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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: vedaras on February 18, 2010, 04:37:25 pm
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So scouts are already needed, they already work as taxi, but they have no profession i think that is not fair and my suggestion is to fix this unfairness.
No further intros, so i begin:
Scout profession level 1. (cost 1500 caps to learn). Requires 90% outdoorsman 6 endurance 5 intelligence to learn the profession. When you learn first level you also get Scout book.
Teachers:
Metzger in Den, will teach you for free if you are slaver.
Sergeant Stark in VC correction center.
NCR ranger Elise in NCR of course.
All caravan leaders from HUB.
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Craftable items Materials needed to craft Also Need Details
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Rubber boots 1x fiber 1x gecko pelt 1x rubber doll and Scout Book Workbench Rubber dolls could be bought from Miss kitty in New reno for 20 caps each.
Motion sensor 3x Electronic parts 3x metal parts Workbench ----
Geiger counter 3x Electronic parts 2x Junk 1x metal parts Workbench ----
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Scout profession level 2. (cost 3000 caps to learn). Requires 130% outdoorsman 7 endurance 6 intelligence to learn the profession.
Teachers:
Metzger in Den, will teach you for only 1500 if you are slaver.
Sergeant Stark in VC correction center.
NCR ranger Elise in NCR of course.
All caravan leaders from HUB.
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Craftable items Materials needed to craft Also need Details
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Fuel Cell Regulator 4x Junk 8x Metal parts 1x Electronic parts 1x flint Workbench Just like fuel cell controller in f2. Can be input in all vehicles just not
vertibird in New Reno in T-Rays shop for 1500 caps. It reduces traveling
cost by 50%
Fuel Cell Controller 4x metal parts 3x Junk 2x alloys Workbench Needed for items in profession level 3
Blower 4x Junk 1x metal part 1x golden gecko pelt and Scout book Workbench Can be input in all vehicles just not vertibird in NCR with guy in robes
near many wrecked cars. Increases vehicle speed by 10%.
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Scout profession level 3. (cost 4500 caps to learn). Requires 170% outdoorsman 8 endurance 7 intelligence to learn the profession.
Teachers:
Sergeant Stark in VC correction center.
NCR ranger Elise in NCR of course.
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Craftable items Materials needed to craft Also Need Details
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Buggy 5x wood 10x junk 20x metal parts 10x alloys 3x electronic parts 4x rubber boots (for tires :D) Workbench in T-ray shop only ----
5x fiber 1x Fuel cell controller
Scout 2x Wood 10x junk 25x metal parts 15x alloys 3x electronic parts 6x rubber boots 1x fuel cell Workbench in T-ray shop only ----
controller
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So i think thats all i can think off as my suggestion, and as i say its just a suggestion so things can be improved, changed and etc. But i think you get the picture :>
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wow, player made cars, would make the game a lot more interesting, wonderful idea vedaras, i support you to 100%
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You got a point +1 from me
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let me remind you to vote also, there is a poll up..
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The idea is great, ved. I'd even say it's a good job mate.
I'm not sure if I should write them because I don't want to pick holes in your idea. So just as always treat my posts as jokes. yay
What you showed us is not a scout but a mechanic/repairman so it should be yet another profession using repair and science and that's the problem. Same goes with my prostitution characters using CHA and Speech. We wanted to create professions using skills not used to their limits or in my situation not used at all.
Second thing is that only motion sensor is used anywhere nowadays if someone gets one ofc. Geiger counter is was always so useless I don't even know why did they put it into the game anyway. It looks and sounds cool yet it would be only a sell item to be a competitor for laser pistols in vendors inventory. Same goes for rubber boots, they have difficult to get items needed for crafting and are as useless as broken rubber doll.*
* if there are some significant changes to those items and they vary from those in f2 then mea maxima culpa - I don't know about this.
Now I don't want to just complain so here are things I'd add/change:
- change rubber boots for running shoes - held in hand would add 2 movement action points or scout shoes - increase of map speed by 5% <- scoot profession only
- Gaiger counter would give you +10% to avoiding all kind of ultra-mutated stuff like hmm.. mutants, ghouls, floaters, centaurs, toxic wastes, geckos.
- more minor car upgrades like roof machinegun, spikes +5 to awesome, extended trunk, lights for nocturnal combat
- craftable night vision goggles
+7 from me for the idea :3
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This is great idea, nice work Vedares... :)
I have few suggestions though... collecting resources for a car and crafting one would really be a huge job, but a lot easier if you could find wrecked cars somewhere that are repairable.
So I would combine the list u made with the different kinds of car wrecks. As for example,
level 2 scout would be able to combine car wreck some and parts and brahmins and make a caravan. You can use the caravan to move the wrecks you find near big cities on some safe or convenient place.
Also , if you finally make your own car , it would really be a bagger (due to a lot o resources needed) if someone still it from you.
so...
level 3 scout can make car alarm, or some other kind of car protection system >D
Cheers!
P>S> also, add some science and repair requirements....
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I love the idea too. I always likes scout professions in games, and this suggestion is just awesome.
[EDIT] After Kolex's suugestions, it wouldn't be a bad idea to decrease the prerequisites in Outdoorsman and include repair, as the profession is quite well oriented towards craft. I'm not sure about making it easier to make cars using wrecked items, as it really should be something hard and time consuming, before turning cities main entrances into parking lots.
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Geiger counter is was always so useless I don't even know why did they put it into the game anyway.
Same goes for rubber boots, they have difficult to get items needed for crafting and are as useless as broken rubber doll.
Yeah, i saw somewhere in "Suggestions", or may be somewhere else, someone said about caves, where is alot radiation, etc. Also need to add some encounters (may be in special places, where live centaurs, floaters, fire geckos and deathclaws) with radiactive wastes.
About +2 speed for move, when boots in hand... i think it's too much. Better allow to walk on radiation and take 0 damage, till boots melts, like in standart F2.
Geiger will help to detect radiation at caves, and may be some encounters.
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I love the idea too. I always likes scout professions in games, and this suggestion is just awesome.
[EDIT] After Kolex's suugestions, it wouldn't be a bad idea to decrease the prerequisites in Outdoorsman and include repair, as the profession is quite well oriented towards craft. I'm not sure about making it easier to make cars using wrecked items, as it really should be something hard and time consuming, before turning cities main entrances into parking lots.
Well yeah repair could be added, but still im not a developer and im not gonna add it into game, so despite i agree with you in this, i will left these requirements unchanged :> And for example for brotherhood armor you need 18 alloys 15 metal parts and 12 fiber, and its base price is 30k and you can lose ba very easy even in ncr if minigunner kills you or suicides you know, so cars prices are 75k and 80k so i dont see why they should have exceptions when other items dont, cars should be able to be stolen.
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How about a new type of encounter is added. RADIATION ENCOUNTERS. Just entering them gets you radiated, the more dangerous the area the more dangerous the radiation. If you have a geiger counter, your chance of avoiding it is massively reduced. Outdoorsman does not affect your chance to avoid radiation, only having a geiger counter does. Then it'll become an interesting piece of survival gear.
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How about a new type of encounter is added. RADIATION ENCOUNTERS. Just entering them gets you radiated, the more dangerous the area the more dangerous the radiation. If you have a geiger counter, your chance of avoiding it is massively reduced. Outdoorsman does not affect your chance to avoid radiation, only having a geiger counter does. Then it'll become an interesting piece of survival gear.
I remember this encounter from fallout 2 - radioactive wastes - hell a lot of fire and golden geckos, instant high rad level + growing over time and acid everywhere. Now this should teach people to have their gaiger counters with them.
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So Nyan told me one good thing, you allready need 80% repair to gather el parts, so you cant be noob in that skill :>
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Blower? Like a supercharger? Put into a car with an electric engine? Crafted from gecko pelts? By a scout? WTF, man?
It's a hell of an incoherent profession. Besides, scout is already planned, I think, and its main feature is supposed to be tracking. Making cars should be a job for a car mechanic...
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Blower? Like a supercharger? Put into a car with an electric engine? Crafted from gecko pelts? By a scout? WTF, man?
It's a hell of an incoherent profession. Besides, scout is already planned, I think, and its main feature is supposed to be tracking. Making cars should be a job for a car mechanic...
Blower like in f2, and same guys puts it in like in f2 so i dont see a problem. I imagine scout as traveling dude, and if his life is traveling and he doesnt separate from his car very often then he knows where is what part and what that part does so i dont see a problem here neither, and according to the votes similar others think. And about those gecko pelts: i dont think you would craft a gun from alloys or metal parts neither but they are in, just chill out and enjoy the game like we all do :>
And i dont believe that tracking thing could be available, people complains would not stop because of that. Why you think admins nerfed stealing? And tracking would be even worse.
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Looks nice. Building you own cars sounds......... interesting.
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the scout proffesion (as vedaras sugessted it) would get the feeling of mad max into fallout even more
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Scouting profession is in development since pretty long time now, it has been announced in one of the old changelogs.
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so a few suggestions should be ok i guess :D
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This is more of a mechanic profession, it seems.
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and people still like it :D