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Other => Closed Beta => FOnline:2238 Forum => Archives => Winter 2011/2012 => Topic started by: jacky on December 05, 2011, 12:23:12 am

Title: mercs weapons
Post by: jacky on December 05, 2011, 12:23:12 am
when u go on world map with ur mercs they all put down their weapons.
2ng bug ---weight of helmets..metal helmet weight 15kg ;/
Title: Re: mercs weapons
Post by: Michaelh139 on December 05, 2011, 03:29:09 am
when u go on world map with ur mercs they all put down their weapons.
This is to lessen the "drop down from air and totally fuck everything and their dog nearby in 3 seconds" scenario that is 2238 now...
Title: Re: mercs weapons
Post by: jacky on December 05, 2011, 04:27:30 pm
when u leave encounter or unprotected city u loose all ur mercs which u cant see behid u.
Title: Re: mercs weapons
Post by: jangling on December 06, 2011, 05:59:24 am
Jacky is it that merks have there own cooldown battle timers or a FOV thing, because from my testing it feels more that merks now have battle cool-downs.
Some interesting things i have noticed,
Even hours after they have left, they are still listed in party points. (maybe a function to return them somewhere is planned, or maybe bug)
When you leave in a car the orange spot stays on map even though you have left with the car.
Title: Re: mercs weapons
Post by: Mutie on December 07, 2011, 09:00:32 am
i know they are added as members, i used disbandparty all the time. you loose ur mercs only when u cant see them behind you and if it isnt a bug, well it will be hard to make merc leader 10pe+sharpshooter if u dont want to loose your mercs in battle. but i like idea paying salary to mercs but i dont know how it would work, and what will happened if u fail steal on your own mercs?