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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Collingwood on October 13, 2011, 10:37:32 pm

Title: how to make a good leader/doctor character?
Post by: Collingwood on October 13, 2011, 10:37:32 pm
Hey because am new I have no idea how to build my character. when I tried to build one I just kept getting killed by Player killers/NPC. I want to have a leader/doctor character but at the same time I don't wont to be an easy kill so what should i do when i start my new character? also where should I go if I am a  leader/doctor character and who to join?
Title: Re: how to make a good leader/doctor character?
Post by: Michaelh139 on October 13, 2011, 10:39:40 pm
Make a BG tank for your leader character.  you should have plenty skillpoints left over for doc/fa but not outdoorsman.
Title: Re: how to make a good leader/doctor character?
Post by: seb910 on October 13, 2011, 11:45:15 pm
If you want a merc leader you need vomit to put on everyones face. Anyway join some gang if You are new in game:).
Title: Re: how to make a good leader/doctor character?
Post by: Josh on October 14, 2011, 01:01:13 am
Well if you don't want to use drugs you will have to have 9 CHA and get Magnetic Personality perk. To stop from dying easy I would suggest having 10 END (ironic since most my chars have 1 ;D). You're probably going to want a decent amount into INT for Doc and FA which leaves 8 (if you put 10 into INT) to be spread among the other Special Stats. I would highly recommend putting most, if not all, into PER so you will be able to see far away threats to your squad. I would not worry about carry weight as followers have near infinite carry weight. You won't be able to do much in combat yourself, but a troop of properly equipped and leveled trappers is a mobile death squad. For traits take Small Frame and Good Natured, and tag FA, Doc, and Outdoorsman skills. Take Awareness @3, Magnetic Personality @6, Explorer/Pathfinder/Cautious Nature @9, Life Giver/Medic @12, Life Giver/a perk from 6 you did not choose/whatever appeals to you @15 onwards. You should have 150% Outdoorsman and more into FA and Doc when you reach 21, how much depends on perk choices and personal preferences.

Let it be known that we of Outcasts/AAC do help people!
APK is not a lie XD
Title: Re: how to make a good leader/doctor character?
Post by: zuhardu on October 14, 2011, 07:45:01 am
APK is not a lie XD

Yeah, they also live in Laponia and most of them have horns. Anyway, 6 CH and use beer and mentats to buy mercs. Its easy to explore with merc leaders builds, there are many outhere.

Have fun and please rage on forum. No point in keeping rage just for yourself.
Title: Re: how to make a good leader/doctor character?
Post by: Josh on October 15, 2011, 05:12:09 pm
Yeah, they also live in Laponia and most of them have horns.
:o SHE KNOWS MY SECRETS lol
actually I have no idea what you are talking about :D

... 6 CH and use beer and mentats to buy mercs. Its easy to explore with merc leaders builds, there are many outhere.
I was going under assumption he would be loner unable to afford drugs consistently...