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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: MuscleShark on February 01, 2012, 04:26:28 am
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Edited the strength cap 10.
I come up with a high strength crater mule with unarmed or melee skills.
S P E C I A L, 10 1 6 10 10 6 1
10 strength to carry more items, 10 int for sci/repair/fa, 10 charisma to get more mercs or slaves to power mine.
Trait skilled +5 sp per lvl , bruiser (+4 strength = +45 carry weight._
TAG
sci/repair , first aid, outdoor
(use melee weapon or unarmed because low perception)
Swift Learner* (INT 5, sci 50) get this support perk first.
4 healer (+15 healing) or bonus hth damage
8 strong Back (Endurance ≥ 6 )
12 bless the weakened
16 medic
20 life giver 1
24 life giver 2
support perk
Best of a Bad Lot*(75 repair) Dismantler* (sci 150) Educated* (INT 8, sci 100)
Swift Learner* (INT 5, sci 50) Mr. Fixit (repari 150)
Profession
Small Gun 2, Armor 1 or any combo
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Where's the Outdoorsman skill? How did you get 14 ST?
Limit of professions is now set at 3, but it will be removed at all in next update.
AG 2? Oh please no. PE 1? Oh please x2.
Science and Repair above 150 are useless, there are no support perks that require more than 150.
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Honestly, I think you are trying to do too much in one build. It would be better to split it up and do separate more focused builds.
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Limit of professions is now set at 3, but it will be removed at all in next update.
Are you sure about this?
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Are you sure about this?
Pretty sure (http://fodev.net/forum/index.php?topic=21000.msg174427#msg174427).
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Man, you cant make 14ST build. If you set ST on 10, you simply cannot take bruiser.
PE 1? Oh please x2.
Why do you think that? PE is pretty useless for unarmed PVE repairer/armorer
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Pretty sure (http://fodev.net/forum/index.php?topic=21000.msg174427#msg174427).
Ah, it says "hopefully". This is something like "soon".
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Man, you cant make 14ST build. If you set ST on 10, you simply cannot take bruiser.
Well, you technically can still take it but you have to put* the points somewhere else. That's why the the 14 is all angry and red.
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Ah, it says "hopefully". This is something like "soon".
No, its been done already.
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Experimental crafter build - Team player.
http://www.nitue.net/#fcp/direct!id=2260&pass=Firebirds (http://www.nitue.net/#fcp/direct!id=2260&pass=Firebirds)
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Experimental crafter build - Team player.
http://www.nitue.net/#fcp/direct!id=2260&pass=Firebirds (http://www.nitue.net/#fcp/direct!id=2260&pass=Firebirds)
your build has pack rat instead of strong back.
It's a medic/crafter build. It looks very good.
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My bad :-[ Last perk I chose. Wasn't sure which to take.
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Experimental crafter build - Team player.
http://www.nitue.net/#fcp/direct!id=2260&pass=Firebirds (http://www.nitue.net/#fcp/direct!id=2260&pass=Firebirds)
I would put skill points to Barter rather than Traps.
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I would put skill points to Barter rather than Traps.
Then how would I craft traps?
Demolition Expert [2]
Requirements
Demolition Expert [1].
100% Traps.