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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Surf on October 04, 2011, 06:41:30 am

Title: The New Californian Republic annexes border states
Post by: Surf on October 04, 2011, 06:41:30 am


As our great republic grows and grows, it encounters many problems, same as each and every young nation has to face during its growth! Many obstacles need to be taken, many enemies of our great state have ben beaten. However, Deomcracy needs YOU! DEMOCRACY starts small, but grows big, BIG! BIGGER AND BIGGER! Thus, the bear needs a helping hand , the hand of YOU! Regardless of your class or not, democracy will find its way in even the most remote areas of california! For the sake of the New Californian Republic, we have invad sent our diplomats to following Provinces we now claim NCR territory: the great plains of southern california - we now claim the nation of great Junktown. The Hub, our main trading town is always open for caravan business! Adytum is our producer of armory and protectional riot wear - such as this guy is doing, swell, ain't it!?:

(http://www.abload.de/img/ncrpropaganda73k3z.png)

As our great artists in Shady Sands' daily filth #53 are reporting, if you see one of our rangers, you can feel safe. They free the wastes of scum and villianity! Ofcourse, this is the only reason The Bear has inv liberated provinces such as settlements like Redding, to be more of a town of honest mining and hard labour for the greater good of democracy! We count on your sense of democracy!

Violators, humilating our honest advertising like this, will be shot and ridiculed in the center of the town however.


(http://www.abload.de/img/ncr2juxq.png)

The person, formerly known as "Sheriff" in the town called Redding has been captured and is now a captive. The great nation of NCR does not tolerate drug ridden communist towns like it has been in Redding. It is now democrated, thanks to the NCR. Glory Nation!
Title: Re: The New Californian Republic annexes border states
Post by: Andr3aZ on October 04, 2011, 10:39:26 am
Very interesting, I will definitly check this out when I'm free. I hope it last long (or even better, is permanent, depending on further events)
Title: Re: The New Californian Republic annexes border states
Post by: JovankaB on October 04, 2011, 11:06:10 am
I'm sure thieves, bombers, spammers, guard exploiters and other trolls will be delighted.
Appaprently you can't just escape NCR, it will follow you all over the wasteland :/

Maybe if it was VC in Gecko it would make more sense...

Title: Re: The New Californian Republic annexes border states
Post by: Valagar on October 04, 2011, 11:59:09 am
NCR soldiers are supported by local millitia and also by Sarmatians. Bombers, exploiters and robbers will be dealt without blink of the eye.
Title: Re: The New Californian Republic annexes border states
Post by: JovankaB on October 04, 2011, 12:34:10 pm
I can only assume you don't know how these NCR guards really work...
Title: Re: The New Californian Republic annexes border states
Post by: Valagar on October 04, 2011, 12:44:27 pm
I asure you that i know, but as i said Sarmatians will keep town safe, even if this will be harsh.
Title: Re: The New Californian Republic annexes border states
Post by: JovankaB on October 04, 2011, 01:23:04 pm
I wonder how will you do it, if you can't kill
 - looters
 - thieves
 - people with dynamite
 - suicide bursters
 - ...
Title: Re: The New Californian Republic annexes border states
Post by: Valagar on October 04, 2011, 02:21:50 pm
We will see what we can do :)
Title: Re: The New Californian Republic annexes border states
Post by: Dark Angel on October 04, 2011, 04:35:15 pm
So Sarmatians have Redding forever, it's not fair.
Title: Re: The New Californian Republic annexes border states
Post by: falloutdude on October 04, 2011, 05:25:22 pm
wanna know the best part about theses new guards in towns?
they have 1 fucken min respawn time >:(
does anyone know if this is forever or just for 1 - 2 days ?
Title: Re: The New Californian Republic annexes border states
Post by: Johnny Nuclear on October 04, 2011, 06:22:25 pm
Redding citizens response

(weetamoo's picture)

(http://img716.imageshack.us/img716/660/riots.jpg) (http://imageshack.us/photo/my-images/716/riots.jpg/)



Title: Re: The New Californian Republic annexes border states
Post by: Sishare on October 04, 2011, 07:42:41 pm
Redding citizens response

(weetamoo's picture)

(http://img716.imageshack.us/img716/660/riots.jpg) (http://imageshack.us/photo/my-images/716/riots.jpg/)
and
(http://img607.imageshack.us/img607/7869/sansrevvk.png) (http://imageshack.us/photo/my-images/607/sansrevvk.png/)

It's prove that:
So samaratin help by GM to secure town
Have infinity of caps wich can loot
have GM who help they (gorlak block some player to tsar killing them)
and ncr guard dont move zhen tsar shoot on any people
So thx you for your partiality GM and continue to help your friends who sucks your ***
Title: Re: The New Californian Republic annexes border states
Post by: Surf on October 04, 2011, 07:46:17 pm
This is great, weatamoo/Johnny! :D
Let's see if there will be some repercussions to your actions. ;>

To clarify some things:

- This was planned since a long time already and just started, there will be some events held there and depending on the outcome of these events the NCR will react differently. ;) So NCR guards in Redding downtown are a temporary matter, depending how the players will react the next days.

- It is not intended to favor any gang with this, it's supposed to bring some neutral factor into a town which recently was ridden with lots of drama and whatnot in the playerbase (you've all read the threads..) so this point of time was chosen. The TC locker will be disabled until the town is restored back to normality, so no one can profit from the actual situation.

- It's supposed to bring some small bit of lore/progression to the wasteland (c'mon, it's already 2259) and just some variety to the daily server life.


See you in the wasteland!
Title: Re: The New Californian Republic annexes border states
Post by: falloutdude on October 04, 2011, 08:29:48 pm
surf reason i dont like this is because it brings trolls and theifs to redding and pks no one can kill untill they attack someone. makes it even harder to keep out trolls because once you kill a troll in town boom here comes 6 guards chargeing at you. this destroys people rping in redding because when people are rping some troll comes and goes "troll face pulls out smg and start bursting people". when before the gang controling could kill the troll before he started to do anything.
Title: Re: The New Californian Republic annexes border states
Post by: Wichura on October 04, 2011, 08:51:51 pm
How about checking before whining, eh? And what's the difference between NCR trolololo and TC-ape-crap trololo, except name?
Title: Re: The New Californian Republic annexes border states
Post by: Hololasima on October 04, 2011, 09:12:06 pm
So thats it? A RolePlay place? I see mutants which are shouting "faggots" on every side, even more strong militia, trolls and so .... Yeah, a great idea.
Title: Re: The New Californian Republic annexes border states
Post by: Dark Angel on October 04, 2011, 09:19:04 pm
How about checking before whining, eh? And what's the difference between NCR trolololo and TC-ape-crap trololo, except name?

We want fight with people in Redding not NPC Rangers, if GM's have ''RPG'' ideas they can do it in non-TC town.

They using militia for solve problems with us and their enemy.
Title: Re: The New Californian Republic annexes border states
Post by: Gorlak on October 04, 2011, 09:51:07 pm
and
]

It's prove that:
So samaratin help by GM to secure town
Have infinity of caps wich can loot
have GM who help they (gorlak block some player to tsar killing them)[/b]
and ncr guard dont move zhen tsar shoot on any people
So thx you for your partiality GM and continue to help your friends who sucks your ***

GORLAK BEEN SLEEP! WHAT YOU SAY I'VE DONE?!
Title: Re: The New Californian Republic annexes border states
Post by: Josh on October 04, 2011, 10:25:22 pm
GORLAK BEEN SLEEP! WHAT YOU SAY I'VE DONE?!
lol you've been sleep-aiding Tsar faction
Title: Re: The New Californian Republic annexes border states
Post by: Frenchy on October 05, 2011, 12:40:09 am
@Sishare : Event
Title: Re: The New Californian Republic annexes border states
Post by: LeMark on October 05, 2011, 01:54:03 am
Redding citizens we told you, Samartians are not who you need to bring you freedom. They first ally with raider and lost the control of this alliance because raider was a way more powerful then them and after that they work with NCR dictator.

We bring you a city of law and democracy in the past, keep trust in us and we will be able bring it again.

LeMark
In a society of law and justice we trust.
Title: Re: The New Californian Republic annexes border states
Post by: CaptOmg on October 05, 2011, 03:07:11 am
A new event and im jailed.... aww.
Title: Re: The New Californian Republic annexes border states
Post by: Black Key on October 05, 2011, 07:28:24 am
I came to Redding this morning to see how the situation evolve. Anarchists and assassins everywhere, harassing remaining guards and some players... During 2 hours, I've tried to help the Tsars just to see what it was like. Very quickly, my karma has collapsed (-650 for NCR and -1200 with Redding). Everyone involve in the defense of the city has a disastrous reputation and spend part of his time killing NPCs who should enjoy their protectors. After that, people protecting Redding have to doc themself because the guards quickly cripple. And the rest of their time they fight against the raiders. Dead bodies everywhere ...

The guards respawn very quickly and so, people trying to defend the peace in Redding consume a monstrous amount of ammunitions to kill them even if nothing wrong happens in the city.

So, except if you use a hand-to-hand build, you quickly leave the scene, and let the field open to PKers.

Yes, the city is "neutral". But it's the Far Wild West with no real sheriff. And I do not see how such chaos could attract new players or peacefull RP players. Personnally, i would not come here to trade. Even those who are supposed to control that city will leave it soon or do what i see, come back and try to defend it with in blue suite...

If Redding must be a neutral and quiet place with no militia controled by a faction, suitable for RP, so let's make a new kind of Vault City with turrets or a new kind of NCR with many guards. Or let's be confident in time and players...

Anyway, IMHO, the solution currently adopted seems anything but satisfactory. It's worst than before, worst than NCR...

Still IMHO, there will never be a GM or NPC solution for peace. Peace must be made between players. As it was done at Golgotha and in Redding.

Passion is a feature of FOnline, with sometimes hatred and rage as a result. The interactions between players are a feature of online games, with alliances, but also diplomacy as a result. The solution will be an new agreement, a new treaty between players.

So be patient. There is a time for war and a time for peace. Peace will come, at least because the hate cement always crumble with boredom. And also because in quite all teams, there is people who want to do RP. But that kind of peace is not permanent, so players should accept that. One time for war...
Title: Re: The New Californian Republic annexes border states
Post by: JovankaB on October 05, 2011, 08:11:46 am
And I don't get why we need another "AI" guarded town, there is plenty and the fact that Redding didn't have these stupid guards only player guards is why people came there. If I wanted to be in NCR I would go there. This idea is fail, it doesn't fix anything and if some GM doesn't like "drama" maybe he shouldn't stalk Redding or read posts about this town.

Sorry to say that, but this town is built by players and now its destroyed by GM.
Title: Re: The New Californian Republic annexes border states
Post by: Simon on October 05, 2011, 08:54:15 am
The Redding citizens are resisting the NCR takeover of their town and have managed to capture and hold a group of the NCR guards in the cages.

(https://i.imgur.com/NaoRc.jpg)
(https://i.imgur.com/LNWIg.jpg)

NCR - FIGHT - RESIST
Title: Re: The New Californian Republic annexes border states
Post by: Valagar on October 05, 2011, 11:24:23 am
Redding citizens we told you, Samartians are not who you need to bring you freedom. They first ally with raider and lost the control of this alliance because raider was a way more powerful then them and after that they work with NCR dictator.

We bring you a city of law and democracy in the past, keep trust in us and we will be able bring it again.

LeMark
In a society of law and justice we trust.

<drama mode on>
LeMark with all respect. You are not new napoleon of wasteland, and all thing will not circle around you and your view of the world. All you do for now is trolling and flaming. Be so nice and allow others to have some fun without your so well known opinions about TSARs.
</drama mode off>

About current situation in redding. NCR guards started to attack town defenders and Redding citizens that tryed to protect themselfes from criminals that are well known in southern states like shady sands, they will be dealt in a way that allow town return to normal life.
Title: Re: The New Californian Republic annexes border states
Post by: Black Key on October 05, 2011, 11:28:10 am
<drama mode on>
LeMark with all respect. You are not new napoleon of wasteland, and all thing will not circle around you and your view of the world. All you do for now is trolling and flaming. Be so nice and allow others to have some fun without your so well known opinions about TSARs.
</drama mode off>

I guess it was just our RP, I guess, I'm not sure... ;)
Title: Re: The New Californian Republic annexes border states
Post by: Fettel on October 05, 2011, 11:59:58 am
so um, what are we suppose to do on this event?
Title: Re: The New Californian Republic annexes border states
Post by: Sishare on October 05, 2011, 12:31:07 pm
Apparently the TC lock was not block yesterday , oddly it was done just after my post.
 I trust also that you stop the increment of the TC lock so that at the end of this event the TSAR can not lott 10million caps per hour.
If NCR is neutral why the Samaritans have the right of a militia? And why this militia is protected by NCR?
From my point of view  either you keep NCR guard at  Redding but with the possibility to take a town,or you make unknow team on this town, or you make back at the normal town.
I don't teach you that if you want a safe town the south town are build for this....
but cleary you can let a situation wich favorite on team
Title: Re: The New Californian Republic annexes border states
Post by: Andr3aZ on October 05, 2011, 12:43:39 pm
On my first visit Ive seen tribals keeping the guards unconciouss and forming a resistance. I like the first outcome of this event.
Title: Re: The New Californian Republic annexes border states
Post by: Rain on October 05, 2011, 01:07:12 pm
Obviously a powerful troll action from GM's,but hey,fun and refreshing:Want trouble..?Come there,an alliance of good guys of various apk teams will kick your butt.Want to chit chat and roleplay...?Fine,plenty of space to do it.So,up to me,it might be wrong,it might be IA bugged,but it s fun.Good job GM's.Feels like new space open for everyone.
Title: Re: The New Californian Republic annexes border states
Post by: Black Key on October 05, 2011, 02:41:36 pm
Funny: if your Karma with Redding go down, and if you re attacked by Reddings NPC, run to the NCR guards who will protect you and kill the Redding NPC... :P

Funny to see ;)
Title: Re: The New Californian Republic annexes border states
Post by: Johnny Nuclear on October 05, 2011, 06:53:42 pm
FIGHT FOR FREE REDDING!!

NCR LIES

(http://www.upnito.sk/0/wv8t5xmr4vyntsa7jpvr9cj2mma4sffd.png)
Title: Re: The New Californian Republic annexes border states
Post by: Dark Angel on October 05, 2011, 07:06:43 pm
We say YES for FREE Redding!


top secret military Team.
Title: Re: The New Californian Republic annexes border states
Post by: Johnny Nuclear on October 05, 2011, 07:12:32 pm
(http://www.upnito.sk/0/z4njbhu2nysj8943wgty5zqu4udf33fr.png)
Title: Re: The New Californian Republic annexes border states
Post by: CaptOmg on October 05, 2011, 11:35:22 pm
And I don't get why we need another "AI" guarded town, there is plenty and the fact that Redding didn't have these stupid guards only player guards is why people came there. If I wanted to be in NCR I would go there. This idea is fail, it doesn't fix anything and if some GM doesn't like "drama" maybe he shouldn't stalk Redding or read posts about this town.

Sorry to say that, but this town is built by players and now its destroyed by GM.

I have to agree -- Redding was the only place I could socialize with someone without being trolled by some punk, now its turning into another hellhole.
Title: Re: The New Californian Republic annexes border states
Post by: T-888 on October 06, 2011, 12:09:27 am
Passion is a feature of FOnline, with sometimes hatred and rage as a result. The interactions between players are a feature of online games, with alliances, but also diplomacy as a result. The solution will be an new agreement, a new treaty between players.

If you gonna take credit for this i'm gonna find you , rape you and shit in your mouth. :) i'm not kidding man.

I told you redding is gonna become a warzone one way or another.


Title: Re: The New Californian Republic annexes border states
Post by: Michaelh139 on October 06, 2011, 12:11:20 am
NCR guards destroy roleplay project currently installed.  Thanks.

Not allowed to open TC chest which is the faction in control's right as current governing body of town.   Thanks again.

Now town is shithole with trolls and completely unpreventable because ncr guards are NOT "Integrated with militia" as said.  They attack as if they are guarding ncr which is shit town for reason.  Thanks again again.

Now um...  Just one qustion, did you even bother asking the sarmatians for permission to perform this in their town?
Title: Re: The New Californian Republic annexes border states
Post by: Surf on October 06, 2011, 12:15:14 am
Hello and sorry for not starting an event earlier there - I've had/have some internet issues. I've read your complaints and will correct the issues ASAP - since right now it's a bit contraproductive.

Quote
Just one qustion, did you even bother asking the sarmatians for permission to perform this in their town?

They were infact even urging me to do it quicker than it was planned.


To clarify again - no one will be able to loot the TC box, the accumulated wealth during the time the NCR is in Redding will be taken away after the town will be restored to normality.
Title: Re: The New Californian Republic annexes border states
Post by: Black Key on October 06, 2011, 02:20:20 am
If you gonna take credit for this i'm gonna find you , rape you and shit in your mouth. :) i'm not kidding man.
I told you redding is gonna become a warzone one way or another.

I'm taking credit for nothing. I just remember that it was done at least once (Golgotha treaty)...

(http://img408.imageshack.us/img408/8921/golgotha.jpg)

So, it's possible... And RP also :)

And you're still my favorite gentleman... ;) (Is it you T-1000 ?)
Title: Re: The New Californian Republic annexes border states
Post by: Frenchy on October 06, 2011, 02:54:15 am
Sorry to say but / NCR Guards + Redding = Ruined 2238
Title: Re: The New Californian Republic annexes border states
Post by: falloutdude on October 06, 2011, 02:56:03 am
Sorry to say but / NCR Guards + Redding = Ruined 2238
agreed to the max
just makes it another troll ncr. ;)
Title: Re: The New Californian Republic annexes border states
Post by: Josh on October 06, 2011, 03:29:03 am
I trust also that you stop the increment of the TC lock so that at the end of this event the TSAR can not lott 10million caps per hour.
The town no longer generates revenue.
Title: Re: The New Californian Republic annexes border states
Post by: Eternauta on October 06, 2011, 03:37:14 am
This is why TC should be scrapped from the game. It's obvious that this kind of events would produce trolling and flaming, or at least doubts and skepticism - if there was no TC, events like this could happen without any problem.
Title: Re: The New Californian Republic annexes border states
Post by: Crazy on October 06, 2011, 04:16:13 am
This is why TC should be scrapped from the game. It's obvious that this kind of events would produce trolling and flaming, or at least doubts and skepticism - if there was no TC, events like this could happen without any problem.

If there was no TC, no event would be held there at all in first place, and even if it was, there would be only few dumb NCR guards sitting in an empty town.
Title: Re: The New Californian Republic annexes border states
Post by: Eternauta on October 06, 2011, 04:20:09 am
I disagree, with a good GM it'd be an interesting event. Right now it's just something that causes a lot of doubts as it can have a difficult contact with the interests of TC gangs. With no TC, GMs could make NPC factions invade any place they want and nobody would complain about city X not being available anymore.
Title: Re: The New Californian Republic annexes border states
Post by: Michaelh139 on October 06, 2011, 04:29:18 am
Hello and sorry for not starting an event earlier there - I've had/have some internet issues. I've read your complaints and will correct the issues ASAP - since right now it's a bit contraproductive.

They were infact even urging me to do it quicker than it was planned.


To clarify again - no one will be able to loot the TC box, the accumulated wealth during the time the NCR is in Redding will be taken away after the town will be restored to normality.
Is there any way you can give us some info as to what you intend to do with this new project?  Events, plans, types of events, etc...

Will there be pure roleplay rules or will it be lenient on those who are not entirely RP oriented?

Will there be gear limitations for what roleplay that is to be made?  If so will it be provided?
Title: Re: The New Californian Republic annexes border states
Post by: JovankaB on October 06, 2011, 08:15:50 am
This is why TC should be scrapped from the game. It's obvious that this kind of events would produce trolling and flaming, or at least doubts and skepticism - if there was no TC, events like this could happen without any problem.

Then why event like this doesn't happen in New Reno or Necropolis?
Title: Re: The New Californian Republic annexes border states
Post by: Jotisz on October 06, 2011, 08:37:54 am
New Reno is in contact with NCR (In Fallout 2 they worked together), Necropolis well as the name says city of the dead what would Ncr gain? Redding have a mine and unlike Brokken hills its not filled with super mutants who would put up a hard fight...
I disagree, with a good GM it'd be an interesting event. Right now it's just something that causes a lot of doubts as it can have a difficult contact with the interests of TC gangs. With no TC, GMs could make NPC factions invade any place they want and nobody would complain about city X not being available anymore.
I agree with you Eternauta if there would be no TC this would be a different.
If I'm right this could go as an open project that would be shaped by the player base's actions. There were some residents who gone rioting then NCR posters were vandalized and now they have propaganda text against NCR.
Title: Re: The New Californian Republic annexes border states
Post by: JovankaB on October 06, 2011, 08:44:47 am
Necropolis well as the name says city of the dead what would Ncr gain?

Spawn some rocks in Necropolis sewers, make annoucement that NCR geologists found ore in Necropolis.
Or just say that Necropolis is taken by NCR for whatever other reason. It's roleplaying or what?
Title: Re: The New Californian Republic annexes border states
Post by: Jotisz on October 06, 2011, 09:01:00 am
True still Redding have been chosen now probably because it always had people in it while Necropolis is more or less empty. Though I'm too not a fan of Redding getting a part of NCR however I can see possibilities here
like NCR is planning to take over Den too so slavers in incognito go to Redding and support the rioters with firearms...
Some Redding residence arm up and try to find the sheriff...
Also I'm sure we will get some more info soon.
Title: Re: The New Californian Republic annexes border states
Post by: Black Key on October 06, 2011, 10:40:25 am
So the cities secured by the NPC are not suitable for RP and dead.
Cities secured by the players are not suitable for RP, but alive.
So let's call GMs and make a mix of both: worse than anything.
And now the great solution: let's remove TC !

Some remarks and personal opinions:
- RP does not really need a city to live, unless you want to have visibility on all players. As did someone I know, RP can be limited to one player, a "Trapper" who roam in the cities, meet and groups young wastelanders to go hunting together (XP and craft, etc) and stay in touch with a defined radio channel. He s not "famous" not visible in the status, like most of the RP players. And it's not what you wanna do.
- RP does absolutely not motivates the majority of the server and some players are here only for the TC
- A lot of players who like RP, like TC as well
- Pure RP players are very rare
- An event "war NPC vs players," we know exactly what it is. We had enough. Lagging butchery ...
- Kill the NPC is mainly easy and boring. No normal NPC can resist a player ...
- A post-apocalyptic world without violence ? What is that: Hello Kitty Gothic version? Staying all day in downtown and chatting ? Violence is part of all that kind of worlds: Mad Max, I'm a legend, The road, The book of Eli...
- If there is people in Redding, it is also because most PVP teams have their main base close to it. Why? Because it's in the middle of TC cities, in the heart of the battle, because there is what people need to craft TC stuff, and also because New Reno is close to Redding. To summarize, there is life in Redding because there is death around... The main challenge is to fix it around...

Choose Redding as the RP town, and try to make it 100% peacefull, with all the PVP bases pasted to it, without agreement with the other teams, is surely the worst choice that pure RP players could do.

This desire to have a 100% quiet town was a source of conflicts in the WWP. That kind of city satisfy only the minority. It is therefore not viable, because the majority like to fight, love to fight, a little, a lot, madly... And not only PVP players...

There is solutions:
- choose another game/world
- choose another town (but the PVP and PKers will come when they won't find something else to fight)
- find a agreement (it will never be permanent...)
- continue the fight and accept that things will never be perfect or 100% quiet: PK attract APK, order attract anarchists, caps attracts thiefs and "boringtheothersfornothing" attract the assholes... ;)
- etc...

But kick out the TC players, seriously... ::)

RP Players must manage their relationships with PVP teams, here is part of the game. You cant choose with whom you'll play and ask the GMs to kick out the others. Those relationships can become good RP moments you know...
Title: Re: The New Californian Republic annexes border states
Post by: T-888 on October 06, 2011, 11:00:46 am
I'm taking credit for nothing. I just remember that it was done at least once (Golgotha treaty)...

And you're still my favorite gentleman... ;) (Is it you T-1000 ?)

But you can't deny i refreshed your mind  ::)

No T-1000 isn't me i wasn't playing this game at the time , i think.

Choose Redding as the RP town, and try to make it 100% peacefull, with all the PVP bases pasted to it, without agreement with the other teams, is surely the worst choice that pure RP players could do.

This desire to have a 100% quiet town was a source of conflicts in the WWP. That kind of city satisfy only the minority. It is therefore not viable, because the majority like to fight, love to fight, a little, a lot, madly... And not only PVP players...

He actually has a point and a large part of my opinion.
Title: Re: The New Californian Republic annexes border states
Post by: Gorlak on October 06, 2011, 01:50:46 pm
These guards have no place in town such as redding, I must agree with everybody else.

I resent the fact that the term 'GMs' is used here, when referring to this 'event'.  This has been put into motion by one GM who enters to game but few hours a week, and does not know how things go.
Title: Re: The New Californian Republic annexes border states
Post by: Hololasima on October 06, 2011, 02:08:25 pm
These guards have no place in town such as redding, I must agree with everybody else.

I resent the fact that the term 'GMs' is used here, when referring to this 'event'.  This has been put into motion by one GM who enters to game but few hours a week, and does not know how things go.

Definitely
Title: Re: The New Californian Republic annexes border states
Post by: Dark Angel on October 06, 2011, 03:39:34 pm
agreed to the max
just makes it another troll ncr. ;)

+1

They it only for super respawning militia
Title: Re: The New Californian Republic annexes border states
Post by: Fridge_Man on October 06, 2011, 05:34:13 pm
Poor assholes you are. Finally we see something new, and people can only cry the
usual shit. Why my gang was not asked? Why thats so Imba? Why does GM not help me?
Also, it wont be the end of TC i guess, there are still alot of places where you can play the
game as you like (starting counter, looking bored at counter, move along after counter).

I like the idea, even if im not part of it (yet). Id wish GMs would use their powers way more often in a way like this,
not only to spawn their usual 3 friends a pack of new APAMk2, but also to create things we all can participate in.

And btw, RP in redding never worked, funny you guys pretend now as these NCR guards ruined it.
RP is usually ruined by the same assholes that post here against the event.
Title: Re: The New Californian Republic annexes border states
Post by: maszrum on October 06, 2011, 06:08:41 pm
when new season will be annouced i would really like to see few global events. that can be something simple like NCR vs some other NPC-faction. both sides leader by one GM
Title: Re: The New Californian Republic annexes border states
Post by: Surf on October 06, 2011, 06:18:56 pm
These guards have no place in town such as redding, I must agree with everybody else.

I resent the fact that the term 'GMs' is used here, when referring to this 'event'.  This has been put into motion by one GM who enters to game but few hours a week, and does not know how things go.

This coming from a mentally unstable person who is able to completely snap from one second to the other. Nice! It's also nice that you seem to know my logging habits, the people I've played the past weeks must've halucinated (too much weed maybe?).

Anyway, you people can all thank Bob - I am sure he will keep doing awesome events like covering entire cities in brahmin shit - I won't do anything for the players in this game anymore.  Cheerio and goodbye.
Title: Re: The New Californian Republic annexes border states
Post by: Black Key on October 06, 2011, 06:39:37 pm
Fridge, if you did not know, some teams manage to do PR in Redding and in other cities, in bases, during this session and the previous ones, and I do not mean only the WWP or TTT. I play for almost 2 years and I am TTT for less than a month...

They managed to do it despite the attacks and the TC and did not need to go cry like assholes in the boots of the GMs because they were under attack. And as far as I know, those teams were not those who used to receive gifts from the GMs...

It is sometimes the opposite. When some control Redding, they are attacked by an army of NPC, and when others control it, they are protected by NPC and receive skins, rare items, and decorative sets. During the WWp times, nobody has seen barrels around the hand-to-hand area, WWP members with skins or original robes, etc... But this is surely completely random and absolutly not a question of friendship. So I understand if some players question neutrality and equality of the players in front of the GMs.

Why those who attack Redding would not receive the help of NPC, for example. It would be quite logical ... NCR has some enemies...

So stop crying because your toy will maybe be broken and misrespect people because they do not think like you.
Title: Re: The New Californian Republic annexes border states
Post by: Hololasima on October 06, 2011, 06:52:57 pm
Anyway, you people can all thank Bob - I am sure he will keep doing awesome events like covering entire cities in brahmin shit - I won't do anything for the players in this game anymore.  Cheerio and goodbye.

No offense really, but in my opinion that will be great.
Title: Re: The New Californian Republic annexes border states
Post by: Kilgore on October 06, 2011, 07:01:06 pm
This has been put into motion by one GM who enters to game but few hours a week, and does not know how things go.

Well said, at least for a GM that delivers such hi-quality events like spawning vomit or brahmin shit. I am now proud of bob.
Title: Re: The New Californian Republic annexes border states
Post by: Andr3aZ on October 06, 2011, 07:01:31 pm
What I have seen so far:

Surf starting this.
Some players react to the NCR in Redding with RP actions like
-Forming a resistance and keeping the NCR guards prisoners (keeping them unconciouss)
-Attacking Shady Sands
Nothing from GM side happened in town yet because Surf has internet connection problems
People start talking about how disabling TC in Redding is ruining the fun in gameplay
Redding citizens buckle up, weapons and armors are given out to pro-redding activists.
Wild discussion about factions and their creation and destruction of gameplay activity ingame
Wild discussion about GM abuse in relation to Surfs action of bringing NCR guards to Hub,LA,Junktown and Redding.
Meanwhile, daily business in Redding.
Gorlak, a fellow GM, is stating that NCR guards shouldnt be in Redding and Surf is way too rarely online to know whats happening on the 2238 server.
Surf instantly announces to quit support of player activitys ingame after reading Gorlaks post.
Still business as usual in Redding.


Now my oppinion on this is:

Why not make the best out of it? You still can have fun there, as many people are currently doing. And Redding isn't the only TC town and center of all TC, there's still other towns for tree-control hungry apes.
And im really dissapointed in Surf for giving up that quickly. This could have been big, really big. But instead of re-thinking this and plan a few changes you successfully get taunted by someone who does nothing else but burst towns with brahmin shit. This is like "Announce - do nothing - get flamed - quit". Poor screenplay.
Title: Re: The New Californian Republic annexes border states
Post by: Jotisz on October 06, 2011, 07:08:17 pm
Was quite slow with my text I don't want to edit it since it shows quite a few nice possibilities

It isn't an RP project but an event and I have to say it sounded quite interesting in the beginning and personally I'm still looking for the conclusion of this event since the theme that NCR occupies towns sounded as an interesting twitch I'm surprised it didn't happen sooner.
This event could have gone in way where finally we could have seen effects of actions (having shown xy is on pipboy doesn't change anything).
I was seeing scenarios in my mind where people start to smuggle weapons for Redding residents.
Riots (peaceful and violent) happen like the ones that were posted here after the start.
NCR officials hire mercenaries for some scouting the area around Redding or searching suspicious houses.
Metzger in fear that his city will be the next start to gather the slavers and build a barricade around Den, while Vortis sends others in incognito to Redding, to agitate the rioters.
NCR having seen the troubles deploys freelancers (players) to secure his position and make sure the ores from the mine goes toward NCR.
See there are plenty of way this could go and btw whining always happens no matter what its impossible to please everyone...
Title: Re: The New Californian Republic annexes border states
Post by: JovankaB on October 06, 2011, 07:13:05 pm
Anyway, you people can all thank Bob - I am sure he will keep doing awesome events like covering entire cities in brahmin shit - I won't do anything for the players in this game anymore.  Cheerio and goodbye.

Don't be angry surf, there are good gm ideas and bad ideas... This might be even good idea, but poorly executed.
Some regular Redding visitors have negative ncr reputation, adding ncr guards with 60s respawn and disappearing turned their usual play into hell. And you spawned them and disappeared for whole day.

And now with long respawn they are simply dead all the time. It makes no sense.

It's not a shame to admit mistakes, though I know how hard it can be because I did many mistakes as GM...

Bob simply meant to not say "GMs" in the sense of plural form ;)
Title: Re: The New Californian Republic annexes border states
Post by: Surf on October 06, 2011, 07:16:49 pm
Don't be angry surf, there are good gm ideas and bad ideas... This might be even good idea, but poorly executed.
Some regular Redding visitors have negative ncr reputation, adding ncr guards with 60s respawn and disappearing turned their usual play into hell. And you spawned them and disappeared for whole day.

And now with long respawn they are simply dead all the time.

It's not a shame to admit mistakes, though I know how hard it is because I did many mistakes as GM...

I have nothing against any player post here. ;) I was just about to alter and fix some things there today (like I earlier wrote, I had internet connction problems and couldn't do it earlier). But fun fact - it is not very motivational to do stuff if there are people in the "team" (who btw never visit the team room) constantly attacking you out of the blue. :) I grew wary of drama, so that's it. It's a shame for those that enjoyed stuff I did in the past few weeks and antipicated some nice stuff that was planned there, but sorry, not under these circumstances.

I asked another GM to restore Redding to its former state (as I can't do it anymore), so you can now come back to the daily business of normal TC, or being amazed by Brahminshit spawning everywhere.
Title: Re: The New Californian Republic annexes border states
Post by: JovankaB on October 06, 2011, 07:30:23 pm
Quote
-Forming a resistance and keeping the NCR guards prisoners (keeping them unconciouss)
-Attacking Shady Sands
Dunno about everyone, burt I know at least one person who took part in this RPing in hope Surf removes NCR guards (because Redding revolution wins or whatever so NCR can leave). But there was no Surf to see it. And they simply had to keep guards down because they respawned with full HP and attacked citizens with negative reputation.

So it may looked like fun roleplaying but it wasn't only fun I think, it was desperation.
Title: Re: The New Californian Republic annexes border states
Post by: Kanly on October 06, 2011, 09:26:57 pm
This was a lost chance.

To be honest I preferred the old Redding to the new Ncr Redding, but ...

This could be a chance for a serie of events ...

Many players want the old Redding back, let them fight for it

- 1
you heard that new reinforcements from ncr are coming to redding, at the Gordon Gas station 40 guards of NCR are ready to start to march again , they fear possible attack (set to ostile to any player char) , the players have 15 min to kill them or they will leave and reach Redding

- 2
you heard from radio that some mutie are cornered in a cave surrounded by ncr troops, you must go and save them
you have 15 min to kill the Ncr guards around the cave and avoid that the usuals trolls kill the 10 mutie in the cave
the survivors will help to free Redding from Ncr

-3
Final battle for Redding 60 NCR guards + reinforcement (maybe) against pc + muties (maybe)

Lost chance
Title: Re: The New Californian Republic annexes border states
Post by: Nice_Boat on October 06, 2011, 09:56:50 pm
Stuff like that is just weird. There's plenty towns down south that could be used for that and nobody would care (Junktown?), yet some people just keep doing unnecessary stuff to TC towns. Look guys, those towns are fine and excluding NCR and Reno they're about the only place where people are active on this server, they don't need your help and/or intervention. And of course stuff like that is bound to make some people angry, TC is highly competitive and aiding any faction by spawning them additional NPC guards is just a bad, bad idea.
Title: Re: The New Californian Republic annexes border states
Post by: Surf on October 07, 2011, 12:48:36 am
Stuff like that is just weird. There's plenty towns down south that could be used for that and nobody would care (Junktown?), yet some people just keep doing unnecessary stuff to TC towns. Look guys, those towns are fine and excluding NCR and Reno they're about the only place where people are active on this server, they don't need your help and/or intervention. And of course stuff like that is bound to make some people angry, TC is highly competitive and aiding any faction by spawning them additional NPC guards is just a bad, bad idea.

Don't worry, instead of "something" you will get "nothing" in the future. :) I wish all the GMs wanting to partake in actual Fallout lore much luck in the future.

BTW - it was not me who initiated the original idea in Redding, it was some playergang (omgwtf!11)
Title: Re: The New Californian Republic annexes border states
Post by: Michaelh139 on October 07, 2011, 01:19:49 am
*Doctor breaks jaw of Patient to fix it. (Despite jaw being in perfect condition already)*
*Patient screams and fights back because it hurts like fucking hell.*
*Doctor say:  "Screw you, it's too much trouble.  Oh and don't come back since you're such a bitch."*
*Doctor leaves patient with a broken jaw in extreme pain*

Pretty much sums up this event.  Sounds egotistical as hell despite initially good intentions of the Doctor.
Title: Re: The New Californian Republic annexes border states
Post by: Surf on October 07, 2011, 01:31:30 am
*Doctor breaks jaw of Patient to fix it. (Despite jaw being in perfect condition already)*
*Patient screams and fights back because it hurts like fucking hell.*
*Doctor say:  "Screw you, it's too much trouble.  Oh and don't come back since you're such a bitch."*
*Doctor leaves patient with a broken jaw in extreme pain*

Pretty much sums up this event.  Sounds egotistical as hell despite initially good intentions of the Doctor.


This is what Michelh139 actually believes.
Title: Re: The New Californian Republic annexes border states
Post by: Sh4D on October 07, 2011, 01:47:15 am
I dont play the game and i dont care much, mostly cause i dont have time.
I love dramas. Thank u for this great thread had good lols
Title: Re: The New Californian Republic annexes border states
Post by: Hololasima on October 07, 2011, 01:48:22 am
No, in fact you made something, it was wrong so you screwing us all arround.

Youre a type of person which just think "i am important for them, they need me". Then i say, no. In my opinion we dont need you.

In some of your previous post you said "i will no longer do anything for players",then yeah, you can give up your moderator function same as with GM status.

PS: Before you will AGAIN delete some of my post for nothing, remember i didnt type anything against rules AND i didnt insult anyone in any way. If someone feel offensed, then sorry.
Title: Re: The New Californian Republic annexes border states
Post by: Nice_Boat on October 07, 2011, 03:46:17 am
Don't worry, instead of "something" you will get "nothing" in the future. :) I wish all the GMs wanting to partake in actual Fallout lore much luck in the future.

BTW - it was not me who initiated the original idea in Redding, it was some playergang (omgwtf!11)

That actually makes it worse ::) You really don't see a problem with helping one gang against the others? And yeah, "nothing" is much better than breaking something that was working perfectly fine. The moral of this riveting tale is not "GMs shouldn't partake in actual Fallout lore" (whatever that is, I don't recall NCR securing any other towns as early as 2238), it's "GMs should take a while and think about consequences of their actions before they start pissing people off".
Title: Re: The New Californian Republic annexes border states
Post by: Roin on October 07, 2011, 06:01:47 am
That actually makes it worse ::) You really don't see a problem with helping one gang against the others? And yeah, "nothing" is much better than breaking something that was working perfectly fine. The moral of this riveting tale is not "GMs shouldn't partake in actual Fallout lore" (whatever that is, I don't recall NCR securing any other towns as early as 2238), it's "GMs should take a while and think about consequences of their actions before they start pissing people off".

http://fallout.wikia.com/wiki/New_California_Republic

http://fallout.wikia.com/wiki/Timeline#2189

I could barely even be bothered to reply, but read it.

2242 Several years after buying the Excavator Chip from the Chosen One, Marge LeBarge is able to purchase and control both the Morningstar and the newly opened Kokoweef mines. Marge is an easy choice for Mayor, and using her new political power, she makes Redding join the growing New California Republic in return for a seat in the NCR's Hall of Congress.

I think its nice to devert from the main story, having them take action more quickly, its what roleplay is all about or in this case story telling. :)


leader(s):

Aradesh (2189—2196)
Tandi (2196—2248)
Joanna Tibbett (2248—2253)
Wendell Peterson (2253—2273)
Aaron Kimball (2273)



headquarters:

Shady Sands



locations:

Arizona:
Arizona Spillway (formerly)
 Bullhead City
Willow Beach (formerly)

--------------------------------------------------------------------------------
Core Region:
Anza-Borrego
Arroyo
Boneyard
Dayglow
Hub
Junktown
Klamath
Maxson
Navarro
New Reno
Oak Creek
One Pine
Owen's Lake
Redding <---
Sac-Town
Shady Sands (capital)
Vault 15
Vault City

--------------------------------------------------------------------------------
Mexico:
Baja
Rattletail

--------------------------------------------------------------------------------
Mojave Wasteland:
Bitter Springs
Camp McCarran
Helios One
Hoover Dam
New Vegas (not technically)
NCRCF uprising (formerly)
Primm

--------------------------------------------------------------------------------
Divide (formerly)
Fort Abandon (formerly)
Title: Re: The New Californian Republic annexes border states
Post by: Swinglinered on October 07, 2011, 08:52:24 am
I'm used to Redding being unguarded, but it does have a Sheriff.

hmmmm....

If player gangs can TC, then why not NPC factions?

We could spin the NCR guards into NCR "Gang" taking Redding.
Boot them like any other gang.

An evolving political landscape would be a pretty cool feature, but would require more work (and power) than a GM could provide.

So we get some guards/etc.

It was great for laughs.

------------------------------
Perhaps "NCR" could be assigned TC status for Redding along with militia.
(Have a dev make an "NCR" dummy gang entry and have a GM account with override for number of members required for TC- use that account to "take Redding".)

Title: Re: The New Californian Republic annexes border states
Post by: Rain on October 07, 2011, 09:00:27 am
I'm used to Redding being unguarded, but it does have a Sheriff.

hmmmm....

If player gangs can TC, then why not NPC factions?

We could spin the NCR guards into NCR "Gang" taking Redding.
Boot them like any other gang.

An evolving political landscape would be a pretty cool feature, but would require more work (and power) than a GM could provide.

So we get some guards/etc.

It was great for laughs.

------------------------------
Perhaps "NCR" could be assigned TC status for Redding along with militia.
(Have a dev make an "NCR" dummy gang entry and have a GM account with override for number of members required for TC- use that account to "take Redding".)


Simply awesome.NPC working for TC is amazing,and i wish them to be very powerful,requiring multiple alliances to be kicked out...and lot s of guns and ammo to be looted.This is so good it deserves a suggestion post by itself.
Title: Re: The New Californian Republic annexes border states
Post by: maszrum on October 07, 2011, 10:37:18 am
Quote
Simply awesome.NPC working for TC is amazing,and i wish them to be very powerful,requiring multiple alliances to be kicked out...and lot s of guns and ammo to be looted.This is so good it deserves a suggestion post by itself.

yeah, that would be great. in my option - game should develop in that way. try imagine VC taking Gecko (NPC's + players, global event)

(http://clip2net.com/clip/m67104/1317976254-clip-137kb.jpg)


ah yes - storyline/fallout timeline dnst match! its problem of 2238 ;/
Title: Re: The New Californian Republic annexes border states
Post by: Nice_Boat on October 07, 2011, 11:02:30 am
(...)
I think its nice to devert from the main story, having them take action more quickly, its what roleplay is all about or in this case story telling. :)
(...)
Spawning guards aiding a faction in a competitive environment is not storytelling, some people would even call it cheating. Moreover, there was absolutely no reason to target Redding out of all places - as stated earlier, this city was doing perfectly fine without any GM help, unlike The Hub, Boneyard or even Junktown. Besides that doesn't even make any sense according to Fallout lore - first of all, the NCR expansion north was possible mostly due to Chosen One taking the other big player (the Enclave) out of the picture and secondly - this sort of expansion triggered a war with the Brotherhood of Steel which would basically be unavoidable even if the NCR expanded earlier - and that would just look and feel friggin' awkward.
Title: Re: The New Californian Republic annexes border states
Post by: Johnnybravo on October 07, 2011, 03:33:44 pm
Quote
Aradesh (2189—2196)
Tandi (2196—2248)
Joanna Tibbett (2248—2253)
Wendell Peterson (2253—2273)
Aaron Kimball (2273)

Fallout authors did only write story up to Fallout 2, and even left before it was finished. Rest is as good as fan fiction - will never beat the original.

Quote
Besides that doesn't even make any sense according to Fallout lore - first of all

Yeah it's set in 2238 where this could not yet happen :d.
Title: Re: The New Californian Republic annexes border states
Post by: Jotisz on October 07, 2011, 07:46:23 pm
Well we are at 2259 now since a min equal an ig hour, so it wasn't that out of the context...
Title: Re: The New Californian Republic annexes border states
Post by: Johnny Nuclear on October 07, 2011, 09:28:46 pm

Anyway, you people can all thank Bob - I am sure he will keep doing awesome events like covering entire cities in brahmin shit - I won't do anything for the players in this game anymore.  Cheerio and goodbye.

Oh man.
you know players always hates everything GMs do. Don't take it so hard.

And Holo please. stop this shit.
Title: Re: The New Californian Republic annexes border states
Post by: Wire on October 07, 2011, 11:39:18 pm
Got questions? use pm.
Title: Re: The New Californian Republic annexes border states
Post by: falloutdude on October 07, 2011, 11:48:27 pm
can some gm just fix thing allready. there is no rp or lore coming from this is just turning redding into another reno. no one say no its not am at redding all the time now there is no one there but pks and when good people who want to are there they get killed by pks. nothing good has come from this only more places where trolls can trolls and pks can kill everything with no one to sstop them.
fix it now or give me 1 good reason why it should not be fixed.
Title: Re: The New Californian Republic annexes border states
Post by: T-888 on October 07, 2011, 11:53:25 pm
Reno is actually kinda empty now , redding is the new shit.

The city is complete nonsense now , just fix it already.
Title: Re: The New Californian Republic annexes border states
Post by: Michaelh139 on October 08, 2011, 12:14:16 am
Remember surf isn't responsible for his own actions so unless another GM is gonna step in and clean this mess up no one is.
Title: Re: The New Californian Republic annexes border states
Post by: Rascal_ on October 08, 2011, 12:38:56 am
I like current redding :P its new better new reno xD
Title: Re: The New Californian Republic annexes border states
Post by: T-888 on October 08, 2011, 01:10:29 am
I like current redding :P its new better new reno xD

I think redding is better than reno because redding is new ;D

but still the place is some weird butchery town ...
Title: Re: The New Californian Republic annexes border states
Post by: Black Key on October 08, 2011, 01:11:53 am
Let's remain positive: At least this experience has shown to those who claim that without TC mechanisms, without militia, without PVP teams, everything would be better, that they are completely wrong.

There will always be organized groups ready to break everything, just for fun.

To stop them, a group of looners is not enough. You need a true team, organized for combat: builds, communications tools, tactics, etc..

Let's hope those dreamers will not lose memory and will remember that a PVP team can be useful sometimes...
Title: Re: The New Californian Republic annexes border states
Post by: Rascal_ on October 08, 2011, 01:39:23 am
Quote
I think redding is better than reno because redding is new

and ur wrong in ur thinking couse there are no f*** inner girds, city is bigger and offer more than just st8 streets in order to movement and tactics
Title: Re: The New Californian Republic annexes border states
Post by: Eternauta on October 08, 2011, 05:49:37 am
Let's remain positive: At least this experience has shown to those who claim that without TC mechanisms, without militia, without PVP teams, everything would be better, that they are completely wrong.

There will always be organized groups ready to break everything, just for fun.

To stop them, a group of looners is not enough. You need a true team, organized for combat: builds, communications tools, tactics, etc..

Let's hope those dreamers will not lose memory and will remember that a PVP team can be useful sometimes...

Why is it so hard to understand my point? (I'm not saying you have to agree with me). What I meant is that without TC, this kind of GM driven events would not make people think that it's all bout a GM making one faction keep the town for a crazy amount of time so they get an enormous income from the TC box.

Without TC, PvP gangs would still be able to fight against their enemies using their powerbuilds, and these PvPers would still be needed to defend projects, etc. I didn't say anything against that.

It sometimes seems PvPers need something as explicit as a "towns can be taken" feature to actually think about gathering and fighting against other gangs...

I still think that no-TC would be nice, or, even better, a TC system similar to what Ravenous Rat said in some other trollthread: you need faction members actually standing inside the town map if you want it to remain yours. It'll make factions take the town and stay there instead of taking and only come back for the TC box loot.
Title: Re: The New Californian Republic annexes border states
Post by: Black Key on October 08, 2011, 09:19:30 am
You don't get it...

...What I meant is that without TC, this kind of GM driven events would not make people think that it's all bout a GM making one faction keep the town for a crazy amount of time so they get an enormous income from the TC box.

We known that from the beginning... Nobody's complaining about that...

I still think that no-TC would be nice, or, even better, a TC system similar to what Ravenous Rat said in some other trollthread: you need faction members actually standing inside the town map if you want it to remain yours. It'll make factions take the town and stay there instead of taking and only come back for the TC box loot.

I've read all the posts in that thread (and in your thread speaking about RP...).
It seems you did not, so => http://fodev.net/forum/index.php?topic=18860.msg156394#msg156394 (http://fodev.net/forum/index.php?topic=18860.msg156394#msg156394)
And even if there's some trolls in it there is mainly good ideas in it...

Anyway, my point is: I've been in an RP team for more than one year. We have sometimes been in conflict with PVP teams and especially the lawyers. But at the end, you discover that without the help of such teams, you can just enjoy small RP but not organize RP events. Moreover, when you finally work with them on your project, you discover that most of them have RP chars and that some of them are very involve in RP things even if they don't speak about it and even if you don't know their RP alts.

And you've never heard them saying: "let's kick out RP players and delete RP mechanisms In Game. We don't need them to enjoy our PVP"... And if you don't know, there is PVP players who use to disconnect their PVP chars after the battle and to come back in the city with other alts... To enjoy RP moments... Yes, it's possible to enjoy both...

So if you wanna make more RP, more events In Game, you basically and most of the time need the protection of a PVP team and PVP mechanisms to help this PVP team. Except of course if you do things that i've read: play only with RP players on a private server.

The 2238 system is maybe not perfect, but a lot of things are here to help you. But it's an open system. It means diversity. It means also that you can't choose with whom you will play. Some players would like to change the system. Not to make it better for everybody, just better for them and to invite those who dont play like them to chose another server. Some says: Fallout is an RP Game so 2238 should be an RP Server.

In the thread speaking about TC in the next session (http://fodev.net/forum/index.php?topic=18860.0 (http://fodev.net/forum/index.php?topic=18860.0)), the result of the pool is very clear: only a quarter of the players think that TC should be removed. The majority wants to continue to enjoy TC (not only PVP). It means that the minority will have to deal with TC if they wanna do RP things In Game. So now, they should learn and understand the PVP mechanisms, contact PVP teams and ask for their protection. And for some, it will be a good opportunity to forget their prejudices, meet the others, and not only the ones they have choosen.

Anyway, it will surely be one of the best time of the game because most of the PVP teams enjoy to fight for something. And if you wanna change the PVP teams, the way they act, the better way is to do it from inside...

PS: don't forget that it's the end of the session (sooooonnn ?) so some teams who could start a new project don't want to do it now cause everything could be wipe tomorrow... It's boring for everybody...
Title: Re: The New Californian Republic annexes border states
Post by: Nice_Boat on October 08, 2011, 10:32:12 am
(...)
Anyway, my point is: I've been in an RP team for more than one year. We have sometimes been in conflict with PVP teams and especially the lawyers. But at the end, you discover that without the help of such teams, you can just enjoy small RP but not organize RP events. Moreover, when you finally work with them on your project, you discover that most of them have RP chars and that some of them are very involve in RP things even if they don't speak about it and even if you don't know their RP alts.

And you've never heard them saying: "let's kick out RP players and delete RP mechanisms In Game. We don't need them to enjoy our PVP"... And if you don't know, there is PVP players who use to disconnect their PVP chars after the battle and to come back in the city with other alts... To enjoy RP moments... Yes, it's possible to enjoy both...
(...)
Thank you for this sensible post. I'd also add that there's room enough for both RP and metagame-heavy PvP in terms of locations - there are so many towns that remain unused that GMs barging into TC towns or even players suggesting the removal of TC are not even funny anymore. If I were to be a bit spiteful, I'd say that you "RP guys" like Surf, Etarnauta, Jovanka etc. have had your Cathedral, Necropolis, Vault 15 or even Toxic Caves (not even mentioning all the unused guarded locations that have their own RP potential too) and what have you ever done with them? Nothing much, really. Surf brought his Excellent Project(tm) to Redding (which was doing perfectly fine), sort of has broken the town and what did we get instead of TC? Again - nothing much, really. Heck, I'd say that in terms of community building you've done less than them PvP apes who at least occasionally actually decide they're going to hold the city, maintain some order and allow non-hostile dudes in. And yet you people have the audacity to demand the removal of TC (which really works and keeps a lot of people in the game) because from what you're saying you have no room for something... duh, why don't you use the space you were already given first? Why do you want to arbitrarily ruin the game for guys who expect something else than you - because no fun allowed? People like BHH or TSAR I at least partially understand, they want their own town where they make the rules and maintain some freedom for the outsiders - that is all good since they fight for it on a daily basis, but people who just whine that TC prevents them from doing something they've never really done despite having all the tools are really, really weird.
Title: Re: The New Californian Republic annexes border states
Post by: T-888 on October 08, 2011, 10:40:21 am
and ur wrong in ur thinking couse there are no f*** inner girds, city is bigger and offer more than just st8 streets in order to movement and tactics

Well i was there yesterday quite a lot , didn't see anything different other than more people and butchery oh by the way everything happen on the " main street " :)

I still think that no-TC would be nice, or, even better, a TC system similar to what Ravenous Rat said in some other trollthread: you need faction members actually standing inside the town map if you want it to remain yours. It'll make factions take the town and stay there instead of taking and only come back for the TC box loot.

I think people still don't believe me those would be " faction proxies " actually hanging around the city and collecting the TC box reward but hey okay i would gladly give the system a try and then we would see what really happens , fonline2238 is still beta right ? ::)

Sometimes it's actually pointless to discuss because no matter how much you discuss you can never ever be sure what actually happens ingame before you experienced it , redding is a good example.

The 2238 system is maybe not perfect, but a lot of things are here to help you. But it's an open system. It means diversity. It means also that you can't choose with whom you will play. Some players would like to change the system. Not to make it better for everybody, just better for them and to invite those who dont play like them to chose another server. Some says: Fallout is an RP Game so 2238 should be an RP Server.

Exactly nothing is perfect both sides have to agree on a solution that benefits all.

heh redding is fixed

Title: Re: The New Californian Republic annexes border states
Post by: Jotisz on October 08, 2011, 10:46:07 am
Got questions? use pm.
As I said whining always happens no matter what its impossible to please everyone, however if we look at the aspect of the game Fonline is based on Fallout which is an RPG not an isometric shoot em up though the combat aspect is fun still RP events should be more important, personally I find the pvp aspect a bit like an isometric Quake (its not a negative thing I like that game and the fast paced action), on the other hand the RPG aspects are almost missing there not the quests they are nice and good but the majority don't play a role. In the beginning when I started I expected something more RPG oriented my first char even had a background and was unique lately I started to make background for my unimaginative clones of characters it doesn't change the fact they are just clones and poorly made chars though.
The sad thing is that any try to make the game closer to Fallout is getting called attacks against the player base...
Anyway I don't like that this event got abandoned and would wish if it would be continued by any GM, but I feel it will be scraped.
Title: Re: The New Californian Republic annexes border states
Post by: Johnnybravo on October 08, 2011, 03:41:21 pm
Combat has little to do with quake, but that is irrelevant.
Roleplay does not suffer from lack of GM intervention, but from lacking game design.

Don't get me wrong, there are many cool and often unseen features, but often they are unfinished or useless. For example : what the hell is purpose of holding radio, buying it, and having to obtain it every time you goddamn die, when you always have your pib boy (far more expensive piece of equipment) with you? Joining an IRC channel then eliminates nearly all usefulness of the radio (with the exception of encounter invitations, or distress signaling how is it really called).

Support roleplay by making better and more realistic suggestions for developers or by reviewing current features.
Keep in mind that you cannot just bother people with more grind by saying "you have no to eat and drink", but why shouldn't eating and drinking at least do something? Roleplayers will be happy just for visual or vanity effects, while others will NOT be affected and will not affect roleplayers.

People often compare Game Masters to their desktop/paper game counterparts. But honestly, you don't need them in that sense (the reason you want to have them in non-computer roleplay games is that you will not have your fun spoiled by background information that your character should not know, but is required to run the game), because server already does it.
Sure game masters can intervene and do things that are (yet) not generated by server and maybe will not ever be, but you can't even honestly require game master to help every roleplayer out there.
Title: Re: The New Californian Republic annexes border states
Post by: Eternauta on October 08, 2011, 04:01:10 pm
And you've never heard them saying: "let's kick out RP players and delete RP mechanisms In Game. We don't need them to enjoy our PVP"...

Maybe not among your friends, but

Quote
All friggin' MadMax wannabes should friggin' hang.

But anyway, it's still true that faction PvP can still happen without TC. And it's true that TC works fine for "metagame-heavy PvP" (as Nice_Boat called it, and I'm not using those terms in a pejorative way) but some of its characteristics clash with RP, in my opinion. Examples are server messages ("this faction is taking that town, countdown") and Pip-Boy statistics, which give you automatic information out of nowhere.

But, I hope you understand, I think this discussion is quite off-topic in this thread, so I won't type a longer post about this.

I admit I have still not read that long "TC next session" thread because I've been studying for university exams and I just didn't feel like reading some thread that was quite long already the first time I saw it. When I spoke about Ravenous Rat's idea, I meant something he'd posted in another thread ("Redding"?). So, I believe there is no point in discussing TC in this thread when we have that other one. I will read it, then, unless somebody already said something very similar to what I think, I'll post there.
Title: Re: The New Californian Republic annexes border states
Post by: Lexx on October 08, 2011, 04:20:30 pm
when you always have your pib boy (far more expensive piece of equipment) with you?

You don't have a PipBoy, it's just the interface.
Title: Re: The New Californian Republic annexes border states
Post by: JovankaB on October 08, 2011, 04:35:56 pm
Sure game masters can intervene and do things that are (yet) not generated by server and maybe will not ever be, but you can't even honestly require game master to help every roleplayer out there.

GMs can't do that much anyway, they can't insert real content into game to be like real GMs for roleplayers.
Also I think 2238 devs wouldn't allow that even if it was possible, because from what I saw they want to have total creative control. And it's normal, because it's their game. And it would be chaos, so it's wise. It's just not a platform to have GMs like from pen&paper. And engine doesn't allow that anyway so it doesn't matter. So you are thrown into some premade environment that isn't particularly rich in features for RPs. It's good for team PvP.

Also possesing NPCs and controlling environment is rather clunky.
I made something like special quest for one random player once and it took me like half a day and turned out to be rather poor.
Obviously it doesn't work, but I had to try. Then I sticked to mutant attacks which people here enjoy.

So all GMs can do is spawn things that exist in game already. Anything more advanced requires developers and server restarts.
That's why best you can see from GMs is some spawn lots of stuff and lets fight events or pure social things, like some poetry tournaments.

Things like the one Surf tried end with disaster, because they require consant presence of GMs.
It was not town controlled by NCR. It was chaos. You can't just spawn dumb AI and hope for the best.

So maybe replace GM term with "server moderator" and it will be clear.
Title: Re: The New Californian Republic annexes border states
Post by: Lordus on October 08, 2011, 05:11:10 pm
Instead of evolution, surf brings revolution.

 My question (suggestion). Instead of spawm of NCR Rangers with their karma, rules... why can not GM create something more simple to "support roleplay in Redding", something like "Wanamingo infestation" that has some certain connection between city and original Fallout game. People of Redding would need to unite to kill every wanamingo on ground or in mines. This could infestation could be repeted every weak with some minor changes.
Title: Re: The New Californian Republic annexes border states
Post by: Eternauta on October 08, 2011, 05:20:20 pm
You don't have a PipBoy, it's just the interface.

When I got the time, I'm gonna make a new character and do the quests, because I am sure I've read some little part of a dialogue with a NPC who mentions the player character's Pip-Boy.

"Wanamingo infestation"

This could infestation could be repeted every weak with some minor changes.

That kind of stuff does sound nice. It doesn't sound much more complex than the normal battle events against NPCs and it has connection to the setting, etc.
Title: Re: The New Californian Republic annexes border states
Post by: JovankaB on October 08, 2011, 05:25:41 pm
Maybe if it was Izual's NCR Army taking control, it would work somehow.
But PvP apes would go apeshit about such thing  :D
Title: Re: The New Californian Republic annexes border states
Post by: Wichura on October 08, 2011, 05:32:37 pm
Yeah, "foking lolual spawns them free stuff zomfg!!1111". Kinda discouraging if you are GM :>
Title: Re: The New Californian Republic annexes border states
Post by: Black Key on October 08, 2011, 06:06:10 pm
It's funny to see how some, who believe themselves intelligent and smart, are able to reduce a complex human environment in two boxes:

PVP box: the "apes", the monkeys, morons with oversized egos, who spend one third of their time to break everything, one third to collect useless things and the last one to look at their e-penis.

RP Box: the best one, their box of course, the one of the intellectuals, detached from material possessions and entirely focused on a spiritual promise, the brilliant creators and their natural humility...

Inflated with arrogance and conceit, stinking more than corpses of molerats...

One more time: simple minds like simple things... (Yep, i can also say that you're a bunch of assholes with a rich vocabulary...)
Title: Re: The New Californian Republic annexes border states
Post by: RavenousRat on October 08, 2011, 07:26:45 pm
You don't have a PipBoy, it's just the interface.
Then in what part of body do I put holodisks to read and store information?
Title: Re: The New Californian Republic annexes border states
Post by: Eternauta on October 08, 2011, 07:40:43 pm
It's funny to see how some, who believe themselves intelligent and smart, are able to reduce a complex human environment in two boxes:

...

It's even funnier how you reduce other people's thoughts to something that has nothing to do with what they are saying.
Title: Re: The New Californian Republic annexes border states
Post by: Kevin Bacon on October 08, 2011, 07:55:35 pm
I have to say, this ''event'' was defenitly a horrible idea. Not only did it give an advantage to ONE pre-determined Faction. (TSAR who couldnt loose the town but could still fill with militia, without anyone being able to do anything about it.) Sheriff and TC should absolutly NOT have been disabled for any reason whatsoever.'The needs of the many overcomes the needs of the few' and in this case you gave a few people what they wanted, and screwed the many royally.

Both in-game and on the forums: 1 out of 10 players is happy with the situation. (Prolly a TSAR)
And 9 out of 10 think its bullshit and ruining their fun. (Everyone else)

Like many people pointed out: There were plenty of other towns where you could go make those events without messing the TC.  And the fact that PLAYERS asked you to make THEIR TOWN immune to TC from OTHERS while they still kept the militia!??! How could you ever give them such privilege? You should defenetly have realised that would not be accepted by all the other gangs.

You claim you did it all because you were tired of the 'drama' that went on in redding. Its not any of your buisness what players decide to do with their time. If THEY didnt like it, they would have just went and played somewhere else. Truth of the matter is: ever since all that 'drama' started, Redding as been more active than ever. TC gangs started attacking again, PK roams the mines, redding citizens or supporters armed themselves to fight the invasions.

Ever since the even started however, transit is down to a minimum in Redding, everyone goes in a different town and avoid Redding as much as as veterans avoid NCR. Its simply become a troll town full of pk campers. And the NCR guards actually makes it impossible to defend the town.
Title: Re: The New Californian Republic annexes border states
Post by: Lexx on October 08, 2011, 08:00:21 pm
When I got the time, I'm gonna make a new character and do the quests, because I am sure I've read some little part of a dialogue with a NPC who mentions the player character's Pip-Boy.

Must be due to different quest writers then. Probably old Vault City stuff- it was made when there existed no kind of lore-document.

Not that it matters much now anyway.
Title: Re: The New Californian Republic annexes border states
Post by: Atom on October 08, 2011, 08:59:46 pm
The map has been regenerated and the server rebooted. This reverted the map to its state from the day one (a necessary step to fix a TC bug, present in all towns, introduced by the event). This means that all militia npcs are now gone, however the town controllers retained the control.
Title: Re: The New Californian Republic annexes border states
Post by: Y0ssarian on October 09, 2011, 09:48:03 pm
Militia was a pretty bad idea to begin with. However this is just a test, maybe, some of the bad features will be removed later!  :)
Title: Re: The New Californian Republic annexes border states
Post by: Roin on October 10, 2011, 11:45:14 am
Is it possibly that the game designers, could make a togglable button for activating and deactivating PVP, with a 15 minute cool down? This way everyone will be satisfied.  :)
Title: Re: The New Californian Republic annexes border states
Post by: Lexx on October 10, 2011, 11:52:29 am
The abuse is high in this idea.
Title: Re: The New Californian Republic annexes border states
Post by: kttdestroyer on October 10, 2011, 01:26:02 pm
I think the idea was good, it was only one town, there are loads of other towns that even if TC in Redding was disabled would be open. However, the NCR guards caused a lot more problems then they acually solved. When we had an raider in downtown, if we hit him, then NCR guards jumped us. So the NCR guards created a chaos, unabling us to keep things in order in downtown area.

About this Event? I am encuraged to see that a GM tries to manipulate the dead nature (NPCs) making them doing something in the game other then ban people (Needed yes, just talking about how the "image" is created). I hope too see more of those things (possibly with players beign the guards or attackers?) so the game got something "refreshing" like someone called it. Events inside the game not outside of it is the stuff  ;) So yeah, cant wait for more! :)

No TC box, Town cannot be taken, i think it was fair :) (You know how expensive is this militia right?)
Title: Re: The New Californian Republic annexes border states
Post by: Who Killed Bambi on October 10, 2011, 04:13:09 pm
(http://img694.imageshack.us/img694/5205/wooohoooooooo.png)


INTERMISSION


Sgt. Jerkings to Mr. Woordarmgeisht

Some secret guys from Brotherhood of Steel finally get some stuff that can ma...

With this words guy from enclave poop 3 times, eatching and scratching ears and head 2 times jumping around left leg by right leg,  and fail on the ground.

Mr. Woordarmgeisht to Mr. Woordarmgeisht with slowly failing evil laugh and evil smile
Oh, my head hurts.

And he fail to chair with last breath in air.

Doc. Orwan Dumbrman to Doc. Orwan Dumbrman

Ah, its definitely this thing i think.

Doc. Orwan Dumbrman constant death from violent evil sarcastic joke and fail to table muttering about hard life at Navarro and regular inspections at office.



BASED ON TRUE STORY


info from tape salvaged from good enclave soldier nearby navarro:


TAPE 42312 [HOLODISK] DATE <DATA CORRUPTED> <ENCLAVE DELIEVERY SERVICE>
Mission to raiders, Enclave, all type of slavers, bounty hunters, and all type of junkies from M%y$E3w<data corrupted>


FIND, SMASH, CRUSH, BRIBE, KILL OR WATHEVER TO GET INFO ABOUT DRUGS.


MISSION


Get some guns and get rid of Enclave :D
Title: Re: The New Californian Republic annexes border states
Post by: Surf on October 18, 2011, 09:20:27 am
That actually makes it worse ::) You really don't see a problem with helping one gang against the others? And yeah, "nothing" is much better than breaking something that was working perfectly fine. The moral of this riveting tale is not "GMs shouldn't partake in actual Fallout lore" (whatever that is, I don't recall NCR securing any other towns as early as 2238), it's "GMs should take a while and think about consequences of their actions before they start pissing people off".

I am looking forward to your groundbreaking, awards winning (as you can never hesistate to mention it!), nobel prize RPG. I am sure it will breach prosa as we know it, poems will have to be newly defined etc  just by your awesome skills. No wonder 2238 goes down the shitter! We just need multiple instances of Nice_Boat !  ::)
Title: Re: The New Californian Republic annexes border states
Post by: Jotisz on October 18, 2011, 06:32:41 pm
As I said personally I liked the idea the lamest excuse to deny it was the time frame however as I said
Quote
Well we are at 2259 now since a min equal an ig hour, so it wasn't that out of the context...
The current time is even more forward therefore we long have passed the end of Fallout 2 I think anything can be made now since it wouldn't mess with the time line anymore not as if 2259 would have messed anything.
I'm a bit sad it ended in just a reset of towns but well not all can end good. Anyway I hope there will be something similar with better welcoming and with a good non linear story arch where player actions would determine the outcome.
Title: Re: The New Californian Republic annexes border states
Post by: Sishare on October 19, 2011, 12:09:53 pm
The problem was not the idee, it was just how this project had make, on a town who have multiple conflict between lot of faction, and initiate by one of this faction. The major probleme that was not totatly ncr taking town, just 4 ncr guard for one team....
Title: Re: The New Californian Republic annexes border states
Post by: Nice_Boat on October 20, 2011, 01:52:13 am
I am looking forward to your groundbreaking, awards winning (as you can never hesistate to mention it!), nobel prize RPG. I am sure it will breach prosa as we know it, poems will have to be newly defined etc  just by your awesome skills. No wonder 2238 goes down the shitter! We just need multiple instances of Nice_Boat !  ::)
Nice strawman argument there. The problem is I didn't say anything about my skills being better than yours or even your skills being bad, I just said that you dropped the ball big time which could've been easily avoided if in the heat of the moment you paused for a minute to think about the consequences of supporting one player faction against the others/breaking a TC-enabled town, not to mention the poor execution of this idea so many people here have already mentioned. Another problem is that instead of learning from your mistakes you get verbally aggressive on anyone daring to criticize you, but since from what I've heard you're no longer a GM after this latest stunt that's just this one problem solved ::)
Title: Re: The New Californian Republic annexes border states
Post by: Jotisz on October 20, 2011, 08:59:41 am
The problem was not the idee, it was just how this project had make, on a town who have multiple conflict between lot of faction, and initiate by one of this faction. The major probleme that was not totatly ncr taking town, just 4 ncr guard for one team....
I know Redding was always a central place with all the big factions trying to take control of it. However as I said previously all the other towns wouldn't have made sense if they were taken by NCR. The problem that TC action broke in Redding wasn't such a big problem after all there are plenty of other cities around and as far as I understand it wasn't meant to be forever well it didn't last much time also, but the ending of it it was... can't say anything of it I expected something else can't grasp what but something more...
Personally what I see wasn't the loss of a TC town but not used up opportunity that could have given some color to the game (the recent news about TC and factions will sure give some nice touch to the game after wipe btw).