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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Marko69 on January 07, 2012, 07:28:20 pm

Title: More post-wipe info about weapons and armors.
Post by: Marko69 on January 07, 2012, 07:28:20 pm
Please make a new topic or update changelog with info about weapon and armor statistics, strength requirements, damage, resistances. It doesn't have to be a full list, few top weapons and armors will do. So players will know which top gear to chose.
Title: Re: More post-wipe info about weapons and armors.
Post by: jodwig on January 07, 2012, 10:45:14 pm
I can tell you that 9mm Pistol deals 8-13 damage, while 10mm SMG deals 8-15 damage  8)
Title: Re: More post-wipe info about weapons and armors.
Post by: Michaelh139 on January 07, 2012, 11:11:56 pm
I can tell you that 9mm Pistol deals 8-13 damage, while 10mm SMG deals 8-15 damage  8)
9mm as in Mauser right?  If so that's O.o.
Title: Re: More post-wipe info about weapons and armors.
Post by: IndiGRay on January 07, 2012, 11:33:19 pm
In my opinion what is more important - that to add to wiki an information about professions, how i can create character that must be able to craft a big weapons for example, if i do not know the requirements for big gun crafter profession?

Thanks alot, I did not notice.
Title: Re: More post-wipe info about weapons and armors.
Post by: Crazy on January 07, 2012, 11:35:02 pm
In my opinion what is more important - that to add to wiki an information about professions, how i can create character that must be able to craft a big weapons for example, if i do not know the requirements for big gun crafter profession?
http://fodev.net/forum/index.php?topic=20005.0
Quote
Profession: Armorer

    Ranks: 2
    Generic requirements: Repair at least 50 (rank 1); Repair at least 100 (rank 2)
    Your everyday outfit just don't cut it. Making your personal, straight-from-the-workbench protective gear is something you live for.


Profession: Gunsmith (Small Guns)

    Ranks: 2
    Generic requirements: Repair at least 50 (rank 1); Repair at least 100 (rank 2)
    You feel like your life would make no sense without pistols, rifles and ammo. You use each and every chance to make something that can shoot or be shot at.


Profession: Gunsmith (Big Guns)

    Ranks: 2
    Generic requirements: Repair at least 50 (rank 1); Repair at least 100 (rank 2)
    You feel like your life would make no sense without big guns and ammo. You use each and every chance to make something that can make a big boom.


Profession: Energy Expert

    Ranks: 2
    Generic requirements: Science at least 50 (rank 1); Science at least 100 (rank 2)
    Your life has one purpose only: to master the energy flows and storages. Good thing you can use your experience even when fiddling with the energy weapons.


Profession: Demolition Expert

    Ranks: 2
    Generic requirements: Traps at least 50 (rank 1); Traps at least 100 (rank 2)
    If it ain't go boom, it has no meaning to you. You're obsessed with explosions, really.


Profession: Doctor

    Ranks: 2
    Generic requirements: Doctor at least 50 (rank 1); Doctor at least 100 (rank 2)
    Helping people when they are injured or ill is all you care about. Noble profession, indeed.
Title: Re: More post-wipe info about weapons and armors.
Post by: TheGreenHand on January 08, 2012, 01:49:56 am
As Crazy said, just look through the changelog and new perk lists.  It's all there.  The only thing that's not is what blueprints do what, how they work, etc.  But that will come when players find those things.
Title: Re: More post-wipe info about weapons and armors.
Post by: spears on January 10, 2012, 12:16:07 am
Can anyone post the stats for energy weapons? specifically stuff like st requirement and ap costs. thanks.
Title: Re: More post-wipe info about weapons and armors.
Post by: LagMaster on January 11, 2012, 07:26:42 am
can someone update the wiki,please