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Other => FOnline:2238 Forum => Archives => Off-topic discussions => Topic started by: NastyKhan on October 29, 2011, 02:47:31 pm

Title: Corvega fixed
Post by: NastyKhan on October 29, 2011, 02:47:31 pm
(http://img42.imageshack.us/img42/8672/corvega.png) (http://imageshack.us/photo/my-images/42/corvega.png/)

Enjoy.
Title: Re: Corvega fixed
Post by: skejwen on October 29, 2011, 03:02:24 pm
Theres something wrong with fixed one...
Title: Re: Corvega fixed
Post by: Michaelh139 on October 29, 2011, 06:44:37 pm
Theres something wrong with fixed one...
I find it extremely hard to tell which side is the trunk or engine location...
Title: Re: Corvega fixed
Post by: ThePhoenix77 on October 29, 2011, 09:27:20 pm
I find it extremely hard to tell which side is the trunk or engine location...
Look at the door handle, going on this method the car is facing East whereas the pickup is facing West
Title: Re: Corvega fixed
Post by: skejwen on October 29, 2011, 09:47:59 pm
And why its in shape of banana?
Title: Re: Corvega fixed
Post by: jan0s1k on October 30, 2011, 01:22:01 pm
Our russian friends made some a long time ago too:

(http://img31.imageshack.us/img31/2645/21fari.jpg)

(http://img32.imageshack.us/img32/6351/21kraska.jpg)

(http://img200.imageshack.us/img200/9067/sport.png)


Title: Re: Corvega fixed
Post by: skejwen on October 30, 2011, 01:27:48 pm
ye that looks way better...
Title: Re: Corvega fixed
Post by: T-888 on October 30, 2011, 02:26:17 pm
ye that looks way better...

It looks completely different like other model or something , the first version of the fixed car was good , you just don't like the car until it's remade. :)

btw looks alien compared to the highwaymen , nope the first version is the best.
Title: Re: Corvega fixed
Post by: Johnnybravo on October 30, 2011, 02:35:13 pm
It still needs to paint on glass, remove the rust (because of weather conditions, you would really take the rust off and paint it with something), fill the tires and thus elevate whole sprite (this will need some perspective correction, making it much more obvious where is it facing) a little and finally fix electronics. Those car use fusion powered engines, don't be a silly that you would get it running, but wouldn't be able to replace lights. Besides, travelling in Fallout without lights on your car would not be even possible.

Russian version is would be nice if there were not visible brush strokes.

EDIT: this sprite should make it clear how is it supposed to look
(http://images3.wikia.nocookie.net/__cb20110621204609/fallout/images/c/c0/2DoorCorvega.png)
Title: Re: Corvega fixed
Post by: Lizard on October 30, 2011, 04:35:49 pm
PIMP MY RIDE

I lol'd.
Also, assuming SOMEONE might provide a highpolygoned 3d model for it, will there be people willing to paint a good texture for it, no?
Title: Re: Corvega fixed
Post by: Gob on October 30, 2011, 04:38:44 pm
Oh god I want it :D
Title: Re: Corvega fixed
Post by: Lizard on October 30, 2011, 09:39:25 pm
Oh god I want it :D

Okay, there you are.

I welded shut every chink, cleaned the whole surface and paint EVERYTHING a stylish gray. I hope you like it.
(http://img560.imageshack.us/img560/8210/aingcorvega.jpg) (http://imageshack.us/photo/my-images/560/aingcorvega.jpg/)
Title: Re: Corvega fixed
Post by: Ras on October 30, 2011, 11:34:30 pm
Gold Highwayman  8)

(http://img11.imageshack.us/img11/7677/53659431.png)
Title: Re: Corvega fixed
Post by: Jotisz on October 31, 2011, 09:55:58 am
Hm looks like there are a lot of cars around well I have some pimped up cars too. A fail at the corvega some police cars different version of carwrecks one usable with lamps and a truck a red cargo truck.
(http://img715.imageshack.us/img715/3409/carsall000001.png) (http://imageshack.us/photo/my-images/715/carsall000001.png/)
Btw I had a try at the other Highwayman too but my didn't ended up so good as yours Ras just like my Corvega car though it was a bigger fail so I don't dare to post it.
Title: Re: Corvega fixed
Post by: Alvarez on October 31, 2011, 11:24:23 am
YET ANOTHER HALF-FABRICATE

Lizard, stop distracting yourself and get your shit done, goddamnit, before you drag another heap of scrap in your "garage".
Also, Currvega.

(http://img18.imageshack.us/img18/2704/830pxfo1corvegacomposit.th.png) (http://imageshack.us/photo/my-images/18/830pxfo1corvegacomposit.png/)

No, really. Your projects need more dedication, you almost finish and start another and whine about "blocks". Okay, i'm still undone with NCR trooper texture, too...
Title: Re: Corvega fixed
Post by: Lizard on October 31, 2011, 05:33:31 pm
Okay, i got it.

Well you all can have the .blend and do whatthefuckever you want with it. I'm back on my main project.
http://www.sendspace.com/file/1cyl8n
Title: Re: Corvega fixed
Post by: Jotisz on November 01, 2011, 10:46:37 am
Hm I think I may check something on this too... especially since my traditional editing didn't go in a way I would have preferred therefore I may use up your blend file to make a good looking one.

Here is my try at the corvega Lizard's model helped a lot but since I wanted to make it with parts I had to restart it. Also I used for reference the in game sceneries instead of the intro one.
(http://img855.imageshack.us/img855/4629/corvega.jpg) (http://imageshack.us/photo/my-images/855/corvega.jpg/)

Man I feel like I'm hijacking this thread hope the topic starter don't mind it.
Title: Re: Corvega fixed
Post by: Lizard on November 02, 2011, 12:00:52 pm
Now that looks pretty sweet, Jotisz. Did you retopo some parts? Wanna slap some textures on them?
http://matrep.parastudios.de/index.php

How about these?
http://matrep.parastudios.de/index.php?action=view&material=410-cast-lead&fc=2      = gray
http://matrep.parastudios.de/index.php?action=view&material=531-chainz&fc=2          =raw rust texture
http://matrep.parastudios.de/index.php?action=view&material=482-old-rusty-pipe&fc=2           =lighter rusted surface




Title: Re: Corvega fixed
Post by: Jotisz on November 02, 2011, 12:59:07 pm
Well I used your model as a reference then made a low poly model based on it the one you made really got the overall proportions I went on diferent road in the front part of the car but only cause I wanted it to fit to the existing scenery files instead of the intro car.

Those materials doesn't look bad though my original idea was to make the texture from sketch but those looks quite good I will try them out.
Title: Re: Corvega fixed
Post by: GraveDigger on July 30, 2012, 04:44:14 pm

(http://img715.imageshack.us/img715/3409/carsall000001.png) (http://imageshack.us/photo/my-images/715/carsall000001.png/)

Gold Highwayman  8)

(http://img11.imageshack.us/img11/7677/53659431.png)
These looke very good and should be added along with those cars from the faction file.
Also Jotisz corvega looks good but could use a little bit more work.
Title: Re: Corvega fixed
Post by: Jotisz on August 01, 2012, 08:44:43 am
Those pictures are quite old that corvega you see there was a failure I quite forget about this but I have made the corrected one a bit later. But since I found other neat stuffs too on my hdd so well here is an another image with a few other vehicles.
(http://img254.imageshack.us/img254/9981/carsallv2.png) (http://imageshack.us/photo/my-images/254/carsallv2.png/)

Title: Re: Corvega fixed
Post by: ronillon on August 01, 2012, 11:37:50 am
Hmmm, Me want a tanker. Nice cars
Title: Re: Corvega fixed
Post by: Mike Crosser on August 01, 2012, 05:38:25 pm
(http://img254.imageshack.us/img254/9981/carsallv2.png) (http://imageshack.us/photo/my-images/254/carsallv2.png/)
Damn, I want that Corvega!
Title: Re: Corvega fixed
Post by: Gob on August 02, 2012, 09:45:23 pm
Would be awesome to see that police car from Mad Max 2.