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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: JovankaB on January 03, 2012, 11:14:22 am

Title: Mining with explosives
Post by: JovankaB on January 03, 2012, 11:14:22 am
A proposition to add another use for dynamite that doesn't involve terrorism.

Put dynamite near ore/mineral rock, when the dynamite explodes 5-15 ores/minerals are spawned in the radius of 3 hex around the ore/mineral rock (on hexes which don't block movement). You could place dynamite on hex adjacent to multiple resource rocks to get better outcome.
Title: Re: Mining with explosives
Post by: runboy93 on January 03, 2012, 11:26:31 am
I got some idea related to this.
When you see caves without opening, you could make hole with dynamite and enter there.

Sorry english :/
Title: Re: Mining with explosives
Post by: JovankaB on January 03, 2012, 11:35:14 am
I got some idea related to this.
When you see caves without opening, you could make hole with dynamite and enter there.

Sorry english :/

Good idea, just a few comments:
 - I think people very seldom travel with items "just in case" (hey maybe I will find a cave without opening, I will carry dynamite with me all the time)
 - the value of dynamite usually is greater than any stuff you can find in caves

Maybe if caves without openings would have some great treasures (along with great enemies to prevent easy farming).
So it would be sort of anti-newbie block but you could take an experienced party with a demolition expert and explore more difficult caves. There could be also rocks blocking paths inside the cave, so not all enemies would run at you at once and demo expert would be still needed inside.
Title: Re: Mining with explosives
Post by: avv on January 03, 2012, 12:40:24 pm
Hurr! You already can mine with explosives. Just shoot miners with rocket launcher.

FYI in cbt mining works like this: there are limited ammounts of resources that regenerate over time but you don't have gathering cooldown. So perhaps dynamite could give you resources even if they have been depleted by normal mining.

Would give create a good risk - reward setting by encouraging entering unsafe mines with more than just hammer.
Title: Re: Mining with explosives
Post by: Wallace on January 03, 2012, 01:52:14 pm
Not only with dynamite... With frags too (although with worse outcome)
Title: Re: Mining with explosives
Post by: pti4ka on January 03, 2012, 03:15:00 pm
Interesting idea  :)
Title: Re: Mining with explosives
Post by: falloutdude on January 03, 2012, 03:49:15 pm
someone else already suggested this awhile back.
Title: Re: Mining with explosives
Post by: Wallace on January 03, 2012, 05:04:59 pm
Yes.... I didn't pointed it out before coz the idea isn't exactly the same and is meant for after wipe
Title: Re: Mining with explosives
Post by: skejwen on January 04, 2012, 04:42:14 am
Hurr! You already can mine with explosives. Just shoot miners with rocket launcher.

True! It's already implemented =D
Title: Re: Mining with explosives
Post by: pti4ka on January 04, 2012, 07:39:55 am
Dynamite only. Newer seen somebody digging ore by grenades or launcher  ;D
Title: Re: Mining with explosives
Post by: JovankaB on January 04, 2012, 08:40:54 am
I think mining with fragmentation grenade would be a bit like chopping trees with throwing knives :)

But aside from weirdness, the reason I proposed this was to make dynamite a tool, useful in many different situations, so demo expert could be more than a craft alt for griefers. There is no problem with grenades, they are weapons made to kill and let them stay that way. Adding the same functionality to easily farmable weapons would only dilute the idea and made dynamite more pointless.
Title: Re: Mining with explosives
Post by: Wallace on January 06, 2012, 10:20:48 am
Not that i'd cry if dynamite will be a tool for mining and frags and other thing won't...

I just thought about veratility here
Title: Re: Mining with explosives
Post by: Lizard on January 07, 2012, 12:32:15 pm
I'm all for this suggestion, brings out the peaceful side for this profession.
Title: Re: Mining with explosives
Post by: JovankaB on January 07, 2012, 02:14:22 pm
Quote
perhaps dynamite could give you resources even if they have been depleted by normal mining.

I think it's perfect idea. It would be a bit like with dynamite you can get ores that is deeper in rocks and you can't get with hammer. Because right now gangs have very little reason to let other mine. They could allow it if you brought dynamite.
Title: Re: Mining with explosives
Post by: RavenousRat on January 07, 2012, 02:42:06 pm
Use dynamites to craft more dynamites? Then use more dynamites to get even more dynamites? Or if dynamites will bring less resources than it needed to craft, then it'll be pointless to use them for mining, if not, then it'll be accumulative effect, more and more and more dynamites, booms 24/7 in mines until you'll reach number of needed dynamites and then will get spare mats non-stop for other than dynamite things. It's like if sledgehammer was breaking with each swing and you could craft new one from ore you just dug with it. It's.. pointless.
Title: Re: Mining with explosives
Post by: JovankaB on January 07, 2012, 03:17:17 pm
Quote from: RavenousRat link=topic=19962.msg167808#msg167808 dMaybe ate=1325943726
Use dynamites to craft more dynamites? Then use more dynamites to get even more dynamites? Or if dynamites will bring less resources than it needed to craft, then it'll be pointless to use them for mining, if not, then it'll be accumulative effect, more and more and more dynamites, booms 24/7 in mines until you'll reach number of needed dynamites and then will get spare mats non-stop for other than dynamite things. It's like if sledgehammer was breaking with each swing and you could craft new one from ore you just dug with it. It's.. pointless.

You couldn't make 2 dynamites from 1 because you would still need detorantor parts.
And detonator parts are limited right? I heard they are not always available.

So it would be the limit for dynamite mining. If not, availability of detonators can be adjusted.
Detonators could be made more expensive (they should be anyway IMO).

The point of this item would be that for higher price you would be at least sure
that you will come out with some resources.

Also dynamite should be forbidden in guarded mines.
Title: Re: Mining with explosives
Post by: Who Killed Bambi on January 07, 2012, 07:26:25 pm
I think it can be good if dynamite can smash more ore and minerals at biggest range (actually i think about random range for redding mine at vanamingo queen place, i mean its alot goo here and it can explode like at modoc, while searching for golden clock for bad guy at goo place in toilet with entrance to undertoilet space) :D
Because of this it gonna be easy to die (big goo+rock explode) and easy to farm ore and minerals. :O
Title: Re: Mining with explosives
Post by: Rosmy Sundr on January 08, 2012, 12:53:09 am
Perhaps it could partially restock private mines, but with diminishing returns for each blasting.
Title: Re: Mining with explosives
Post by: Gaizk on January 08, 2012, 02:10:06 am
U booms 24/7 in mines until you'll reach number of needed dynamites and then will get spare mats non-stop for other than dynamite things.
Not necessarily, thats not pretty far from farming TC cities for cash, its (or should be) something profitable that everyone can do at any given time given the right preparation, and if so it becomes another reason to brawl over something. And if this game is about something is about brawling over something.

Think about it, nowadays a small gang (or a bigger one for the lulz) takes a mine hostage, shoots miners and gets some mediocre profit, half the time they just get bored and go, a few others they hit someone who they shouldnt have and a bigger gang comes in guns blazing, however mines aren´t really taken because they´re profitable, they´re taken because they´re easy to grief places. Only slave operations are somewhat profitable but are in turn too slow and not time-cost efficient. Have full mining operations involving dynamite happen, maybe a certain trigger that counts the explosions and if they reach a certain treshold (say 10 explosions in 5 minutes) it would give a global announcement as an invitation to wreck that mining operation.

Edit: This of course should only be allowed on insecure mines, guards should stop you from using explosives in public quarries due them being dangerous and provoking cave ins. Hell a cave in idea or maybe a explosion opening a room with enemies should crack the fun meter up  a notch
Title: Re: Mining with explosives
Post by: Izual on January 09, 2012, 01:34:50 am
Would be cool, but only if explosives means dynamite, not grenades (I know that's what you suggest already, so I totally agree :) ).

Would finally give some real use to dynamite.
Title: Re: Mining with explosives
Post by: Lizard on February 07, 2012, 09:26:42 am
I think this suggestion could get a new meaning in this season, so i will bump it.

Dynamite could be used for faster regeneration of materials, a player could use it like:

1. Using dynamite by himself on pile of rocks.(possible option for grieving)
2. Donating the dynamite to a NPC faction miner via dialogue option so he could use it by himself.

This option has no grieving option, but unguarded slaves will get seriously hurt, also will require NPC faction miners mining along with the players.

3. Alternatively, one could "kill" a rock critter to loot the materials. Someone already suggested it and i want to reconsider this option. At least, a group of miners could team up on a rock to share the loot and get a little XP.
Title: Re: Mining with explosives
Post by: spears on February 07, 2012, 10:11:26 pm
how about the privtae mines start off really small and need to be blasted to expand the mineable area once the resources are depleted.
Title: Re: Mining with explosives
Post by: Geras on February 07, 2012, 10:29:46 pm
And in the newly blasted-open corridors there should be deathclaws, molerats, aliens and treasure chests :)) or raiders base :)