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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: JovankaB on January 10, 2012, 12:41:54 pm
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With ability to throw items it's a bit annoying that crappy items land on grid and stay there forever - it's very easy to make towns look messy with some shitty items very fast and it takes very long to get this stuff from grid, especially in guarded towns. Possible solutions?
1. Make items disapper after one hour if they are on exit grids.
2. Add "street cleaner/litter collector" NPC in guarded towns - this fellow would walk (never run) around the town at predefined path and pick up cheap items (base price < 100 caps) from ground if he see any. At night he would be in his tent and you could buy/trade the items from him.
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(http://images2.wikia.nocookie.net/__cb20110405021754/fallout/images/thumb/0/08/Fishing_Pole.png/240px-Fishing_Pole.png)
:D// ----------^------------
Let's start fishing items near exit! To the riches!
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2. Add "street cleaner/litter collector" NPC in guarded towns - this fellow would walk (never run) around the town at predefined path and pick up cheap items (base price < 100 caps) from ground if he see any. At night he would be in his tent and you could buy/trade the items from him.
I acctually like this. Maybe even make a lost and found shop in the city? you could buy back the crappy items for lower price?
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Or maybe just some "i don't wanna exit while standing on exit grid" button?
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Or maybe just some "i don't wanna exit while standing on exit grid" button?
#2 in suggestion sounds better ;p
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Some trigger for Combat Mode?
Maybe I could kick my dog.
(Child mercs would be hilarious.)
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use the infinite molotov bug to trow molotov in yourself to enter combat mode, then as for doctors in NCR to heal you wille you are taking the stuff on the grin
tryed myself