CA will essentially be the top armour for general use (or less than perfect Faction specfic armours). In a similar way to the fact you shouldn't be running around with perfect versions of the other top weapons.
Title: Re: Enclave Armor
Post by: Perteks on February 05, 2012, 01:09:31 pm
Comparing too latest boost weapons i still don't get it why can't get better armors? Everybody on one hit? Huh ok
Title: Re: Enclave Armor
Post by: T-888 on February 05, 2012, 01:15:29 pm
In a similar way to the fact you shouldn't be running around with perfect versions of the other top weapons.

I shouldn't be running around ? But i am running around with top tier weapons almost perfect condition :) , you just made up that it doesn't make sense that players wear top tier armors in good condition , but at the same time it doesn't make sense that you can't gain knowledge how to craft them , let me rephrase myself - ugprade the armor. We already have 100/100% perfect versions of CA and it's impossible to do upgrades on them , only because we shouldn't.

I understand that you are making the game and i can understand if you make the game how you like it , but please be reasonable.
Title: Re: Enclave Armor
Post by: Surf on February 05, 2012, 01:20:39 pm
It was said a long time ago already that the amount of higher tech gear will be cut and moved to the NPC factions to make them more interesting. I even agree with you that it looks weird when the CA is finely craftable (it's prewar hi-tech equipment aswell...) but the others not (one can argue those faction leaders are stingy with them passing their knowledge to wastelanders). Though I don't see a reason to complain here, it is your fault if you don't want to do certain activities in the game to obtain these things (faction points et al), not the games fault.
Title: Re: Enclave Armor
Post by: DocAN. on February 05, 2012, 01:31:38 pm
Though I don't see a reason to complain here, it is your fault if you don't want to do certain activities in the game to obtain these things (faction points et al), not the games fault.
100% agree
Title: Re: Enclave Armor
Post by: Red Pants on February 05, 2012, 01:42:39 pm
but now i will have to run around to find 91% ba and it will be little better than ca...;/ Solar please give us blue prints for BA CA mk2, NCR CA, and EA...bp for ca is hard to find and finding bp for ba/ca mk2/ea/ncr ca will even harder. with current repair system using ba is pointles, when i died from cirt my armor will be broken and encounters armors are made from cheap chinesee plastic...3 shoots and armor is broken. And what about idea of jining bos/rangers/enclave/ncr army to get oportunity to craft one of theese armor? we will have to jooin npc fraction to activate our bg for their armor so we will have to know bp for ca + bp for ba and we will have to join a fraction
Title: Re: Enclave Armor
Post by: T-888 on February 05, 2012, 01:55:51 pm
Though I don't see a reason to complain here, it is your fault if you don't want to do certain activities in the game to obtain these things (faction points et al), not the games fault.

It's how you look at things , i'm forced to grind up some faction points witch i most probably won't like because i don't like anything to do with quests nor npc factions , i do quests in single player games and there i like that , but in a multiplayer game different story. Crafting and gathering resources is a in game activity , now with most of the advanced workbenches being in unguarded locations it would be fun to craft these high tier items , wouldn't that be a in game activity ?

It's just logic fail.

Make them craftable then , not in big amounts. Maybe just put ridiculous cooldowns on those high tier items , or some sort of special resources/parts gained from glow/footlockers or special encounter , i'm sure you can think of something other than NPC factions.
Title: Re: Enclave Armor
Post by: Surf on February 05, 2012, 02:05:34 pm
Questing and joining/participating in NPC faction wars/scenarios is no ingame activity then? Talking about "logic fail" eh?
Again, just because you have some odd picture in mind how the "game should be played" it does not mean that the game will evolve around this. Some people like questing, some like to pwn people all day - has nothing to do with "fail logic".
Title: Re: Enclave Armor
Post by: T-888 on February 05, 2012, 02:09:35 pm
...

Quite the opposite i think there should be more ways how to play this game , that's why i don't understand why only NPC factions ? What's wrong to provide an alternative ? Actually you have the same odd picture as you thought i have , you think it's normal that a feature is only relied on NPC and quests , in this case obtaining high tech equipment armor , i certainly don't want to play like that , but i don't judge those who like that and i don't want to take anything away from them. So yes i'm pointing out that an alternative is needed.
Title: Re: Enclave Armor
Post by: Emperor on February 05, 2012, 02:17:16 pm
i can understand point of this new logic but, there are 2 kind of people here. Pvp who dont like quest craft dig but they like fight in north, and rpg players who loves standind all day in mine or looking for locker, gauss bunker. But why we can make a compromise? And mostly more expired players are pvp not rpg.
i like to play fo but only pvp part not "fo sims"
Title: Re: Enclave Armor
Post by: Surf on February 05, 2012, 02:19:01 pm
Let me ask a different question then - say I would suddenly want to participate in Town Control fights - by the look of various clusterfucks of threads we have here it seems that only the biggest factions/alliances can (those influence points issues aside) actually provide the manpower to compete with their "enemies" - why am I forced to join such an alliance or so when I just want to have fun in TC? Where are your praised "alternatives" for this gameplay feauture for example?

The same could be applied to many different things in the game.

Your alternative if you don't want to participate in NPC Faction scenarios is always to loot their inferior gear from encounters Solar already mentionend. Them letting you craft their faction specific armors from scratch seems very unlikely to me.


i can understand point of this new logic but, there are 2 kind of people here. Pvp who dont like quest craft dig but they like fight in north, and rpg players who loves standind all day in mine or looking for locker, gauss bunker. But why we can make a compromise? And mostly more expired players are pvp not rpg.
i like to play fo but only pvp part not "fo sims"

The game roots from a well known cRPG known for its good quest design and thus the creators want to provide a similar (for an MMO) experience. Again, it is your fault if you don't like "Fo Sims" (  ::) ) not the games one.
Title: Re: Enclave Armor
Post by: Emperor on February 05, 2012, 02:27:03 pm
why? Tc system is bad in this sesion and there is alternative topic about that. i seen when new players were trying tc and mostly they died in very bad way. after few fails they were joining one of the apk swarm gang but still they were just crafters or no expired players. i dont like idea that i cant craft better armor than ca when npcs have pa/apa/ba/ea/ncr ca. other problem is durability this armors. they are made of paper and 1 fight in tc and my armor is beyond repair and i have to look for another from npcs. when i tried loo farm ca mk2 mostly when i killed them with crits in the eyes/head body armor were beyond repair. now i have to kill about 20-30 npcs to get 1 good armor with quite good durability x/89 ? this make no sens. if you want that just make pa and apa lootable because 100/100 carfted ca is much better than 90/92% ba.
Title: Re: Enclave Armor
Post by: T-888 on February 05, 2012, 02:30:26 pm
Let me ask a different question then - say I would suddenly want to participate in Town Control fights - by the look of various clusterfucks of threads we have here it seems that only the biggest factions/alliances can (those influence points issues aside) actually provide the manpower to compete with their "enemies" - why am I forced to join such an alliance or so when I just want to have fun in TC? Where are your praised "alternatives" for this gameplay feauture for example?
but you should understand that this game is first and foremost meant to be played together with people, it is a multiplayergame after all. It was called "faction mod" in the beginning for reason.

Don't talk with me if you just want to plainly prove your point.

Your alternative if you don't want to participate in NPC Faction scenarios is always to loot their inferior gear from encounters Solar already mentionend. Them letting you craft their faction specific armors from scratch seems very unlikely to me.

So we have a much worse alternative and have disadvantage for those who want to do quests and like NPC factions. Who said anything about teaching , blueprints and i think you have no idea how hard is to find CA BP now as well i already gave quick thoughts about how to limit the high tech equipment other than just question and npc factions.

Again, it is your fault if you don't like "Fo Sims" (  ::) ) not the games one.

It's not my fault you don't understand what compromise/alternative means.
Title: Re: Enclave Armor
Post by: Surf on February 05, 2012, 02:38:56 pm
Don't talk with me if you just want to plainly prove your point.

So a small faction which wants to participate in these activities but can't due to issues mentionend before is suddenly no faction anymore? Ok, good to know. Other than you, I accept that with only a small faction I cannot participate in such TC stuff for example and I am fine with it. The game dictates it this way to me and I have to live with it.


Quote
So we have a much worse alternative and have disadvantage for those who want to do quests and like NPC factions. Who said anything about teaching , blueprints and i think you have no idea how hard is to find CA BP now as well i already gave quick thoughts about how to limit the high tech equipment other than just question and npc factions.

It's not my fault you don't understand what compromise/alternative means.

cRPGs (and thus this game according to the creators wish and desire as it roots from the RPGs I already mentionend) were always about advantages and disadvantages in choosing what you do. The developers perfectly grasped this concept - you apparely not. Ofcourse there is no argueing that everything can be tweaked and improved upon, there I totally agree with you. But the basic concept what you don't seem to like here is a step in the right direction.
Title: Re: Enclave Armor
Post by: Emperor on February 05, 2012, 02:49:05 pm
but if u want force us to farm them give them better durabilyty /98% and they wont broke after 3-4 shoots. but for me idea fo bp and adv workbech is much better than farming them form npcs.
2238 is pvp server not apk rpg serv. you said wasteland is harsh...but now it is 2nd minecraft or sims. now devs forced me to make quests and i dont like it like many pvp, add to this tc system and we have wonder leave 2238 or become rpg no lifer who will stand all day in 1 city or mine to get more npc faction point...;/ requiem serv was rus serv but they put on 100% pvp dynamic action. 2238 is more like waiting simulator
Title: Re: Enclave Armor
Post by: Solar on February 05, 2012, 03:04:46 pm
Quote
2238 is pvp server not apk rpg serv

Incorrect, we will have both. One simply needs less things to be implemented to work, so is working earlier (Guess which).

Faction specific armours ... will be faction specific. Either join them, or take them off them.
Title: Re: Enclave Armor
Post by: Kelin on February 05, 2012, 03:06:05 pm
but for me idea fo bp and adv workbech is much better than farming them form npcs.
2238 is pvp server not apk rpg serv. you said wasteland is harsh...but now it is 2nd minecraft or sims.
So you say that crafting is much better than farming, you don't like farming and now you think that more farming reminds minecraft or sims. I don't get it. Logic tells me that farming is closer to post-apo harsh than crafting is.
Title: Re: Enclave Armor
Post by: Emperor on February 05, 2012, 03:18:59 pm
yes because crafted armor is much better that looted from npcs, it has better 3x resistance against fire and it is 100/100. but to craft ba i have to find ca bp and for example ba bp and arrmorer prof 2.
looting from npcs in boring and mosty their armors are beyond repair after death
Title: Re: Enclave Armor
Post by: Kelin on February 05, 2012, 03:25:50 pm
I'd say that crafting is boring, you have to find BPs, dig ore, dig minerals, go to Mariposa, get yourself killed... no thanks. I prefer going to an encounter, kill few NPCs and repair their armors. If you know how to kill them, armors almost never get broken.
Title: Re: Enclave Armor
Post by: Johnny Nuclear on February 05, 2012, 03:27:41 pm
armor stats should drop slower, 80% armor now is almost useless

I'd say that crafting is boring, you have to find BPs, dig ore, dig minerals, go to Mariposa, get yourself killed... no thanks.

boring for you, there are poeple who like crafting.
Title: Re: Enclave Armor
Post by: Emperor on February 05, 2012, 03:29:39 pm
ca 100/100 is way better than ba 80/81. and i can use my alt to dig hq ore so i can make at once 10-20 ca/ba 100/100, encounters ca are trash.
Title: Re: Enclave Armor
Post by: Kelin on February 05, 2012, 03:32:31 pm
armor stats should drop slower, 80% armor now is almost useless
Sadly it's true. But what can we farmers do  ::)
Title: Re: Enclave Armor
Post by: Perteks on February 05, 2012, 03:35:59 pm
Sadly it's true. But what can we farmers do  ::)
Sufferrrr! D:

But srsly we players request for some alternative to get those BA, especially when its no difrence betwen 20% and 100% weapon but its big and big i mean FUCKING BIG difrence betwen 100% and even 95% or 90% armor ;) compare to very powerfull weapons on wasteland its pretty imba (laser rifle what lay on ground can score 240 dmg ... wut?)
Title: Re: Enclave Armor
Post by: AutoAim on February 05, 2012, 04:21:56 pm
https://www.youtube.com/watch?v=PRgfMKnz2fY

this is my comment about armors form encounters...
Title: Re: Enclave Armor
Post by: Perteks on February 05, 2012, 04:27:30 pm
https://www.youtube.com/watch?v=PRgfMKnz2fY

this is my comment about armors form encounters...
Sadly its pretty right now :/ Common weapon can just pwn u no matter if u have shitty armor or no or even good one like 100% ca
Title: Re: Enclave Armor
Post by: Crazy on February 05, 2012, 04:38:49 pm
Indeed, nobody will bother to wear a 90% BA or EA as a CA will be easier to get and have same stats. Hurray to faction alt to get 100% hi tech armors, which we will repair with the 90% looted ones.
FOnline won't be FOnline anymore the day we won't have to make alt to do something.
Title: Re: Enclave Armor
Post by: T-888 on February 05, 2012, 05:29:58 pm
Ofcourse there is no argueing that everything can be tweaked and improved upon, there I totally agree with you. But the basic concept what you don't seem to like here is a step in the right direction.

Interesting , i think that tweaking and improvement is the right direction , not just plain concept , sounds kinda ridiculous but makes some sense than just mindlessly following a principle. It's like we have alternatives to get buffout either from TC , crafting or bartering , gaining access to VC will allow you to buy buffs slightly more and craft them in peace , but that's not the only option anymore and there is no difference in the items quality how you get them. Not unlike the armors , if we would be able to farm those armors in the same quality as we would get them from joining then it wouldn't be a problem for anyone and nobody would raise concerns.

Crap , it's just there is so much against this and so little for.

But srsly we players request for some alternative to get those BA
Indeed, nobody will bother to wear a 90% BA or EA as a CA will be easier to get and have same stats. Hurray to faction alt to get 100% hi tech armors, which we will repair with the 90% looted ones.
FOnline won't be FOnline anymore the day we won't have to make alt to do something.

It comes down if someone listens.

Faction specific armours ... will be faction specific. Either join them, or take them off them.

Either make an alt or farm armors nobody will want to use and nobody will farm them in that case , all do respect solar have you been reading this topic so far :/ ?

Title: Re: Enclave Armor
Post by: Lon Chaney on February 05, 2012, 06:46:34 pm
If you just want to pvp, you still need to level up to 24.  Instead of killing desert stalkers and mutie molerats all day long, do a few quests for the Enclave or BoS.
I could see Combat Armor mk. 2 being craftable, but Enclave Armor or BA should definitely not be.
Title: Re: Enclave Armor
Post by: Wannuch on February 05, 2012, 07:04:51 pm
no one is lvling on mantis or rats...dude come one...pvp apes are on flaters and centaurs 1 day and i have max lvl...and i dont want make quest to get my armor. i have my crafters and mniers alt to dig and craft in free time but i dont want use every time mentans for stupid quest...if u like it ok do it but dont force me to do this if i dont want to...now i have to look for ca bp, deliver briefcase to get to adv workbench...and take some supp perks...but i do it not because i like it but i need it for pvp fight...i dont want force you to make pvp build and go on tc fight so dont force me to start rpg project if i dont want to...
every armor below 95% is uless
Title: Re: Enclave Armor
Post by: Solar on February 05, 2012, 08:12:08 pm
A lot of moaning about what is actually only a little difference.

Take CA mk II vs CA


normal   1/0
laser   1/5
flame   1/5
plasma   1/0
explosive   1/0
electrical   1/5

I really don't think 1 DT vs everything is going to shatter the Earth. 5% laser makes little difference, 5% flame makes little difference, 5% electrical makes no difference.

The way you go on it's like someone in CA mk II just looks at anyone in CA and they explode into a thousand pieces.


A better point is that armours do decrease too rapidly, there's a reasonable argument to just have them 100% effective until they break. Maybe with a chance to bypass depending on the condition.
Title: Re: Enclave Armor
Post by: Mr Ban on February 05, 2012, 08:22:29 pm
but ba/ea/ncr are better than ca. and i can kill in 2 bursts 290hp guy in ca or broken ca mk2 80/80 with my avenger and 3xbrd we need better protection and please dont nerf guns. just ask someone who is playing on hinkley and he will tell you ba 100/100 has good protection against 3xbrd avengers and gatling but ca dont.
Title: Re: Enclave Armor
Post by: Solar on February 05, 2012, 08:42:05 pm
vs an Avenger the maximum difference is 3 DT 0 DR, which is CA vs BA and Ranger CA.

When that gets divided by 3 for AP ammo that is a difference of 1DT so will translate to a maximum difference of about 13 HP a shot or 30 if its a 1 hex shot.


If you're trying to tell me that 13 HP a shot makes it vital to have one armour over the other ... then I'm going to have to disagree with you.
Title: Re: Enclave Armor
Post by: Perteks on February 05, 2012, 08:47:48 pm
But BA still after that one burst will provide bigger resistance than CA with same %
Title: Re: Enclave Armor
Post by: Solar on February 05, 2012, 08:50:03 pm
Depending on the %, it will have some other minor effect on the DT, the DR will decrease at the same rate.

I'm afraid this is all in players' heads.


Although, again, I agree decrease of armours should be changed.
Title: Re: Enclave Armor
Post by: Perteks on February 05, 2012, 08:54:04 pm
Decrease is cool but beyond repair after death not soo ;)
Title: Re: Enclave Armor
Post by: Mr Ban on February 05, 2012, 11:28:07 pm
But BA still after that one burst will provide bigger resistance than CA with same %

only if that ba is beter than 93% but after 2 busrts it is piece of crap...and when u died from crits your armor is usles and beyond repair. DEVs i dont get it. you nerf armors, you nerf crafting, you nerf digging, you nerf workbench, you nerf mercs and you made this no offecne irracional tc system and what we got? nothing we lost another armors to play, i can understand that pa/apa can be craftable and lootable but why not ba-ea? why u nerf stats of armors and we cant get craft them so they will be even more weaker.
Title: Re: Enclave Armor
Post by: Solar on February 05, 2012, 11:40:25 pm
QQ

With that nonsensical whine, this thread is over.