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Other => FOnline:2238 Forum => Archives => News and Announcements => Topic started by: Bartosz on January 21, 2012, 11:57:06 am
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FIXES:
- Using steal on dead animals display dropped items correctly.
- Broc flowers, xander roots and flints are pickable again.
- Fixed still script in Depot.
- Quest critters will no longer respawn (except the existing ones).
- Critters hired in encounters are no longer deleted.
- "In your face" perk should now work with burst. The bullets that would hit the original target are not processed further (will not try to hit other critters and will be discarded instead).
- Fixed requirements for building bases (see changes).
CHANGES (WIP):
- Automatic doors closing works only in towns and replication points.
- Base building requirements*:
- Depot: 1000 x wood, 500 x junk, 15 x metal parts, 10 x electronic parts.
- Trapper camp: 50 x brahmin hides, 30 x wood, 15 x metal parts, 10 x electronic parts.
- Scrapheap: 2000 x junk, 100 x metal parts, 10 x electronic parts.
- Outpost: 1750 x junk, 500 x wood, 15 x metal parts, 10 x electronic parts
- Changed amount of junk being picked up from one hex to 1.
* subject of changes
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Numbers are wrong:
Outpost: 1750 x junk, 500 x wood, 15 x metal parts, 10 x electronic parts
On board for outpost is wrote junk 2000, metal parts 100, Electronic parts
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- Critters hired in encounters are no longer deleted.
God bless you ;D
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Numbers are wrong:
Outpost: 1750 x junk, 500 x wood, 15 x metal parts, 10 x electronic parts
On board for outpost is wrote junk 2000, metal parts 100, Electronic parts
Or some another nasty bug:)
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Numbers are wrong:
Outpost: 1750 x junk, 500 x wood, 15 x metal parts, 10 x electronic parts
On board for outpost is wrote junk 2000, metal parts 100, Electronic parts
no its not! its as stated from Scypior at least for our construction site (outpost).
Thx for the work Dev's
Edit: Outpost sucessfully build, faction Terminal (was worried about that ;D) working :)
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Nice work there slaving and brahmins are working I was looking forward to this update. The base fix is neat too.
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Is the built bases, only for factions, or is that something new where if you have enough Mats you can build your own without paying a ton of caps? Also is the location something you can set?
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Is the built bases, only for factions, or is that something new where if you have enough Mats you can build your own without paying a ton of caps? Also is the location something you can set?
Works like the other bases so you need at least 2 people to tag you while standing near npc, then you pay the greedy bastard 10k caps and choose faction name... new is guy is following you and you can choose location yourself
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Haven't tested it but hopefully the slaves are fixed when enslaving them, and hopefully soon they will stop taking up 1000 partypoints ;D TY Devs for pumping out so many updates.
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Whats is with Weapon Handling Perk for Energy ? :< Didnt work :*(
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Whats is with Weapon Handling Perk for Energy ? :< Didnt work :*(
ye, I think that was prio for many players. not for devs tho
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Re-enable music in next update please.
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>:( Why nerfed junk?
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Nooooo, junk nerfed :(
Bye bye private outpost.
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FIXES:
- Fixed still script in Depot.
But bases still invisible from all chars except baseleader :'(
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Re-enable music in next update please.
We haven't disabled it.
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Music doesnt work fine for me too. I have only music on menu screen, when I launch the game. Then it's over.
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same here.
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Yep, that's right. It DOES work, but only in menu. When you go in game it stops
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Yea, the ingame music does not work since Wipe.
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- Fixed Energy Weapons Requirement to take Weapon Handling.
Whoa, awesome!
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But bases still invisible from all chars except baseleader :'(
Check the hideout clearance. Its possible that everyone is set to disallowed and in that case they will not see base, second thing bring them once to the base if they are allowed it should solve it.
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Re-enable music in next update please.
This, please haven't heard the original music in awhile, just played fallout 3 ambiance in the backround.
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YES!! YESS!! My beloved flint!!!
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i just noticed the new images for each critter in the Kills section, they are awesome.
When did you add that?
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i just noticed the new images for each critter in the Kills section, they are awesome.
When did you add that?
still, desert stalker is missing ;)
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still, desert stalker is missing ;)
Good stalker he is.
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What about gunrunners repeatable quest... when you deliver the packages to san francisco, the guy gives you 100 caps instead of 600 caps.
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What about gunrunners repeatable quest... when you deliver the packages to san francisco, the guy gives you 100 caps instead of 600 caps.
That was already answered...?
Lexx said he lowered them all. But will raise them a little more next changelog, because of train ticket costs.
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please fix weapon handling for energy chars :'(
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That was already answered...?
Lexx said he lowered them all. But will raise them a little more next changelog, because of train ticket costs.
I just notice... thx for your quick answer.
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Good stalker he is.
RadToad is missing :)
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Are the nukacola machines going to be updated to work like still and brewery machine? Haven't tried making cigs yet but they should work like that aswell. The still is simply awesome, I rly hope nukacigs machines will work the same way in future.
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Are the nukacola machines going to be updated to work like still and brewery machine? Haven't tried making cigs yet but they should work like that aswell. The still is simply awesome, I rly hope nukacigs machines will work the same way in future.
Nukacola should work in the same way, unless there is some old script assigned (new machines are not the same, updated script, but entirely new, and some places can simply be not updated)...about which place specifically you're talking about?
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Are the nukacola machines going to be updated to work like still and brewery machine? Haven't tried making cigs yet but they should work like that aswell. The still is simply awesome, I rly hope nukacigs machines will work the same way in future.
Making cigs is the same click fest as for example making weak healing powders, that means one by one.
Nukacola should work in the same way, unless there is some old script assigned (new machines are not the same, updated script, but entirely new, and some places can simply be not updated)...about which place specifically you're talking about?
I tried Gas station nukacola machine and I had to put one SEC and one fruit inside.
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Nukacola should work in the same way, unless there is some old script assigned (new machines are not the same, updated script, but entirely new, and some places can simply be not updated)...about which place specifically you're talking about?
I was just 5 minutes ago in themepark and making nuka was like in last obt. Use, fruit, then sec, then click the machine. I visited gordon's too and the process was the same old slow.
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I was just 5 minutes ago in themepark and making nuka was like in last obt. Use, fruit, then sec, then click the machine. I visited gordon's too and the process was the same old slow.
Definitely bugs. Nuka cola, brewing still and rotgut still should all work in the same manner.
However, cigs crafting have not yet been reworked to work this way, should be changed some day.
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Can you fix this bug there you can get infinite Action Points? I think it has something to do with Nuka Cola/Nuka Cola Addiction/Chem Resistant...
I don't really know.
That is really anoying if someone kills you in 1 TB round, while shooting you 5 times in the head...
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Can you fix this bug there you can get infinite Action Points? I think it has something to do with Nuka Cola/Nuka Cola Addiction/Chem Resistant...
I don't really know.
That is really anoying if someone kills you in 1 TB round, while shooting you 5 times in the head...
Actually I think that has something to do with entering an already existing turn-based battle. It happened to me when me and my friends were doing the Gun Runners mutant quest with the cave. I died and was brought back, but when we got back the guys in the cave were in a TB battle again and when I entered I had an infinite AP turn (it lasted the whole 30 seconds, no matter what I did my AP didn't get used up during this time).
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Actually I think that has something to do with entering an already existing turn-based battle. It happened to me when me and my friends were doing the Gun Runners mutant quest with the cave. I died and was brought back, but when we got back the guys in the cave were in a TB battle again and when I entered I had an infinite AP turn (it lasted the whole 30 seconds, no matter what I did my AP didn't get used up during this time).
Same here. Sometimes when you enter random caves while there is battle in TB somebody (player) have unlimited number of action points. This is an old bug and I thought it was fixed some time ago.
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Didn't know about this cave bug. But thats not what I mean.
There is some way to exploit "something" to get more AP. (don't know exactly what or how but I think it has something to do with Nuka Cola/Nuka Cola Addiction/Chem Resistant)
I heared that you can do it again and again, to receive more AP. Also I have a sreenshot from a guy who has 31AP.
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Also I have a sreenshot from a guy who has 31AP.
And I'm fuckin Godzilla.
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Old bug veryyyy old
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Yes, it is possible my char is bugged, too. However, I'm not sure how I could get so many APs.
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Its a Very nice bug 8)
(http://www7.pic-upload.de/thumb/23.01.12/r3x3aafr2h67.jpg) (http://www.pic-upload.de/view-12731218/Screen.jpg.html)
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Last season i played only in turn based, and never saw this bug, it really exists?
anyway in RT stills that bug or feature wich makes you unable to be encountered by other players?