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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Jonnyblazex1 on January 01, 2012, 09:44:10 pm

Title: Fallout tactics
Post by: Jonnyblazex1 on January 01, 2012, 09:44:10 pm
Would It ever be possible to implement the cover system into fonline?
Title: Re: Fallout tactics
Post by: falloutdude on January 02, 2012, 03:01:03 am
am sure its possable but would be a pain in the ass to implement. which is why they have not done it yet i think.
Title: Re: Fallout tactics
Post by: Michaelh139 on January 02, 2012, 03:31:31 am
Engine related maybe?
Title: Re: Fallout tactics
Post by: LPLimbos on January 02, 2012, 06:22:47 am
Would need a lot of changes in the engine, also new animations for the crouch and crawl stances and a rework on how to hit calculations work.

Would be cool as hell to see it though, would make the game way more interesting and diverse.
Title: Re: Fallout tactics
Post by: Michaelh139 on January 02, 2012, 06:34:31 am
also new animations for the crouch and crawl stances
I dont understand, why they cannot just use fallout tactics models for just that.

Or the game in general, instead of developing totally new models.  As I understand other projects are able to do this.
Title: Re: Fallout tactics
Post by: Eternauta on January 02, 2012, 07:25:44 am
About animations, they shouldn't be hard to make when 3D models are ready. The real problem, I guess, are the required engine changes.

Also, throw stones at me, but I don't think it should be done, we already have a lot of problems with combat balance and I personally don't think that adding a new combat related feature would do any help to a game which is already too inclined to combat anyway, and lacking other elements.
Title: Re: Fallout tactics
Post by: LPLimbos on January 02, 2012, 07:48:06 am
Fallout tactic models would look kinda out of place, also the 3D models are also almost implemented so i see no point to have tactics models in the game.

@Eternauta im really with you, if they should add anything new it should be less combat oriented activities like more quests or stuff for traders.
Title: Re: Fallout tactics
Post by: Wallace on January 02, 2012, 10:12:40 am
In my opinion switching (graphics)spirit of F1 and F2 for F:T is a big no no

Plus some critters from tactics were distored and ugly (Mutants, deathclaws)
Only ghouls looked better in Tactics... and maybe dogs
Title: Re: Fallout tactics
Post by: Lupus on January 02, 2012, 10:18:17 am
I would prefere FTOnline intead of FOnline engine/graphics etc. but since its FOnline its better to leave things where they belong and where they should be.

...and imo, FT Deathclaws looks way better.
Title: Re: Fallout tactics
Post by: Wallace on January 02, 2012, 10:26:02 am
I would prefere FTOnline intead of FOnline engine/graphics etc. but since its FOnline its better to leave things where they belong and where they should be.

...and imo, FT Deathclaws looks way better.

Only their fur and movement animations look better... Take closer look at them. They aren't the same species than deathclaws from the California. Theit horns are bent back and they got an additional horn on their noses. They aren't Rhinos dammit!
Title: Re: Fallout tactics
Post by: Lupus on January 02, 2012, 10:40:49 am
Well they aren't same species if you compare them but I was thinking of FT Deathclaws as an improvement of thier look/conception.

But I agree with additional middle horn, it looks a bit lame.
Title: Re: Fallout tactics
Post by: Wallace on January 02, 2012, 10:48:04 am
Well they aren't same species if you compare them but I was thinking of FT Deathclaws as an improvement of thier look/conception.

But I agree with additional middle horn, it looks a bit lame.

It looks very lame!

However... i wouldn't mind seeing FO deathclaws having their animation improved as though they were from tactics except for the heads and fur
Title: Re: Fallout tactics
Post by: Izual on January 02, 2012, 12:15:53 pm
I didn't want to post here because it has already been discussed a thousand times and I don't have a real knowledge of the technical part (which is the real problem), but:
Also, throw stones at me, but I don't think it should be done, we already have a lot of problems with combat balance and I personally don't think that adding a new combat related feature would do any help to a game which is already too inclined to combat anyway, and lacking other elements.
Right now, you can use as many covers as you want, as many strategies as you want, in the end, it will always be about two guys standing in front of each other and trying to click faster than their opponent. I'd love to see some new combat mechanics. Using covers properly (or crouching) is the first move to do!
Title: Re: Fallout tactics
Post by: Swinglinered on January 03, 2012, 12:35:08 am
I dont understand, why they cannot just use fallout tactics models for just that.

Or the game in general, instead of developing totally new models.  As I understand other projects are able to do this.

Fallout tactics has 8-direction models, FO/FO2 have 6-direction models.

Static graphics can be imported- like desks or non-moving vehicles.
Title: Re: Fallout tactics
Post by: LagMaster on January 03, 2012, 09:29:33 am
i whud love FOnline Tactics, that will be an epic game to play
(imagine becoming a raider, reaver, BoS soldier,beastlord, deathclaw, robot, or even a solo renegae
Title: Re: Fallout tactics
Post by: runboy93 on January 03, 2012, 12:01:18 pm
FOnline tactics sounds good, but I still prefer more F1+F2.
Tactics sounds more for PvP.
Title: Re: Fallout tactics
Post by: Wallace on January 03, 2012, 05:09:19 pm
Well it is true that F:T could provide us with some ubercool skins  ;D

And things can be imported quite easy (as we have some cars from there already)
Title: Re: Fallout tactics
Post by: ThePhoenix77 on January 03, 2012, 06:33:06 pm
I think it would be nice to import animations from Tactics.
Title: Re: Fallout tactics
Post by: barter1113 on January 03, 2012, 07:50:45 pm
Would It ever be possible to implement the cover system into fonline?
http://fonline.ru/forum/showthread.php?t=22282
"FO Kawai" Its possible. Engine support FT stuff.
Title: Re: Fallout tactics
Post by: LagMaster on January 03, 2012, 07:59:20 pm
no, i am saing the making of a new engine, just like Fallout Tactics, but with more locations, and less raiders

probably a game like Wasteland 2155 but with FoTOnline engine
Title: Re: Fallout tactics
Post by: ThePhoenix77 on January 03, 2012, 08:38:18 pm
no, i am saing the making of a new engine, just like Fallout Tactics, but with more locations, and less raiders

probably a game like Wasteland 2155 but with FoTOnline engine
I would be interested in a project like this. Unfortunately I am unskilled therefore I can not help a project like this, (used to be O.k with FT editor)