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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: DrakoWolf on November 18, 2011, 03:05:54 pm
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While i was reading other posts i have seen many people complain (mostly blue suits) that they get killed a lot, and lose, every item they worked all day to get. My friend had a suggestion (I don't know why didn't he post it himself) that there should be an option to tag one or two items, that will stay with you even if you are killed, so basically making one or two items unlootable and unstealable. I don't know if it can be done or not, but at least it would allow not just blue suits, but high level players as well to use rare items. As I see it rare items just get stashed, because everyone is afraid of losing them.
Thoughts?
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Thoughts?
Suicide attacks where the attacker doesn't lose his gear.
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Maybe, but if it is one item, it can either be a weapon, or an armor, so it wont help the suicider much... (and i think if someone goes on a suicide run they don't take anything with them, so they don't lose anything anyway)
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Maybe, but if it is one item, it can either be a weapon, or an armor, so it wont help the suicider much... (and i think if someone goes on a suicide run they don't take anything with them, so they don't lose anything anyway)
Suicide avenger/lsw sneaker bluesuit. I'd use it.
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You do have a point.... but if you can afford an avenger, would you really care if you lose some stuff or not in the first place? ;)
I think this feature would mostly be used by bluesuits. For example when i was a bluesuit and managed to get my hands on a jackhammer, I was very pissed when i lost it in my first battle.
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You do have a point.... but if you can afford an avenger, would you really care if you lose some stuff or not in the first place? ;)
I guarantee that in pvp loot counts. For example low-tier cripplers are pretty silly strategy but thankfully not that effective in the end. Pvp would totally suck if there was retards in bluesuits with high power weapons shooting people without losing nothing but ammo. Since we only lose our stuff on death, it makes us act either carefully or like idiots depending on the prize of the gear we carry. The cheaper the loot, the less careful we are. Players not afraid to die are very tiresome enemies to fight against.
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Ok, i totally see your point... Then maybe tagged items should only be protected against NPCs, I think that would help blue suits, but still prevent PvPers to bring high tier stuff to battles.
OR make tagged items unlootable until you reach a certain level, like 8 or 9.
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Making anything unlootable would twist upside down the philosophy of fonline. Free pvp and full loot. Getting killed violently without having chance to defend was the thing which motivated me the most to play fonline more. Because I looked forward to achieving the level when i can pwn as well. ;-)
As was stated making items unlootable would only bring much more abuses and trolling than satisfied carebears.
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Yeah, I have to admit I DID like the whole "Survive THIS" feeling i got, when I started playing....
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should be an option to tag one or two items, that will stay with you even if you are killed,
Runescape , no thanks , loot must flow.
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Armor should became unlootable depending on type of death same should be applied to other items with random chance. I'm against though of making these item reappear on the player who died they should simply just go away.
The only thing I could accept to be unloosable are quest items but I would rather see a different continuity for the unfinishable briefcase quest when its lost...
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Just leave equipment for 1 - 6 lvl guys and it would be much better suggestion thangiving some "special" abusable slot.
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Still abusable. Even lvl 1 suicide burster is quite effective.
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Maybe, but if someone has only one low level char i don't think he/she will go on a suicide run, and if he uses an alt to do this that means he already has a high level char, so losing items wont matter that much to him. Of course this is just my opinion. Also, i think everything can be abused.
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Maybe, but if someone has only one low level char i don't think he/she will go on a suicide run, and if he uses an alt to do this that means he already has a high level char, so losing items wont matter that much to him. Of course this is just my opinion.
I like that point.
However, to make it better, we should make only a certain kind of item "taggable", so you cannot, for example, hide a minigun inside your bluesuit (basically this is the idea, atleast for me), while you can without problems with a 10mm Pistol.
Just my thoughts.
And yes, everything can be abused.
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Grommok, you got my idea perfectly.
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I think some of you don't get it , full loot stays.
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You make it sound like you actually enjoy killing low level players...
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You make it sound like you actually enjoy killing low level players...
I'm one individual that doesn't see it efficient to take rubber boots and other miscellaneous items from players who are possibly not familiar with threats they may face and will , items that won't provide me with any sufficient amount of profit. I don't see how i should process pleasure or any other emotion by exterminating " low level players ".
If you die , you die and leave what you had , i don't see how some magic items that reappears after death will improve anything.
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So your basically saying that you don't kill low level players, because there is no profit (If i understood you correctly) and that's good.
However I have to argue with "magically reappearing" since if you "die" and talk to someone in the camp, they will tell you that you did not actually die, just barely survived, and they helped you get back on your feet, so some small hidden item could be still with you when they dragged you away.
And about what it will improve... When you are lvl 1-6 and have no one to give you equipment, even a 10mm pistol is a treasure.
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If low level players could keep some of their items it would create a completely new build: low level courier/barter build. This build would roam unsafe town shops, buy stuff with caps and stash those items in their safe slots. He doesn't fear death because if he dies he won't lose anything.
It would also encourage players not to care about their lives and enter unsafe locations with as little gear as possible to be able to carry the materials accessed there in their safe slots.
For example Junkyard: enter without anything at all, reach the chemical comps gathering area, get the mats and it doesn't matter if you die since you will keep those items.
And what's even worse: low level pvp looters. Some low level guy comes in battlefield, grabs high tier equipment, plants it in his safe slot and gets to keep it. That would be goddamn annoying, especially when proxie'd.
Getting to keep equipment is not good idea because it will give players feeling of safety in situations where their character's life is in danger. Safe feelings will lead to retarded use of character.
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You know avv you always point out the right faults and what you say makes sense. A lot.
I was thinking more of a right click, drop-down menu function tagging, like when you want to use an item in your inventory (I don't know where people got the safe slot idea) I think that would slow the process down enough to kill the pvp looter, before he can tag the stolen item.
Of course this still wouldn't fix the problem with the Junktown example...
Ok, what if item multiples (caps, ammo, chemical components, mats) aren't taggable. That way this function couldn't be used for shopping (I dont think anyone will create a low lvl alt jut to do a one item exchange), and would prevent safe gathering builds.
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This is just a matter that someone brings up every now and then, so answers why it's not in game have always existed.
Ok, what if item multiples (caps, ammo, chemical components, mats) aren't taggable. That way this function couldn't be used for shopping (I dont think anyone will create a low lvl alt jut to do a one item exchange), and would prevent safe gathering builds.
If something needs to stay in inventory after death, then it's tools and brahmins skins. Those are the items that nuubs need and keep losing in their first playing hours. Anything else, preferrably not.
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However I have to argue with "magically reappearing" since if you "die" and talk to someone in the camp, they will tell you that you did not actually die, just barely survived, and they helped you get back on your feet, so some small hidden item could be still with you when they dragged you away.
What i see is my body blown into chunks of meat and then some guy tries to convince me that i didn't die , it's only a background story it supposed to .... to make some sense but it doesn't. These tagged items will provide more magic , we have enough to deal with already.
I don't even bother to touch the matter how it could be abused , or wouldn't work it's just full loot is a must for the fonline environment , how to explain ...... , simply put it encourages people to " rape " each other when they meet up in the wasteland. Kinda fits with the " wasteland is harsh ".
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OK... I have heard some really good arguments against the subject.
I think its safe to say that the idea was outvoted, consider suggestion withdrawn.
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For example Junkyard: enter without anything at all, reach the chemical comps gathering area, get the mats and it doesn't matter if you die since you will keep those items.
Obiviously i dont think that you can carry thousands of items in your "safe slot", just one or two. This would mean alot of time, but yes, this could teorically be done.
I still think that suggestion makes sense. However, it's up to the devs decide if they like this or not...