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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: avv on January 14, 2012, 10:39:01 pm

Title: Let's talk about encounters
Post by: avv on January 14, 2012, 10:39:01 pm
I don't expect to, but would like to (as would probably everyone else too) know how encounters work.
As a farmer, I roam some squares back and forth, get enc, choose whether or not to go in, check what's it like, blast everything or get blasted and then handle the loot.
However I spent most ammount of time (hours) on worldmap going back and forth, basically doing nothing and being invisible to other players. It takes mere minutes to handle an encounter and go back to worldmap. I think this is a bit bad for gameplay. It would be much enjoyable for all of us if we spent more time in locations and less time on worldmap. Spent as much time as we wanted on fighting and looting those encounters and then we could do something else.

In short: more action, less back and forth movement on worldmap. Or explain us how encounters work so we can manage our time apropriately. Meaning that we can figure when an encounter can be met in a square and if it's better to go somewhere else for a while.
Title: Re: Let's talk about encounters
Post by: Solar on January 14, 2012, 10:52:43 pm
All the time you are moving around you have a chance of finding an encounter, this chance is set per square.

The chance has to be low enough that you can get around the WM without a billion encounters but high enough so you are not just endlessly circling around.
Title: Re: Let's talk about encounters
Post by: Michaelh139 on January 14, 2012, 10:58:47 pm
I say it's balanced as is honestly.

your either looking for uber duber encounters like supermutants or enclave or bos?  Or it's just a string of bad luck maybe?
Title: Re: Let's talk about encounters
Post by: avv on January 14, 2012, 11:05:39 pm
Could be great to somehow reduce or increase the chance of encounter. You know, purposefully search for them or purposefully avoid them. This would please everyone because some people have goals and plans when moving on worldmap and they either involve finding encounters or don't.

It's about fleshing out time spent on things that don't matter or provide nothing to the gameworld. Racing back and forth in a square is just that. 

Are there some sort of buffers and cooldowns for encounters? So if I just found unity, I won't find it after certain time?
Title: Re: Let's talk about encounters
Post by: Swinglinered on January 14, 2012, 11:14:44 pm
Why ask for a priori/clairvoyant knowledge?

If you do something/adopt a methodology, you have the C&C of it.

Encounter farming means grinding on WM.

That is the Price.

Title: Re: Let's talk about encounters
Post by: Eraus on January 14, 2012, 11:47:04 pm
I would love to have feature like clicking on world map with shift button and make patch were I patrol(maybe it is already but I didnt knew that?), then I could more easy minimize game and make smth useful.
Title: Re: Let's talk about encounters
Post by: Solar on January 14, 2012, 11:48:22 pm
Quote
Are there some sort of buffers and cooldowns for encounters? So if I just found unity, I won't find it after certain time?

Not any more, nope.
Title: Re: Let's talk about encounters
Post by: avv on January 15, 2012, 12:04:38 am
Might sound like moaning but I don't care. I've farmed for countless of hours in this obt and the last and just felt like expressing my opinions about it like a good tester should. As a matter of fact i'm farming at this very moment.

Here's whats good and bad about the encounters:
Goods
+ There's alot of variety in the encounter consistency
+ They hand out all kinds of stuff except drugs, allowing us to live off the land
+ They are not regulated
+ It's fun to defeat encounters, loot them and learn about them
+ WM speed is faster so people who don't want encounters meet them less
+ New armor drop system provides nice surprises occasionally

Bads
- Majority of time is spent on finding an encounter by racing back and forth in a square
- Encounter distribution isn't meeting with player's desires. Those who want encs, don't get them fast enough. Those who do not want them, still get them.
- Loot is too constant, rarely providing surprises except aforementioned armors