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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: CaloNord on February 13, 2010, 05:32:22 pm
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Please tell me some good Sniper Builds, both Small Guns and Energy Weapons. I want to know your opinion.
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Small guns:
ST:5
PE:9/10
EN:4
CH:3
IN:8/7
AG:6 (5+1)
LK:6
Laser guns:
ST:6
PE:10/9
EN:4/6
CH:3
IN:8/7
AG:4 (3+1)
LK:6
Traits:
finesse
small frame
Perks:
3=awareness or some other (toughness if have EN 6)
6=more criticals
9=better criticals
12=lifegiver
15=lifegiver/more criticals
18=more criticals
21= more criticals (if not picked in 15) (toughness if have EN 6)
If dont want 10/9 in PE put in 8, and choose sharpshooter perk(but im not sure if work fine).
You can go with 1 in CH but wont be able to do quest/trade/get profession unless you have mentats
For laser sniper you can put 3 in ST and pick weapon handling in lvl 12, but you have to survive with laser pistols till that lvl.
You can also pick skilled trait to have more skill points, but only 5 perks.
If you want to shoot more often increase you AG (always an odd number) .and can pick bonus rate of fire perk (when were fixed)
Skills:
weapon of choice: put 275+
repair and science for small guns crafter
science for laser crafter (also need 80 in repair to get electronic parts)
tag first aid if dont want to be a crafter (or if dont taged repair for laser crafter).
outdoors also will help to survive and travel faster.
thats my opinion. ;)
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Note, that to shoot sniper rifle for head, eyes, groin, you need 8 AP.
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Taking finease if you dont take 10 luck is missed . finease is if you want 95% crit on eye shots.
i strongly suggest againts it both for normal and energy gund ...reason - BA + psycho and you will do no damage unless bypass. Energy same but instead of psycho target needs tesla armor.
seconds 275 - you dont need that much ..
well for energy yes but .223 uses mod reduces armor by 20 so ... to head snipe at night at 50 yards you need 262 skill. (why not eyes ? well afaik CA cant be sniped in eyes)
for energy you need 20 points more when compared to SG
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Finesse is retarded if you don't have armour piercing ammo. Enjoy your 0 damage crits.
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i thought since BA and MA2 resist plasma and laser by like 70%, damage dealt by those types of weapon are crap anyways so taking finesse doesnt really matter. Correct me if i am wrong, im training a luck10 energy critter with finesse
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Anyone here know if this "formula" works to get more sight?
PE 8 + SS + 2 cigarretes
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Common Sniper Citykiller critical mode
S -3
P -9
E -6
C -1
I -5
A-10
L -6
Finesse.
Small Guns ,Sneak ,First Aid.
Perks: Crit stuff,awareness,Weapon handling
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are you nuts? Sneak??
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so finesse is worth it after all?
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so finesse is worth it after all?
i think: yes
but also never tried without this...
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Common Sniper Citykiller critical mode
S -3
P -9
E -6
C -1
I -5
A-10
L -6
Finesse.
Small Guns ,Sneak ,First Aid.
Perks: Crit stuff,awareness,Weapon handling
I loved this build!
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I loved this build!
i have the same build, except the one perception i delivered to S and took marksmanship instead of weapon handling
31% crit roxx
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i had some good lough guys funny you are truly ^^
you make sniper or smth that stood near one ?
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Attero does 4luck (+4% critical chance) changes that much? Please share with us your idea of sniper for PvP only.
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Attero does 4luck (+4% critical chance) changes that much? Please share with us your idea of sniper for PvP only.
With 4 luck.. so you'll have ALWAYS 4% crit, or 14% with fines. Look "More Critical" perk requirements.
Oh, damn it, wrong, you mean 10 luck..
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you forget about this
(50*5*LUCK)/100*F2_Aim_bonus
so where you get 48% bonus crit on eye shots with 6 luck you get 60% with 10 luck ..at top of the bonus 4% crit
it make 16% more crit chance for eye shots (12% for head ones) and no amusing damage penalty from finease...
i dont say that finease is that bad through... just dont think you can solo pvp much without someone that can actually do _the_damage_
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What about that?
(http://img705.imageshack.us/img705/8810/fonlline.gif) (http://img705.imageshack.us/i/fonlline.gif/)
What perk should i take instead of finesse , maybe jinxed ;)?
edit: of course I'll take awareness instead of cautious nature.
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why 8 agiliy? expecially for energy build - you need 7 AP for head shot with laer rifle - thats 4 AG ....
200 EW skill - you know that 200 is far from sniper ? if you will use buff to get 10 per your effective niping range will be 40 at day and 30 at night...
Outdoorsman - i think 100 is a waste ... there is huge differance between 100 and 120 when it comes to encoutner avoiding...
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Is that better?
S 6
P 10
E 4
C 1
I 6
A 4
L 10
If i have 4 Agility i cannot take weapon handling perk so i rise strength to 6.
Perks criticals, educated and life giver
Traits small frame and chem resistant
I can have 153 HP, 240 Energy weapon, 120 Fa and 40 outdoorsman. I don't know how many points i need for Energy Weapon, I'd like to rise outdoorsman to that 120 but i don't have enough points for those 3 things.
I figured out smthk better (?)
(http://img205.imageshack.us/img205/8810/fonlline.gif) (http://img205.imageshack.us/i/fonlline.gif/)
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hmm you can go with 6 ag and be able to take weapon handling - up to you
8 per is ufficients cigs do the trick for max range sniping
dont take sharphooter its only 8% CTH
156 hp is qute low .
like i said its alwayes a trade off . if you want outdoor you will need to either higher INT so lower HP or less weapon kill meaning shorter range...
how much skill you need?
WITH 10 PER (rememebr you can use buffs to get it)
222 for 45 hexes day
and 262 for 45 hexes night
obviously getting full sniping range at night is overkill
i would guess 240 & 8 PER is good value - you can snipe at full range in day w/o buffs and at night with cigs your range will be around 40 hexes
(by range i mean 95% hit for aimed head shots )
i avise againt hem resistant - cigs are only 100 in game minutes so it will be reduced to 50 mins and that would about 2.5 mins real time ..
i wanna put emphasis on no golden build again - while 4 AG and 7AP is sufficient for energy sniping you may want to go for 6 AG and 8 AP to be able to eat 2x JET and shoot 2x per round (and realy fater in real time) while on jet addiciton you will till have 7 AP so you can shoot normally
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Does anybody know how much SG skill do I need with 10 PE to have a 95% chance of hitting the target with 30 AC in the eyes with a sniper rifle at the maximum range ;D?
..It's a serious question, I'd really like to know that ;).
EDIT: Thanks to Attero this thread contains a lot of valuable info, but I still don't know if AC modifier at -20% for .223 ammo means substracting 20 from a targets AC or reducing it by 20%. Another thing is how many % of my chance to hit drops with each hex of distance (with a long range weapon). If anybody could answer me these questions, I'd be greatful :-P.
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Unless the formula has changed since prewipe a small gun skill of 250 is enough to always have 95% chance to hit eyes at 50 hexes with a sniper rifle in the day or night time.I'm not guessing about this either because my main guy Dirk has always been a sniper with 10 perception and max range at all times.
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Does anybody know how much SG skill do I need with 10 PE to have a 95% chance of hitting the target with 30 AC in the eyes with a sniper rifle at the maximum range ;D?
237 with no light penalty (+40 at night)
if (target_ac + weapon_ac_mod > 0) tohit -= target_ac + weapon_ac_mod; // weapon_ac_mod is usually negative
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Is useful this perk for the sniper?
http://www.fo2238.fodev.net/wiki/Bonus_Move
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This perk only apply for Turn Based mode.
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Exactly, so if you use the turn based mode
(i use this mode)
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It's useful but there are other that might be a better to choose than that.If your going to be a sniper,chances are your going to have a good amount of distance between you and the target anyway.Instead I use perks like lifegiver,toughness,bonus rate of fire(which doesnt work right now).If your going for a crit build it takes up to 4 perks leaving only 3 more for anything else
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It can be useful if you shoot only at long range, but as Tyler said, some other perks might be more useful : Lifegiver, Sharpshooter, Toughness...
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237 with no light penalty (+40 at night)
if (target_ac + weapon_ac_mod > 0) tohit -= target_ac + weapon_ac_mod; // weapon_ac_mod is usually negative
Thanks for a straight answer :).
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Perks:
3=awareness or some other (toughness if have EN 6)
6=more criticals
9=better criticals
12=lifegiver
15=lifegiver/more criticals
18=more criticals
21= more criticals (if not picked in 15) (toughness if have EN 6)
I think, is very necessary Lifegiver? The sniper is very far away of the combat and not need more HP
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you'd be surprised how much of a beating they get...
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What about finesse? Is it good to have as a small gun sniper? 30% less damage is a huge sacrifice for 10% more crit.
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well, i have one argument against it, the experience you get by killing shit is going to be nonexisent until you hit lvl 12
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well, i have one argument against it, the experience you get by killing shit is going to be nonexisent until you hit lvl 12
why 12?
finesse - well it gives that 10% extra crit .. for aimed shot
eye - 85 -> 95
head - 65-> 75
DR - BA +2x Tougness = 50 DR & 12 DT
50+30-20 = 60% (if psycho then 85%)
average damage on sniper rifle is 24, 2.5x crit damage roll then ->
( 60 - DR)*(100-DR)/100 => 19 dam with finease 33.6 without (the numbers would be 7.2 and 21.6 if target has psycho).
another case - taking a "lucky shot" - 5x dam , weapon dam 30 = > 55 dam with finease and 96 without...
blah whatever - you realy do alot of less damage and you will see that ...as for more crits - you wont tell the differenace mostly.
PS. you can avoid a lot of DRr by using the 14mm pistol.... but its pistol...
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Better go 10 LK and make up with More Crits than take Finesse, I reckon.
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Taking finesse is really a matter of a opinion.It sucks in the beginning but once you hit the top lvl's you wont really feel the negative effects.A lvl 21 sniper is going to hit eye shots and head shots for large ammounts of damage and you might actually miss that extra 10% chance for a crit without it.If you want to be able to effectively use burst weapons you should avoid it but otherwise its aways served me well.Like I said though It's a mater of opinion and you should test it out for yourself.
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ST 5, En 2, Pe 10, Ch 1, In 7, Ag 6 Lk 10
Traits: small frame, kamikaze
Perks (in a row): Awareness, More crits, Better crits, More Crits, More Crits, Living Anatomy, Sharpshooter.
With this build at level 21 you would have, 45 carry weight, 8 AP, about 84 hp, small guns little above 200%, repair 121%, science 90%, outdoorsman 40%, fa about 75% (for 84hp its enough), doctor 80%, so i think you could do well. For this build to learn sg gunsmith lvl 3 you would need to buy 1 nuka-cola for 3 caps.
You could have 1v1 edge with this build in ecounters on turn based, if you start fight then you get 2x head, eyes or whatever aimed shots that would allmost surely fuck enemy hard, and only finishing him would be remaining.
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ST 5, En 2, Pe 10, Ch 1, In 7, Ag 6 Lk 10
Traits: small frame, kamikaze
Perks (in a row): Awareness, More crits, Better crits, More Crits, More Crits, Living Anatomy, Sharpshooter.
With this build at level 21 you would have, 45 carry weight, 8 AP, about 84 hp, small guns little above 200%, repair 121%, science 90%, outdoorsman 40%, fa about 75% (for 84hp its enough), doctor 80%, so i think you could do well. For this build to learn sg gunsmith lvl 3 you would need to buy 1 nuka-cola for 3 caps.
You could have 1v1 edge with this build in ecounters on turn based, if you start fight then you get 2x head, eyes or whatever aimed shots that would allmost surely fuck enemy hard, and only finishing him would be remaining.
I played a similar character some time ago and all I can tell you is that you will die often :-).
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you will die often anyway bud :>
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this the worst build of sniper that I ever saw