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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: Dahaka on December 23, 2011, 02:40:53 pm
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Greetings wasteland community, im your newest edition member, and im interested in a build, thats either slavery or merc leadership, so i'd like to know what are the advantages of slaves over mercs and vice versa.
my slaver build
5 7 6 9 6 6 1
fast shot and good natured
awareness, magnetic personality, cautious nature, lifegiver, lifegiver, action boy, action boy
SG, Fa, Doc
not sure about a merc build
any suggestions are welcome!
Thank You, in advance!
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SG with 1 luck doesn't seems effective, i'd switch to BG ;)
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SG with 1 luck doesn't seems effective, i'd switch to BG ;)
Yup. Small Guns are just weak with LK1, take Big Guns or EnergyWeapons.
Here is good EW fast shotter slaver build :)
(https://i.imgur.com/F3nCt.png)
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bonus move? as far as i know this perk is useless in real time combat... I'd rather take the action boy for some extra APs
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bonus move? as far as i know this perk is useless in real time combat... I'd rather take the action boy for some extra APs
True. Not for real time combat, but for Turn based extra movements (Not for shooting or reload)
Can really safe you in some dangerous situations.
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yeah, it will depend if the alt is a PVP focused one or not. If not its all right, but for a PVE build I suggest quick pockets too (you can heal/use drugs and reload for only 2 AP ;D)
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is outdoorsman a must? id like to drop it and pick science, so i could get energy expert profession, also what about merc builds?
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is outdoorsman a must? id like to drop it and pick science, so i could get energy expert profession, also what about merc builds?
Well.. Outdoorsman skill is for better moving on worldmap and avoid enemies.
It's somehow important too..