fodev.net

Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Quentin Lang on January 15, 2012, 07:34:18 pm

Title: Woah, brah, why so chinese plastic?
Post by: Quentin Lang on January 15, 2012, 07:34:18 pm
Are all armors made from cardboard and weapons from cheap-ass plastic? I mean, when I finally started to lvl up my char, I had to craft a new magneto pistol on each ~90 cells. Pretty much new pistol every 20 minutes, how the heck am I supposed to manage that...
Well, even so, I could somehow manage to get those pistols, find a way to farm them or something, yeah, it's a bitch, but technically i could try living on with it, but then it come's to armors.
Since I started my char just yesterday night, I tried my first armors just now, minutes before. Crafted a fresh, legit Combat Leather Jacket. 100% condition, man. Just to see it on 90% after first encounter of mantises and 74% after second encounter of golden geckos. What the actual fuck, man? That literally makes low tier armor crafting completely unviable, If I can just rice off leather jackets from yakuzas around New Reno (tough, I'd really never do that, thoes encounters are a mess and them leather jackets on 10-15% condition).

Shouldn't weapon, and, ESPECIALLY armor deterioration made slower, by a mile? I'd say, unless you add some specific mechanic on the condition, it should be slowed down TWICE on armors.

And if devs wouldn't want to decrease the rate, atleast make low lvl repair more viable. It's a bitch to look for a repairmen inbetween farming encounters. Say, if the armor is >75%, it's really easy to repair it to, say, nearly full, with even 50% repair skill.

Really, there are tons of possible fixes, but something has to be done; it's way too fast. My CLJ is torn up after literally 5 encounters, and deteriorates at a rate of 15-20% per encounter.

P.S.

What used to be my CLJ is now sand in wasteland. WICKED.  ::)
Doncha think?
Title: Re: Woah, brah, why so chinese plastic?
Post by: avv on January 15, 2012, 08:08:55 pm
Well what you got to do is to organize your logistics. Hoard some 100% armors, exchange when the det is too bad, then haul them to your base to be repaired by your repair alt. Farm the same type of armors from npcs and get them intact by using Seal Clubbing method (don't kill them with burst or crit). Use those armors for repairs.

The real problem is that the game encourages to make a repair char to save the deterioration. If you repair with pitiful repair, you have to waste lots of armors to repair one.
Title: Re: Woah, brah, why so chinese plastic?
Post by: Quentin Lang on January 15, 2012, 08:30:31 pm
Point is, for whatever reason the deterioration is so large, its neither realistic, nor gameplaywise, whatever the devs intended.

Lets say they went for gameplay - well, sorry, what you just did is encouraged massive farming and ricing of armors in order to keep them in steady condition, aswell as more required repair alts, aswell as massive item hoarding in bases. Crafting a single armor and then sticking to it for a lot longer time is quite better, correct?

And if the aim wasn't gameplay, but realism, well, then it's an even bigger fuckup. I have yet to see a gun that breaks after 100 bullets IRL, you know... IF WE REALISM THEN WE 10'000 BOOLETS MINIMUM!
Same with armors. Okay, I can see ants, dogs and molerats tearing up your leather jacket like a piece of butter, but fuck, man, anything from that point up should do the opposite. Morerats tearing up your metal armor? Impossible. Or even harder combat armor? Seriously.
You get the point.
Title: Re: Woah, brah, why so chinese plastic?
Post by: Ganado on January 16, 2012, 12:48:44 am
Totally agree, nice read too.
Title: Re: Woah, brah, why so chinese plastic?
Post by: falloutdude on January 16, 2012, 02:11:19 am
yes i agree also this is a pain. made new .44 revoler and 100 ammo..... gun was 15 det after using alll ammo... please devs stop makeing crafting even more useless. i can farm 5 50 det .44 in 5 min. why should i waste my time crafting them when they are det at same rate as ones found in enounters?
Title: Re: Woah, brah, why so chinese plastic?
Post by: Swinglinered on January 16, 2012, 05:41:49 am
I agree with OP, but I also think the hardcore deterioration is kind of cool.

Perhaps a compromise.

Halve the armor/gun det rate.
Throw in an extra 10% less per luck over 5.

Perhaps enhance repair skill by adding 1% per 5% det left on an item when a repair attempt is made.
So a 75 det item gets a 25% bonus to repairing it.
Maybe also add 3% per Luck over 5.

Also could add materials to enhance repairs.

I doubt it would OP Luck beacuse it is a Stat-point tradeoff.
Title: Re: Woah, brah, why so chinese plastic?
Post by: avv on January 16, 2012, 01:51:48 pm
Also could add materials to enhance repairs.

Patches. Leather, metal and composite.
Title: Re: Woah, brah, why so chinese plastic?
Post by: Quentin Lang on January 16, 2012, 04:29:47 pm
Patches. Leather, metal and composite.
Wicked.
Det. is pain in the ass, but it might be somewhat bearable on weapons - once you're done with farming and are lvl 24, you won't be shooting even as half as much as you used to while grinding. It still might use a tweak or two, but, giving it a second thought, I wouldn't really complain about weapons.
The armor condition, tough, is brahmin shit-tier atm. It needs to be slowed down or something, as I've already posted.

And aside from that...

Swingline, here, just threw some nifty idea. Partially off topic, but repair, although better than before, feels somewhat... off. It just ain't right. You must farm shit to keep your junk up at useable condition.
So REPAIR is DEPENDENT on FARM and capability of storing used, near broken armors to repair other armors in better condition.
The idea that avv made is actually a nice concept to enchance REPAIR DEPENDANCE on CRAFTING.
You get guaranteed condition % repaired (or at least bonus % to repair skill) by using beforehand crafted patches (leather, metal, composite).
And above all, it all makes sense. It's not unrealistic, obviously, good quality, fresh material suited for repairs is better than nearly pulverized, annihilated piece of metal that you dismantle to fix some metal armor, right? And it actually improves crafting role in repairs. So good for gameplay.
Then again there's the eternal problem of "LOADSA IDEAS, JUST A BUNCH OF DEVS WITH LIMITED TIME", or "ENGINE LIMIT :(", but this shouldn't be the case as it would be just a new item with properties similiar to toolbox. Pretty much a craftable toolbox with quite, yet bit different properties and a reskin.
Right?
Title: Re: Woah, brah, why so chinese plastic?
Post by: Eraus on January 16, 2012, 04:38:35 pm
I think its should be easy to change rate of detoleration(its my opinion). Weapon detoleration little sucks but this helps little because you must have more supplies for leveling yr char, but armor det is a joke, I never going lvling with armor who worth some coin because 3 enc and my armor is gone, of course Im now lvling in RT and taking more hits than in TB, still armors looks like made of paper.
Title: Re: Woah, brah, why so chinese plastic?
Post by: Zogra on January 16, 2012, 06:46:06 pm
guys srsly crafting is harder now than before wipe and repair is a JOKE

in order to repair my gun i need to craft 2 others...
then why not just to use the 2 brand new ones instead of using them wasting them to fix my gun?

what kind of logic is this???

either remove repair skill completely from the game or make it like it was before wipe maybe?

why should someone spend 150 SP on repair when in order to repair the gun back to 100 or 80% u need to craft 2 of the same gun in order to fix the faulty one....


CONDITION CONDITION CONDITION

SRSLY 2-3 encounters and my armor weapon condition goes from 100% to 50% make it 6 encounters and weapon and armor is completely broken...

guys i cant enjoy the game i am afraid to shoot things so i dont break my weapons/armor

this is going 2 hard please do something
Title: Re: Woah, brah, why so chinese plastic?
Post by: Prometheus Pithras on January 16, 2012, 06:56:18 pm
yes i agree also this is a pain. made new .44 revoler and 100 ammo..... gun was 15 det after using alll ammo... please devs stop makeing crafting even more useless. i can farm 5 50 det .44 in 5 min. why should i waste my time crafting them when they are det at same rate as ones found in enounters?

now that you said that, highwaymen dont have revolvers anymore, 4/5 use spears, welcome to caveman online
Title: Re: Woah, brah, why so chinese plastic?
Post by: Solar on January 16, 2012, 07:02:25 pm
It'll be fixed, not sure why this whine needs to continue.

Oh, it doesn't!