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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Styles on December 16, 2011, 10:39:51 am

Title: Ability to buy Robots
Post by: Styles on December 16, 2011, 10:39:51 am
We can buy slaves, we can buy mercs and we can buy cars.. So why not the ability to buy Robots? I would love to be able to buy a Sentry bots. Auto cannons would be great as well.

Edit: How about making it a profession?

I have a very rough layout

Robotics Expert [1]

70% Science
 90% Repair
6 Intelligence
4 Charisma
1500 caps

Instructors

Navarro - Dr. Schreber or Jefferson
Brotherhood of Steel –Jenna

Robot [1] craftable items

Floating Eye
Auto-cannon

Robotics Expert [2]

100% Science
120% Repair
8 Intelligence
7 Charisma
3500 caps

Instructors

Navarro - Dr. Schreber or Jefferson
Brotherhood of Steel –Jenna.

Robot [2] craftable items.

Mister Handy
Robobrain
Gun turret

Robotics Expert [3]

130% Science
150% Repair
10 Intelligence
9 Charisma
4500 caps

Instructors

Navarro - Dr. Schreber or Jefferson
Brotherhood of Steel –Jenna.

Robot [3] craftable items.

Sentry Bot
Robot Dog

The added need for Charisma would be because some of the craftable robots will count as companions. They would require alot of electonic parts, small energy cells, micro fusion cells and alot of other material.

Like slaves and mercs you need to provide them with ammo and weapons, but for the sentry that has built in weapons, but still needs ammo.

Auto-cannon and Gun Turret can only be crafted at a faction base. You make it and place it in your base, they count as a companion but they don't travel with you.

Robobrain would need a slave or merc (for the brain) and biogel
Robot Dog would need a Dog and biogel.

Since a Sentry Bot is very powerful, it takes up alot of your companion slots. So you can't have 4 Sentry Bots 5 if you have magnetic personality.
They could also take up many slots in vehicles so they can't travel in buggies.. Or make them so they can't travel in any vehicle.

All robots would need to be repaired with tools. No stimpaks (no brainer) but for robot dogs.

Can also add Pulse grenades to Energy or Explosives.

Title: Re: Ability to buy Robots
Post by: Swag on December 16, 2011, 10:51:58 am
This has been brought up before... robots first off are rare in this game...

second, if Joe Mechanic could make robots for sale they'd be a lot more common...

This sounds rude but I think this idea is kinda L to the A-M-E... lame, lizzame....

Robots are retarded anyway, Mr. Gutsy for the win? Get outta here
Title: Re: Ability to buy Robots
Post by: Marko on December 16, 2011, 12:53:17 pm
Great idea - i like it. Robot mercs and guards would be fun.
Title: Re: Ability to buy Robots
Post by: Lizard on December 16, 2011, 01:13:08 pm
Robutts? Again?

As random encounter dropping good metal parts, electronics or ammo around Sierra or Glow, yeah, please, but not as mercs. Way too weird if everyone will have a trashcan in tow, like at SAD they put a discount on them.
Title: Re: Ability to buy Robots
Post by: Styles on December 16, 2011, 03:12:01 pm
I am new to this forum, if there is a search, I haven't found it yet.

I was thinking more for Base Defence. They could be rare. Make them cost several thousand caps.
Title: Re: Ability to buy Robots
Post by: spike allen on December 16, 2011, 03:17:10 pm
3rd button below the logo is search. Use it before posting.
Title: Re: Ability to buy Robots
Post by: Grommok on December 16, 2011, 06:21:09 pm
I always thought that, if they could not be "bought", they could atleast be repaired/reprogrammed.
Auto cannons would be great as well.
You mean, Space Marines autocannon? ???
Title: Re: Ability to buy Robots
Post by: Lizard on December 16, 2011, 06:34:34 pm
I think he meant turrets.

Well, over there on TLA they had maintainable base defenses, what was quite interesting.
Title: Re: Ability to buy Robots
Post by: kraskish on December 17, 2011, 01:25:37 am
Robutts? Again?

As random encounter dropping good metal parts, electronics or ammo around Sierra or Glow, yeah, please, but not as mercs. Way too weird if everyone will have a trashcan in tow, like at SAD they put a discount on them.

>> implies >> independent, punk robots traversing the desert and killing on sight is not weird at all
Title: Re: Ability to buy Robots
Post by: T-888 on December 17, 2011, 02:29:52 am
Robots , turrets for personal use ? ..... denied.

Title: Re: Ability to buy Robots
Post by: falloutdude on December 17, 2011, 02:34:23 am
i like the turrents in base yes. that would be nice,pay more when you buy base for them.
bur robots asmerc`s and such .... i dont like at all.
Title: Re: Ability to buy Robots
Post by: Styles on December 17, 2011, 03:16:15 am
3rd button below the logo is search. Use it before posting.

I see it, now. Will do search from now on. 

As for Robots and Auto Cannons. I was thinking along the lines of base defence. So you don't have to leave mercs and slaves behind to protect it. Can just go and buy a sentry bot or a couple auto cannons.

I understand Robots are rare, but so are cars and yet there is a guy that sells all kinds of cars in Reno.
Title: Re: Ability to buy Robots
Post by: Slaver Snipe on December 17, 2011, 06:46:37 am
I wouldn't say cars would be rare, plenty of rusted shit around the wastes, and it is not very hard to make a car (one that runs, not with fancy electronics)
Title: Re: Ability to buy Robots
Post by: LagMaster on December 17, 2011, 11:19:29 am
this had been sugested a lot of times before, and i allways supported the ideea, but the devs allways rejected the ideea, since robots are a lot rare in Fo2 and Fo1, they are a lot in the other Fallout games, but FOnline is based on the original ones(=whitout robots)
Title: Re: Ability to buy Robots
Post by: Graf on December 17, 2011, 02:11:02 pm
True, that the robots implementation idea was  suggested almost as often, as the question about "when is wipe" and "will we got 3d after wipe", but there wasn't those, which actually fit the canon, and thus all of them was declined.

Though I have to mention, that there was some good news for those who're waiting for robots to be implemented:

At some point, robots will be available.

I think it says it all.

I won't close this topic, because it may turn out having some decent ideas. But I recommend those who suggest something that was suggested before, to read the previous topics about the same thing. Keep the discussion going, guys.
Title: Re: Ability to buy Robots
Post by: Izual on December 17, 2011, 02:39:19 pm
Oh come on, not this thread again!
Title: Re: Ability to buy Robots
Post by: Lizard on December 17, 2011, 03:23:43 pm
>> implies >> independent, punk robots traversing the desert and killing on sight is not weird at all

>>Implying that you forgot the green colour.

Robutts patrolling around ancient pre-War installations is not weird at all. They won't travel too far away from their recharge station.
Title: Re: Ability to buy Robots
Post by: Styles on December 18, 2011, 01:52:21 am
How about making it a Profession? I have a very rough layout

Robotics Expert [1]

70% Science
 90% Repair
6 Intelligence
4 Charisma
1500 caps

Instructors

Navarro - Dr. Schreber or Jefferson
Brotherhood of Steel –Jenna

Robot [1] craftable items

Floating Eye
Auto-cannon

Robotics Expert [2]

100% Science
120% Repair
8 Intelligence
7 Charisma
3500 caps

Instructors[/b

Navarro - Dr. Schreber or Jefferson
Brotherhood of Steel –Jenna.

Robot [2] craftable items.

Mister Handy
Robobrain
Gun turret

Robotics Expert [3]

130% Science
150% Repair
10 Intelligence
9 Charisma
4500 caps

Instructors

Navarro - Dr. Schreber or Jefferson
Brotherhood of Steel –Jenna.

Robot [3] craftable items.

Sentry Bot
Robot Dog

The added need for Charisma would be because some of the craftable robots will count as companions. They would require alot of electonic parts, small energy cells, micro fusion cells and alot of other material.

Like slaves and mercs you need to provide them with ammo and weapons, but for the sentry that has built in weapons, but still needs ammo.

Auto-cannon and Gun Turret can only be crafted at a faction base. You make it and place it in your base, they count as a companion but they don't travel with you.

Robobrain would need a slave or merc (for the brain) and biogel
Robot Dog would need a Dog and biogel.

Since a Sentry Bot is very powerful, it takes up alot of your companion slots. So you can't have 4 Sentry Bots 5 if you have magnetic personality.
They could also take up many slots in vehicles so they can't travel in buggies.. Or make them so they can't travel in any vehicle.

All robots would need to be repaired with tools. No stimpaks (no brainer) but for robot dogs.

Can also add Pulse grenades to Energy or Explosives.
Title: Re: Ability to buy Robots
Post by: runboy93 on December 18, 2011, 02:13:13 am

Instructors
Brotherhood of Steel –Jenna
Yup.. Jenna knows best about robots and how they acting.. not really. All she knows is about armors. Not walking armors.
Title: Re: Ability to buy Robots
Post by: Styles on December 18, 2011, 02:24:05 am
Yup.. Jenna knows best about robots and how they acting.. not really. All she knows is about armors. Not walking armors.

Power Armour is already a very complicated machine by itself. Who is to say she doesn't know about Robots as well?

Like I said it is a rough idea.
Title: Re: Ability to buy Robots
Post by: kraskish on December 18, 2011, 02:43:31 am
>>Implying that you forgot the green colour.

Robutts patrolling around ancient pre-War installations is not weird at all. They won't travel too far away from their recharge station.

Of course all world is covered by nukes, people returned to tribal stage and yet recharge stations survived so robots can frolic around the waste? At whose command? Theres no one giving orders. Besides theres no power plant, and its like 80+ years after the war broke out.


To OP: why would I need charisma to make a robot? (owning one is another case). Could u pass over the robots? What would be the damage dealt by them? (10 int, 9 charisma doesnt allow any good char)
Title: Re: Ability to buy Robots
Post by: Styles on December 18, 2011, 02:52:03 am
To OP: why would I need charisma to make a robot? (owning one is another case). Could u pass over the robots? What would be the damage dealt by them? (10 int, 9 charisma doesnt allow any good char)

Charisma would be needed because you are making a companion. If you had an unlimited amount of robots with you. You would be unstoppable.

Yes you would be able to hand them over to other players but they would need the required charisma as well. If they don't have enough repair skills it will sooner or later fall apart.

"10 int, 9 charisma doesnt allow any good characters" I disagree. Having 4 to 5 robot dogs or a Sentry http://fallout.wikia.com/wiki/Sentry_bot_(Fallout_2) with you. I think that would make a great character.

Title: Re: Ability to buy Robots
Post by: Mike Crosser on April 14, 2012, 10:08:41 pm
How about a robot in the old bunker base(sorta like the tribal in the trapper camp)
Title: Re: Ability to buy Robots
Post by: Lordus on April 15, 2012, 03:10:15 pm
I think he meant turrets.

Well, over there on TLA they had maintainable base defenses, what was quite interesting.

 I agree, but also there was a chance to attack enemy faction base..
Title: Re: Ability to buy Robots
Post by: Roachor on April 15, 2012, 08:00:23 pm
I like the idea of crafting robots, would give more use to science than just destroying things. I think they should craftable but require parts found in the wastes like the motor for the K9  units and limited to robobrains and robot dogs. Maybe make a science based quest perk that gives you the ability to harvest brains from dead human npcs and implant them in robobrains gaining their combat skill levels. Have science/int work similarly to how speech does without the cha based follower limit since robots don't care what you look like.
Title: Re: Ability to buy Robots
Post by: Lizard on April 16, 2012, 05:37:12 pm
Of course all world is covered by nukes, people returned to tribal stage and yet recharge stations survived so robots can frolic around the waste? At whose command? Theres no one giving orders. Besides theres no power plant, and its like 80+ years after the war broke out.

SAD, Toxic Caves and even Glow had robots. All of them have recharge stations and power isn't a problem in the world of Fallout.
Commands are given by people dead few centuries ago and are unchanged since then - kill everything on sight.
Fusion reactors powers abandoned military installations.
And, like, 80 years isn't a problem for rusty robot in Wasteland, since they're probably made from some handwavium space alloys.

So, robots are quite wastelandish. They're just not a common sight in Wastes, since they're programmed to stick to their base of operations, to guard them. Near Glow, SAD or Ares Silo, it would just make sense that the territories around these objects are guarded by robotic patrols.