....
I would calculate it roughly around this:
1 bonus move perk = 25% action point regen while moving.
2 bonus move perk = 50% action point regen while moving.
The percentages are cut from whatever the speed of current max action point is.
This is rough, but I think this perk has potential in Real Time with this effect.
Ulrek do you want bonus move perk to allow a fixed amount of action points to be regenerated without any speed penalty or the Michaelh version ? It does matter , you didn't make a precise enough description about your suggestion , no offense.
You cant run and shoot simultaneously so that probem will never exist. As a sniper, you can run around to recharge your APs, but if you want to shoot u have to stop, and your character is performing shoot animation.
Geez, just make movement speed scale with action points (with bonus move factored in) and call it done. Seriously it works like that in turnbased.
Making movement speed, if even possible, based on the amount of AG would make AP too much more important than it already is in battle.That's silly. You are OK with it being in TB, yet it feels wrong in RT?
I'm on it! In fact i suggested that nearly 2 years ago but got trolled and rejected...I was just thinking about this. Personally I don't care if the animation would "look ridiculous" especially since it's ridiculous that a guy with 7 (movement) AP can keep up with a guy who has 14 (M) AP.
Dunno why cuz it's reasonable and obvious that 1 AG guy with bruiser should NOT run just as fast as 10 AG dude with 2 x bonus move + 2 x action boy with a smudge of jet still visible on his mouth =/