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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: MuscleShark on January 29, 2012, 11:44:41 pm
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This is a class guide for newbie that is without tent for days and about to quit or give up.
Some reasons that newbies wants to quit
- Died too many times
- Item lost due to thief/PK/Critters
- No tents/faction
1/Class selection
Keep your current characters and make a new one.
I come up with 2 class , Muscle Medic and Muscle Tank. Cookie cutter setting for newbies.
Muscle Tank
S P E C I A L
5 8 10 1 6 10 1
Must have 10 Endurance 10 agility.High HP and AP a must.
Trait - small frame and fast shot.
Perks
3 healer
6 toughness
9 toughness 2
12 life giver 1
15 life giver 2
18 Bonus Rate of Fire
21 strong back
24 life giver 3
Tag
SG / Outdoor / Repair (with repairs you can make your own weapon by join gunsmith profession)
Muscle Medic
S P E C I A L
4 6 10 3 10 6 1
Trait - Fast shot. Fast Metabolism trait adds +2 to your healing rate. Or good natured but its not adding any FA.
http://fo2238.fodev.net/wiki/First_Aid
3 Healer
6 toughness
9 Blessed Are the Weak (First Aid ≥ 125%) Can heal weakened
12 Living Anatomy (First Aid ≥ 150% )
15 medic
18 life giver 1/ Bonus Rate of Fire
21 life giver 2
24 life giver 3
Tag FA / Doc and SG.
Perks
- Medic lvl 15 (first aid ≥175 , healing cool down reduced by 50%) 103 seconds @ 175 FA
The Medic Perk halves the cooldowns for using the First Aid and Doctor skills.
- Bonus Rate of Fire (SG, BG, EW, or Throwing ≥ 180%)
Any improvement to it ? Muscle Medic and Tank.
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These are some good builds for starts, nice! ;)
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Hello, Sean Sherk.
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Hmm no I don't think a 1 charisma build is a good idea at all for a newbie. 3 charisma should be the bare minimum for a newbie.
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Yet agin +1 whit goroeneapple