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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: wex9 on January 12, 2012, 01:05:22 am
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Dissable it my god .... from 15 minutes TC timer to 1 weak GREAT FEATURE DEVS !
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What 1 week TC timer? Wow that's amazing, actual battles taking place instead of scraps could lead to some really interesting turf wars.
You could always wait until 15 mins left of timer.
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Lets give it a try, it deserve one. The 15 minute timer was fast food, TC is now getting more long term occupation, like it should be. If you want to claim a territory, you have to occupy it, not just hide in a room for 15 minutes.
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It still isn't serving the purpose it was supposed to.
Making it where you shouldn't be killing people 24/7.
Hardly.
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1 week TC now ?
Pretty cool. Now teams will have to choose one or two cities. We'll no more have city's races in the night.
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We'll no more have city's races in the night.
I do beleave nights will still be the time when players gain most of their influence.
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It still isn't serving the purpose it was supposed to.
Making it where you shouldn't be killing people 24/7.
Hardly.
That would have to come with things like jobs (in the same spirit as influence gained by allowing miners to come in and leave). That takes more time than just adjusting a variable of course.
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That would have to come with things like jobs (in the same spirit as influence gained by allowing miners to come in and leave). That takes more time than just adjusting a variable of course.
In the late game of last obt players didn't find tc loot the top priority but the gear they were wearing. Low tier drugs and caps were bits and pieces compared to BAs, avengers and gauss pistols. Towns were just conflict zones where combat gear changed owner.
So this influence best be good enough so that the controllers will overcome the fear of losing their personal belongings and allow visitors to participate in these influence boosting jobs. It'd help if only way to really gain influence was through the visitors. You could stand in the town whole day but couldn't get the influence over certain point without non-member visitors. Maybe they will create non-member alts on proxies but no can do. At least they are visiting unsafe zones and doing stuff there.
Also player ammount-scaled influence gain could decrease the benefit from capping during night.
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Lets give it a try, it deserve one. The 15 minute timer was fast food, TC is now getting more long term occupation, like it should be. If you want to claim a territory, you have to occupy it, not just hide in a room for 15 minutes.
Like VSB now in Modoc sitting on alts in rented rooms 24/7?
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Like VSB now in Modoc sitting on alts in rented rooms 24/7?
Consider it a bug, will be fixed.
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Like VSB now in Modoc sitting on alts in rented rooms 24/7?
What? Thanks for your smartassing but we dont have any single player from our gang which have rented ANY room. Seriously, you should visit some nice place because fonline make and idiots from some players.
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What? Thanks for your smartassing but we dont have any single player from our gang which have rented ANY room. Seriously, you should visit some nice place because fonline make and idiots from some players.
Rage-Mode = ON?
Seriously you don't even know what your friends do?
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Rage-Mode = ON?
Seriously you don't even know what your friends do?
http://fodev.net/forum/index.php?board=13.0 (http://fodev.net/forum/index.php?board=13.0)
There.
Well now PVP will became more suprising, whenever enemy an attack you everyday, not like before .
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What are the exact conditions needed for TC? Wiki only states "certain number of people present, with sufficient gear".
How much more influence does a CA give over metal? Tier of weapon? Each extra player? Does a bluesuit under sneak not affect influence at all?
How much does influence halt or drop due to allied factions present? Enemy factions present?
How fast does influence drop when faction leaves town? Are there any other conditions that makes influence drop faster when faction has left town?
TC just seems like everyone shows up in gear and waits around not really knowing whats going on.
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Don't you think these huge battles that happened along with the 15 minutes countdown defined FOnline's PvP? Two sides with shitloads of people, a big crash with non-predictable result. And these emotions on headphones. Will we ever see that again?
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What are the exact conditions needed for TC? Wiki only states "certain number of people present, with sufficient gear".
How much more influence does a CA give over metal? Tier of weapon? Each extra player? Does a bluesuit under sneak not affect influence at all?
How much does influence halt or drop due to allied factions present? Enemy factions present?
How fast does influence drop when faction leaves town? Are there any other conditions that makes influence drop faster when faction has left town?
TC just seems like everyone shows up in gear and waits around not really knowing whats going on.
The problem is that influence doesn't drop at all. It drops only when someone kill a player from faction controling the town.
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So if faction with max influence in a town never goes back to town to get killed, they will always have max influence? If two factions have max influence who controls town?
I heard on irc that max influence is 50 and that a faction can only access rewards if they have higher influence, which would make all rewards and actions need max influence.
If one faction has max influence, and another faction defends town, the influence drops would not affect the faction holding max influence? So a faction could create an entire faction of alts to defend town with and drop other factions influence that are trying to take without jeopardizing their influence.
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50 Influence isn't max i think the is no limit, but i'm not sure.
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this new tc makes it IMPOSSIABLE for small gangs to take anytown.
example. 6 tsar stand in town for 1 and a half HOURS. we get a whole fuken 7 influence. thought at first we get 5 we get to open chest like it says on wiki.... but no. need to get more influence then the other faction who has town. so for us to get town we would need to wait there for atleast 12 hours.(---- wtf are you devs thinking? no one is going to wait 12 hours we have lives familys and kinda need to eat and sleep.
in that 12 hours the controlling faction can attack us countless times with numbers and builds way higher and way better then us. the factions that have towns atm are getting 2mm and caseless from a bug. that means they can allready support gauss builds and power builds that are very hard for small factions to fight. so i ask you devs will you fix this and bring back some level of balance to this game like set a timer not just this random influence shit thats only good for big factions or leave it as is and let the factions that are controlling towns to continue to get more and more powerful. not trying to be a dick but this should be your number 1 thing to do. tc is big part of this game and you guys should be finding a blance..(which is what i thought this whole era was about)
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I think the major problem is lack of any real documentation. The wiki is also misleading.
Without a definite goal of achieving town control, it is just assemble largest possible swarm of same faction and wait and fight and wait and fight. The TC could take a few hours, maybe days...no one knows.
The only real strategy so far for TC was to just TC as soon as possible after wipe ensuring the most influence. I saw people in leather armor and hunting rifles doing TC right after wipe. Waiting a day or two to gather better equipment was a mistake in that we did not realize how hard it was to actually take town once another faction already had influence.
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Its still a new feature, I think it's safe to say it's one subject to change. :)
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Influence in general is an awesome idea. But it needs to be heavily adjusted. Should have been disabled for a day or two directly after wipe or until server was stable, instead of whoever can download faster can TC faster. Only enabled after all documentation on how it works is posted.
Influence should in involve factions competing for influence, not just one faction with unknown amounts of massive influence and other faction hoping they are close. Influence amounts for all factions currently in town should be known to each faction. With influence amounts known then attackers have a goal and defenders know what they are defending against. A defined goal is important.
People can post up more ideas on how to fix influence. Ill think of some more.
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i knew 1 command ~influence. We stay in BH near 1 hour, then influence was 6.2 Where can i see, how much influence i need to take a town??? what command?
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@falloutdude - why should small or weak gang own a city ?
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@falloutdude - why should small or weak gang own a city ?
Depends on the city, but towns like modoc or klamath should be free game for smaller weaker gangs, and not just another raping rampage arena for these big swarms.
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@falloutdude - why should small or weak gang own a city ?
why should they not?
thought we where trying to go for balance here not let 3 factions have the same towns for what is it 1-2 weeks now.
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why should they not?
thought we where trying to go for balance here not let 3 factions have the same towns for what is it 1-2 weeks now.
so maybe other factions should actually start playing instead of whining on forum. yesterday hawks took one of our cities - that was really that hard?
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yea stay in town for 2days and every 15min you will have to defend from 20militians if sot will be bored to fight...nice tc
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5-player gang owning a town instead of 10-player powerful gang is balance ? If someone cant protect a town (or even capture it), why should he deserve one ?
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5-player gang owning a town instead of 10-player powerful gang is balance ? If someone cant protect a town (or even capture it), why should he deserve one ?
That's a good point. That's why Militia should be removed.
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5-player gang owning a town instead of 10-player powerful gang is balance ? If someone cant protect a town (or even capture it), why should he deserve one ?
you dont see a problem with this at all?
bigger factions keep getting stonger and make it even easyier for them to kill small gangs in none tc areas such as reno. this is really unblance and ruins the whole point of having a faction besides haveing a base.