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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Dormak on January 29, 2012, 11:33:54 am

Title: booby traps
Post by: Dormak on January 29, 2012, 11:33:54 am
Is there an option to set up traps?
If not, I suggest a limited trap amount per map.
As for trap material , maybe would be good to obtain it from disabling traps from special encounters and such.

What do you guys think of this?
Title: Re: booby traps
Post by: Wallace on January 29, 2012, 12:42:07 pm
I still dunno why such traps cannot be taken after disarming as well as crafted and used somwhere else...

Well else than near grid area and doors and... (*several forms of exploits comes to mind*)

Okay i get it...
 But maybe on encounters or some maps it'd be viable?
Title: Re: booby traps
Post by: spears on January 29, 2012, 12:52:46 pm
I like the idea, the problem is that the actual use for these in the wastes is almost nil, so they would mainly be used for trolling or spamming in doorways during tc or something.
Title: Re: booby traps
Post by: Dormak on January 29, 2012, 02:03:21 pm
I like the idea, the problem is that the actual use for these in the wastes is almost nil, so they would mainly be used for trolling or spamming in doorways during tc or something.

It can also be used at bases and tents. So basically it would take one demo expert to set off the traps. Also would be nice to put dynamite as a trap. But only limited number of traps per map or it will become a minefield.
Title: Re: booby traps
Post by: toothpix on January 29, 2012, 03:27:21 pm
Traps would be cool:) Maybe something like 1-2 traps max per character, the traps remain on the map as long as the character is on the map.
Title: Re: booby traps
Post by: Wallace on January 29, 2012, 08:13:39 pm
Or at least receive some gunpowder after disarming!

Less  often junkt/metal/detonator parts... and other such crap
Title: Re: booby traps
Post by: Shonsu on January 30, 2012, 07:09:48 am
Or at least receive some gunpowder after disarming!

Less  often junkt/metal/detonator parts... and other such crap
This.

With the option that the higher your traps skill the more stuff you get.
Title: Re: booby traps
Post by: Wallace on January 30, 2012, 02:06:24 pm
This.

With the option that the higher your traps skill the more stuff you get.

With demolition man (or whatever support perk at 125 traps was called) working as a dismantler with getting stuff from traps
Title: Re: booby traps
Post by: ThePhoenix77 on January 30, 2012, 02:34:25 pm
I like the idea of getting parts, I would also like to be able to trap tent/base - even make a minefield (it's my tent/base).
Title: Re: booby traps
Post by: Dormak on January 30, 2012, 08:19:28 pm
I like the idea of getting parts, I would also like to be able to trap tent/base - even make a minefield (it's my tent/base).

Well I did not want to make it too obvious but you got my idea  ;D
Title: Re: booby traps
Post by: ThePhoenix77 on January 30, 2012, 10:54:54 pm
A inefield at a base could be quite funny when mercs are involved. Merc runs after target and sets off traps en route untill they blow themselves up. I loved the respawns during pre-wipe madness - that's what I want to do   :o