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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: AdorableRage on December 27, 2011, 08:40:02 am

Title: ability to make caps? YES!!!
Post by: AdorableRage on December 27, 2011, 08:40:02 am
ok ok i havnt played in a month or so but im gonna start after wipe. but i thought of a great idea! since last time i played i noticed how hard it is to obtain caps and alot of players just make bbs then sell them and get all the caps and bbs dont have much use to most. so why not make it in a balanced but still decent ratio that u can turn junk into caps! this will alow new players to get start and will help with the economy! so instead of sombody farming then try to sell and there be 10kk bbs and no caps there will be some caps and not abuncha useless bbs!

i think this would be a great and simple thing to add into the game and i would hope it would make alot of new and old players happy! :D
Title: Re: ability to make caps? YES!!!
Post by: falloutdude on December 27, 2011, 08:49:59 am
maybe 5 caps per junk?
Title: Re: ability to make caps? YES!!!
Post by: AdorableRage on December 27, 2011, 09:18:52 am
yea maybe somthing like that. just a good amount so a nooby can get started and buy some hides for a tent and some guns with out to much worry of losing abunch of time and progress due to a pker lol hardest part for me is getting a dang tent lol i can never get any caps so i have to farm my hides...then when i do i always die or get pked lol and it will help the people that are needing caps for mercs or cars or w/e
Title: Re: ability to make caps? YES!!!
Post by: RavenousRat on December 27, 2011, 11:49:49 am
For gun and jacket, just go to Boneyard urban area, gather some junk, turn in BBs, sell to trader in Adytum (he can trade even with 1 CH) for 10mm pistol\smg/combat leather jacket/10mm ammo. You can do it as much as you want. Then you can also check 1 tile east and 1 tole east-south from Hub for brahmin hides for tent. Then you can hunt regulators and Hub patrol for 10mm/5mm ammo and smgs/assault rifles.
Also there're a lot 1 CH traders who always have caps, just check them all from time to time with looted crap.
Title: Re: ability to make caps? YES!!!
Post by: OskaRus on December 27, 2011, 01:15:52 pm
Ravenous got some point that caps are obtainable quiet easy now. But that is mostly due to advanced state of season and low population.

I agree that game economy definitely needs more caps sources. Current caps sources are only shitshoveling and NPC traders.
Title: Re: ability to make caps? YES!!!
Post by: Eternauta on December 27, 2011, 01:41:02 pm
Not sure if I like the idea. If you made your own paper money at home, you'd not exactly be "helping the economy", right?

In the Fallout world, perhaps it made sense in the Fallout 1 era, when the economical powers were just emerging, but by the year 2238, powers like NCR, Vault City and San Francisco must already have a "better" control on the flow of money, etc.

I admit I am no economist and that nobody knows exactly how the economy would work in such a world, but maybe someone with more knowledge can explain things better.

I do remember that in New Vegas there's a quest to destroy a machine used to create non-official bottle caps, because that was hurting the economy of the NCR.

Still, if there was a new "TCable" location, say a Nuka Cola factory, which featured machines you could make Bottle Caps with, and factions could fight over it, that'd be nice.
Title: Re: ability to make caps? YES!!!
Post by: avv on December 27, 2011, 01:42:43 pm
There are players who are willing to buy materials. I'd rather encourage you to trade with them than craft caps from the mats.
Title: Re: ability to make caps? YES!!!
Post by: OskaRus on December 27, 2011, 03:43:43 pm
Not sure if I like the idea. If you made your own paper money at home, you'd not exactly be "helping the economy", right?

And how is helping economy stealing zillions of 5mm AP and running around NPC traders? right?

There are players who are willing to buy materials. I'd rather encourage you to trade with them than craft caps from the mats.

Surely some market/auction house would be great. This suggestion would also help it a little bit. It would especially help new players because there are only two caps sources. Shit shoveling and selling exploited loot by your 300% barter alt driving around in carr full of stuff. Which are pretty far from each other. Not much of caps sources in between.... Hope it changes when new quests are deployed.

But as we have seen in bank interest era. No amount of money in economy will motivate players to PvP trade in unsafe places.
Title: Re: ability to make caps? YES!!!
Post by: Tyler on December 28, 2011, 02:09:13 am
I dont like the idea of making caps craftable because it's too easy to exploit this with alts doing nothing else but standing in front of benches all day. It's very simple to find gear as a new player. Collect brock flowers and xander root till your gathering is maxed and make weak healing powders. Alot of vendors give 40 caps a piece for these small and easy to make items. In 5 minutes you can easily make over 3k worth in weak powders which you can use to trade for anything you need. I dont get why everyone is always so stuck on caps. Trade items for items and you dont need caps all that much in the beginning. Later on when your character is stronger you can go wherever you want and easily find caps for the things you need in the later portion of the game.
Title: Re: ability to make caps? YES!!!
Post by: Swinglinered on December 28, 2011, 08:25:03 am


I do remember that in New Vegas there's a quest to destroy a machine used to create non-official bottle caps, because that was hurting the economy of the NCR.

Still, if there was a new "TCable" location, say a Nuka Cola factory, which featured machines you could make Bottle Caps with, and factions could fight over it, that'd be nice.

We can already make nuka cola then drink and take the cap.

But it obviously isn't enough.

Perhaps NPCs that take caps through dialog can have their services represented as barter objects- a piece of paper representing a base or car or profession training.
You barter for it on the table like everything else.
Add a text object for "let me barter for that, I'm short on caps".

Maybe have the things cost 50% more that way, since barter items are less liquid than caps and the special sellers may prefer liquidity.

Of course then people will have to barter their lesser items at various vendors to get greater items that collectively have the needed value in a carryable weight level.

Title: Re: ability to make caps? YES!!!
Post by: AdorableRage on December 28, 2011, 12:59:59 pm
I dont like the idea of making caps craftable because it's too easy to exploit this with alts doing nothing else but standing in front of benches all day. It's very simple to find gear as a new player. Collect brock flowers and xander root till your gathering is maxed and make weak healing powders. Alot of vendors give 40 caps a piece for these small and easy to make items. In 5 minutes you can easily make over 3k worth in weak powders which you can use to trade for anything you need. I dont get why everyone is always so stuck on caps. Trade items for items and you dont need caps all that much in the beginning. Later on when your character is stronger you can go wherever you want and easily find caps for the things you need in the later portion of the game.

Its not like it would make 100 caps per junk...it would make just a decent amount for new players to get started. And fyi caps are so hard to get ahold of...and let's say u finaly find a vendor with 1k caps and ur on ur way to buy ur hides or buy some guns to farm hides...then u die....now ur back at the beggining but now u don't have any caps to do shit. "Well u can make bbs" umm wats the point in having the vendores flooded with worthless bbs when they should have caps...cuz I'm not gonna farm items so I can trade them for bbs. And imo the lack of currency is 1 reason this servers population is so low...all the new players just quit lol even I did and a freakin love this game
Title: Re: ability to make caps? YES!!!
Post by: Izual on December 28, 2011, 01:08:56 pm
Quote
The reason why they were chosen as official wasteland money is that the technology needed to manufacture bottle caps and paint them has been lost during the Great War, which limits the number of bottle caps that would appear in the world. That limited number also ensures to preserve their value.
http://fo2238.fodev.net/wiki/Caps
Title: Re: ability to make caps? YES!!!
Post by: JovankaB on December 28, 2011, 03:44:39 pm
FOnline - a game where you can produce P90 from a piece of wood, junk and some metal parts but technology needed to manufacture bottle caps has been lost ;)

Besidess FOnline is much closer to Fallout2 times, we should be using golden coins already not some stinky old bottle caps! :D
Title: Re: ability to make caps? YES!!!
Post by: Wichura on December 28, 2011, 04:14:43 pm
we should be using golden coins already not some stinky old bottle caps! :D
BLASPHEMY!11

How dare you!
Title: Re: ability to make caps? YES!!!
Post by: OskaRus on December 28, 2011, 04:21:23 pm
BLASPHEMY!11

I agree. We use caps on most live actions and they are lot of fun. They make noise to lure thieves, big amounts are extremely impractical to handle, lot of fun appears when someone brings "forged" caps and especially they feel so much post-apo.
Title: Re: ability to make caps? YES!!!
Post by: JovankaB on December 28, 2011, 05:31:47 pm
I agree. We use caps on most live actions and they are lot of fun. They make noise to lure thieves, big amounts are extremely impractical to handle, lot of fun appears when someone brings "forged" caps and especially they feel so much post-apo.

I understand the appeal they have in LARPs.
But in FOnline they don't make noise, big amouts are extremely practical to handle and they can't be forged.

Also I think in the wasteland nobody would use bottle caps as money because they have no real use besides that it's a small piece of cheap metal.

You meet someone on desert:
- Hey, nice pistol, how about I give you this bag of 300 bottle caps for it!
- ? ? ?
- What, you haven't heard? It's official wasteland money!
- Get out of here conman (or I shoot you).

That's how it would be in post-apo wasteland IMHO :) (if you would actually take a minute to think about it)

And the idea that "technology to produce bottle caps has been lost" is ridiculous too, if people were actually accepting them, that would be the first thing to re-invent on wasteland.
Title: Re: ability to make caps? YES!!!
Post by: Desert Mutt on December 28, 2011, 06:02:37 pm
Remove caps completely.
Trade only with stuff of value (ammo, meds, gecko pelts, food etc.)
Change quests/professions to accepts certain items instead of caps e.g. let's say you have to bring 150 SEC to get EW1 profession, 100 bottles of booze to hire a mercenary, or bring 5000 brahmin hides to buy a bunker.  ::)
That's the true wasteland way.



Title: Re: ability to make caps? YES!!!
Post by: Tyler on December 28, 2011, 08:54:03 pm
Caps or coins, it's all the same thing really. They're also not needed as much as people seem to think. Travel to any vendor in the entire waste and when you speak to him take note of what it says in the trade window. It says barter not buy or purchase. Bartering is trading goods in exchange for other goods of equal or lesser value. I never understood why everyone was so obsessed with vendors having caps.

If your smart and really want to have caps there are ways you can find them even when the server is full of players. As a crafter I used to make a fortune crafting ammo and selling it to other players. Town Control offers caps to the winner. If you travel to the ungaurded towns you can almost always find caps at the vendors. If what your really trying to say here is that you cant easily find caps in NCR or you cant get them without risking something, then I understand.

I think a better suggestion would be to add more paying jobs to the wasteland. I remember something about bounty's being handed out to willing hunters. Is that still a feature in 2238?
If it is then make it worth someones time and effort to go and hunt these bounty's. We have a system for keeping track of peoples stats like kills and deaths. Is there some way to use these records in unison with bounty's? Base the price on his head by how many people he's killed.

I personally miss the caravan jobs. I've always wanted to be a guard on one of these caravans and be jumped by a group of players on my way to San Fran. Say for instance you show up at Far Go wearing a leather jacket and carrying a shotgun. If I was the employer I would think to myself that this guy might be able to absorb some bullets while my caravan makes a run for it. I would pay him a decent but small wage for his time, say 1000 caps. If I show up wearing combat armor and wielding a sniper rifle at lvl21 I would expect to be taken a bit more serious. Ok this guy looks like a tough bastard, Ill pay you 3k. These prices are just an example of course but you get the idea.

On the other side of the coin. I would like to see raiders, slavers, and other evil minded organizations offering caps to anyone willing to raid these caravans as they travel across the wastes. Isn't that how they get all their gear anyway, why not let us do the work for a small fee and maybe a share in the loot. Talk to Mr. Raiderwhatshisface and he tells you about a few caravans with some info on each to help you determine the difficulty of each. You choose the one you want to tackle alone if your strong enough or with a group and your comensated accordingly.

Crafting caps seems like a lazy solution to the problem and I disagree with it completely. It doesn't offer anything to the waste other than another excuse to sit in front of a bench. I'm obviously not a developer but if I was I wouldnt want my new players sitting at a bench instead of exploring and getting aquainted with a harsh world thats so full of potential.

P.S. I realize caravans are being discussed in another thread here but it seemed relevant to this one as well. Apologies if posting the suggestion here was a mistake
Title: Re: ability to make caps? YES!!!
Post by: AdorableRage on December 29, 2011, 02:12:37 am
more paying jobs is another great solution! and would be fun lol but i think the only people that think that caps are fine as they are are prolly already rich in game...im a newer player and i cant get caps...so i cant buy mercs or cars and i would also rather have caps then trade all my crafted items for another usless item that is going to waigh me down or somthing...all im saying is there needs to be more caps in circulation lol
Title: Re: ability to make caps? YES!!!
Post by: Tyler on December 29, 2011, 04:08:48 am
Well if you really want them that bad then I guess there is no other solution for you. As far as being rich already, well I didnt play much this season and I'm not so rich I just think caps are a bit over rated.
Title: Re: ability to make caps? YES!!!
Post by: Frenchy on December 29, 2011, 08:33:54 am
I votes for Euro and Dollars  ::) !!! ...