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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Alessandro on January 22, 2012, 01:29:55 pm
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As the title says...Why?
Especially now, that is quite mandatory for a slaver to have a lot of that.
Is there any particular reason?
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Because it is still incorrectly set to Mordino Druggist profession at the moment.
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I see...do you plan to change it anytime soon?
Maybe making it craftable with lvl2/3 of the Doctor profession?
Thanks for the answer
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There's no such thing as Doctor 3 now, but it will go to Doc2 on the update.
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Oh, cool!
Where i can find a list of the actual stuff i can now produce with Doc2?I can't find it anywhere (if it does exist)
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Maybe needing to use a specialist workbench at the stables would be cool.
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Maybe needing to use a specialist workbench at the stables would be cool.
I dunno...I mean, it's Jet. Khans can craft it at their campfires, it's not like a single person would produce it on large scale like in New Reno.
Jet is, after all, concentrated brahmin dung fumes in a simple inhaler. Metamphetamines aren't so hard to produce.
http://fallout.wikia.com/wiki/Jet (http://fallout.wikia.com/wiki/Jet)
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I want the stables to work like the Gunrunners, but for drugs. All in good time.
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I want the stables to work like the Gunrunners, but for drugs. All in good time.
morodinodrugalt5?
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I want the stables to work like the Gunrunners, but for drugs. All in good time.
No unsecured location to craft drugs like we can craft advanced stuff at mariposa/sierra?
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I want the stables to work like the Gunrunners, but for drugs. All in good time.
Are you going to remove jet from all NPC encounters? (like slavers, highwaymen...)