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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: gr1m055 on December 26, 2011, 02:29:42 am
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I created this thread to continue a discussion that came up in another thread. And might be interesting discussion for those who want to join in.
Gr1m, i don't disagree with you on the behavior issues in online games. But what i am saying is, no matter how many players don't quit due to the bad behavior of others, there are a bunch who do quit for that reason. It's not possible to know how many, nor the proportions. Such info is not in a database. It's not on a spreadsheet. We cannot run a SQL query on it. It's simply a matter of opinion based [hopefully] on our own observations and experiences.
So my opinion is...if we could look at a graph that shows how the player base has gradually grown here over time, we'd see it is in fact increasing. However, if half of the people who quit were still playing, the numbers might be 10 times higher. Maybe only 5 times, but maybe 20. We don't know. I base this on what i have witnessed thus far since August. Four months seems like a fair sample of time to me. I'm not saying half the people who quit quit due to being PK'd, but some percentage quit over it. If we had those back, we might have 6000 people waiting for wipe instead of only ~600. As scary as that may seem, it would be a heck of a lot more donation money, and donations is apparently how this thing is running.
So i'm back to a simple point: we should be helping new players get a decent foothold on the game rather than murdering them with little-to-no discretion. Because murdering them with little-to-no discretion drives some of them away [and they take their donation money with them - there goes our next new server.]
I do not disagree with helping people in the game. I help players time to time, I sometimes well hand out a weapon to a noob starting out, I well help them get a tent etc. I'm not going to argue pk vs anti-pk. But I well say this many people quit for various reasons and you are right there's no such thing as a rage quit calculator ;D nor would it be possible. People quit for many different reason and people who have quit have their own personal reasons. It isn't ALL the result of Pkers maybe it is with some. I know a lot of people quit because they got sick of losing PvP battles, and some people who are not involved in PvP get bored or they rage quit because of the games difficulty.
I well say this myself as a PKer, When I go out and PK people I am not doing it to ruin the game or to try to block people from donating, I do it for fun and for lolz. There is a lot of idiotic things people do in this game because they find it funny to annoy other players. And anti-pk factions make people quit also because people get sick of them stomping them in the majority of PvP battles which aren't pk or anti-pk related. I am not saying that you're faction does this as being anti-pk. And I am not saying all anti-pkers cause this.
Well this is what happened in august and why it declined. Many of the seasoned players assumed that the wipe was going to be at the end of august because that's when the last season was wiped for this season. Also you cannot assume these numbers as accurate there are people, even though its against the rules, dual log. Speaking of dual logging there was a massive ban hammer on dual loggers in September (forget the exact month), I was one of them. And when these types of things happen people get more scared and do not take the risk of dual logging.
Right now is going to be a very dead time for the server because there is no point in trying to get further when the server is going to be wiped. The server is going to be wiped in the next couple of months or maybe even sooner than that once they balance out the game. This wipe is taking longer than the last one because they are changing a lot of things and making the game with a new and interesting style.
The wipe is going to bring back a lot of players, and it might draw away some people that don't like the new changes.
From my understanding server donations was so they can pay the monthly bill to the server farm to keep the game going. And I appreciate all those who donate to help keep the game going that I have the most fun playing. Donating is a personal matter and a personal decision. Some people may not have the financial status to donate, some players are kids who go to the equivalent of high school in our country.
I for example I don't have a job, you live in my country you know whats going on this country. I would donate to the server if I could but I can't find work and I'm somewhat of a PKer. I'm one of those college grads you hear about on the news.
There is nothing wrong with being anti-pk, and nothing wrong with advocating for server donations. I just do not agree putting the two together and its entirely PKers that make people not want to donate and quit the game. PK and Anti-pk is a roleplay thing, some people like to role play as somebody trying to save the wastelands, some like to roleplay a murdering thieving criminal. Fallout gave us that choice in the matter. Some don't role play at all and get annoyed by Pkers and hate them and others like to go around annoying other players that's generally what anti-pk and pk is about.
I mean just for argument sakes if you drive away the PKers that draws aways numbers also. As stupid and immoral as it seems people have fun doing this kind of stuff also.
If anything its game mechanics that cause the things that go on this game that seem destructive, Like town trolls and thieves. And its game mechanics that make people quit like dying and losing your items which is really harsh when you start out without a tent, which is why I think factions who help noobs is a good thing and I do not disagree that it keeps players around.
I started back in may or June around that time, the server had a lot of players then. August it died out because kids had to go back to school and people anticipated the wipe to be around this time and didn't want to progress further because a wipe could be at any time.
If anything the up coming wipe well bring back numbers and it well help with donations because majority of people been wanting a new session for a while. It all boils down to "wipe" this is the main reason the drop in players. And those numbers well come back because everybody well be excited to play the new season and start fresh.
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(http://img854.imageshack.us/img854/6909/leitodo.png)
...and I can say, it's not worth doing. It's mostly full of obvious things and stuff already said and discussed about.
This is for example a reason not to spend time reading:
From my understanding server donations was so they can pay the monthly bill to the server farm to keep the game going
https://www.youtube.com/watch?v=TAryFIuRxmQ
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Why do people quit fonline?
Thats pure speculation without any hard data which are pretty much unobtainable. But for me. I started playing because i was PKed. People who dont like open pvp have many much better MMOs around (Even postapocalypticaly themed). They wont continue playing fonline because everyone will be nice at them, because compared to other MMOS, fonline is crap. But fonline have open and fast PvP which is very rare these days.
I also quitted playing actively because there simply were not enough people on server. When comunity shattered to many servers (Requiem etc...) there were not enough players to keep constant pvp in Reno or to organize epic TC battles and more people (experienced long term players which participated in many seasons of fonline) started leaving because of boredom. (Waiting two hours for one PK or bluesuit to show up? I am rather going to play hello kitty.)
Fonline might be fun and i might return to playing (hopefully with the whole gang) when toptime population rises at least above 400ppl. With less 2238 is for me too empty and lifeless wasteland. Works simillary at other online games. When population is too low everybody leaves soon. When population and pvp waiting is reasonable population stays stable.
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Just to clarify: i'm not in an APK faction. Also i said not everyone who quits, quits due to PK stuff. I said some do. Those are the only people about whom i am speaking.
The reasons why people quit is certainly not "pure speculation" with no hard facts. We have some facts. We have some data. It's just not conveniently housed in a database. I've known people who joined and quit and i know their reasons. So yes, we have some real data. Some of them quit due to the extreme lack of discretion of real PKs suppressing them from getting a decent start. Not all off them - just some of them.
I emphasize "real" above because we're not all in agreement here as to the proper definition of "PK". Some of us are not using "PK" the same as others.
But! If Etern is right, then this conv is pointless. That is i mean, if the financial situation of this project is strong, then none of this matters i guess. My impression though, when devs beg for month-to-month money, is that the financial situation is not good. At some point any project like this requires "a new server". I'm thinking in advance of that time; "let's build the player base up so it's not an issue" is why i comment on this topic at all.
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I tend to ragequit due to user interface ::), fact that TB and RT are different games ::), some other silly stuff (just to name a few: 1 AG guy runs as fast as 10 AG guy in RT; being more than 10 minutes in encounter makes you unencounterable etc...). ::)
...I'm actually starting to write my own thing... from scratch... ::)
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Just to clarify: i'm not in an APK faction. Also i said not everyone who quits, quits due to PK stuff. I said some do. Those are the only people about whom i am speaking.
The reasons why people quit is certainly not "pure speculation" with no hard facts. We have some facts. We have some data. It's just not conveniently housed in a database. I've known people who joined and quit and i know their reasons. So yes, we have some real data. Some of them quit due to the extreme lack of discretion of real PKs suppressing them from getting a decent start. Not all off them - just some of them.
The plural of anecdote is not data.
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You spelled Troll_Drift wrong. :P
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Why do people quit fonline?
- because of too much time required to get basic stuff and even more time to get better stuff, that allows to compete with other people
- because of crawling over the world instead of travelling - it's fixed at last, but during over a year with "fine as it is" speed some people left only because of that
- because of random PK/APK/AAAAAAPK/WhateverPK
- because for not-PvP-oriented players (or non-apes, to keep things short) there is not much to do
- because it's a bit disappointed when you expect online RPG and you get online 2D shooter
- because of Wasteland that is harsh
All of these were gathered through year and a half of our Orphanage existing. Kinda sad, isn't it?
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It's not all that harsh with a low server population. If the server grew to having 400 or 500 online at a time I think it would become a real pain to do anything. I'd imagine all the HQ mining places would be almost permanently camped by PvP apes making mining almost impossible. At which point losing a BA or tier 3 weapon would actually suck quite a bit instead of "meh that sets me back an hour or two"
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...and I can say, it's not worth doing. It's mostly full of obvious things and stuff already said and discussed about.
Yes I know I'm beating a dead horse. The main purpose of this thread was to move a discussion out of another so it wouldn't be hijacked and go off topic. It was for forum etiquette reasons why I started this topic. And I well get my last words in on this discussion, there is no sample surveys or any math involved. So conclusions are based on rumor, or by what you hear from talking to other players. For the most part from what I hear from players I play with is that are waiting for wipe. My logical conclusion is Marko probably knows people who quit because of Pkers, and I know people quit because they get sick of losing fights or they are waiting for wipe. I can't think of the right term its all based on rumor or by ear nothing scientifically polled.
I emphasize "real" above because we're not all in agreement here as to the proper definition of "PK". Some of us are not using "PK" the same as others.
Its a stupid term and just needs to be put aside move forward and not use these terms. Its best to say PvP PvE ,neutral, hostile noob helper, base raper etc. The way I see it (now its just over killing the horse I'm sorry) is the anti-pk I think of is PvP groups who slaughter everybody and well shoot you if you are in a faction they fight and the PK you refer to are trolls.
I think what was said needed to be said not much else to discuss on my part. I guess we'll just leave this topic to talk about server population or discuss why you have quit the game personally or if you think the wipe well bring more or less players.
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It's not all that harsh with a low server population.
No it's not harsh. It's just boring once you explored it all.
Also once a bunch of losers visit a town at night and hide in a room for 15 minutes, you can't even visit it the next day, because for some reason 20 armed locals listen to a naked douchebag with BB gun.
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Also once a bunch of losers visit a town at night and hide in a room for 15 minutes
It's called "teh PvP" and better part of playerbase carries this out.
At least that's what I've heard.
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It's not all that harsh with a low server population. If the server grew to having 400 or 500 online at a time I think it would become a real pain to do anything. I'd imagine all the HQ mining places would be almost permanently camped by PvP apes making mining almost impossible. At which point losing a BA or tier 3 weapon would actually suck quite a bit instead of "meh that sets me back an hour or two"
Resource wars yarrrr! That would be so awesome. But nobody can just drag out of pocket 200 more players online. :-(
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The reasons why people quit is certainly not "pure speculation" with no hard facts. We have some facts.
But can you say that its 5% of people or 95% who left? I doubt that. And such a number is imperative to know for everyone who wants to deal with it. although i doubt that anyone who can wants to do something about it.
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(http://img214.imageshack.us/img214/5647/wiped.jpg) (http://imageshack.us/photo/my-images/214/wiped.jpg/)
Tells much ;D
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It's called "teh PvP" and better part of playerbase carries this out.
At least that's what I've heard.
PvP :P Better for that is Hide and seek :D
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It's called "teh PvP" and better part of playerbase carries this out.
At least that's what I've heard.
PvP.... because there's nothing else to do....
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No it's not harsh. It's just boring once you explored it all.
Also once a bunch of losers visit a town at night and hide in a room for 15 minutes, you can't even visit it the next day, because for some reason 20 armed locals listen to a naked douchebag with BB gun.
Naked duche bags with a BB gun is very intimidating to the locals he might shoot them in the eye if they don't listen :P
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It's called "teh PvP" and better part of playerbase carries this out.
At least that's what I've heard.
Nah Jovanka was referring to retarded way to capture towns during night or early morning and then using militia against the previous townholders. For example if a group of peaceful towngoers want to uphold a town with the support of pvp faction and their enemy does this aforementioned trick, they have to wait for sufficient backup (might take even 12 hours) before they can take out this "one retard with bb gun"... I mean "respectful member of our gaming community" and 20 boosted militia.
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I think that will be good, if fation's bases will be buy for caps and for real money in one time. At first need gather caps (this ammount can be increased in few times) and in additional pay 5-20 dollars. GMS wili activate base when you will choose name (any what you want) and and position (an axample you can get base in soth or north part of map for 5$, and accurately square for 20$). Not so many people will have bases, therefore players will be more live in towns secured by not-full-PK factions. In any case if you havent base you can live in tent or join in any enough big and famous faction. Factions will have more important role in wastland.
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I'm pretty sure that this game would get shut down if money was ever traded for anything. I'm not a lawyer so dont quote me on this but I'm pretty sure it's against the law to pay for ingame content. Fallout is owned by Bethesda and they dont take kindly to others making money off their products. Aside from the legal issues, I think it would be bad to alienate those who are too young or broke by making them have less than anyone else just because they have no cash.
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Young people in any case cant be by leaders or important members in any factions, and this problem will not touch them. And it will not be "pay". This is kind of donate. :)
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devs cant charge money for anything. they can only take donations. if they make people pay for things and to play, bethesda will have there ass on a sliver plate.
this is why they dont charge money for anything and why they cant give us rare items for donating (am sure they do somethings give things to people but they cant offcally say it)
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Would be much more convenient than trippleloging to make your safe haven. xD