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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Eternauta on September 12, 2011, 09:49:23 pm

Title: Roleplaying in FOnline:2238
Post by: Eternauta on September 12, 2011, 09:49:23 pm
After some time using (http://fodev.net/forum/Themes/FO2238.blackrain/images/english/search.gif) and only finding lots of not-too-serious posts, I have come to the conclusion that I can post a whole new topic about this.

What is your personal view of the roleplaying opportunities in this game? Note, that this is not only about "it's possible/it's not possible in this game", but instead I would like to know how you would deal with stuff like builds and alting if you were roleplaying.

Would you only use one character?
Would you use one "true" (RP) character backed up by many different crafter/miner/farmer alts?
Would you "divide" one character personality in different alts, so each alt incarnates one of your characters abilities? (as in, having one SG crippler alt, one SG crafter alt, and one slaver alt, so you can roleplay a "slaver gunsmith with an impressive marksmanship")
Would you try to make a build that reflected your character's concept/personality, or would you make some especialized, minimaxed, efficient build no matter what your character's personality is?

Hopefully we will get answers from players who'd participated in different RP projects :)
Title: Re: Roleplaying in FOnline:2238
Post by: Surf on September 12, 2011, 10:04:49 pm
The game, as it right now, is simply not a good platform for proper roleplaying. For one, the really hectic and stressfull gameplay ( realtime ) simply doesnt allow elaborate conversations, preparations etc. It is even worse for a GM having to oversee too much stuff at once, control several npc, type commands, weed out troublemakers etc. Furthermore, the realtime nature goes completely against all Pen and Paper roots. Every DM/GM would be skinned alive if (s)he would try to pullover a crappy hectic realtime mode on the table. Last but not least, the community itself poses a problem and hinders traditional ropeplaying sessions by either 1) most of the players not even knowing what proper roleplaying is and thus taking away the shared base of knowledge each player should have and contribute, 2) children who think that ruining fun and effort of serious players is fun and 3) the more PvP centered gameplay.

In short - proper roleplaying is not possible on this server, it is only frustrating for players, aswell as GMs. The game only penalizes roleplaying and rewards troublemakers.

I hate to say that, but if you look for a nice Pen and Paper Session Emulation with proper traditional DM/GMing in the Fallou. universe, this is sadly not the right place.
Title: Re: Roleplaying in FOnline:2238
Post by: Michaelh139 on September 12, 2011, 10:18:53 pm
Note, that this is not only about "it's possible/it's not possible in this game", but instead I would like to know how you would deal with stuff like builds and alting if you were roleplaying.
C'mon surf.  You can read.

I would still minmax all my builds.  It simply is too hard to play without doing this.

I would definitely use 1 rp character, and at all times i would look around for someone who can do it for the character such as friends or employing random people.
ex. hiring miners, crafters, or making trade runs on npcs.

No way I would deal with so much personality in one character.  I occassionaly slip up with just one kind of profession such as my slaver when he hires mercs being a slaver it's kind of odd how i don't have any slaves no?

I've participated in self-made rp events and Sarmatians project.
Title: Re: Roleplaying in FOnline:2238
Post by: Evan on September 12, 2011, 10:25:52 pm
I tend to have an image of my chars when I play them regardless of their purpose. Expressing it is another thing.

Yeah, people shoot first, type after. I do the same in many occasion, and most of the time if I tell people that I'm from Reno, mostly I get a 'lol'. But I had some fun conversations. Mostly on my thief - real interactive playstile.  ;)

On the other hand, that forum looks a nice, and unused place to create some background for characters and factions. I wonder if there would be a demand for an rp dedicated subforum. The Graverobbers are fine with having our thread in the faction mudthrowing section, but a Pip-Forum would be fun.
Title: Re: Roleplaying in FOnline:2238
Post by: Surf on September 12, 2011, 10:45:36 pm
C'mon surf.  You can read.

I am sorry for pointing out why I dont even try roleplaying, the very subject of this thread, anymore. I hereby holeheartly apologize for the terrible deed to write a post you simply just had to reply with a oneliner. I hope, it did not do too much harm ti you, for I feel terribly sorry.

On the other hand, that forum looks a nice, and unused place to create some background for characters and factions. I wonder if there would be a demand for an rp dedicated subforum. The Graverobbers are fine with having our thread in the faction mudthrowing section, but a Pip-Forum would be fun.

There is already such a subforum, it's just not visible yet. I spent a lot of time to create a proper ruleset, some scenarios/modules and even created avatars for player characters and different races some months ago. Why it is not visible? I am being honest here, I am simppy too jaded and have been disappointed by the community too often. The files and sources are still there, so if one day a mod/GM wants to try it; (s)he and the players can use it.
Title: Re: Roleplaying in FOnline:2238
Post by: Johnny Nuclear on September 12, 2011, 10:51:12 pm
There is always place for at least  " small RP"
even with some PvP build when i encounter some RPing player somewhere i always like to RP with him, and it's kinda good.
Title: Re: Roleplaying in FOnline:2238
Post by: Michaelh139 on September 12, 2011, 10:51:48 pm
I am sorry for pointing out why I dont even try roleplaying, the very subject of this thread, anymore. I hereby holeheartly apologize for the terrible deed to write a post you simply just had to reply with a oneliner. I hope, it did not do too much harm ti you, for I feel terribly sorry.
You shouldn't be apologizing to me you should be apologizing to Eternauta.
Title: Re: Roleplaying in FOnline:2238
Post by: Eternauta on September 12, 2011, 11:49:00 pm
There is already such a subforum, it's just not visible yet. I spent a lot of time to create a proper ruleset, some scenarios/modules and even created avatars for player characters and different races some months ago. Why it is not visible? I am being honest here, I am simppy too jaded and have been disappointed by the community too often. The files and sources are still there, so if one day a mod/GM wants to try it; (s)he and the players can use it.

You know some of us would love it ;) Maybe there can be some system to prevent trolling/spam/"low quality"/etc. For example closed or semi-closed campaigns, and in order to participate in them one should send a PM with an "application" to a moderator who will read and evaluate it, and eventually let the applicant in/out. I honestly don't have that much roleplaying experience (played D&D a few times) so I'd understand if I was not allowed to play with more experienced roleplayers :P

You shouldn't be apologizing to me you should be apologizing to Eternauta.

If a player thinks this game doesn't allow any single little bit of opportunity for RP, I kinda understand he/she won't put effort in answering the other questions. I, of course, would like to know what Surf, or any other player who thinks the same as him, would answer, but it's not like they gotta apologize to me if they don't! :P
Title: Re: Roleplaying in FOnline:2238
Post by: Evan on September 13, 2011, 07:55:34 am
The files and sources are still there, so if one day a mod/GM wants to try it; (s)he and the players can use it.
You know some of us would love it ;)

Seems the time has come. I don't think rules should be overdone. Post in rp, don't post where you shouldn't. It would mean some extra work for you mods, but I bet it would be more fun than moderating like two guys who go 'NO U' for 4-5 pages.
Title: Re: Roleplaying in FOnline:2238
Post by: OskaRus on September 13, 2011, 02:52:18 pm
Roleplaying exists only if encouraged and revarded by GMs.

I played other MMO (NWN) on hardcore RP server which was also real time and also open PvP but GMs held long events almost every week. And there were about 60ppl online max. And it was nothing even close to fonlines favourite turret defense events. Usually some jurney around known dungeons with warious surprises added by GMs. Good RP was revarded in a way much better than if one would spend that time grinding and inapropriate behaviour during event usually led to ban or expelling from event. And everything was fine and hell of a fun.
Title: Re: Roleplaying in FOnline:2238
Post by: Lexx on September 13, 2011, 02:58:44 pm
But creating and adding a map or a big location isn't as easy with the FOnline engine. It's lots of fiddle work + it requires a server restart if you want a bigger update to have an effect. You can't simply create a new location and add stuff inside it, unlike in, say, Ultima Online, which has really good GM tools. Also bugtesting a FOnline map is much more work-- fixing all the holes, adding blockers to scenery, etc.
Title: Re: Roleplaying in FOnline:2238
Post by: EnergyForYou on September 13, 2011, 03:08:52 pm
You are making it impossible in fact it isnt.Dont trust Lexx he is liar! :)
Title: Re: Roleplaying in FOnline:2238
Post by: Lexx on September 13, 2011, 03:35:10 pm
I am not making it impossible, it's just what it is: Hard to realize. Prove me wrong with creating a good looking location for ~60 players that can play on it, accompanied by a GM, for a normal evening. Almost every week.
Title: Re: Roleplaying in FOnline:2238
Post by: jonny rust on September 13, 2011, 05:52:12 pm
I tend to keep each of my characters personalities separate, but then I usually don't alt unless I am testing a new build, which I usually only do in anticipation of a wipe anyway. However, I only really build characters who I have a personality in mind for and which I feel I can speak through and have fun with.

I usually like to keep my characters as smart as possible and I'm a big fan of the gifted trait. Since I don't alt the more my character can do the better and its totally worth sacrificing 2 perks for this. This is also why I tend not to build chars with a streamlined SPECIAL. I find that those types of characters are only good at a few things and can become boring very quickly if you are not alting.

Aside from that I just try to stay in character, it's the only way I know to attract other people who like to RP.
Title: Re: Roleplaying in FOnline:2238
Post by: avv on September 13, 2011, 06:48:35 pm
Would you use one "true" (RP) character backed up by many different crafter/miner/farmer alts?
Would you "divide" one character personality in different alts, so each alt incarnates one of your characters abilities? (as in, having one SG crippler alt, one SG crafter alt, and one slaver alt, so you can roleplay a "slaver gunsmith with an impressive marksmanship")

I've got many alts and the roleplay explanation for changing alt is changing strategy and gear. So when I switch from sniper to bg, it simply means my character goes get a bg. Changing to sneak means that the char puts on ghillie and camo face paint.

Quote
Would you try to make a build that reflected your character's concept/personality, or would you make some especialized, minimaxed, efficient build no matter what your character's personality is?

I would never trade off immersion for effectiveness. If Brahmin Armor was the best armor in game, I'd use it.
It's up to the game to make the world such that effectiveness goes hand to hand with immersion. 
Title: Re: Roleplaying in FOnline:2238
Post by: Gatling on September 13, 2011, 07:00:41 pm
Would you only use one character?
Would you use one "true" (RP) character backed up by many different crafter/miner/farmer alts?
Would you "divide" one character personality in different alts, so each alt incarnates one of your characters abilities? (as in, having one SG crippler alt, one SG crafter alt, and one slaver alt, so you can roleplay a "slaver gunsmith with an impressive marksmanship")
Would you try to make a build that reflected your character's concept/personality, or would you make some especialized, minimaxed, efficient build no matter what your character's personality is?
-Yes, as I generally only use one anyhow(at least especially so earlier on in the wipe. Alting comes later, with boredom, in my case).
-Again, yes, as most at this time know my one 'normal' char this wipe was Kyoo, which I still consider my main. Generally I avoid the alting but after so long, and with boredom, making a new type of char is one way I combat the staleness of the gameplay for me. For quite awhile, I got by with just a SG pure combat build. Which was rather enjoyable.
-No and this sort of justification is just an act to try and tie roleplaying to alting. Which is stupid, they do not mix for a reason. Each one caters to specific tastes, and while the game supports both(hard to Not support either of them), the type of fun in each does not mix well.  Players of each need to remember that what they consider fun may not be for others; a rather simple fact.  Sadly, the internet makes fewer fucks given over time.
-While I would like to, the Fallout system doesn't really leave it so that I could combine a more RP-inspired SPECIAL and remain non-cannonfodder in encounters, so nope.  My SG burster is niche focused and ugly.  It fits him anyway.
Title: Re: Roleplaying in FOnline:2238
Post by: headshot on September 13, 2011, 09:15:44 pm
Well, everything's possible. But don't expect too much from MMOcRPG game, even if it's related to Fallout saga. FOnline gives you same "freedom" as the single player did. You can act as you want, if you meet a proper people to do some RP it's just for you and your friends fun, not for wasteland-wide fame and dozens of forum post how awesome you are. If you meet "lulzy" people just don't care about 'em. There's a different mechanics of FOnline, so no more superhuman saviours. If you adopt the "new rules" everything's gonna be ok, if you're ready that you will surely die many times.
Title: Re: Roleplaying in FOnline:2238
Post by: Izual on September 13, 2011, 09:44:30 pm
Roleplay is definitely possible, but it remains a dead utopia because on a server there can't be only roleplayers.

http://www.fo2238.fodev.net/wiki/Hub_roleplay_project
Title: Re: Roleplaying in FOnline:2238
Post by: Reiniat on September 13, 2011, 11:04:01 pm
Errr. i was wondering...Tell my one game where RP playing is secure without have to create special non-pvp places.
I mean. why do you like to RP? did you ever make pure Fallout RP in a Fonline game?

What do you want to do in a RP like...Maltese Falcon? drink beer? talk about pixeled tits?

Sure roleplay is definitely posible, but dead utopias are not dead. dead utopias were never alive.
Title: Re: Roleplaying in FOnline:2238
Post by: jonny rust on September 13, 2011, 11:15:27 pm
Errr. i was wondering...Tell my one game where RP playing is secure without have to create special non-pvp places.
I mean. why do you like to RP? did you ever make pure Fallout RP in a Fonline game?

What do you want to do in a RP like...Maltese Falcon? drink beer? talk about pixeled tits?

Sure roleplay is definitely posible, but dead utopias are not dead. dead utopias were never alive.

tell me Reiniat, why do you like fallout?

If it's because of the story; the characters, the environment, the idea of a post-nuclear world which is so interestingly bad-ass that you can't help but submerse yourself in it, well, then its only logical to want to see it through your characters eyes and interact with it as if you are actually there...

If not then please explain; why do you play fallout or why do you even like it?

RP is still possible without being safe (I find its more fun that way) and PvP can be a great aspect for RP as there are times where your character needs to 'shut up and nut up' but if the ONLY reason to play is to kill kill kill, well then there are lots of games with much better shooter physics/gameplay.

Roleplay is definitely possible, but it remains a dead utopia because on a server there can't be only roleplayers.

http://www.fo2238.fodev.net/wiki/Hub_roleplay_project

People who try to destroy RP projects just need to be viewed by the RP as the enemy; the natural scourge of the waste land, and an inevitability in a harsh world.

imo, the hard part isn't the dying, it's the "lulzing" that accompanies it which you need to translate into something that makes sense to your own interpretation of the world. But, if you're roleplaying then your excising your imagination, something the 'lulzers' are decidedly not doing, and which you can hopefully use to counteract their actions.

R.I.P Hub Project

Title: Re: Roleplaying in FOnline:2238
Post by: headshot on September 13, 2011, 11:26:53 pm
What people, who survived the global thermonuclear war mostly doing? They're fighting for survival, in all possible meanings. So there must be a perfect balance between your cool and well deserved PvP and our pointless, boring talking about pixelated boobs. Just imaginate the battle of Broken Hills between Brotherhood of Steel and Unity members. ;)
Title: Re: Roleplaying in FOnline:2238
Post by: Simon on September 14, 2011, 04:33:44 am
Sure role-playing is possible in this game, I think it's possible in any game, just get a few friends to help start up a little roleplay session and get it going then invite people that are passing by to join in if they don't do so by themselves. You can even start little roleplay sessions with people you don't know, just start talking and away you go, if they are not interested just ignore them and continue with the people who are willing to participate, if some people are listening they also want to join in. It's alot eaiser to do in a guarded town and you can give specific items to spice things up like Robes etc but if you want a stronger story you may have to change locations to a unguarded place in which case you should wait until you have a reasonable number of people participating and then move over and keep everything ingame so other greifers may not hear.

I've used one character for about 3/4 of this game (SG crafter) so it is not a problem for me, I don't necessarily roleplay a character in the way that I am a small guns expert or big guns expert although this is a nice touch to add to your character if you can but rather I roleplay a character personality and just switch between what I want to be, theres no need to make 100 roleplay alts. Some of the things I like to roleplay as are: Mobster, Children of the Cathedral member and even just a normal wastelander that is travelling around and talking to people, etc, I really don't mind what "Personality" or character I am and I'm always willing to adapt to a new personality or character (If needed) and participate in someone elses roleplay.

My main character is self sufficient (SG 2, Armorer 2) and it can aquire everything it needs by itself unless maybe it needs something more profession oriented such as super stims or something like this in which case you can ask a doctor if he has any for sale (Roleplay opportunity!)

Of course I also enjoy the PvP aspect of this game and as such I have made several "Ape" or combat characters for this but even then when I am on those characters and I stumble about some people role-playing I just try to join in or make up a little story on the spot quickly and introduce myself and then play along.

The first time I ever roleplayed (seriously) which may be hard to believe for some people was actually in this game and this is the only game I have roleplayed in (I think, sometimes I am unaware of it in other games :p) (or at least have tried to roleplay) as a Mobster so I made the character suited to that (small guns, slightly charismatic, unarmed, good strength etc) but often I don't always want to be a Mobster so I just change my personality but I wont go and make a new alt just for that, I'll just use the character I am on currently.

Hopefully I can meet some more of you roleplayers in the future if I havn't done so already and we can make something happen even if it is something as small as talking in Shady Sands while eating some tasty iguanas around a burning barrel.
Title: Re: Roleplaying in FOnline:2238
Post by: A concerned wastelander on September 14, 2011, 08:39:03 am
All my characters are *roleplay* and dont know each others, even the players I play with dont know my other characters. For me there is no such thing as alts, I think it is anti-roleplay.

One of the thing with roleplay in Fonline, is that you have to be able to enforce it by force. Its the responsibility of the dominating forces to offer a chance of speech to the weaker ones that represent no danger.

That said, roleplay is not only about dialogue, before anything its to define a personality and follow it.

Never go out of character, forget about your personal feelings.
Title: Re: Roleplaying in FOnline:2238
Post by: Surf on September 14, 2011, 08:58:15 am
Never go out of character, forget about your personal feelings.

This is very true, but it is almost impossible on this server. Also, 99% of the people will not do so. The worst thing is, that people think it is "roleplaying" when they type in "shit in mouth" or other abominations.  ::) Most of the people talking in here apparently never heard of a proper pen and paper session, or let alone emulations of it. Most of the people apparently never heard about pacing, about encounter groups, about rulebooks. Most of the people apparently never heard about dices. Most of the people here never heard about fair chances in a balanced out RPG system. Most of the people simply don't know shit what a "real" roleplaying session is about.
Title: Re: Roleplaying in FOnline:2238
Post by: Andr3aZ on September 14, 2011, 09:23:15 am
Might be true, Surf, but talking about this in that way makes you seem like the uber-hipster just asking for this thread to be filled with non(-elite)-RPers that feel offended and spam until someone closes this serious discussion I'm following very interested.

So, what is RP to me? I always try to stay in role when I can. But theres nothing more stupid than an RPer and a non-RPer together when the RPer is too stuborn to go out of his role, while the non-RPer is confused and doesnt know what the fuck the other one is talking. So basically, I only act in a role when I noticed the other guys around are doin the same.

We had one RP-Event of Modoc Militia 2.0 one time. We wanted to collect/hunt/craft stuff for the auction in BH.
Went good, we had a nice group of people who made nice roleplay but 1 person who was always like "lol i bring 50k 5mmAP from my tent! lol why you guys take so long? can we go already? lol y u no wear BA for caravan?" thats not what the whole thing was about and I would've loved to just shoot him, take his ammo and give it to poor children in broken hills.
Title: Re: Roleplaying in FOnline:2238
Post by: RavenousRat on September 14, 2011, 10:18:05 am
"lol i bring 50k 5mmAP from my tent! lol why you guys take so long? can we go already? lol y u no wear BA for caravan?"
May be he was roleplaying computer maniac from vault? May be everyone in his vault are talking like that!
You can see roleplaying everywhere, even "shits in month" could be roleplaying, may be he's roleplaying a shit maniac, kills his victims and then leaves his sign!
Or when I was kicking eyes of some RPers in Hub (but not that from wiki), I didn't even know that, but I somehow joined thier RP, they made official report that some crazy maniac killing innocent in Hub, and everyone need to be careful, so it was RP too!
Even when you're bursting Sha Enin, you're roleplaying avenger who want to revenge for his alt brother who had been killed by him for no reason (exploding near him few times isn't a reason to be killed).
Or when you're shooting from toilet avoiding guards or exploding people at bazaar you're roleplaying VC anti-NCR terrorists who want to make everyone live in VC, so you could kill them there and stay at North at the same time roleplaying NCR anti-VC terrorists so VC will be better than NCR.
Even luring NPC traders to jail or BoS bunker could be considered as roleplaying terrorist taking a hostage to weaken NCR's economy, too bad GMs don't understand that RP and preventing poor terrorists from doing that good RP thing.
Title: Re: Roleplaying in FOnline:2238
Post by: zuhardu on September 14, 2011, 02:14:36 pm
 I am really confused with all this talk about RP, I think that some players are interpreting the "Role Playing" term. Why can't I RP a player killer? Why does a guy that shovels brahmin shit and says "howdy!" is a role player and a guy that choses the dark side is just a troll that spoils the others fun (presuming that shoveling shit and acting like a tard is funny for some people)? The pks, the apk, the guys that are picking flowers, we are all role playing.

 I dont think that the problem here are the players, the problem is the game. We don't have real oportunities to role play, we only have a few quests to play with our friends, we only join NPC's factions to get our crafter to lvl 3 because there aren't to many quests there either, factions are all the same because they can't have a goal except doing TC or doing nothing, etc. After a while you realise that there is no real challenge in this game except fighting with players stronger than you. That's why this game has so many trolls, people are getting really bored, really fast, there is nothing out there for them to do. Before you accuse the comunity give it a chance, we don't need role playing projects, this whole game should be a role playing project. "We go in Redding and we act like citizens!" - role playing. C'mon, even writing this got me bored. Go in Redding and do what? That is not role playing, that is just a desperate attempt to squeeze a drop of fun from a game that stoped offering it after you finished all the "quests".

I will not even talk about the tons of bugged quests that never get fixed, about the exploits that go on for a year and don't get fixed also or about the GM's gifts for certain factions.

Title: Re: Roleplaying in FOnline:2238
Post by: LagMaster on September 14, 2011, 02:54:30 pm
-hello there? what is going on?
-well, i am just going to kill some bluesuits for teh lulz

what can i respond to that?

-hello there, are you a farmer like me?
-no, i am a student from P(r)oland and i will not stay IG for long, must go to a party

what shoud i respond?

-hello there?
-hi where are you from?
-i am from Modoc
-no no no, not in game, in real life
-what real life
-o yeah, get lost you n00b!

this are just examples of why we can't RP, no matter how much we whant
Title: Re: Roleplaying in FOnline:2238
Post by: Look on September 14, 2011, 03:10:32 pm
Well if nuclear war ever happens I bet 80% of population which will survive long enough after nuclear winter will be on the same level of intelligence as an retarded primate. Such as if you see younger generations who grew up next to a computer soon as they were born, our language will deteriorate all around world to lulz, teh, and all the other bullshit that comes with it.

So, roleplay them as a brain melted poor victims of falling on the head or drinking radioactive toilet water. In any case, I hardly see the problem of ignoring people who came to write lol and shoot, or accepting it in a strange way and annoy them with your roleplay.
Title: Re: Roleplaying in FOnline:2238
Post by: Xarr on September 14, 2011, 03:10:51 pm
This are just examples of why we can't RP, no matter how much we want.
Sad and True. I tried to bring Full-Time-RP a few times into the Game but People don't follow. Now I don't play 2238 anymore because there is nothing left to play for.
Title: Re: Roleplaying in FOnline:2238
Post by: Andr3aZ on September 14, 2011, 03:16:06 pm
Another problem I often encounter is that people dont wanna restrain themselves with RP-borders.
They just don't see the sense in hunting brahmin and geckos to craft those neat jackets and armors if they can simply farm HQ mats for BA-crafting, but this is what you basically do as RP-huntsmen. Sure there are people who have fun with this kind of gaming but much people only think about having the best of the best of the best, as how gamers nowadays usally think.

Same goes for character abilities. Why be only decent at shooting if you can be a professional marksman? Why only be able to craft home-made shotguns when you can be a professional ballistics engineer?
Title: Re: Roleplaying in FOnline:2238
Post by: headshot on September 14, 2011, 03:19:31 pm
You've just met wrong people, LagMaster. Seems like you can't do proper RP with Polish students. ;)

The so-called RP projects needs a Game Master support as well, since most of the server's population is for PvP. But forcing people to RP means facism itself. It's natural that people enjoyng the game as they want. So instead of whining about lack of RP do something.
Title: Re: Roleplaying in FOnline:2238
Post by: Slaver Snipe on September 14, 2011, 03:25:17 pm
I have to disagree with you there look, language may change but I doubt it will involve "teh" and "lulz" How often do you actually see people say things like that in real life?

 As to the topic of roleplaying I roleplay on a few characters and I have to say that surf's idea about roleplaying is...wrong in my opinion.  People's lack of knowledge about PnP has little to do with roleplaying in Fonline, nor do I understand how you could come up with such statements as "Most of the people talking in here apparently never heard of a proper pen and paper session, or let alone emulations of it."  How can you make that statement when PnP roleplaying has absolutely nothing to do with Fonline and as such you were the only one that brought it up?

Roleplaying can be quite fun in Fonline, but it can also be very time consuming to get a decent one going and a few ...assholes I mean Raider Roleplayers can ruin it in a few seconds.
Title: Re: Roleplaying in FOnline:2238
Post by: Look on September 14, 2011, 03:27:40 pm
Quote
I have to disagree with you there look, language may change but I doubt it will involve "teh" and "lulz" How often do you actually see people say things like that in real life?

I already see younger generation saying LOL, win, epic and all other shit that came from net, way I see it, more generations that spend half of their day on internet will start to use more internet expressions.

Also on topic of roleplaying, you don't go around and talk to strangers in your town, so if you would want to create proper RP atmosphere you got to accept this is post nuclear time where people want to take your can of food, not hear your life story.
Title: Re: Roleplaying in FOnline:2238
Post by: Eternauta on September 14, 2011, 03:53:00 pm
this serious discussion I'm following very interested.

Thanks, I am glad to see serious RPers interested in this :)

That's why this game has so many trolls, people are getting really bored, really fast, there is nothing out there for them to do.

I read that almost every day on this forum, however people don't really leave the game for real, they keep playing while whining, or wait until wipe while whining :P

@RavenousRat, zuhardu: you should eventually understand that your ideas of what roleplaying means is far from being accurate.
Just read what A concerned wastelander said, it's about not being yourself, but about defining your character's personality. Not acting from what you (the player) know, but instead from what the character is supposed to know.

Quote
Before you accuse the comunity give it a chance, we don't need role playing projects, this whole game should be a role playing project.

Who said no one gives you a chance? you can start roleplaying whenever you want, and see how others react and understand that the community is not "ready" for it. The majority of the playerbase doesn't know what roleplaying is, or has a deformed view of it, so they are not ready - but don't say you are not given a chance because no GM will ban you for roleplaying: it's your fellow players who will ruin your RP.

I love that all of you share your opinions, no matter what that may be, and discuss about them, but remember that the original point of this thread was to talk about how to deal with technical aspects of 2238 (like alting) when roleplaying :)

I personally believe that while RPing, alting should be handled in a way similar to what A concerned wastelander said: if I had more than one character inside a RP project, every alt would have a different personality and his/her role would depend on the build (some obvious ones - powerbuild: town guard, soldier; crafter: gunsmith, mechanic). Also, the characters would NOT share their knowledge as in a shared consciousness becuase, well, they are not the same person.

Imo, avv's approach makes the character too overpowered (the "same" person can fight, craft, sneak, enslave, lead, steal, etc.) for roleplaying.

...much people only think about having the best of the best of the best...

(...)

Same goes for character abilities. Why be only decent at shooting if you can be a professional marksman? Why only be able to craft home-made shotguns when you can be a professional ballistics engineer?

Exactly! Especially when it's about gear only used by, say, NCR elite soldiers or Brotherhood of Steel paladins. But it's like I said on some other thread, players want moar productivity, the best gear, instant success, etc. Imo, just seeing a "Redding guard" in Brotherhood Armor and Light Support Weapon breaks the RP.

Quote
The so-called RP projects needs a Game Master support as well, since most of the server's population is for PvP.

I agree, but even in that case "anti-RP" people would still annoy with GMABOOZ posts and stuff like that...

Quote
As to the topic of roleplaying I roleplay on a few characters and I have to say that surf's idea about roleplaying is...wrong in my opinion. (...) ow can you make that statement when PnP roleplaying has absolutely nothing to do with Fonline and as such you were the only one that brought it up?

Have you ever tried PnP roleplaying? If you have, I bet you understand that it is a true roleplaying experience. You have your character, the game master is narrating the situations, etc. PnP gives you a lot of RP "skill" and even if FOnline is very different from PnP, chances are a player with a lot of PnP experience will make a very decent roleplayer, while a player with no PnP experience would ".eshit on mouth" and say he's a roleplayer that nobody understands.
Title: Re: Roleplaying in FOnline:2238
Post by: headshot on September 14, 2011, 04:06:42 pm
"Redding Guards" with LSWs are just product of action-reaction rule. If agressors are well equipped, guards have to be well equipped too to defend the place where people can do their RP. Otherwise, place will suddenly fall and the dream dies.
Title: Re: Roleplaying in FOnline:2238
Post by: OskaRus on September 14, 2011, 04:08:40 pm
Just placing uncommon piece of equipement or dragging uncommon mercs to some common place could lead into very intresting event. And dont tell me that GM cant do what rich player can do.

Glow was hell of a fun first days and so is sometimes merc camped gecko mine. Bring us more eventz and dungeonz! And ban trollz from them. (except of ravenous rat. he iz pr0 tro11)
Title: Re: Roleplaying in FOnline:2238
Post by: Eternauta on September 14, 2011, 04:16:33 pm
"Redding Guards" with LSWs are just product of action-reaction rule. If agressors are well equipped, guards have to be well equipped too to defend the place where people can do their RP. Otherwise, place will suddenly fall and the dream dies.

Come on, Killian, you know I understand why you were using that gear :P It's not "your" fault, I understand it's because enemies would go and crush the RPers using da best gear themselves.

But well, it is always hard to create something, but easy to destroy it (http://www.youtube.com/watch?v=Qm6hKPP_d0c).
Title: Re: Roleplaying in FOnline:2238
Post by: Grommok on September 14, 2011, 04:25:22 pm
As you said, hard to do, easy to burn down.
You can try with all your forces to RP, but as long the community doesnt atleast ignore it (actually the only thing they do is kill you, and leave brahmin shit over your corpse) it's impossible to make something that lasts.
Title: Re: Roleplaying in FOnline:2238
Post by: Eternauta on September 14, 2011, 04:31:23 pm
The part that I don't understand is why all those "anti-RP" people play a game like this. If you are interested in combat, there are games which are a lot better than this one in that sense, and where you don't even need to spend time levelling a char, getting proper gear...
Title: Re: Roleplaying in FOnline:2238
Post by: Grommok on September 14, 2011, 04:48:45 pm
Naaah, COD is too hard for all those brainless anti-rp guys. You must have reflexes, while in FOnline you mustnt.
Title: Re: Roleplaying in FOnline:2238
Post by: jonny rust on September 14, 2011, 05:13:57 pm
The part that I don't understand is why all those "anti-RP" people play a game like this. If you are interested in combat, the are games which are a lot better than this one in that sense, and where you don't even need to spend time levelling a char, getting proper gear...

that has been my point for a long time as well. Fallout has always been an RPG and to have 'fans' who don't enjoy RP is strange to me. But then again I'm sure that there are similar 'fallouts' on D&D servers.

The problem is that RPG's are sensationalized now. Many people who saw Lord of the Rings never read the book just like many people who play D&D (or other RPG's) don't even know what pen and paper is about.

It's sad because imo the only way to actually get your own imagination involved in a game such as this is to RP, otherwise you are simply learning rules and then exploiting them like a worker bee. In fact I believe that if you are playing an RPG computer game without actively participating you're own imagination it can actually be harmful to your imagination as it never does any work! the game gives you 'everything you need' and your right hemisphere can just go to sleep.

An analogy that comes to mind when thinking of Fonline in this new Pop-fantasy climate is a highschool cafeteria where a bunch of geeks are playing P&P at a table. A bunch of jocks look over at them and think "hey, we don't know why but we want to play too!". So they sit down at the table and begin to play with the geeks, however they play the game like they are playing football (and who knows why since they could just go play football, which, was designed top be played like football) in stead of using their imaginations and actually RPing as the game intended. Now, who knows why they wanted to come over and play an RPG anyway since they obviously don't know how or just don't like to. Perhaps it has something to do with the new popularization of fantasy, but I think it boils down to the way in which this newly popularized fantasy is spoon fed and hardly fantasized at all... anymore.
 
Title: Re: Roleplaying in FOnline:2238
Post by: JovankaB on September 14, 2011, 07:15:57 pm
The part that I don't understand is why all those "anti-RP" people play a game like this. If you are interested in combat, the are games which are a lot better than this one in that sense, and where you don't even need to spend time levelling a char, getting proper gear...

If you are interested in roleplaying, I'm sure there are games which are a lot better than this one for RPing. Where you don't have to be afraid of bombers, imba player killers, non-rp trolls...
Title: Re: Roleplaying in FOnline:2238
Post by: Grommok on September 14, 2011, 07:38:00 pm
If you are interested in roleplaying, I'm sure there are games which are a lot better than this one for RPing. Where you don't have to be afraid of bombers, imba player killers, non-rp trolls...
But guess what? We are here, why movin' when we have a such... good thing like FOnline. Fuck useless RP-haters, makes no sense. (since this is based on fallout, fallout is an RPG, they possess fallout to play this game, enhce they play RPG, so why hating RPG? RPG RPG RPG ;D)
Title: Re: Roleplaying in FOnline:2238
Post by: jonny rust on September 14, 2011, 07:51:26 pm
If you are interested in roleplaying, I'm sure there are games which are a lot better than this one for RPing. Where you don't have to be afraid of bombers, imba player killers, non-rp trolls...

A. I dont mind a threat of death looming everywhere I go, it enhances my RP.

B. I don't play any other MMO's but from what I hear they all have troll problems

What I suspect about MMO's is that, no matter which one you go to, there are always going to be people hiding behind their characters rather than living through them so that they can act out and be jerks without anyone actually knowing who they are. I guess anti-social behavior is easier when you have a mask on. If this were a massive p&p or board-game we would have far less trolling because people would be less likely to act like jerks when face to face with all the other players.

C. I LOVE fallout, and I'm not leaving. It's not like I struggle to RP, I do it whenever I play this game and I do it successfully. If there is no one else I can find that is willing to RP then I log out and try again later or take care of a few mundane tasks. There is no way I'm going to stop playing just because there are anti-RP players around.

It doesn't surprise me that we are having this problem in the least. Kids used to have to hide in order to RP playing the games that these games are all based on, and they did it to be social. These days kids can hide from the people they are playing with (i'm 27 btw, not some old man with a switch jaded by youth) and instead do it to be anti-social, most likely because they have never played a real life board game... or even worse because they were never taught how to play with other people.

All that means for me though is that I will play the game as best I can in a way that makes it fun for myself and anyone else who isn't here to be a jerk and perhaps I can set some small example for people who don't know how to interact... mostly I just want to have fun though. and I do!
Title: Re: Roleplaying in FOnline:2238
Post by: ThePhoenix77 on September 14, 2011, 07:53:10 pm
(since this is based on fallout, fallout is an RPG, they possess fallout to play this game, enhce they play RPG, so why hating RPG? RPG RPG RPG ;D)

That's why I joined this community, because I love fallout.
In the games I love doing the side quests instead of the main story - which I see as a path to the end, I want to enjoy the game as long as possible.
Title: Re: Roleplaying in FOnline:2238
Post by: jonny rust on September 14, 2011, 07:59:17 pm
All I can really contribute to other role-players watching this thread is just to keep doing it. As long as we stay in character whenever we are playing we will find each other in the game.

There are more of us than any one of us probably thinks.

Title: Re: Roleplaying in FOnline:2238
Post by: Wichura on September 14, 2011, 08:26:50 pm
You can do something else than pwning n00bz with uber-PvP-ape character or dig rocks with uber-miner character. Imagination is the limit, you just have to invite trusted people, not random bored assholios/retards.
(http://img710.imageshack.us/img710/922/22448186.jpg)

GM support needed (or at least pretty helpful) and appreciated. This is the main function of Game Master, right? Not tracking and banning proxies, dual loggers or whatever, not helpdesk with +requesthelp received every five minutes.
Title: Re: Roleplaying in FOnline:2238
Post by: JovankaB on September 14, 2011, 08:29:00 pm
Imagination is the limit

Everytime people brag how imgination is the limit in this game, I see some melee arena...

Not that it's anyones fault, it's just that game doesn't allow for much else.
Title: Re: Roleplaying in FOnline:2238
Post by: Wichura on September 14, 2011, 09:14:00 pm
Everytime people brag how imgination is the limit in this game, I see some melee arena...
I can't find screenshots from "Car for Poem" now. "Princess Miriam kidnapped by Evil Mzimu" wasn't a melee arena either.
Title: Re: Roleplaying in FOnline:2238
Post by: Eternauta on September 15, 2011, 02:12:19 am
If you are interested in roleplaying, I'm sure there are games which are a lot better than this one for RPing. Where you don't have to be afraid of bombers, imba player killers, non-rp trolls...

So you are saying that people interested in roleplaying should gtfo and leave FOnline to those only interested in PvP, who whine about cooldowns, 21 as max level, low carryweight (nothing against you avv, just using a recent example) and any other limitation they find in this game, while roleplayers almost enjoy the limitations since they encourage team work, etc.?

I would never try to impose roleplaying on Counter Strike, RPing in that game would not be the best RP experience at all, in fact it would be very boring as it doesn't offer much in that sense, because it was thought for combat only. In a similar way, most if not all players who enjoy PvP in FOnline:2238 (because fighting another player in this game is not boring) have to go through levelling the new powerbuild which takes hours/days, mining, crafting, farming and/or trading for the gear, organizing the team (who leads? you! no u! me leads!), take down militia... The result is the high amount of people who want to be able to do more things with their powerbuilds instead of relogging to their other alts made for very specific activities which are important only for the combat they will participate in later, and also saying "the game is boring", "the game is dying", "there is nothing to do"...  FOnline:2238 doesn't offer the best experience in PvP combat because of all the other "boring" activities that need to be done. But for some reason those interested only in PvP keep playing this game.
Title: Re: Roleplaying in FOnline:2238
Post by: JovankaB on September 15, 2011, 02:41:02 am
So you are saying that people interested in roleplaying should gtfo and leave FOnline to those only interested in PvP, who whine about cooldowns, 21 as max level, low carryweight (nothing against you avv, just using a recent example) and any other limitation they find in this game, while roleplayers almost enjoy the limitations since they encourage team work, etc.?

No, but maybe they should stop whining about people who play the game in diffrent way than you do. You can't just slap "Fallout" sticker in front of something and claim it's Fallout for multiplayer roleplayers, when mechanics and features tell it's PvP hack&slash.
Title: Re: Roleplaying in FOnline:2238
Post by: Reiniat on September 15, 2011, 03:09:24 am
Imagination is the limit.
Now i see the problem,
 99% of the players here have not even a bit of imagination
Players of any game just think in kill and be the best and cant look something far than that. So its fault of the real world, for teaching us to enjoy the moment, buy Coca-Colas and play Call of Duty

Quote from: jonny rust
Then why do you play this game?
i like Fallout and i like to act in a game like if i where in Fallout. And i actually do it, but you dont need big events for that, just keep trying even in NCR.
Trololololol dead utopias where never alive but we still acting as if we where in there. Like pee against the wind.


So as conclusion:
People will still whining for RP and game characteristics, some guys will still RP, and others killing everybody, This topic will not change anything.

Title: Re: Roleplaying in FOnline:2238
Post by: Eternauta on September 15, 2011, 04:38:33 am
...mechanics and features tell it's PvP hack&slash.

I disagree, this is a game where in order to be "prepared" for "proper" PvP, you need to spend a considerable amount of time doing activities different from PvP combat. If PvP is the only thing you're looking for in 2238, you'll have to go through a lot of boredom (mining, crafting...).

A true PvP hack&slash game would allow the players to level their powerbuilds and get decent gear a lot faster and with no, or at least fewer, limitations (like higher carry weight for looting your enemies, and extremely low or no gathering cooldown to make getting enough gear for the whole faction less tedious, for example).

Like I said, the fact that a lot of players complain about the game being so boring shows that they are forcing 2238 to be a Fallout PvP combat game. It is true that making 2238 act as a PvP combat game is easier than making Counter Strike act as a RPG, but if it brings boredom to players, I believe it's because they're "doing it wrong".
Title: Re: Roleplaying in FOnline:2238
Post by: Heckler Spray on September 15, 2011, 11:27:13 am
At the moment there's something missing in FOnline to make it a decent MMORPG, to make it as good as the original Fallout in the RPG sector: a good karma system. The reputation thing is too thin.
For now, players rarely have to face the consequences, make a choice... I've never seen any proper "raider" roleplayer. It's a pain to try to be a law enforcement agent.
Players can't totally immerse themselves in Fallout universe, like joining a town (become a citizen)... You can play a BoS/Enclave/whatever member, but it's still more disavantageous than being in a Player Faction (no base, no ranking system, no leadership.... no future prospects).

Hope the long-awaited Domination mode will change things and reconcile Role Players and PvP addicts.   
Title: Re: Roleplaying in FOnline:2238
Post by: LagMaster on September 15, 2011, 02:18:49 pm
good thing there is the SDK

now with the help of other people, we can leave 2238 pure PvP and go on proper RP servers

when i first joined the FO comunity, there where only 2 servers: TLA(in russian) and 2238, but now there are some that are under development and i can barely wait to play them

and not only RP servers, but co-op survival too, SP new storyline, a new place of the world with other lore, etc

but i will allways remember 2238, and i will still play it, unless it will have only population 7 or less.
Title: Re: Roleplaying in FOnline:2238
Post by: Grommok on September 15, 2011, 02:47:37 pm
There is a strange proverb in my country LagMaster, that even if it's a bit rude, goes well with your thoughts.
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

That roghly translated is:
Who runs away from the fight
Is a great son of a bitch!


I havent nothin' against you. The proverb basically means that the one who runs away from responsabilities, the fight, isnt worthy of any good thing, is a great son of a bitch.
You are retiring from the fight. In my view, is our duty to ensure the evolution of FOnline 2238. We arent only players, we are beta testers.

Again, nothin' personal. It's just a proverb ;).
Title: Re: Roleplaying in FOnline:2238
Post by: Eternauta on September 15, 2011, 03:20:01 pm
Chi si ritira dalla lotta
E' un gran figlio di mignotta!


I love the Italian language! :D I need to study it decently someday and not in a stupid institute like the one I went to...

Anyway, I still believe RP would work better in 2238 than just pure PvP. Even in its current state, but like Heckler said, probably Domination will boost it a little.
Title: Re: Roleplaying in FOnline:2238
Post by: Grommok on September 15, 2011, 03:52:19 pm
It's out hope.
I think that NPC faction need Domination mode so badly...
And for the Italian, dunno what to say. I'm italian, and is already hard for me ::)
Title: Re: Roleplaying in FOnline:2238
Post by: Jackall on September 15, 2011, 04:06:56 pm
You're not alone, Grommok  ;D
Title: Re: Roleplaying in FOnline:2238
Post by: Grommok on September 15, 2011, 04:08:40 pm
To think of Domination or to be Italian speakin' english better than italian?
Title: Re: Roleplaying in FOnline:2238
Post by: Andr3aZ on September 15, 2011, 05:41:48 pm
When i remember the first upcoming of a modoc miltia, that wasnt RP in the classic way but one of the greatest roleplays in 2238 history.
Those guy made shops there, doctors meeting, people trading, newbies were teached (I was picked up and showed the basics by Gazoil there after I tried to steal from him  ;D ), fights occured.
And all the time the players there thought themselves as "modoc citizens" without beeing forced to play a character role. Sure some quit meta-gaming and did pure RP but it was not a problem if you said "lolz" or "look that up in the wiki/ check this channel in irc" - Hardcore RPers and non-RPers got along so fine. It was fun to hang around there all the time and never got boring.

Now the question is, why did it happen?

Because of people? Sure, many of them were good guys but we had some known PKs there too. Those PKs (believe it or not) were amazed by this little community and let their weapons holstered and joined along with the others.

Coincidence? Yes sure it needed a bit luck to become such an awesome in-game community.

Game Mechanics? In my opinion the main reason. (this is my oppionion on "game mechanics limitate roleplay) To that time, modoc had only one entry and could be guarded very easily creating full safety for all peacefull players there (some people said the entrance was camped noobish, but yeah who cares if camped, if you dont instantly try to start mayem and shoot you wont get shot by the people standing at the entrance either, so don't whine if you cant kill those peacefull guys standing around there - besides of this camping, whole modoc-militia was wiped out many times by BBS and others trigger happy groups)


If I had one wish for 2238 i would wish back the old modoc with 1 entrance and no TC avaible there. It would definitly flourish to a (role)player utopia again. This was real fallout, real post-apo. Going to a town with a no-laws but self-justice system, trade, try to rip off people, make friends, shoot thiefs and outlaws, search for hidden stashes or just hang out and wait, almost all 5 minutes something interesting happend. *sheds a tear*
Title: Re: Roleplaying in FOnline:2238
Post by: jonny rust on September 15, 2011, 06:04:35 pm
If I had one wish for 2238 i would wish back the old modoc with 1 entrance and no TC avaible there. It would definitly flourish to a (role)player utopia again. This was real fallout, real post-apo. Going to a town with a no-laws but self-justice system, trade, try to rip off people, make friends, shoot thiefs and outlaws, search for hidden stashes or just hang out and wait, almost all 5 minutes something interesting happend. *sheds a tear*

I second this! We need a town that players can have a stake in, which is not run by NPC's or gangs. Reno is a PvP town, Modoc should be a player town.

The great thing about the Modoc militia is that you can be a loner but still take part in the Modoc militia and IMHO loners need that.
Title: Re: Roleplaying in FOnline:2238
Post by: Grommok on September 15, 2011, 06:45:44 pm
Maybe addin' a new one, in the middle of nowhere, that is empty. Totally NPCless. Economy there is a player-economy, for obivious reason. A place to have fun, without NCR trolls, and if trolls are found, guards will be TRUE guards, not those NPC that burst trolls that punch players.
Each player can raise an army and conquest it, just for the glory of the act. No real rewards, apart from deciding how the town goes. No timer, can be conquered anytime, can be TRULY player-controlled.
Title: Re: Roleplaying in FOnline:2238
Post by: Balthasar on September 15, 2011, 06:54:48 pm
Would you only use one character?

Yes! In my opinion it would lead to a wasteland where people stick together a bit more. Imagine some players who are in a great demand by others just because they trained their repair skill a lot. Or others who specialized in creating armory/weapons, which actually would give some "trade-market"-projects a real chance. I'm yet not even talking about roleplay. It'd just lead to some kind of supply and demand -situation, i think. Same goes with the fighters of course. Real "apes" could still do PvP in TCs but now they also could look for some chance to be hired by other players or as guards for some trades etc.

Also the teams themself (factions) would need to stick a bit more together of course, since everybody would have his own specialization.


Would you use one "true" (RP) character backed up by many different crafter/miner/farmer alts?

To be honest, i don't know. But i think as long as i can have alts i can do RP with every single char and i see no reason to do a special char for it then. Except for some special RP project maybe.


Would you "divide" one character personality in different alts, so each alt incarnates one of your characters abilities? (as in, having one SG crippler alt, one SG crafter alt, and one slaver alt, so you can roleplay a "slaver gunsmith with an impressive marksmanship")

Not really. This already sounds a bit schizophrenic to me ;).


Would you try to make a build that reflected your character's concept/personality, or would you make some especialized, minimaxed, efficient build no matter what your character's personality is?

Definitely yes! In the original games i often did that. Of course adding some more skills, which i don't have in real life (especially more Luck for example ;) or marksmanship) but beside this i think that this is in fact the best way to start what some would call roleplay. So, all in all your character isn't "you" but you can identify yourself a bit more with him and thus, its easier to get along (especially if you are not a typical roleplayer).
Title: Re: Roleplaying in FOnline:2238
Post by: Grommok on September 15, 2011, 07:27:31 pm
Would you use only one character?
Definitely. Limiting everything to one char will force you to think really hard on what you really want to be - what place take in the wastes.

Would you use one "true" (RP) character backep up by many different crafter/miner/farmer alts?
I dunno, but i dont think.

Would you "divide" one character personality in different alts, so each alt incarnates one of your character abilities? (as in, having one SG crippler alt, one SG crafter alt, and one slaver alt, so you can roleplay a "slaver gunsmith with impressive markmanship")Nah... even if is somethin' needed those times. Actually we could make... mmh... "better characters" by raising some more level cap.

Would you try to make a build that reflected your characer's concept/personality, or would you make some especialized, minmaxed, efficent build no matter what your character's personality is?
No! Both of your possibilities. For me, is personality that is somehow derived by SPECIAL, not the opposite. Make SPECIAL, roll them casually, and then think of a personality for your character! After all, your personality (in real) is a derivate of your personal aptitudes and actual physical characteristics.
Title: Re: Roleplaying in FOnline:2238
Post by: Wichura on September 15, 2011, 08:04:51 pm
I second this! We need a town that players can have a stake in, which is not run by NPC's or gangs. Reno is a PvP town, Modoc should be a player town.
Modoc will become another PvP town, just like Reno. It's because barely anyone is interested what's going on in location X, unless there are some n00bz to pwn. That's why our Orphanage never announce player-driven events, except when you can't ruin it in any known way (like Cannonball Run, all in guarded towns, taxi characters needed to participate - now how can anyone ruin that?) - sooner or later bunch of bored assholios gonna come and kill everything, then write "xd" and leave. Welcome to 2238.

GM's driven events? Sure, "cum naked at V15" world message, spawn bazillion angry NPCs, wait 15 minutes, "thanks for participating" world message, done. Oh, someone should also write "fok [put nick of GM here]" with CAPSLOCK few times, every event obviously needs that sort of stuff. "gimme horrigan skin!!111" is also common.
I wouldn't bother with organize anything more sophisticated for this playerbase anyway.
At the moment there's something missing in FOnline to make it a decent MMORPG, to make it as good as the original Fallout in the RPG sector: a good karma system. The reputation thing is too thin.
For now, players rarely have to face the consequences, make a choice... I've never seen any proper "raider" roleplayer. It's a pain to try to be a law enforcement agent.
Not possible if you can just make another alt after screwing Glorious Karma System on previous one.
Title: Re: Roleplaying in FOnline:2238
Post by: Andr3aZ on September 15, 2011, 08:22:56 pm
Maybe addin' a new one, in the middle of nowhere, that is empty. Totally NPCless. Economy there is a player-economy, for obivious reason. A place to have fun, without NCR trolls, and if trolls are found, guards will be TRUE guards, not those NPC that burst trolls that punch players.
Each player can raise an army and conquest it, just for the glory of the act. No real rewards, apart from deciding how the town goes. No timer, can be conquered anytime, can be TRULY player-controlled.

Interesting idea. But that would be like a place like theme park or waterworks. Towns still need some attraction from game mechanics side. NPC traders, quests, profession trainers, brahmins, merc chiefs are a few example. Otherwise it would be just a hangout that needs player to become creative (this problem has been discussed already in this thread) to be attractive, if it is not attractive and needs too much player work it will stay empty or only harbour few hardcore-players who will loose interest in the end.

Modoc will become another PvP town, just like Reno. It's because barely anyone is interested what's going on in location X, unless there are some n00bz to pwn.

Those guys ain't welcome anyway, so i don't see the problem here.

And modoc was attacked by big gangs often enough and nobody cared about some guys rushing through there once or twice the day. Often enough some smaller dumbass-PK groups where fended off victoriously. If someone plans a 15 guys in BA and 5 Merc-Leader swarm then nobody can fend that off unprepeared.


I would like to hear if it is possible to reset modoc to the state it had 2009, not forever of course, but at least until wipe (forever then *ba-dum-tzzz*) just to try out if it goes good again (would be a nice test, and as far as i know we are testing here) So is any developer interested in such a test?

Title: Re: Roleplaying in FOnline:2238
Post by: Tomowolf on September 15, 2011, 08:46:08 pm
As in topic: Does not exist with not good players and GMs( sad to say that but only thing its about "kill 9325432 mutants because they are bad"), one more thing that its not a good "server-game" to try a big scale role play.
Thats a word from me.
Title: Re: Roleplaying in FOnline:2238
Post by: Eternauta on September 15, 2011, 11:55:30 pm
Would you only use one character?

Yes! In my opinion it would lead to a wasteland where people stick together a bit more. Imagine some players who are in a great demand by others just because they trained their repair skill a lot. Or others who specialized in creating armory/weapons, which actually would give some "trade-market"-projects a real chance. I'm yet not even talking about roleplay.

Exactly, I think the same. Playing with one char per player would lead to a situation of "balance" where people with different interest could enjoy the game a lot. Of course it would not be exactly hardcore roleplaying, but every player would be a lot more dedicated to his/her character.

Also, I'd like to say that not long ago I was online and met some guys in NCR (the capital of Trololand) and they showed good RP skills. I was surprised because I had never seen anyone playing like them, or at least putting so much effort in it.
Title: Re: Roleplaying in FOnline:2238
Post by: Surf on September 16, 2011, 12:46:38 am
@ People wondering what those  "Roleplayers" are talking about:

Fallout, the entire cRPG genre was created as a computer emulation of Pen and Paper sessions. This is why you have die rolls in, character creation and such. The only difference is, that your computer (and the predefined variables the game developers put in) is your Dungeon Master/Game Master. When FOnline was created/showcased, many people who loved such PnP sessions were interested, but quickly turned off by the harsh reality of the game (described in my first post in this thread). I don't want to ridicule ceratin parts of the playerbase for that, but I just wanted to give some background why some peiople are disappointed for the lack of these mechanics. Note, that not the players are to blame, such a thing simply doesn't work in a massive multiplayer game. So, either people interested in this rather oldschool approach would agree on some smaller events for only 4-5 people at maximum (it was done a couple of times and worked, although still very stressy for the GM) or simply create own servers only for small groups of dedicated people plus the GM, with predefined scenarios just like you know it from the old campaign settings from D&D for example.
Title: Re: Roleplaying in FOnline:2238
Post by: Grommok on September 17, 2011, 03:45:15 pm
Interesting idea. But that would be like a place like theme park or waterworks. Towns still need some attraction from game mechanics side. NPC traders, quests, profession trainers, brahmins, merc chiefs are a few example. Otherwise it would be just a hangout that needs player to become creative (this problem has been discussed already in this thread) to be attractive, if it is not attractive and needs too much player work it will stay empty or only harbour few hardcore-players who will loose interest in the end.
You say? Maybe adding a few traders, a merc recruiter and a guy who can tell more 'bout the city?
I mean that almost anything should be player-controlled, with a little or no NPC of any kind ruining the atmosphere by killing anyone they see.
Maybe each, let's say, 30 in-game days a small "attack" event might happen.

ATTACK!
The kind of enemy/the number of enemy  would be decided by number of players in town, something like if more than 30 persons, 60 rats/40 raiders/30 mercs/20 Brotherhood could attack the town (i said random number to show you how it could happen), and if players can defend it they can not only loot the bodies of all their goodies, but also recieve some kind of reward by talking to a particular NPC that shows up after the fight as been won. If they loose, the citi will be ruined, citiezens corpse everyone, and players could have to pay/donate both caps and resourses to have it back in 1 day, otherwise it will stay ruined for 7 days.
As a particular enemy if players "invest" alot of money in their town (adding more NPC with various function, like one that will spawn militia when the city is attacked, one that can build turrets, one that gives weapons to citiezens/players if talked to when city is attacked, and so on) NCR/Enclave/Raider Army might attack the town, since it could damage their territorial/economic domination.
Title: Re: Roleplaying in FOnline:2238
Post by: Tomowolf on September 20, 2011, 09:34:38 pm
Quote
ATTACK!
The kind of enemy/the number of enemy  would be decided by number of players in town, something like if more than 30 persons, 60 rats/40 raiders/30 mercs/20 Brotherhood could attack the town (i said random number to show you how it could happen), and if players can defend it they can not only loot the bodies of all their goodies, but also recieve some kind of reward by talking to a particular NPC that shows up after the fight as been won. If they loose, the citi will be ruined, citiezens corpse everyone, and players could have to pay/donate both caps and resourses to have it back in 1 day, otherwise it will stay ruined for 7 days.
As a particular enemy if players "invest" alot of money in their town (adding more NPC with various function, like one that will spawn militia when the city is attacked, one that can build turrets, one that gives weapons to citiezens/players if talked to when city is attacked, and so on) NCR/Enclave/Raider Army might attack the town, since it could damage their territorial/economic domination.
Yes it is real kind of Role-playing, you just showed the level of the FOnliner role-playing skill. Thanks.
Title: Re: Roleplaying in FOnline:2238
Post by: Eternauta on September 21, 2011, 04:05:12 am
Maybe adding a few traders, a merc recruiter and a guy who can tell more 'bout the city?
I mean that almost anything should be player-controlled, with a little or no NPC of any kind ruining the atmosphere by killing anyone they see.
Maybe each, let's say, 30 in-game days a small "attack" event might happen.

ATTACK!
The kind of enemy/the number of enemy  would be decided by number of players in town, something like if more than 30 persons, 60 rats/40 raiders/30 mercs/20 Brotherhood could attack the town (i said random number to show you how it could happen), and if players can defend it they can not only loot the bodies of all their goodies, but also recieve some kind of reward by talking to a particular NPC that shows up after the fight as been won. If they loose, the citi will be ruined, citiezens corpse everyone, and players could have to pay/donate both caps and resourses to have it back in 1 day, otherwise it will stay ruined for 7 days.
As a particular enemy if players "invest" alot of money in their town (adding more NPC with various function, like one that will spawn militia when the city is attacked, one that can build turrets, one that gives weapons to citiezens/players if talked to when city is attacked, and so on) NCR/Enclave/Raider Army might attack the town, since it could damage their territorial/economic domination.

Tomowolf was kinda rude but he is quite right, Grommok. What you've suggested would not really add up to the roleplaying possibilities and is a bit similar to the events held by GMs from time to time (the hostile NPCs).

The part about bringing money and/or resources to the community sounds more interesting and something similar has been suggested already, I think. It would be nice to have the possibility of giving resources or money to a town and help it prosper (oops! shouldn't use this word in Fallout) but it would still be more like an Age of Empires kind of thing, and not really roleplaying.
Title: Re: Roleplaying in FOnline:2238
Post by: Tomowolf on September 21, 2011, 01:38:13 pm
Sorry I didn't wanted to be rude but its the true: Newbies to Role-playing think that making massive attacks from non-sense factions will make it more "rol-plej", but it won't and just destroy it. But I got an anwser that still is good: You can create good role-play system but for closed system group, and mixing pvp server with role-play historical thing isn't THAT good. And if we want to improve something first ask devs - what the server will/would be like: a pure PVP or Role-play* PVP or another type.

*Meaned about player-driver factions but I mean the Enclave, Raiders etc. which I could show system how it could work WITHOUT exploiting etc. but I won't write it in suggestions ( I got one made in wordpad) but my answer would be "no." from person we know all ^^ (cheers!), and I do not know what the kind of server is like.
Title: Re: Roleplaying in FOnline:2238
Post by: Grommok on September 21, 2011, 02:43:53 pm
Absolutely not. I understand maybe is not too much RP, but always better than NPC comin' outta the fuckin' wall!
It's just a way to lead players to stick together, even if for a single moment, as one, you react to defend your town, your home. Might sound kinda stupid, but instead of saying "NONO FUCK OFF NOT RP" try thinkin', instead of forcin' other to roleplay your way, to a way that unites people, even if for less than 15 minutes. Uniting them for an event, then another, then they will start thinkin' together, and then start roleplayin' properly. NOT like me ::)
Title: Re: Roleplaying in FOnline:2238
Post by: Tomowolf on September 21, 2011, 03:25:01 pm
Absolutely not. I understand maybe is not too much RP, but always better than NPC comin' outta the fuckin' wall!
It's just a way to lead players to stick together, even if for a single moment, as one, you react to defend your town, your home. Might sound kinda stupid, but instead of saying "NONO FUCK OFF NOT RP" try thinkin', instead of forcin' other to roleplay your way, to a way that unites people, even if for less than 15 minutes. Uniting them for an event, then another, then they will start thinkin' together, and then start roleplayin' properly. NOT like me ::)

Stick players together ISN'T roleplaying its just annoying and shitty idea thats what I think and its true but sad. Role-playing can be done with good history, not about killing bilions of mobs, just use mind and create an role-play project but it needs help of GM instead of (sorry for saying that) uber events in which we kill zylions of creaturs and some GMs call it role-play.

IT hould be done in close group, beause noone outside would want to be put inside the role-play circle. One wants to kill brainless mobs and second guy want create athmosphere and history for other players/friends.

Also if I didn't tell about it - I'll just say once again: Forcing player to role-play is bad and annoying and boring - KA-BUM-TSH>
Title: Re: Roleplaying in FOnline:2238
Post by: Eternauta on September 21, 2011, 06:04:23 pm
Forcing player to role-play is bad and annoying and boring - KA-BUM-TSH>

I don't want players to be forced to roleplay (and ban the shit out of them if they make out-of-character comments, etc.), and I don't want players to be pr0 RP'ers, I'll just to see them trying to be in-character for a good amount of time. I think this game can offer a nice experience that way but certain technical characteristics such as the existence of TC have made one form of playing (PvP aping) almost completely "eat" other tendencies.
Title: Re: Roleplaying in FOnline:2238
Post by: Surf on September 21, 2011, 06:08:43 pm
The best way to achieve that is still a closed private server with a dedicated group of people GMing/playing without any interruptions.
Title: Re: Roleplaying in FOnline:2238
Post by: Amrok on September 21, 2011, 08:57:56 pm
"closed private server" would be a failure.
As far I have understand the initial post, the purpose is to push RP aspect in a Fonline world which involve hundred of players around. Personaly, RPing there take sense because it is not a closed session.

As Eternauta said, the only thing that really kill RP part in Fonline is the game mechanism system. Because it generate situations with no-sense.
If we could have credible situations, we would see RP action from players.
Title: Re: Roleplaying in FOnline:2238
Post by: Surf on September 21, 2011, 09:02:04 pm
"closed private server" would be a failure.

I see, then all the hundreds of thousands of people in the world who hold private roleplay sessions hold all but failures aswell then. Thanks for clearing that up.
Title: Re: Roleplaying in FOnline:2238
Post by: Amrok on September 21, 2011, 09:19:27 pm
A failure for the 2238.
If the point is just to host some private servers for a few player, there is no problem as it could be done already.
But as said, for me, all the attractiv thing about Fonline engine is to have RP (inner character reactions) on fully populated server.
Title: Re: Roleplaying in FOnline:2238
Post by: Grommok on September 21, 2011, 09:56:49 pm
If we could have credible situations, we would see RP action from players.
I'm not sure to understand. What do you mean? That the engine forces us to "take roles", by for example choosing between risking of being killed loosing lotsa stuff, or become another midless PK?
Title: Re: Roleplaying in FOnline:2238
Post by: Eternauta on September 21, 2011, 10:14:28 pm
As Eternauta said, the only thing that really kill RP part in Fonline is the game mechanism system.

Oh really? maybe you should re-read my posts...
Title: Re: Roleplaying in FOnline:2238
Post by: Jackall on September 21, 2011, 10:51:17 pm
To think of Domination or to be Italian speakin' english better than italian?

It's a bit late, but I'm italian too :)
Title: Re: Roleplaying in FOnline:2238
Post by: Amrok on September 21, 2011, 11:12:18 pm
[...] I think this game can offer a nice experience that way but certain technical characteristics such as the existence of TC have made one form of playing (PvP aping) almost completely "eat" other tendencies.

The current game mechanism are mostly focused on PVP aspect. Not only TC, but even the crafting/gathering system as the bases. All is designed considering the PVP first.
The consequence is that, as you say Grommok, the only thing that player take care of is their stuff instead of their life or charisma/reputation etc.

Here the game mechanism (not the engine, that's another thing) have a role to play ;o)
The fact that your items are more valuable than your life is a game mechanism point.
The fact that you can cross someone you just killed fully equiped a few minute later too.
The fact that almost everybody wear a BA is directly linked to theses mechanisms again.
We can continue this list with the ammunition abundance etc...
Fonline 2238 world is far to be a "hard wasteland", and that's just a game design choice.

Credible situations appear when characters have to face choice and assume their consequences inside coherent border. There is no such border on the 2238, and players dont have to really take care about their character. They finaly are just some robotic-plateform to use this and this items...

So, the borders are simply, the game mechansim themself. And they lead mostly the player behavior considering their character.
Title: Re: Roleplaying in FOnline:2238
Post by: Eternauta on September 22, 2011, 12:00:06 am
Have you read the whole thread, Amrok? Because I think you missed the part when I mention the fact that PvP apes whine about how much time they gotta "waste" to get "proper" gear for the fight, and how much better Fallout Tactics is for this kind of players.

Removing TC would have a great impact and access to high tier gear will be limited to Domination Mode.
Title: Re: Roleplaying in FOnline:2238
Post by: Amrok on September 22, 2011, 12:32:13 am
You can be sure I read fully every thread I answer ;o)
And I mostly agree with you.

Yes, PVP apes whine (and they will continue whatever coming in my mind).
Sure, (hopefully) the devs dont applied what they request but that dont change the fact that the 2238 features still "devoted" to this game aspect.
TC, cooldown, encouter management, etc... All are primary subordered to their impact on the PVP.
In what is it dramatic for the game ? Simply because it confirm the feeling that only PVP occur there.

I know that was not the dev's initial goal (being a basic 2d hack&slash server) and keep good hope for the 2338's future, but it is the actual result.
Title: Re: Roleplaying in FOnline:2238
Post by: Grommok on September 22, 2011, 07:06:15 am
Sadly, I agree with Amrok.
We are a sort of "PvP server.
Title: Re: Roleplaying in FOnline:2238
Post by: Evan on September 22, 2011, 09:01:57 am
Are you interested in roleplaying in 2238? Than do so instead of expecting others to do so. Nothing can stop you. They can kill your character, but not your immersion.

It works for me. If it doesn't for you, my only hint I can give is to translate 1337-lang to wasteland common on a subconscious level. Let me present a small dictionary of most common phrases:

u r noob - ye worthless twat
FA! - could you ducttape that wound?
DOC! - could you try to pluck my eye back? I still see with it.
PVP apes - battle worn veterans
PKs - some deranged killers
APKs - most likely some deranged killers
go leveling - I show you how to hunt
TC - the town is a warzone
his alts - his brothers and sisters
AFK - he's fainted
NPC - those morons
deterioration - my gun is crappy
PVP - let's kill them / some deranged killers
PVE - some tribal who can only kill geckos and brahmins
TB - some coward
GM - He's an Enclave officer, watch your tongue or you'll be taken for interrogation or your Outpost will be subject for carpet-bombing.
Title: Re: Roleplaying in FOnline:2238
Post by: Grommok on September 22, 2011, 02:37:26 pm
Are you interested in roleplaying in 2238? Than do so instead of expecting others to do so. Nothing can stop you. They can kill your character, but not your immersion.

It works for me. If it doesn't for you, my only hint I can give is to translate 1337-lang to wasteland common on a subconscious level. Let me present a small dictionary of most common phrases:

u r noob - ye worthless twat
FA! - could you ducttape that wound?
DOC! - could you try to pluck my eye back? I still see with it.
PVP apes - battle worn veterans
PKs - some deranged killers
APKs - most likely some deranged killers
go leveling - I show you how to hunt
TC - the town is a warzone
his alts - his brothers and sisters
AFK - he's fainted
NPC - those morons
deterioration - my gun is crappy
PVP - let's kill them / some deranged killers
PVE - some tribal who can only kill geckos and brahmins
TB - some coward
GM - He's an Enclave officer, watch your tongue or you'll be taken for interrogation or your Outpost will be subject for carpet-bombing.
LOL. Now i'm ready for some roleplay in a roleplayless world.
I have so much to learn...
Title: Re: Roleplaying in FOnline:2238
Post by: OskaRus on September 22, 2011, 03:45:47 pm
Roleplaying comes and leaves with GMs. Though 2238s GMs are not inclined to support roleplay there will never be one. At leas not much more than few guys hiding in a cave or last longer than two weeks.
Title: Re: Roleplaying in FOnline:2238
Post by: jonny rust on September 22, 2011, 06:25:55 pm
Roleplaying comes and leaves with GMs. Though 2238s GMs are not inclined to support roleplay there will never be one. At leas not much more than few guys hiding in a cave or last longer than two weeks.

I disagree.

All it takes is one player who plays his/her character as if the character has personality, motive, history. BAM! RP. Since there is obviously more than one person doing this I don't see what the problem is. You don't need GM's to RP. I have never had help from a GM for my own RP and I don't know why one would wait for a GM to start!

Other people will see you doing it and they will either join in, not join in, or possibly berate you for doing it... but so what if they do? So what if they kill you? it's not like your character was going to live forever.

you can do all the normal things there are to do in 2238  (gather, PvE, PvP, trade, craft, PK etc.) and still do it with an RP mindset.

If the majority of the community has no interest in this then thats fine, but why would you stop someone who is doing it? How can you stop someone who is doing it? kill them?

RP replication in 3, 2, 1...
Title: Re: Roleplaying in FOnline:2238
Post by: Crazy on September 22, 2011, 06:34:16 pm
If the majority of the community has no interest in this then thats fine, but why would you stop someone who is doing it? How can you stop someone who is doing it? kill them?

Actually, as I play in PvP team in northern town, it's usually reverse: when a dumbass start to be annoying or do HRP things while we do RP, we kill him.
Title: Re: Roleplaying in FOnline:2238
Post by: Tomowolf on September 22, 2011, 06:39:30 pm
The current game mechanism are mostly focused on PVP aspect. Not only TC, but even the crafting/gathering system as the bases. All is designed considering the PVP first.
The consequence is that, as you say Grommok, the only thing that player take care of is their stuff instead of their life or charisma/reputation etc.

Here the game mechanism (not the engine, that's another thing) have a role to play ;o)
The fact that your items are more valuable than your life is a game mechanism point.
The fact that you can cross someone you just killed fully equiped a few minute later too.
The fact that almost everybody wear a BA is directly linked to theses mechanisms again.
We can continue this list with the ammunition abundance etc...
Fonline 2238 world is far to be a "hard wasteland", and that's just a game design choice.

Credible situations appear when characters have to face choice and assume their consequences inside coherent border. There is no such border on the 2238, and players dont have to really take care about their character. They finaly are just some robotic-plateform to use this and this items...

So, the borders are simply, the game mechansim themself. And they lead mostly the player behavior considering their character.
And what did u expect? The Fonline 2238 is based on FACTION MOD which says all. Its just true made pvp (not even balanced) mechanism NOT for Role-playing, that what you metioned is just essential.
If we want to have good PVP we cant mix it with Role-playing. Thats just all.
If you want to have nice Role-playing experience make closed group and stay in it, because players which are just next bluesuit in fo2238 server ,they want kill everything and everyone and we got like 80% persons in this game like this so just understand that u won't have a nice Role-play mixed with PVP server. Please it is good discusion but saying all those things again and again and again will just make me angry and I'll start writing rude posts.
Title: Re: Roleplaying in FOnline:2238
Post by: jonny rust on September 22, 2011, 06:51:34 pm
I'm pretty sure that everyone participating in this thread has been playing for long enough to understand the way of the server. All of us know what it means to RP here and we do it despite the mechanics.
Title: Re: Roleplaying in FOnline:2238
Post by: Eternauta on September 22, 2011, 07:24:54 pm
The Fonline 2238 is based on FACTION MOD which says all.

Reductio ad Factionem Modum again? I'm kinda tired of that "argument"...
Title: Re: Roleplaying in FOnline:2238
Post by: Crazy on September 22, 2011, 07:31:03 pm
Reductio ad Factionem Modum again? I'm kinda tired of that "argument"...

Pretty much not even an argument here, as it doesn't have anything to do with RP (there could be even more RP with factions involved actually)
Title: Re: Roleplaying in FOnline:2238
Post by: Grommok on September 22, 2011, 08:55:57 pm
I'm pretty sure that everyone participating in this thread has been playing for long enough to understand the way of the server. All of us know what it means to RP here and we do it despite the mechanics.
I havent played long enough, i'm kinda shamed to say so, but still i'm there.

Reductio ad Factionem Modum again? I'm kinda tired of that "argument"...
???
Title: Re: Roleplaying in FOnline:2238
Post by: Eternauta on September 22, 2011, 09:04:47 pm
???

This FOnline game, 2238, used to be called Faction Mod, or something like that. Hell, I even think this was never Facton Mod, but actually a game originally based on another FOnline game called Faction Mod. Still many people keep saying "but this is Faction Mod hurr durr!" even today.
Title: Re: Roleplaying in FOnline:2238
Post by: Grommok on September 22, 2011, 09:44:56 pm
Ah. Thanks for clarifying.
Title: Re: Roleplaying in FOnline:2238
Post by: Amrok on September 22, 2011, 10:23:31 pm
And what did u expect?
Simply interesting PVP at least. That mean taking place in "coherent universe".
And with such universe, RP would be by himself. RP act need to be linked to game mechanism a minimum, if not it still individual/little group imagination product.
Title: Re: Roleplaying in FOnline:2238
Post by: Eternauta on September 23, 2011, 03:20:45 am
Factionem Modum

Now that I think of it, it should be Modem, as mod is short for modification, which should follow the third declension. Oh no I'm derailing my own topic!

Ah. Thanks for clarifying.

No problem!

Simply interesting PVP at least. That mean taking place in "coherent universe".
And with such universe, RP would be by himself. RP act need to be linked to game mechanism a minimum, if not it still individual/little group imagination product.

We expect Domination Mode/Faction Scenarios to bring some of that. I personally have faith in it. Of course I understand they will not turn 2238 into a hardcore roleplaying game, but I'm sure it will be step forward.
Title: Re: Roleplaying in FOnline:2238
Post by: z0m2h14 on September 23, 2011, 08:14:37 am
I dont see much of possibilities for "hardcore Roleplay" at 2238 server. I know becouse there is one pure RP server (but it only russian, at moment no other languages supported) on fonline engine and Iam one of devs crew.
My point is that with 3-4 GMs on average 30 players online and game mechanics totally remade for roleplay aspects there is huge problem in controlling and supporting game.
It is very fun to play there, you would not be killed on spot by first encountered guy and there are some interesting social movement between players, but it requires hard work to maintain.

It is short timeline of first playsession: it was 1 real year and 4 ingame, at first there was x20 then x4 and near end of session x1.
First come Ingame time, then according real date, then describing of notable events.
Translation via google through so bugs possible.

As you see instead of standart NWN party dungeon exploring style roleplay it more social-survival kind. There is only one town (twice NCR size), one mob ifested ruined town (same size) and 3 smaller maps for various ingame factions.
Most guys at lest at first prefer role of typical badass mercenary but soon realize that it is most dull and uninteresting role and take more individualized role: police oficer, criminal, raider, trader, doctor, mayor and so. Players mostly make adventures for each other, and its uniwue expirience but still its is hard due limits of engine and lack of proper interface for controlling game (its still in making).

So you cant say that RolePlay is not possible in fonline world, but it really hard to make, and there should be no half-measures if you want roleplay than it should be for everyone in game or at least RP and freeplay zones should not cross each other.
You could make separate unreachable location and place there volunteers but there should be GM or group of people that could transport there.
Title: Re: Roleplaying in FOnline:2238
Post by: Surf on September 23, 2011, 02:18:46 pm
I dont see much of possibilities for "hardcore Roleplay" at 2238 server.

Thanks, finally someone who knows what he is doing clarifying what I said earlier.
Title: Re: Roleplaying in FOnline:2238
Post by: manero on September 23, 2011, 02:35:10 pm
You could make separate unreachable location and place there volunteers but there should be GM or group of people that could transport there.

There was something like that on 2238 but i dont know whats happened with that project. It was something about V13.
Title: Re: Roleplaying in FOnline:2238
Post by: Grommok on September 23, 2011, 02:38:21 pm
Ah, V13 by Izual? I've readed something on the wiki, and i think that i'll probably join.
Title: Re: Roleplaying in FOnline:2238
Post by: Lordus on September 23, 2011, 02:39:48 pm
My opinion about roleplay in 2238. I roleplayed too in ways different than PvP, anti PK. I tried to establish radiomadbrahmin, and then i tried to create something like church.

 Problems i saw:

 1) Roleplay is mostly incompatible with "game rules".

 I.e. my radiomadbrahmin needed 2 logged chars at same time. One was broadcaster with scripts (=> this char was stationary and was unable to move if he broadcast), second logged char had several functions: nonstop checking of radio broadcasting correctness, reporter, free radio donater, ... . If i want to broadcast actual informations, i needed to be in the centres of any events. So basicly: stationary char was located in NCR (where traders tried to sell their stuff, newbies tried to find friends, ... ) and second char was traveling across wasteland = mining, crafting, PvP. So i got two sources that i could use.

 But i was prisoned because of dual logging. Funy, because PvPs enemy used proxies in pvp, and i was using (and declaring it to GMs) only for purpose of this roleplay.

 So even GM could ruin by their actions roleplay.

 2) GM and devs are apathetic to RP that is different than their own ideas.
 
 I tried to get robe skins to my church char and chars of members of our church (because non killing policy leaded to situation, that everyone killed us and loot our robe). The answer was: "find your own robes, and give it to members of your church, we dont care, and it would be unfair to basic players". So in fact, this was total misunderstood of what church RP was (it was not one faction, we gathered players from even enemy factions), but it was unsuccesfull because of this reason. Result = players empty churches (and cities) across the whole wasteland cities.

 So "fairness policy" resulted into ghost towns. (non only in my case). So in general .. i suggested little "socialism", targeted support of roleplay, but "pure kapitalism" won, (pure equal chances for everyone). Although in my RL i am more conservative that liberal (in east countries language, i am more right wing orientated), this could not work in game universe, if you can not create your own locations, places, items, quests, ... .

 I agree that devs will implement new quests, but this will sufficient only for first few days, weeks after wipe, than everybody would know this.

 Look at Requiem (fonline mod). I dont have enough time to test it for many hours, but my first experience in unguarded town (almost every generaly accesible location is unguarded there) was that:

 a) there were players welcoming me. I found that they had faction base under that city (= created for them, by GM they give them monopol to use it). I found that this is not only one case, but many factions have this.

 b) in that location, there was a dog char played by man. When he saw me, he run to me, then he bites me 3x times, but he did not killed me. First i was confused, then i was text barking on him, finaly, i found a meat and gived it to him, and after that time, he always greeted me (because there is NAME COLOURIZING and the player was able to recognize me!!!). = ROLEPLAY
 
 c) in Requiem, there is enclave, player driven faction. They have to gather, craft.. like everybody else, but they have special base and rank before their names. Their roleplay is based on kill everyone, but their priority is to defend F2 enclave locations. In one team quest, when you can send for stuff and then PvE (Cathedral repetable quest), you can call npcs of enclave and then kill them. This player driven faction is focusing on preventing this, (prevent to kill enclave NPCs) = roleplay.


 So in general, there are other servers (with more players), with less rules (FOCD, free alting), with positive aproach from devs and GMs, where RP in some way works and game is more fun.

x

 In 2238, there is forum "battle" about removing or bringign back old NAME COLOURIZING.. HOW PATHETHIC!!!

 Reasons of clinical death of RP:

 1) Devs dont have enough time
 2) Good RP requires also team work. But devs gathered all GM usually from "solo" players, that dont have enough experience with needs (roleplay needs,...) of faction players.
 3) Devs dont play 2238, so they are divorced from game reality and their decision-making is dependent on players, who are mostly conformal to them (GMs, solo players), instead of players, who wants to evolve some game mechanism and have experience with that.
 
Title: Re: Roleplaying in FOnline:2238
Post by: Grommok on September 23, 2011, 02:53:35 pm
So "fairness policy" resulted into ghost towns. (non only in my case). So in general .. i suggested little "socialism", targeted support of roleplay, but "pure kapitalism" won, (pure equal chances for everyone).
[ironic] Welcome to Earth! [/ironic]
Apart from that, technically i agree about something.
The thing i dont agree with is that "Devs dont play, Devs away from game AKA Devs dont care". Technically, just the fact of MAKING FOnline:2238 and givin' away all the time without even be payed means that they care. I respect their work, and so we all should do. I agree that sometimes their are a little... a little, that's all. They must try to keep the game good for all, without discouranging anyone to play. Only because "they didnt donate robes to church" they are satanic devils? [ironic]You really need an hobby mon! [/ironic]. Robes could be bought with the money obtained thru free donations.
Title: Re: Roleplaying in FOnline:2238
Post by: Lordus on September 23, 2011, 03:16:55 pm
Grommok, i think that you dont understand written text.

 I apreciate the work of devs. But their vision was to make game with equal opportunities for all. That means, that anyone, who wants to contribute more than the game and system (and his current in game possibility) allows him, has not a chance.

 It is because of idea. Idea that could work, if game allows you order of magnitude more opportunities (Google translate sentence :) ) and when server is playing thousands of players.

 But this is not the case. I said example : Name Colourizing as a feauture that could help role play in different ways (coulour players that joined any of your RP). But it was denyed from reasons of idea that is out of game reality. (no PKs because of killing people that somebody else coloured).

 As a result, there is one less options, how to support a roleplay, but PKs still killing everyone on sight!

 So in general, i thinkg Grommok, that you should be more respectfull to players, that tried different roleplays (like me), but their experience is that they encountered the limits of game, game mechanism, client, economy ... they tried to negotiate some conditions with devs or GM, but the result was refusal of propositions.

 This have nothing common with fact that they created and they are maintaining this server.
Title: Re: Roleplaying in FOnline:2238
Post by: Eternauta on September 23, 2011, 03:52:57 pm
1) Roleplay is mostly incompatible with "game rules".

 I.e. my radiomadbrahmin needed 2 logged chars at same time. One was broadcaster with scripts (=> this char was stationary and was unable to move if he broadcast), second logged char had several functions: nonstop checking of radio broadcasting correctness, reporter, free radio donater, ... . If i want to broadcast actual informations, i needed to be in the centres of any events. So basicly: stationary char was located in NCR (where traders tried to sell their stuff, newbies tried to find friends, ... ) and second char was traveling across wasteland = mining, crafting, PvP. So i got two sources that i could use.

 But i was prisoned because of dual logging. Funy, because PvPs enemy used proxies in pvp, and i was using (and declaring it to GMs) only for purpose of this roleplay.

 So even GM could ruin by their actions roleplay.

"I needed two logged chars at the same time",  ::) Are you "forever alone" or what? You're always saying "VSB this, VSB that", ask a friend for help instead of breaking a rule.

Quote
2) GM and devs are apathetic to RP that is different than their own ideas.
 
 I tried to get robe skins to my church char and chars of members of our church (because non killing policy leaded to situation, that everyone killed us and loot our robe). The answer was: "find your own robes, and give it to members of your church, we dont care, and it would be unfair to basic players". So in fact, this was total misunderstood of what church RP was (it was not one faction, we gathered players from even enemy factions), but it was unsuccesfull because of this reason. Result = players empty churches (and cities) across the whole wasteland cities.

I would first read the PMs or whatever you typed to ask devs for help. Something tells me you don't have much Speech skill.

Quote
So "fairness policy" resulted into ghost towns. (non only in my case). So in general .. i suggested little "socialism", targeted support of roleplay, but "pure kapitalism" won, (pure equal chances for everyone). Although in my RL i am more conservative that liberal (in east countries language, i am more right wing orientated), this could not work in game universe, if you can not create your own locations, places, items, quests, ... .

Hell yeah, real world economics/politics is DA way to talk about FOnline.

Quote
I agree that devs will implement new quests, but this will sufficient only for first few days, weeks after wipe, than everybody would know this.

Because, what would happen then? "CANT SPEEK WITH THIS NPC WITH MA PVP CHAR THIS GAME SUX" - Don't complain about no RP and don't complain about devs then.

Quote
Look at Requiem (fonline mod). I dont have enough time to test it for many hours, but my first experience in unguarded town (almost every generaly accesible location is unguarded there) was that:

More of your good old "2238 sux, Requiem's da shit"? Just leave 2238 once for all if the other sever is so awesome.

Quote
a) there were players welcoming me. I found that they had faction base under that city (= created for them, by GM they give them monopol to use it). I found that this is not only one case, but many factions have this.

Obviously the best way to boost RP is to give factions something so they feel proud of their virtual penis... And I remember that Requiem feature: it inspired you for a suggestion which was basically "I've been playing this game for two years I WANT EPIC BASE NAO".

Quote
b) in that location, there was a dog char played by man. When he saw me, he run to me, then he bites me 3x times, but he did not killed me. First i was confused, then i was text barking on him, finaly, i found a meat and gived it to him, and after that time, he always greeted me (because there is NAME COLOURIZING and the player was able to recognize me!!!). = ROLEPLAY

Funny enough, I saw a PC dog in NCR (in 2238) the other night, and it came to smell me, etc. Also Lordus, since you've "tried RP" so much, you should know that it's not the player who has to recognize you, but the character, and Name Colourizing goes against that.
 
Quote
c) in Requiem, there is enclave, player driven faction. They have to gather, craft.. like everybody else, but they have special base and rank before their names. Their roleplay is based on kill everyone, but their priority is to defend F2 enclave locations. In one team quest, when you can send for stuff and then PvE (Cathedral repetable quest), you can call npcs of enclave and then kill them. This player driven faction is focusing on preventing this, (prevent to kill enclave NPCs) = roleplay.

MOAR "2238 sux Requiem is awesum!!1!!" - And I loved this part: "Their roleplay is based on kill everyone" :D

Quote
Reasons of clinical death of RP:

 1) Devs dont have enough time

If you understand that, don't whine because "they don't play the game", etc.

Quote
2) Good RP requires also team work. But devs gathered all GM usually from "solo" players, that dont have enough experience with needs (roleplay needs,...) of faction players.

Excuse me pal, but "lol I'll make shared BA crafter" and "spawn in 3, 2, 1..." are not the only forms of team work.

Quote
3) Devs dont play 2238, so they are divorced from game reality and their decision-making is dependent on players, who are mostly conformal to them (GMs, solo players), instead of players, who wants to evolve some game mechanism and have experience with that.
 

You just said they have no time. Also, way to go accusing devs of "RP fascism".

So please Lordus instead of doing you "ragequitting and coming back to whine on forum" cycle, just leave 2238 already if you hate it so much, and stay in your beloved Requiem.
Title: Re: Roleplaying in FOnline:2238
Post by: Crazy on September 23, 2011, 04:06:58 pm
"I needed two logged chars at the same time",  ::) Are you "forever alone" or what? You're always saying "VSB this, VSB that", ask a friend for help instead of breaking a rule.

Yeah, what a great idea. Staying on one character typing always the same info (or using script, but still not able to do anything else). So fun, everyone would want to do that to inform the wasteland.

I would first read the PMs or whatever you typed to ask devs for help. Something tells me you don't have much Speech skill.

Not dev business, rather GMs I think. And as long you're polite, explain what you're doing, and willing to improve game experience for everyone... I don't think he said "motherfucker I dual log don't ban me idiots".

Because, what would happen then? "CANT SPEEK WITH THIS NPC WITH MA PVP CHAR THIS GAME SUX" - Don't complain about no RP and don't complain about devs then.

You missed the point, it's about doing ten times the same quests is no fun when against NPCs, because it's always the same experience. And PvP char actually can talk with NPCs using mentats, and all "PvP apes" have proficiency of those.
More of your good old "2238 sux, Requiem's da shit"? Just leave 2238 once for all if the other sever is so awesome.

Honestly, if you could run in combat, maybe I would do it. But 2238 have far greater potential, unexploited. That's why we want to improve it, basing on good things from other servers.
Obviously the best way to boost RP is to give factions something so they feel proud of their virtual penis... And I remember that Requiem feature: it inspired you for a suggestion which was basically "I've been playing this game for two years I WANT EPIC BASE NAO".

Mmmh, yes, giving reward for RP is actually a good way to create more RP, especially if these rewards allow more RP by themselves.
Funny enough, I saw a PC dog in NCR (in 2238) the other night, and it came to smell me, etc. Also Lordus, since you've "tried RP" so much, you should know that it's not the player who has to recognize you, but the character, and Name Colourizing goes against that.

Yeah, sometimes you can get skins on 2238. But not often enough (though it become better these days).
Excuse me pal, but "lol I'll make shared BA crafter" and "spawn in 3, 2, 1..." are not the only forms of team work.

It's exactly what he is saying...

So please Lordus instead of doing you "ragequitting and coming back to whine on forum" cycle, just leave 2238 already if you hate it so much, and stay in your beloved Requiem.

I am on 2238 since quite a long time, and never really quit. I love it. Doesn't mean I don't want to see it improved, and Lordus have quite good points there.
Title: Re: Roleplaying in FOnline:2238
Post by: Eternauta on September 23, 2011, 04:26:01 pm
Crazy, you are a dedicated PvP'er but I'm not sure the term "PvP ape" would fit you completely. But Lordus is a different case: just read his posts, his vision of the game is only about factions shooting each other. If you don't belong to one of those great PvP factions, he thinks your opinions are not important, etc.

And no, I don't think he meant the same about team work: he said solo players don't know about it while faction members do. And team work in factions is about making the best PvP build, getting moar gear for TC, etc... Factions do have team work but theirs is not the only kind that exists. It seems that Lordus thinks five pros in BA's and LSW are doing team work, but five newbies, who barely know each other but are hunting brahmins together, are not.
Title: Re: Roleplaying in FOnline:2238
Post by: Lordus on September 23, 2011, 04:32:02 pm
Eternauta, you are troll, arent you? It is only question, not statement! :)

1) Two logged char i need was because on one char, there was non stop running "writing script" with prewrited text, that was sended via raidio in his hand to some specific channel (2238, after that to 0). That means, that that char was unable to do anything else, because if i would do anything else (move by one hex or even move mouse cursor), it would not input the text into the Fonline 2238 client text line with .h function and broadcast would be ruined.

 I did not needed any plugin, update, feature from developers, i created always by myself (even rewriting text of famous songs, wasteland news, infos for newbies, ...), later, Cpt. rookie help me with creating new "text script program", but still the requisition were the same.

 So in fact, it took me a lot of time and only, ONLY one thing i needed was to not kick out my broadcasting char, while i was normaly playing with different one (like everyone does).

2) Trolling again, arent you?
3) Well, i have to tell you secret, but dont be shocked. Every PvP player has its own alts. Trader, crafter and other. And guess what! They have charisma and they do quests! And guess what! Cities are still empty. And guess what! No, rather dont...

4) Comparsion if two similars products is something bad in Argentina?
5) NC is cause of ghost towns. Even 1 year after NC removing. BIIIIIIG Monster Name Colourizing IS!
6) Team work? What about TTTLA and their Redding project? Elections, divisions of power (sheriff, leader, ...) rules. Is this 321 spawn for you?
7) 321 spawn is the reason why most of current fonline players still plays. Maybe you dont recognize it, Eter, but you are minority at this moment on 2238. You are like dinosaurs, near to extinction.
8) I only rage quit 2238, if i had to rage "love" my girlfriend! Try it, its tasty! :P
Title: Re: Roleplaying in FOnline:2238
Post by: Eternauta on September 23, 2011, 04:54:20 pm
No, I am not really a troll, I just find it funny that you keep posting on these forums if you think the game is so boring. Especially when you have other options, like Requiem which you like a lot.

Your radio thing demanded you to do all that? your problem, next time try doing something which doesn't "demand" cheating. Like WWP project for example: yes of course it was the product of great team work, not only from TTTLA but from all the factions which participated in there. If you read my posts you'd understand I do know factions have to rely on team work (to a certain limit, since every single member can have his own crafting alts, etc.) but my point is that not only big PvP factions are capable of adding to a RP project. Especially if those factions are only interested in battle - in that case we can expect them to act against RP, and we have seen this. But it seems you do hate "loners" because you are telling them not to post in your thread about PvP, etc...

About cities being empty even though players have alts and all that - like I said before, it's the players' problem if they are only willing to fight with a build that is useless for anything else.

I don't understand what you meant in that part where you mention my country. But it most probably doesn't add anything to this discussion.

As said, Name Colourizing is a metagaming tool and because of that it goes against roleplaying.

So, I am in a minority, so it automatically means my thoughts are not important. Interesting way of seeing things. Especially when I'm not the one posting about how boring the game is, how cooler Requiem is, etc.
Title: Re: Roleplaying in FOnline:2238
Post by: Lordus on September 23, 2011, 05:39:07 pm
 Well sometimes it looks like you are normal guy Eter, sometimes it looks like you write like o troll. So i hope your troll will go sleep and we can talk normaly.

 As Crazy said, i like Fonline and i think that 2238 has bigger potential. So in fact, i like PvP, and although i quit, i sometimes "bring weapons, armors, drugs.. to enemy and then i die" (= i am pvp ape). But you underestimate me, when you think that this was the only reason why i played this game. I met many players doing their own kind of roleplay and it ends because "they encountered any game mechanics limits."

 I.e. player merchants.. their aim was to collect caps. A lot of caps. So they explored the game (not exploited) and founded the easiest way how to get different kind of stuff. They discovered how to safe mine, how to thief npcs, .. yes, for someone it was on the edge of exploring/exploiting, but their behaviour never ruined the game economy like "caps generating bugs in mercs" and similar. So they stayed in NCR, where there were many players, but also other similar traders and sold the stuff to other players.

 But then suicide bombers ruined their places, also interesting rate in banks removed the motivation for doing something and they disapeared. They tried to ask gm or dev to stop bombing in NCR, to remove interest rate.. but they failed. Result .. look at NCR, if there are any player driven roleplay traders?

 So my point in first suggestion is: if server wants to be alive even few weeks after post wipe exploration of every news, there exist one proven path = support roleplayers.

 And because practical reasons (players quits, faction stays), supporting of team roleplay is much more effective than solo roleplay. (With some exceptions).

 NC .. i think that NC ability to tag and eliminate solo players from the game is very demonized. "Anti PK" factions will always talk with newbies first, and even they will kill some "bluesuit" during TC, that does not mean that he would be automaticaly couloued by "dont ask, shoot" colour. It is hard to manage own players, harded to recognize others from enemy faction scouts, looters, suicide bombers, thiefs. NC granted at least minimal recognition possibility of solo players, friendly or neutral players, so "ANTI PK" faction members did not killed every unknown players preventively during TC, because of fear of unknown player will loot their 8 real life hours searched gauss pistol with ammo..  "PK factions" kill everyone without asking, they dont care.

 Also, i dont understand, why i have to experience the same like my teamate: death from suicide bomber in NCR, or be robbed from same sneak thief in NCR or somewhere else, if i can prevent it by NC.

 Empty cities.. again, i have trader alt. With enough charisma, trading, outdoorsman skill. But what to do in empty citeis without players?

 I dont tell you, that your thoughts are not important, but you dont know at least minimum about suggestion i posted. You expect different behave of gangs and gang players than reality is. It is the gap between solo and gang players. I think that most of players that could find friends or can join existing factions will sooner or later played team PvP. Or they will quit. The rest of solo players stays, and creates urban legends about pvp apes, their devastating role on gameplay, and they miss fact, that their are (faction members) the only who do any roleplay here that attracts other players (PK, anti PK, Redding city, Broken Hills city, traders).
Title: Re: Roleplaying in FOnline:2238
Post by: Wichura on September 23, 2011, 05:51:47 pm
Lordus, part about robes worth 200 caps you are afraid of losing so much made me laugh a lot, thank you. It reminds me "Rogues-cannot-into-roleplay" whine thread, where some apes were crying they can't protect BH because lack of some gang name. Damned devs, always against great PvP gangs, core of playerbase and root of all matters, amen. They gonna regret that, no one just disrespects ape and lives!
Title: Re: Roleplaying in FOnline:2238
Post by: JovankaB on September 23, 2011, 05:53:47 pm
Quote
1) Roleplay is mostly incompatible with "game rules".

 I.e. my radiomadbrahmin needed 2 logged chars at same time. One was broadcaster with scripts (=> this char was stationary and was unable to move if he broadcast), second logged char had several functions: nonstop checking of radio broadcasting correctness, reporter, free radio donater, ... . If i want to broadcast actual informations, i needed to be in the centres of any events. So basicly: stationary char was located in NCR (where traders tried to sell their stuff, newbies tried to find friends, ... ) and second char was traveling across wasteland = mining, crafting, PvP. So i got two sources that i could use.

 But i was prisoned because of dual logging. Funy, because PvPs enemy used proxies in pvp, and i was using (and declaring it to GMs) only for purpose of this roleplay.

 So even GM could ruin by their actions roleplay.

Stop being pathetic. You were allowed to keep dual log - 2 characters online - one bot to broadcast radio locked in jail and your normal character to play with it (whether it would be RP reporter or PvP ape didn't matter). So we already stretched rules to help you in your project. But you wanted THREE characters online - radio bot, "reporter" in NCR and some third guy to do killing at the same time.

And yea, hanging aroud is also playing. You have to choose, like ANYONE ELSE.
Why didn't you try to hire reporters if it was roleplay?

Also you were hunting my normal char for GM decisions, which truly shows how much roleplay was in your "roleplay".
Title: Re: Roleplaying in FOnline:2238
Post by: manero on September 23, 2011, 05:55:04 pm
Lordus, part about robes worth 200 caps you are afraid of losing so much made me laugh a lot, thank you.

I think he was thinking about previous seasons(yes there were previous seasons before that one ;D ) when robe was unique item.


ps. Lordus kill those bastards!
Title: Re: Roleplaying in FOnline:2238
Post by: Eternauta on September 23, 2011, 06:14:56 pm
I dont tell you, that your thoughts are not important, but you dont know at least minimum about suggestion i posted. You expect different behave of gangs and gang players than reality is. It is the gap between solo and gang players. I think that most of players that could find friends or can join existing factions will sooner or later played team PvP. Or they will quit. The rest of solo players stays, and creates urban legends about pvp apes, their devastating role on gameplay, and they miss fact, that their are (faction members) the only who do any roleplay here that attracts other players (PK, anti PK, Redding city, Broken Hills city, traders).

However, I am a member of Crazy 88 which has become a major PvP and TC faction. So you can't say that every player who joins a gang will turn into a "PvP ape" (this is, a player only interested in fighting others). And you can't talk about a gap between you (PvP faction member) and me ("loner"). Also since I am in one, I'm very aware of how TC gangs behave, I see how activities are carried out, how victory is searched for, etc.

So please don't say I go around creating myths. And please, don't say (although I honestly think I might have been ambiguous on this) that I see factions as the bringers of doom. Like we both said, factions made a great job in WWP for example - and factions are also a good way of knowing people and making friends, which of course helps when you decide to start some RP activity. It's just the pure PvP and troll gangs which harm RP.

On a side note: don't you find interesting that even Manero said he liked the "no TC" idea? (in your thread about pvp minigame, not this one) - imho "no TC" would help everyone.
Title: Re: Roleplaying in FOnline:2238
Post by: Lordus on September 23, 2011, 07:01:25 pm
JovB:

 Thats exactly i am talking about (does not matter that i had not enough hardware to run "radio bot" and other 2 chars, so i wanted only that my broadcaster could be located in NCR). The supporting of roleplay = Crash the limits and do more for them. Sacrifice "equal chance" for the idea of roleplay. Thanks you demostrate here the limit i encoutered.

 Hunting your non GM char for GM decision.: That was because of downgrading of Name Colourizing policy. You wanted that every player have to meet other players, interact and decide what kind of relationship with others player would establish. I did that. I can guarantee you, that with old Name Colourizing it would be different. It would be different, because i would put your name into kill on sight list and all team would hunt you!  [very devil emoticon]

 Wichura:

 I am so poor, that i had to travel by train from our base near Vault City, to TC in Broken Hills. So 200 caps for each robe means one TC that i will miss.

 The reason i was not playing 2238 for many months was because i killed many times Vedaras, the Vault City citizen, and i had to wait until my karma raise again, to level that will grant me safe enter of Vault City train station.

 Eter:
 I decided to change my opinion. You are right, there is no need to more support from devs or GMs to roleplay.
 
 Manero:

 Dont worry, this is only warm up round, i am training for post wipe trolling.
Title: Re: Roleplaying in FOnline:2238
Post by: JovankaB on September 23, 2011, 08:04:26 pm
Quote
Hunting your non GM char for GM decision.: That was because of downgrading of Name Colourizing policy. You wanted that every player have to meet other players, interact and decide what kind of relationship with others player would establish. I did that. I can guarantee you, that with old Name Colourizing it would be different. It would be different, because i would put your name into kill on sight list and all team would hunt you!

You don't have a good opinion about your team mates if you think they would follow you pathetic motives mindlessly, just because of color name.
I had a different experience with them, while you were acting like a raging ape they were healing me. After all they knew who we are, right?

You are not doing any great favor to others that you try roleplaying. Find a way to do it without cheating.
Noone stopped you to roleplay in NCR, then relog and fight or mine moar ore, like anyone else.
Sounds more like an excuse of compulsive dual logger who must do many things at the same time.
Title: Re: Roleplaying in FOnline:2238
Post by: Lordus on September 23, 2011, 08:18:00 pm
 Jovanka B, you are solid gold, seriously. After you proved my thesis, that players trying roleplay often encountered game mechanics limits or rules (even they are not ruining other players experience), you are proving here another my thesis.

 Thesis, that old Name Colourizing is not devil machine that prohibits players to think before shooting, but it is usefull ability that helps players in different ways.

 Thank you.
Title: Re: Roleplaying in FOnline:2238
Post by: JovankaB on September 23, 2011, 08:30:29 pm
Quote
Thesis, that old Name Colourizing is not devil machine that prohibits players to think before shooting, but it is usefull ability that helps players in different ways.

No, I was talking specifically about that case - VSB gang and me colorized as enemy. In that case some of them would probably think before shooting. In most other cases (majority of other gangs or unknown victims) it would be shooting without thinking.

I'm still for colorizing, for other reasons. But it's not thread about colorizing and name colorizing has nothing to do with rp, so stop offtopic please.
Title: Re: Roleplaying in FOnline:2238
Post by: Kelin on September 23, 2011, 08:58:57 pm
The reason i was not playing 2238 for many months was because i killed many times Vedaras, the Vault City citizen, and i had to wait until my karma raise again, to level that will grant me safe enter of Vault City train station.
Little off-topic but this happened to me many times and I also think this mechanics is pretty retarded. One PvP event with Vedaras and my karma decreased from 0 to -3000...

One shot is -500 karma at VC. Do you really think it's the way how it should work? I don't think so  :-\
Title: Re: Roleplaying in FOnline:2238
Post by: Grommok on September 23, 2011, 09:25:17 pm
So in general, i thinkg Grommok, that you should be more respectfull to players, that tried different roleplays (like me), but their experience is that they encountered the limits of game, game mechanism, client, economy ... they tried to negotiate some conditions with devs or GM, but the result was refusal of propositions.
I didnt mean to be unrespectful (hope is the right word), and i'm sorry if i offended you, your sensibility, your intellingence or anything else from you. I didnt mean to. Sorry mon.

Now, back to topic.
Hunting your non GM char for GM decision.: That was because of downgrading of Name Colourizing policy. You wanted that every player have to meet other players, interact and decide what kind of relationship with others player would establish. I did that. I can guarantee you, that with old Name Colourizing it would be different. It would be different, because i would put your name into kill on sight list and all team would hunt you!  [very devil emoticon]
I'm not too sure (i wasnt there back at the NameColorizing days), but as far i've understood, it basically gave you the ability to change colour of someone name for you, and then transmit it to other members of your party/faction. Even if i admit is a good idea, i dont see what this has to do with roleplay, since seems more something to be used for PvP/bounty hunting. But, as i said, i wasnt there, so i might have missed something.
Title: Re: Roleplaying in FOnline:2238
Post by: Lordus on September 23, 2011, 09:35:20 pm
Kelin, this will not solve, but at least it will warn you, if old NC would be again implemented. Now you have to ask every attacking PK, before striking back, if he is not member of major NPCs factions. Thats kind of roleplay! :)

Grommok:

 "NC: Even if i admit is a good idea, i dont see what this has to do with roleplay.."

 This could work as a general support for any type of roleplay. I.e. it could help you to identify Redding city citizens, from other wastelanders, but also basic citizens from their sheriff, from their leaders (very same in Broken Hills city roleplay). Second era, when i tried to establish church, the specific colour for members of church, even they are not in same faction (that was the point of church roleplay, at least little respect in city churches among even enemy PvP players). Trader roleplay.. the same.

 So i think that NC is requirement for good roleplay.
Title: Re: Roleplaying in FOnline:2238
Post by: DocAN. on September 23, 2011, 09:51:21 pm
Nothing changed since 1st beta - no good roleplay on 2238.
Title: Re: Roleplaying in FOnline:2238
Post by: Surf on September 23, 2011, 10:07:00 pm
So i think that NC is requirement for good roleplay.

A good and imaginative Playergroup + a skilled GM are requirements for good roleplay. Elaborate settings and rocksolid systems (d20, GURPS etc) are requirements for good roleplay. A proper place to do that without interruptions from outside are requirements for good roleplay.

NC is non of these. Infact, it's even the opposite, it trivializes roles a player can choose and thus renders all actions and effort a roleplayer tries to bring into the game moot. It's ridicolous. It works very well in PvP and other Skirmishes but has nothing to do with roleplaying.

But you may go on with your posts, they were all entertaining to read this evening. I'm also looking forward for your next "quit" of the game, so you can come back again and lecture us all how we are all wrong in posts with a-many of words but no actual premise.
Title: Re: Roleplaying in FOnline:2238
Post by: Crazy on September 24, 2011, 12:22:30 am
A good and imaginative Playergroup + a skilled GM are requirements for good roleplay.

The GM is not always needed, I had good roleplay without them.

A proper place to do that without interruptions from outside are requirements for good roleplay.

I made almost all my RP in unsafe places... It allow more RP: you can waste people not doing RP or that would deserve death from you RP.

Quote
NC is non of these. In fact, it's even the opposite, it trivializes roles a player can choose and thus renders all actions and effort a roleplayer tries to bring into the game moot. It's ridiculous. It works very well in PvP and other Skirmishes but has nothing to do with roleplaying.
You couldn't be more wrong. All RP between faction is helped by NC. Raiders never face consequences of their actions, except when NC is there. I was shooting almost nobody who didn't deserved it before removal of NC. Now I kill probably many innocents because I have no way to be sure it is not known enemy. I have better to do than remember hundreds of names and tag/untag each time a team become ally/enemy. All diplomacy between factions (which is a big part of RP between factions) is deleted by deletion of NC.

Also, the confusion between a player and character is even greater without NC....
Title: Re: Roleplaying in FOnline:2238
Post by: Surf on September 24, 2011, 12:33:40 am
So tell me, how can a character I freshly created, (just woken up from sand storm and whatnot is a startup scenario for new characters) instantly "know" the bad and the good people? Ah yes, it is because the player controlling him/her has stored all these datas in a nice and nifty file. This essentially means, that we don't play our characters, but we are the actual players in there, which is incredibly lame and goes completely against anything even remotively having to do with playing a role in a game. Every character you roll is a new one, he doesn't know who the bad or the good guys are. Instantly having the knowledge through some inane game mechanic is pretty much the definition of metagaming. I really understand its usefulness for PVP fights and whatnot, since it can sometimes be confusing. I also get that players want to categorize their enemies/friends a bit more. I get that, and would even support that. But it pretty much destroys the purpose of Roleplaying, when via some uncanny effect all the characters share the same background - the player.

I think, why we have this long discussion here is simply because "Roleplaying" is a term which can't be 100% described, everyone has a different definition of it. For me, it comes more from a PnP background, traditional sessions with a dedicated GM to a dedicated playergroup doing campaigns. For other people, roleplaying is already if they say suddenly decide to try to talk a bit incharacter. This is nice and all, but if you want to roleplay, you don't suddenly switch back and forward, you do it all the time. You don't need to announce any projects or anything, you just do it. And I would not call that roleplaying, it is simply staying in the boundaries of the world you are playing in and avoiding out of character talk.

Quote
Also, the confusion between a player and character is even greater without NC....

This is exactly the purpose. The player is supposed to only control a character, not be a character himself.
Title: Re: Roleplaying in FOnline:2238
Post by: Crazy on September 24, 2011, 01:08:44 am
So tell me, how can a character I freshly created, (just woken up from sand storm and whatnot is a startup scenario for new characters) instantly "know" the bad and the good people?

Bad and good don't mean anything. Freshly created don't mean anything in RP too, as you begin at min age of 16. Why you know enemy of this faction? Because they share it widely, through poster, radio, whatever (it's pretty much the RP explanation when you share it on forum, as you can't do it IG at all/easily/in a proper way. GP>RP, as always). And it's up to the char and it's Rp to believe them (and use their NC) or not.


Ah yes, it is because the player controlling him/her has stored all these datas in a nice and nifty file. This essentially means, that we don't play our characters, but we are the actual players in there, which is incredibly lame and goes completely against anything even remotively having to do with playing a role in a game.

Nothing prevent you to use different NC with different chars... Also a color don't mean anything by itself. For me, as all teams have a color, I can either shoot them or let them alone, depending of diplomacy, character, humor. It is obvious that someone in wasteland fighting with a gang will be known as member of this gang. What you do with this gang is your business, and it's player choice to follow their character and act RP or not with information that everyone could known.

Every character you roll is a new one, he doesn't know who the bad or the good guys are.

Sure. Doesn't mean he doesn't know that gang X shot Y member of gang Y if they spread it.

Instantly having the knowledge through some inane game mechanic is pretty much the definition of metagaming.

Metagaming have so much possibility without this, this feature doesn't add much metagaming (there is even much RP explanations) while it add much RP....

I really understand its usefulness for PVP fights and whatnot, since it can sometimes be confusing. I also get that players want to categorize their enemies/friends a bit more. I get that, and would even support that. But it pretty much destroys the purpose of Roleplaying, when via some uncanny effect all the characters share the same background - the player.

Which is false. A Cryo and Cryolead (to take a real example) don't have same affiliation thanks to NC, and won't be shot by same guys. While without NC, both will be shot by everyone because they recognize him and won't bother to think "Oh cryo is gang X while Cryolead is gang Y" if ythat's not displayed on their screen.

I think, why we have this long discussion here is simply because "Roleplaying" is a term which can't be 100% described, everyone has a different definition of it. For me, it comes more from a PnP background, traditional sessions with a dedicated GM to a dedicated playergroup doing campaigns.

Sure, but you can try to understand what it means to others people, and understand in what a feature is useful for their RP while it "literally totally destroy entirely" your RP (some irony there).

For other people, roleplaying is already if they say suddenly decide to try to talk a bit incharacter. This is nice and all, but if you want to roleplay, you don't suddenly switch back and forward, you do it all the time. You don't need to announce any projects or anything, you just do it. And I would not call that roleplaying, it is simply staying in the boundaries of the world you are playing in and avoiding out of character talk.

If you talk out of character once, you can't Rp forever! Yes, irony again, but that's kinda what you're saying...


This is exactly the purpose. The player is supposed to only control a character, not be a character himself.
Which NC is actually helping...




Previous post is bug, you can delete it ;p
Title: Re: Roleplaying in FOnline:2238
Post by: Gorlak on September 24, 2011, 02:48:10 am
No possibility of roleplay in 2238? PLEASE!
This is just due to people unwilling to make an effort, as it is easier to just shoot and talk nonstop meme bullshit at others than it is to actually create a 'CHARACTER' in this RPG ( search the definition :) ) and play that character as best they can.

Roleplaying is not absent from 2238, is just unfortunate that those who are willing to actually make game interesting and colorful by doing this , are few and far between.
Title: Re: Roleplaying in FOnline:2238
Post by: Eternauta on September 24, 2011, 04:58:13 am
Hardcore roleplaying is too close to impossible in 2238. By "hardcore roleplaying" I mean what Surf described. Just a little drop of metagaming and it might all be ruined.

However it is very possible to do what we could call "semi-roleplay" or "pseudo-roleplay", inside which we can include from meeting a random guy in a location and "speak nicely", to thinking a little background for your character(s) or also trying "translate" what is happening around to something that makes a least a bit of sense in the game setting.

I think there is really nothing against this semi-roleplay, which won't be as complex as the real thing, but can nonetheless be very enjoyable.

What's more, if big gangs decided to make a little effort and develop a semi-roleplay (making some sense in the context of the Fallout world) explanation for everything they do or try to do to destroy their enemies, I bet we would log in to the forum every day and find not so many rage/spam/troll/flame posts, but instead of that a kind of competition to see who came up with the most clever semi-rp idea :P
Title: Re: Roleplaying in FOnline:2238
Post by: z0m2h14 on September 24, 2011, 06:02:22 am
There is no such thing as semi-roleplay is possible.
Devs made possible to join factions and what we see: players join brotherhood to steal ammo on their encounters.
They made "safe" town - NCR and what we see - annoyng thiefs, suicide bombers.

Give people some exploitable idea and without control there will be someone who will ruin it.

I already told about pure RP server, so there were times, when some guys just spoil game for others. Couple of annoyng players got killed becouse they didnt follow rp rules (some ofcharacter talk) and come in game again and again shouting "This servers is shit", "roleplay is a lie", "you all liars". For that moments we had to close srevers to newregistred players for day or two, and you talk about semi-roleplay, oh I doubt that.
Title: Re: Roleplaying in FOnline:2238
Post by: Amrok on September 24, 2011, 02:02:37 pm
[...SurfSolar quote...]
If you talk out of character once, you can't Rp forever! Yes, irony again, but that's kinda what you're saying...
You push the irony a bit far, Crazy.
He just said that be incharacter have to be the Rule (a constant) not just a when_i_want player choice. And it is true.

Taking Eternauta words, "Semi-RP" is more about acting than speaking in my mind.
Player's behavior directly depend from game mechanism. So you can "contraint" (trim at least) this. Once you have that, elaborate deeper RP should be easy as character's behavior (the Rule) would keep sense ingame.

Such "RP" is possible on 2238 or similar "public" servers.
Title: Re: Roleplaying in FOnline:2238
Post by: Grommok on September 24, 2011, 03:56:11 pm
RP is possible just isnt possible to "always" be in-character, AKA
the Rule (a constant) not just a when_i_want
It's just impossible. (see Lordus' Church)
Atleast for now...
Title: Re: Roleplaying in FOnline:2238
Post by: jonny rust on September 24, 2011, 04:36:09 pm
No, it's not always possible to be in character, i.e. if you are with unexperienced players you will probably have to /o explain some mechanics to them.

But I think the point that is really being made is that, RP is an illusion and one which needs to be fed to work. If you do not maintain the illusion whenever possible , then it begins to break down.

Also if you are not maintaining the illusion you risk missing out on RP because you and the other guy have temporarily lapsed out of character. I bet I have passed by many RP'ers unknowingly simply because they weren't saying anything or they were temporarily speaking o.o.c. And finding others willing to RP is pretty crucial unless you want to talk to yourself in a cave all day. (whenever I speak out of character I use /o in case another RP player is around so he will recognize that I am in fact adopting a persona even though I am currently talking about the wiki).

Like I said before, the best thing any of us can do for RP is to just keep at it.
Title: Re: Roleplaying in FOnline:2238
Post by: Reiniat on September 24, 2011, 05:10:46 pm
This essentially means, that we don't play our characters, but we are the actual players in there, which is incredibly lame and goes completely against anything even remotively having to do with playing a role in a game. Every character you roll is a new one, he doesn't know who the bad or the good guys are.

This is exactly the purpose. The player is supposed to only control a character, not be a character himself.
For stuff like that i feel like i ve never understand about properly RP. How can you just create another char and then BOOM!!! you are acompletely new person and everybody talks to you nicely. But maybe with other char youre a PK and kill inocent guys, and of course there are tons of alts for craft, ghater, farm, etc. wich obey to the powerbuild chars. And you can join to other factions, to enemy factions. That sounds nice for RP and for sime play. But nobody can divide his mine in sealed compartiments for each "char personality" even if we are in other char WE STILL BEING THE SAME GUY, with same personality, feelings, etc.
 
I always felt all the alts stuff like a big bunch of hipocrits.
 
How can you just create a crafter for make stuff for you pk, apk, gang, RP, loner etc. builds, and wait for not to be killed by the actions of the prymary characters?
why we would'nt diference truly newbies of new alts?
how can we acept many alts joining to diferent gangs,while our bases are getting raped because that?
How can we kill everybody on sight with a PK build and wait to not be killed while we swap to our RP or crafter alt (and even complain about the impossibility of RP)?
Title: Re: Roleplaying in FOnline:2238
Post by: Amrok on September 24, 2011, 05:17:02 pm
RP is possible just isnt possible to "always" be in-character, AKAIt's just impossible. (see Lordus' Church)
Atleast for now...
No, it's not always possible to be in character, i.e. if you are with unexperienced players you will probably have to /o explain some mechanics to them.
I am more speaking about "acting in character" rather than "talking in character".
Talking out character can break a bit the immersion but not dramaticaly as acting out (the main problemfor me on the 2238).
If mechanics are nicely design (more coherent universe), you shouldnt have to refer to a wiki or so to explain "how this world turn". Here is all the point of having game mechanics built in a "RP" design.
Title: Re: Roleplaying in FOnline:2238
Post by: Grommok on September 24, 2011, 07:30:39 pm
Well, having
game mechanics built in a "RP" design.
Isnt easy. And i'm not sure i've understood. Could you explain better?
Title: Re: Roleplaying in FOnline:2238
Post by: Amrok on September 24, 2011, 08:04:06 pm
Not easy, I agree.
A full explanation would be off-topic and I am not sure my english will follow ^^
Basicaly, you setup the game with mechanics that force or invite players in some way.
Some of them are "world-rules", so they force/delimit players action. Some other just impulse elements that will fit as RP support for players who want to do so.

Lets take an example that's brutal enough to show the line while staying at "surface mechanics":
- Add perma death on the 2238, and players will change their behavior.
- Remove magic case, players will change their behavior.
- Disable ammo crafting, players will change their behavior.
- etc...
Title: Re: Roleplaying in FOnline:2238
Post by: Spades on September 25, 2011, 03:01:45 am
id totally ban alts and do perma death, or at least make a really severe penalty for dying.
If you die, there is a chance that you would be respawned(for example based on your reputation, and where you died)
also, if you are high level, and well equipped you could opt to pay(a hefty price) to get respawned, at BOS or enclave or somesuch(you had a power armour that sent a distress signal when you died, they send a squad to pick you up and revive you but that costs money, son)
Or not pay, and hope that the standard chance is good enough for you :P
Also you could make a will, so if you die your stuff goes to your new char(or whomever you put as a successor), so it would also make death slightly lesser problem. you would loose all exp though...
But thats just me, i like roleplay and immersing in game, and this is the only mmo that i played that had at least semblance of it...
At least it would be awesome if it would be possible to make a dedicated server for role play oriented people. No alts, perma death, harder resource farming, no high tech weapons/armors easily available  etc etc. Problem solved. :P
Title: Re: Roleplaying in FOnline:2238
Post by: jonny rust on September 25, 2011, 03:41:09 am
id totally ban alts and do perma death, or at least make a really severe penalty for dying.
If you die, there is a chance that you would be respawned(for example based on your reputation, and where you died)
also, if you are high level, and well equipped you could opt to pay(a hefty price) to get respawned, at BOS or enclave or somesuch(you had a power armour that sent a distress signal when you died, they send a squad to pick you up and revive you but that costs money, son)
Or not pay, and hope that the standard chance is good enough for you :P
Also you could make a will, so if you die your stuff goes to your new char(or whomever you put as a successor), so it would also make death slightly lesser problem. you would loose all exp though...
But thats just me, i like roleplay and immersing in game, and this is the only mmo that i played that had at least semblance of it...
At least it would be awesome if it would be possible to make a dedicated server for role play oriented people. No alts, perma death, harder resource farming, no high tech weapons/armors easily available  etc etc. Problem solved. :P

The Life After server has a pretty good replication system (you have to pre-pay for it or get replicated in the whops) but perma death is too much, griefers would only dish out more grief than they already do. I eventually kill all my characters though, in a blaze of glory that they never come back from, but that's my choice, at least until the wipe takes them it is.

There is also a dedicated RP server in the works; Wasteland 2155, by Witchura and his crew (sorry, i forget who else is working on it, but thanks guys!)

Everyone will be limited to 1 character there. I'm not sure how they will enforce it, but that is the main thing that would really promote the beginnings of an RP server. Also I believe that you need to put your characters history in writing and submit it to the GM's before the character will be registered, so the RP will be protected and enforced.

Title: Re: Roleplaying in FOnline:2238
Post by: Wichura on September 25, 2011, 09:42:55 am
There is also a dedicated RP server in the works; Wasteland 2155, by Witchura and his crew (sorry, i forget who else is working on it, but thanks guys!)
It's not "my" crew, I'm just humble mapper there.
Title: Re: Roleplaying in FOnline:2238
Post by: Grommok on September 25, 2011, 11:19:04 am
Not easy, I agree.
A full explanation would be off-topic and I am not sure my english will follow ^^
Basicaly, you setup the game with mechanics that force or invite players in some way.
Some of them are "world-rules", so they force/delimit players action. Some other just impulse elements that will fit as RP support for players who want to do so.

Lets take an example that's brutal enough to show the line while staying at "surface mechanics":
- Add perma death on the 2238, and players will change their behavior.
- Remove magic case, players will change their behavior.
- Disable ammo crafting, players will change their behavior.
- etc...
Ah, i've understood now.
I think that permadeath should be added, while "ammo crafting" should remain. Actually, it's easier to make a bullet than to build a rocket launcher out of junk, dont you think?
For those who think that "permadeath" is a bit... hard for a MMORPG, that would encourage alting, and so on... i agree. However it's much harder to be saved by a tribal after being nuked, dont you think? Maybe, there should be a sort of "luck roll", that will give you chances of being saved after dying. (still you cant be saved after being melted)
Title: Re: Roleplaying in FOnline:2238
Post by: Surf on September 25, 2011, 11:26:25 am
For stuff like that i feel like i ve never understand about properly RP. How can you just create another char and then BOOM!!! you are acompletely new person and everybody talks to you nicely. But maybe with other char youre a PK and kill inocent guys, and of course there are tons of alts for craft, ghater, farm, etc. wich obey to the powerbuild chars. And you can join to other factions, to enemy factions. That sounds nice for RP and for sime play. But nobody can divide his mine in sealed compartiments for each "char personality" even if we are in other char WE STILL BEING THE SAME GUY, with same personality, feelings, etc.
 
I always felt all the alts stuff like a big bunch of hipocrits.
 
How can you just create a crafter for make stuff for you pk, apk, gang, RP, loner etc. builds, and wait for not to be killed by the actions of the prymary characters?
why we would'nt diference truly newbies of new alts?
how can we acept many alts joining to diferent gangs,while our bases are getting raped because that?
How can we kill everybody on sight with a PK build and wait to not be killed while we swap to our RP or crafter alt (and even complain about the impossibility of RP)?


(http://rpgcodex.net/phpBB/images/smiles/icon_neutral.gif) (http://gametheorem.blogspot.com/2008/02/what-is-rp.html)
Title: Re: Roleplaying in FOnline:2238
Post by: JovankaB on September 25, 2011, 12:50:07 pm
Quote
How can you just create another char and then BOOM!!! you are acompletely new person and everybody talks to you nicely.?

Go play Quake, you won't have such dilemmas there.
Title: Re: Roleplaying in FOnline:2238
Post by: jonny rust on September 25, 2011, 06:37:23 pm
For stuff like that i feel like i ve never understand about properly RP. How can you just create another char and then BOOM!!! you are acompletely new person and everybody talks to you nicely. But maybe with other char youre a PK and kill inocent guys, and of course there are tons of alts for craft, ghater, farm, etc. wich obey to the powerbuild chars. And you can join to other factions, to enemy factions. That sounds nice for RP and for sime play. But nobody can divide his mine in sealed compartiments for each "char personality" even if we are in other char WE STILL BEING THE SAME GUY, with same personality, feelings, etc.
 
How can you just create a crafter for make stuff for you pk, apk, gang, RP, loner etc. builds, and wait for not to be killed by the actions of the prymary characters?
why we would'nt diference truly newbies of new alts?
how can we acept many alts joining to diferent gangs,while our bases are getting raped because that?
How can we kill everybody on sight with a PK build and wait to not be killed while we swap to our RP or crafter alt (and even complain about the impossibility of RP)?

I think that if you look at the posts that answer the questions in the original post you'll see that most RP'rs here would rather only play with one character. And to answer you're questions; no, its not easy or possible for most of us to truely RP as dozens of different characters.

I Alt as little as possible. That means 1 character, the rest are pre-wipe-build-tests who usually don't see the light of day. I only make characters that I feel I can identify with in order to RP well. When I get bored with one or just want to start another I give the character a death which is permanent.

The real problem with alting is each player on 2238 being a one man economy (its what destroys our economy so quickly) because each character is only in demand to his alts and not to other players. Not only does that ruin the waste economy but it also severely inhibits roleplay.

Imagine if we all had 1 character. If you decide to build a PvP dedicated character then you would really on other PEOPLE not other characters for trade, crafting, drugs, repairs etc. All of your actions would come back to you with no alt to hide behind (hypothetically of course, this is not an attack on you) and so you would need to weigh your actions carefully before executing them. A player killer would be shitting in his own house If he started killing people around his neighborhood as he might need some of them at some point. If we needed to interact based on our differences, professions, and abilities the game would be better and RP would happen more as a result.   

But right now, everyman is an island and in a lot of ways this might as well be a single player game, with a multiplayer versus option that turns itself on sometimes.

And your right about alting not being good for RP, and I agree that doing it would be hypocritical.
 
Title: Re: Roleplaying in FOnline:2238
Post by: Eternauta on September 25, 2011, 07:01:16 pm
And your right about alting not being good for RP, and I agree that doing it would be hypocritical.

Alting might not go well with RP, I guess we agree there. But saying that a guy who alts and plays different roles with each character is hypocritical, that probably just means you have no idea what RP means (which I don't think is your case jonny).

True roleplaying demands serious and mature players, they can play different roles with different characters without a problem. As said countless times, RP is about being the character, not yourself.
Title: Re: Roleplaying in FOnline:2238
Post by: Spades on September 25, 2011, 07:22:21 pm
Quote
Maybe, there should be a sort of "luck roll", that will give you chances of being saved after dying. (still you cant be saved after being melted)
i agree, i already layed out some ideas in my post above about that...
Also, i completely agree with johnny rust on alt/economy issue. Not that it matters :P
Title: Re: Roleplaying in FOnline:2238
Post by: jonny rust on September 25, 2011, 07:25:23 pm
Alting might not go well with RP, I guess we agree there. But saying that a guy who alts and plays different roles with each character is hypocritical, that probably just means you have no idea what RP means (which I don't think is your case jonny).

True roleplaying demands serious and mature players, they can play different roles with different characters without a problem. As said countless times, RP is about being the character, not yourself.

Alright, what I said was probably too definitive (I only just woke up) but I still think their should be boundaries when RP alting.

For starters, I think if you have two characters going at the same time then they should maintain separation. If they know each other, then thats probably just an excuse for them to outfit each other, which imo is anti-social and not about RP. I spend most of my time meeting people and finding professionals who I can trade with, or help mutually. I usually only alt to partake in RP's that my main character can't participate in and none of my characters know each other or help each other, they all have to crawl out of the same hole by their own devices.

Also, for me personally , I need to have a really good idea of what each character is like and wants out of the world before I can play him. Once I have him in mind I need to ask myself if I will actually enjoy playing with him for a long period. Usually, I won't.  I can't personally have a dozen characters on the go at once and RP each one well, so instead I focus on just one or two who are on different parts of the spectrum and who never meet. But I guess each of us have different limits.

Also, i completely agree with johnny rust on alt/economy issue. Not that it matters :P

It does matter, a working MMO needs to have a working economy. Since we are still Beta its no wonder that it doesn't yet work, but whats the point of testing if we aren't going to address/solve things like this?
Title: Re: Roleplaying in FOnline:2238
Post by: Andr3aZ on September 26, 2011, 09:13:26 am
quick sum-up of this thread:

-roleplay is possible with motivation of the players doing it
-roleplay in unsafe places without GM protection can be beat down easily or are target of lulz-hungry players
-roleplay is restricted due to game mechanics (whatever they be: NC/alting/interaction etc etc)
-roleplayers and non-roleplayers might have difficulties amongst themselves.

Now what I would love to know from this discussion:

If you could roleplay a specific role that is not bound to the "normal" player-character, for example an intelligent deathclaw, a broken robot wandering around, a dog, a ghul crazy or a mutant of the Rotma, would this encourage you to roleplay? It would come with ups and downs game mechanic side of course. A ghul would be immune to radiation but also weaker in physique (i hope i spelled that right).

The reason I ask this is because I would personally love to have a character to do such. I also would love to encounter a group of player ghul crazys or muties when im on a "normal" human character. It would bring much more variety.

Sadly those options lead to possibilities of exploiting again. Nobody is forced to RP with those characters and we soon could have PvP-Apes becoming PvP-Muties and that wouldn't be the reason it was intented for :-\
Title: Re: Roleplaying in FOnline:2238
Post by: Crazy on September 26, 2011, 09:53:39 am
Sadly those options lead to possibilities of exploiting again. Nobody is forced to RP with those characters and we soon could have PvP-Apes becoming PvP-Muties and that wouldn't be the reason it was intented for :-\
No PvP ape will ever become a mutie/ghoul as main PvP char, because the unability to run is too much, no matter the reward.
Second, it may surprise you, but some PvP apes also do RP.
Title: Re: Roleplaying in FOnline:2238
Post by: Andr3aZ on September 26, 2011, 12:01:50 pm
Good thing you reminded me about missing run animations.
That makes it really do-able to implement such feature.

But yeah, the outcome is still dependant of the players personal behaviour.


PS: No insult to PvP-Apes was intended in my previous post concerning RP. I just know that most PvPers will do anything to get maximum power out of their main-PvP-character.
Title: Re: Roleplaying in FOnline:2238
Post by: Cold_Fusion on September 26, 2011, 12:05:47 pm
Second, it may surprise you, but some PvP apes also do RP.

If RPing is typing *shits in mouth* over a corpse...
Title: Re: Roleplaying in FOnline:2238
Post by: Crazy on September 26, 2011, 12:15:05 pm
If RPing is typing *shits in mouth* over a corpse...

Almost never seen that from a true PvP guy, people doing this are usually shitty random PKs with low tier stuff (high tier if they are in good number, it makes them confident), shitty builds and bad skill, that you only see in TC when big alliance accepting pretty much everyone are made.
Title: Re: Roleplaying in FOnline:2238
Post by: headshot on September 26, 2011, 04:09:38 pm
Oh Crazy, Crazy...
"PvP Ape" is term which refers to person who's absolutely not interested in roleplaying, but in PvP fights and tree controll. You said something like "Adolf Hitler wasn't nazi". Killing people and shouting "It's for the Great Justice" or whatever you shouting then (put your favourite quote) isn't RP yet. Low tier stuff PvP is imho rather trolling than any reasonable attempt to RP. You might have whole community behind ya, thousands of fan art drawings but still it will be not a role play.  Roleplay is that, what you'd surely call "drinking e-beer" or "saying shits like Hello, Wastelander". Yes. Fight is only the little part, even in post nuclear universe. PK/APK bullshits won't help you to make RP on 2238 server. Hardcore roleplay isn't possible here, for example because of respawns. You see Ed. Ed's dead.. oh look mighty invisible farmers from Modoc took him and reconstructed his body and jump suit. But although this, what naysayers would say, some Role Play is possible, Look at Jovanka's dominant doctor char. ;) RPing in public places is hard, almost impossible, and also in case of non-guarded places it have to be combined with PvP (unfortunately) to satisfy all. Examples? Not so long ago, Sarmatians held Den, the area next to Metzger's building was guarded by them, and each "guard" wasn't just another PvP ape who says "Imma guard, imma shoot pk, hurr!"  but tried to play some roles when town was particulary safe. So as you see, everything depends of people, their goals and motivation level.
Title: Re: Roleplaying in FOnline:2238
Post by: Surf on September 26, 2011, 04:17:52 pm
Agreed with every word you've said there, headshot. A good post.
Title: Re: Roleplaying in FOnline:2238
Post by: Crazy on September 26, 2011, 05:23:38 pm
Oh Crazy, Crazy...
"PvP Ape" is term which refers to person who's absolutely not interested in roleplaying, but in PvP fights and tree controll.

We should write the exact definition on the wiki.

You said something like "Adolf Hitler wasn't nazi". Killing people and shouting "It's for the Great Justice" or whatever you shouting then (put your favourite quote) isn't RP yet.

I agree it's a combat taunt more than true RP. Still, it's a RP combat taunt, as a VC NPC could shout "Vault city will prevail!", and very different (from my point of view) from "I p0WN YA NO0B!1!".
It's exactly what my character would shout in combat, so, though primitive, it's still kinda RP.

Roleplay is that, what you'd surely call "drinking e-beer" or "saying shits like Hello, Wastelander".

I do salute people I met. Though I use more the word "civilian". And for me, this still a bit limited RP. RP become really interesting when you start to tell your stories of what happened IG, when you debate of these actions, when you racket people...

Yes. Fight is only the little part, even in post nuclear universe. PK/APK bullshits won't help you to make RP on 2238 server.

I do agree on that, and it's why TTTLA always refused to say that we are "APK". Though if you shoot on sight, obviously, not much RP is possible.

RPing in public places is hard, almost impossible, and also in case of non-guarded places it have to be combined with PvP (unfortunately) to satisfy all.

Why unfortunately? It's what make all the taste of it.

Examples? Not so long ago, Sarmatians held Den, the area next to Metzger's building was guarded by them, and each "guard" wasn't just another PvP ape who says "Imma guard, imma shoot pk, hurr!"  but tried to play some roles when town was particulary safe. So as you see, everything depends of people, their goals and motivation level.
I am myself trying to act like my character when guarding a place. And so do many of my mates (special mention to Slaz, living proof that mixing RP and PvP is possible). Even when only half of the team is doing RP, as long the second half don't interfere, it works well.
Title: Re: Roleplaying in FOnline:2238
Post by: A concerned wastelander on September 26, 2011, 06:45:14 pm
Second, it may surprise you, but some PvP apes also do RP.

Totally agreed. In a game like Fonline 2238, if roleplayers cant pvp they are doomed to play in southern towns where roleplay is really limited (talking and trading).

Like I said before, You gotta fight for your right to roleplay!
Title: Re: Roleplaying in FOnline:2238
Post by: z0m2h14 on September 29, 2011, 05:59:11 am
If you could roleplay a specific role that is not bound to the "normal" player-character, for example an intelligent deathclaw, a broken robot wandering around, a dog, a ghul crazy or a mutant of the Rotma, would this encourage you to roleplay? It would come with ups and downs game mechanic side of course. A ghul would be immune to radiation but also weaker in physique (i hope i spelled that right).
That variety of unique roles exists at our server, there are even game possibilities of turning into ghoul or mutant. BUT there comes a problem when there is too much of such players, couse such roles in high numbers kinda breaking atmosphere. There is also problem of proper behaviour for that roles, players just go ofcharacter too much: robots suddenly act on emotions, supermutants too smart or too kind, intelligent deathclaws too intelligent and so. My point is that allowing such roles should be restricted to GM aproval or to be a way of awarding for good and interesting play. For slow skins - it kinda trait for ghouls and supermutes, also 3d models would eliminate that, but even without them engine allows accelerating of movement animations so creating fast moving ghouls not realy big problem.

About pvp: real roleplay not even about proper winning, its more about proper losing. It is real problem for players to accept that they lost so in clinch they doing ofcharacter things and after death start avenging by alts and such.
Guy got surrounded by 3 raiders demending his worthy loot - he run instead giving up, guy got captured by supermutant got his leg broken but still trying to run, guy got slightly taunted by mafia man in town's bar and go berserk with flamer on five armed bouncers  -  these are real examples from our serv how players send RP to ass in attempts to "win". It is very sad but that happens a lot with almost all new players and takes tome until they realise that proper losing is also part of game.
Title: Re: Roleplaying in FOnline:2238
Post by: jonny rust on September 29, 2011, 06:55:00 pm
Yep, this server is a big casino and just like H.S. Thompson, players need to learn to "enjoy losing" as its all part of the game.

Of course it can be difficult to be a 'good' loser when beaten by a 'bad' winner but then it's more important than ever. Just remind yourself that the guy gloating down at you is just a socially awkward teen who is swearing in a second language and probably really needs that small victory in his life, so even though he's being a dick about it.... just let him have it, and die well ;)
Title: Re: Roleplaying in FOnline:2238
Post by: Eternauta on September 29, 2011, 07:07:38 pm
who is swearing in a second language

From what I've seen I can tell that some of the worst English speakers around the 2238 wasteland are native English speakers :S

But anyway I agree with z0m2h14 said about winning and losing. Like I have said on other posts, players' hunger for victory and perfection is what always ruins this game.
Title: Re: Roleplaying in FOnline:2238
Post by: Grommok on September 29, 2011, 07:25:16 pm
From what I've seen I can tell that some of the worst English speakers around the 2238 wasteland are native English speakers :S
I think it's because they didnt had to study it. The same reason for I talk english better than Italian :P
Title: Re: Roleplaying in FOnline:2238
Post by: Jackall on September 29, 2011, 07:42:03 pm
The real problem about this PVP-Ape thing is that for half of the community whoever does regular TC/PVP/Reno or any other *pew pew* action is a PVP-Ape for sure.

If there would be any real and decent RP going on, I bet you would see quite many of those you call "person who's absolutely not interested in roleplaying, but in PvP fights and tree controll.".

What I am saying is that for the logic of 90% of the server population there are not people who are involved both in serious-PVP and RP, but only PVP-Apes at one side, roleplayer in the opposite and trolls standing in the middle harshing the day to both of them.

Title: Re: Roleplaying in FOnline:2238
Post by: Eternauta on September 30, 2011, 09:22:17 pm
A thousand times said: Roleplaying is hard in 2238.

But there is something that helps me keep some hope:

http://img690.imageshack.us/img690/1598/screen08022011224511.jpg

http://img819.imageshack.us/img819/8532/screen08022011225407.jpg

Yes, we all know what happened to the WWP project, and the actual discussion in Golgotha was more about metagaming, but I never thought so many "PvP Apes" would actually meet in a place like Golgotha, to talk about a diplomatic agreement. One would think they'd go "lolo n00b, that's what IRC/Mumble is for", but no, they met ingame and .eshaked hands.

That's imho an important step.
Title: Re: Roleplaying in FOnline:2238
Post by: Grommok on October 01, 2011, 02:54:34 pm
That's imho an important step.
I agree totally. Think if there werent any IRC, all agreement and commerce would be like this, actually creating an in-game economy maybe.
Title: Re: Roleplaying in FOnline:2238
Post by: Reiniat on October 03, 2011, 09:45:41 pm
That's imho an important step.
If it was true RP then one of the faction must backstab the other. does that happen?
we are in Fallout world, dont forget it. Acatempan hugs never go that far
Title: Re: Roleplaying in FOnline:2238
Post by: Roin on October 04, 2011, 03:43:12 am
Always roleplay "In character." none of that pre-scripted stuff like in a manuscript, whatever the world throws at you, even unconsciousness [Death]...

Always roleplay your S.P.E.C.I.A.L.S, even while under the influence of drugs... :D
Can't have a person with 1 in intelligence running around speaking very rhetorically, perhaps highest mouns and groans and body langauge. :)
 
Everything in one character, and only one character. That I cannot craft I purchase at merchants-NPC's, or very rarely occasionally a player.

Roin.
Title: Re: Roleplaying in FOnline:2238
Post by: OskaRus on October 04, 2011, 11:10:54 am
I think that playing SPECIAL is silly but fun. xD Real wasteland roleplay can hardle be achieved in PvP game. As my friend once said: "RP in postapocalyptic world is just being you but in rugs, dust, hungry and threatened by everyone else." (We do live postapo larps in some abandonned military areas from time to time.)
Title: Re: Roleplaying in FOnline:2238
Post by: jonny rust on October 08, 2011, 03:54:59 am
being myself with elf ears in a fantasy RP is just as logical. Anytime you RP you can either; place yourself in an environment and react according to how you personally think you would in a given scenario, or you can place yourself in a fictitious environment AND adopt a foreign personality. Imo either one is fun and legitimate, the second is just a bit more 'advanced' i.e. more intensive and more of a commitment.
Title: Re: Roleplaying in FOnline:2238
Post by: ObliviDan on October 08, 2011, 10:27:54 am
Forgive me but I didn't read all the back posts because, frankly, I didn't feel like it. (Just being honest here) I don't really know all that much about the tech side of this game and I don't think I need to. (The magic screen box provides entertainment and I just go with it) But I would say that part of the fun of this game is playing a character who is very much unlike yourself. For example, I have a character who's basically a peaceful hippie monk type and I find it fun to stay "in character". The fact that it's a bit of a challenge makes it that much more rewarding. When faced with a troll that I'd just LOVE to tell off and shoot in the face (not necessarily in that order) it's fun to stick to that pusillanimous wimp personality and simply forgive them repeatedly until they get frustrated and leave. On the other hand, it is admittedly a blast to play yourself too. Since you can have alts you can go with whatever you like on that day. It's good to step out of it sometimes though... In base we're usually just us, discussing things that we would discuss. Yesterday it was our favorite lunchmeats I believe... Mine is pastrami by the way... ;)

Point being, I think this world is flexible enough to have a bit for everyone and I can't wait to see what gets implemented next!
Title: Re: Roleplaying in FOnline:2238
Post by: Y0ssarian on October 10, 2011, 02:05:33 am
It was demoralizing to see the first response in parallel with GM and player interactions.

SIGH.

There's nothing better compared to passive roleplaying or when you can roleplay without the help of an adult and their baby milk bottle.
Title: Re: Roleplaying in FOnline:2238
Post by: Izual on October 17, 2011, 03:43:05 pm
Yes, we all know what happened to the WWP project, and the actual discussion in Golgotha was more about metagaming, but I never thought so many "PvP Apes" would actually meet in a place like Golgotha, to talk about a diplomatic agreement.

Cool thing indeed, but that had already happened in the past - so this is not much of a step, unless FOnline history is a large circle? 8)

(http://www.patmax.eu/I5/111017154304.png)

It always happens in Reno though ;D
Title: Re: Roleplaying in FOnline:2238
Post by: Eternauta on October 17, 2011, 03:53:34 pm
Why did they meet there? What were they doing?
Title: Re: Roleplaying in FOnline:2238
Post by: Izual on October 17, 2011, 04:03:32 pm
Back in 2008, it was when the Cajuns met Xell's gang to make some agreement about the control of areas of the game (TLA). They were the two most powerful teams on the server. There was tension in the air ;D
Title: Re: Roleplaying in FOnline:2238
Post by: Eternauta on October 17, 2011, 04:15:28 pm
I love the long line of guards outside!
Title: Re: Roleplaying in FOnline:2238
Post by: Jackall on November 01, 2011, 09:55:44 am
Back in 2008, it was when the Cajuns met Xell's gang to make some agreement about the control of areas of the game (TLA). They were the two most powerful teams on the server. There was tension in the air ;D

It was TLA tho, this thread is about 2238 :D
Title: Re: Roleplaying in FOnline:2238
Post by: Kilgore on November 01, 2011, 02:19:42 pm
There was foundation of North Alliance in Sierra Army Depot somewhere in November or December 2009, with more than 40 people involved, where four gangs forged an alliance in order to break BBS supremacy. I'm sure someone has screenshots of it, I'm too lazy to look for it.

Earlier in September 2009 (barely few weeks after opening 2238) we (BBS) declared war on VSB also in game (Broken Hills), not on irc/forum/TS, and definitely not via the exchange of bullets - though the earlier random skirmish was the reason.

I'm sure that many of such acts happened before Golgotha meeting, just not everybody knows about it.
Title: Re: Roleplaying in FOnline:2238
Post by: Eternauta on November 01, 2011, 02:30:49 pm
Sounds awesome. I would really love to see screenshots from that in-game declaration of war, if they exist.
Title: Re: Roleplaying in FOnline:2238
Post by: BenKain on April 30, 2012, 04:11:16 pm
Sorry to grave-dig this thread guys, but I believe it to be pertinent information.
I see the last post was about six-months ago, and unfortunately the RP environment hasn't gotten any better since.
Recently I posted an RP event "Blue Parkas and Smooth Talka's" that was not well received. I got many nasty PMs, disparaging me for attempting an open RP, and only two people ended up participating.
This is highly unfortunate, as I leveled several 'enemy' characters and wrote a rather intensive script.

The problem is, with the right players, RP on this server would not only be possible, I think it would be a blast with a small splash of PvP.

Edit: Its rather disheartening to see a total lack of support, and indeed respect, from the Devs/GMs concerning RP. We play your game too guys. I understand that this is, at its core a PvP server, but I'd be really nice to get at least some encouragement for trying to make the game more fun for everyone involved.

As for the OP questions:

Would you only use one character?
I've always been a prominent supporter of single character use. If gives you a better connection to the character's personality and it forces me to seek outside help with things my character isn't so good at, encouraging IC stimulus. 

Would you use one "true" (RP) character backed up by many different crafter/miner/farmer alts?
Nope, my Rp chara is the same for everything...

Would you "divide" one character personality in different alts, so each alt incarnates one of your characters abilities? (as in, having one SG crippler alt, one SG crafter alt, and one slaver alt, so you can roleplay a "slaver gunsmith with an impressive marksmanship")
Again, nope, I play a single character.

Would you try to make a build that reflected your character's concept/personality, or would you make some especialized, minimaxed, efficient build no matter what your character's personality is?
I defiantly min/maxxed Ben, but certainly not for combat. I also like to think his skills reflect his personality anyway.
Title: Re: Roleplaying in FOnline:2238
Post by: FrankenStone on April 30, 2012, 05:28:23 pm
then look forward to wasteland 2077
Title: Re: Roleplaying in FOnline:2238
Post by: jonny rust on April 30, 2012, 11:44:56 pm
@BenKain,

I just recently started playing again and am always looking to RP. If you're still around PM me and we can kill some time until 2077 starts up;)

P.S. I also RP as a sort of trader/traveller...
Title: Re: Roleplaying in FOnline:2238
Post by: Tomowolf on May 01, 2012, 01:29:22 am
then look forward to wasteland 2077
Dude, devs of "W2155" have same time like 2238 devs for updates duh :D.
Title: Re: Roleplaying in FOnline:2238
Post by: FrankenStone on May 01, 2012, 04:40:48 pm
its because they are a smaller group then 2238 devs but think what u think , i think its a great idea and when its finnished it will be even better ... u will see all RP people from this server moving to them ^^
Title: Re: Roleplaying in FOnline:2238
Post by: jonny rust on May 23, 2012, 01:56:25 am
Here is my RP project which I have partially opened to the public now.

http://fodev.net/forum/index.php/topic,24072.0.html (http://fodev.net/forum/index.php/topic,24072.0.html)

PM if your interested!
Title: Re: Roleplaying in FOnline:2238
Post by: PolarBear315 on January 26, 2013, 04:59:49 pm
DEAD THREAD!!!!!

I got RP char.
I'll booz & chill at pub with ya. HELLCATcm222
chilln. Fuk them stupid pm's man.
Earth isnt full of smart people.
Hope to kick it with all u's at the pub. ITS FUCKING 2013!!!
w00t.  8)

- casts life 2 on thread -
Shit... no mana.

(http://www.nodiatis.com/pub/18.jpg) (http://www.nodiatis.com/personality.htm)
Title: Re: Roleplaying in FOnline:2238
Post by: racoon on January 26, 2013, 11:34:10 pm
PolarBear315 how dare you bumping such old threads? look i will show you something.

(http://gyazo.com/ab28ed710cb69b012d4b6ef0026f9e11.png)

see the numbers in red circle? its last post date. if you'll see that last post is older than week, do not post there.

why do you reply in threads which are abandoned since year? it wont bring you good karma, believe me.
Title: Re: Roleplaying in FOnline:2238
Post by: Knife_cz on January 26, 2013, 11:43:58 pm
PolarBear315 how dare you bumping such old threads? look i will show you something.

(http://gyazo.com/ab28ed710cb69b012d4b6ef0026f9e11.png)

see the numbers in red circle? its last post date. if you'll see that last post is older than week, do not post there.

why do you reply in threads which are abandoned since year? it wont bring you good karma, believe me.
What sense it would make to create a thread about same thing when there already is one?
Be happy it isn't somebody who just registered, and bumping a 2 years old, completly random thread with a post like 'yeah I agree'.
Title: Re: Roleplaying in FOnline:2238
Post by: racoon on January 27, 2013, 11:24:24 am
1. his reply makes no sense
2. people who were talking in this topic probably are not playing anymore
3. yes, he could create new topic, more people would be interested.
Title: Re: Roleplaying in FOnline:2238
Post by: Trokanis on January 27, 2013, 11:42:20 am
If you had such a big issue with it being bumped racoon, why reply?  You just bumped it up again, if truly no one was interested in it, it would have vanished in a week or so, no harm done.  I know RP isn't your thing but there are people still interested in the game aspect of Fonline, not just the farmville parts of it.
Title: Re: Roleplaying in FOnline:2238
Post by: racoon on January 27, 2013, 12:50:16 pm
im more familiar with roleplaying than you will ever be Trokanis. i bumped thread to warn PolarBear and try to tell him its not good to bump 1 year old threads. It's not first time when he's doing it. Bumping year old thread and bumping thread with last reply from previous day is difference.
Title: Re: Roleplaying in FOnline:2238
Post by: Mike Crosser on January 27, 2013, 12:57:46 pm
Frankly I agree with racoon.
PolarBear keeps bumping years old dead threads.
And his posts seem to be some mesh up with GT and odd random keyboard typing.

But i guess PB got what he wanted,there have been like six replies to his post already.
Title: Re: Roleplaying in FOnline:2238
Post by: Trokanis on January 27, 2013, 01:40:35 pm
im more familiar with roleplaying than you will ever be Trokanis. i bumped thread to warn PolarBear and try to tell him its not good to bump 1 year old threads. It's not first time when he's doing it. Bumping year old thread and bumping thread with last reply from previous day is difference.

Please do not assume things about someone you know nothing about.

I do apologize I was not aware that this PB person had a record of doing these actions I merely read this thread, and it was at least a mildly normal reply, though to a very old thread.
Title: Re: Roleplaying in FOnline:2238
Post by: Lomoholo on January 27, 2013, 02:12:46 pm
I think some of you take roleplaying way too far... WAY TOO FAR to point its considered catfishing.
Title: Re: Roleplaying in FOnline:2238
Post by: Trokanis on January 27, 2013, 04:03:02 pm
Catfishing, would be if you were trying to Roleplay being say Voland, or Solar.  Where regular roleplay by definition is attempting to be someone or something you are not.
Title: Re: Roleplaying in FOnline:2238
Post by: racoon on January 27, 2013, 04:15:27 pm
Please do not assume things about someone you know nothing about.

you did it first. actually thats EOT.
Title: Re: Roleplaying in FOnline:2238
Post by: Trokanis on January 27, 2013, 04:27:30 pm
you did it first. actually thats EOT.

I did not assume anything about you.  Nor about this polar bear person, I gave him the benefit of the doubt based on 1 post, which I later found out was part of pattern of his to bump posts in other areas.  I also did not attempt a personal attack on anyone based on their knowledge (or lack there of) in any area of expertise.
Title: Re: Roleplaying in FOnline:2238
Post by: racoon on January 27, 2013, 10:54:14 pm
I did not assume anything about you.

I know RP isn't your thing

i've lost my interest in talking with you by now.
Title: Re: Roleplaying in FOnline:2238
Post by: Eternauta on January 28, 2013, 01:06:08 am
Thanks for bumping my old thread, but please let's not derail it, so it can be still used to discuss RP :P
Title: Re: Roleplaying in FOnline:2238
Post by: Roachor on January 28, 2013, 01:12:37 am
I'm currently RPing a wizard, my fireball spell has terrible range because I'm near sighted.
Title: Re: Roleplaying in FOnline:2238
Post by: Trokanis on January 28, 2013, 08:31:18 am
.

You said in IRC the other night you were all pvp, I'm sorry I must have misunderstood.  I should have said RP may not be your thing, and you are correct the way I said it didn't leave any room for other possibilities, totally my bad.  In either case you shouldn't assume you know more than someone, even if that person erroneously thought you didn't have interest in a subject.

I do miss more of the RP projects back in the day, still I was able to share a beer in the Hub with a nice fellow the other day.  Just most the game is players that are all farmville, some RP's are still here though.