Even if I do have 100 bas so what? Doesn't mean someone can just come and grab them, they are my property.Right, people won't fight for items, no sir.
Right, people won't fight for items, no sir.
Half wipe doesn't sound that bad, at least if there's lot of people waiting for it, no matter what chages it will (or not) bring. Hoarding stuff can be goal for itself, I mean almost none of NCR vultures ever use crap they grabbed/stolen/taken anyway. Wiping stuff and bases with characters remaining was never tested here before, so why not.
And what about characters level? Wipe them too or leave at 21th?
OMG guys. Wipe is not for wipe. Wipe is to allow mayor game changes to be introduced. The fact that fonline have no economy at all should not be fixed by wipe itself.
Wiping won't increase interaction. Need something? Get it yourself, alts make it possible.
Players get items so that they can do something with them. They hoard items so that they can come back with new set if they die. You won't have good pvp if your enemies run out of gear all the time. If you think people will fight more furiously because they "must win" they won't. They just spend more time farming, use crappier gear and silly bluesuit strategies or go completely underground.
Right, people won't fight for items, no sir.
Half wipe doesn't sound that bad, at least if there's lot of people waiting for it, no matter what chages it will (or not) bring. Hoarding stuff can be goal for itself, I mean almost none of NCR vultures ever use crap they grabbed/stolen/taken anyway. Wiping stuff and bases with characters remaining was never tested here before, so why not.
And what about characters level? Wipe them too or leave at 21th?
OMG guys. Wipe is not for wipe. Wipe is to allow mayor game changes to be introduced. The fact that fonline have no economy at all should not be fixed by wipe itself.
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Exactly. People want wipe because it brings new interesting features to try out.
Lack of items don't create economy, the methods to get items rule out whether or not an economy will be formed. A single player can get all the materials he need alone by using alts and spending time.
If the goal is to bring the population back up I'm not so sure this will work.
"the wipe is near" feel being around, if everything is wiped, no one will bother working to get their shit back together, with the idea that it'll all be fully wiped "soon".
I dunno, maybe. Couldn't hurt to try maybe.
You can craft everything , but there is one thing players can't craft and that is money. Since this would help developers see how the new crafting system works and how economy works under circumstances that there is no broken bank system and if they would fix things like 5mm stealing , it would be really interesting how things go.
What are the most important resources for making equipment to fight ? HQ ore , minerals , where do we get them ? Mines , so they will be filled , pk's and apk relationship will sky rocket.
What are good ways to obtain caps , since there would be no broken bank system and maybe some features fixed ? TC and trading with players , players offer more than traders and TC is self explanatory , where do you think big factions will get the money to buy cars , use mercs etc. etc. ? - TC !
Players make items to fight - yes ! They hoard items so that they can upkeep fighting - yes ! Do players get items so they can sell them and make caps or trade for other items ? - YES ! Will this make pvp interesting since no one will have gazilion BA's in bases - YES ! etc. etc. :)
Low tech fighting is good , wouldn't you mind to fight with something else then the usual avenger , ba , RL and sniper rifle ? As far as i know a lot of people here like low tech fighting because it gives the feeling of true wasteland or something :)
People please be opened minded and think about this from more than one point of view.
Might or might not. They may have few clashes that decide who has the control. After that the winning side will get lots of gear and the losing side not only gets nothing but also loses stuff so they go underground. It's because the way fights go in fonline. If one side is dominating, it will dominate as long as the players stay active.Even if the losing side puts up "furious and unyielding resistance" it will be simply countered with equally furious countermeasures. That's because the winning side is rich and only thing left to do is to fight for the sake of fighting. This leads to dodging actions by the weaker gangs: late night or early morning captures, bluesuit retardness, escapes, logoffs or gear dismantling in tc and trying to avoid open combat. It's because when gang goes to war, it hits one place with full force and the weaker side knows they don't stand a chance. Situation might be differend if the sides are equal and stay that way. Or there are so many participating gangs that the dominating one simply can't keep up. Can't remember if that has ever happened. In fonline history it's always been either one gang dominating whole wasteland, a dominating alliance of gangs sharing towns or like now: so much stuff that having towns don't even matter so tc is done for the sake of fighting.
If a gang dominates in tc, it dominates in everything it decides to do. So only reason to trade caps is if they simply won't bother to craft and farm all the gear.
But hard to say, you may have something here. It all depends on how the tc goes with the set of gangs that would participate in it. The beginning of this wipe was ruined by bos pickpocket and bank interest so there didn't exist a real fights over caps.
But in the beginning everyone has nothing. Nobody will sell stuff if they don't have good amount of it, I doubt someone will sell every item of one type he has if he needs them himself. And most wanted items are those that everyone needs. In fonline history the best merchants have been those who are super rich and got nothing else to do. Cajuns trading company existed in the beginning of this wipe and even I used their services. It was pure player interaction but the problem was that in the beginning I was poor and couldn't keep up with their prices. And they were selling stuff they would have needed themselves.
So even if you are completely right about this increase of player interaction it can be surely said that it won't last. The nature of fonline and its players is that items get hoarded and BA carpets will be formed in every base.
I was talking about bluesuits in pipe rifles trying to get a lucky crit on guy with ba and avenger, then looting and leaving to worldmap. This leads to the rich guys simply staying in worldmap because it's not worth fighting against low geared people due to the risk balance. So rich gang will end up waiting until someone has enough gear to challenge them. That happened during this wipe: gang x ran out of metal armors and tc gear so gang y had to nothing to do while gang x was farming.
Even with all that's been said against this - at this point everything test-related is worth doing.
We are talking about half wipe no the actual wipe , this half wipe can be used for major-minor changes that allows developers to test and readjust features of economy and other minor stuff more frequently and therefore making a better game , don't you want this ? If not - why ?
You have answered yourself. If devs would need wipe or some half assed wipe to introduce new features they would do it. It is absolute nonsense from players to request wipe.
How about making all bases, tents and cars visible to all players, only until wipe of course?
How about making all bases, tents and cars visible to all players, only until wipe of course?Oh sh*t, time to pack everything up in a Toby and have Holden Pen park that on WM every time we leave base ;)
if that happened we'd just have gangs planting 50+ laser rifle mercs on bases and moving everything from tents to there. we'd also have people unable to access their own tents from the mass spams around towns.
It just won't work.