Note, that this is not only about "it's possible/it's not possible in this game", but instead I would like to know how you would deal with stuff like builds and alting if you were roleplaying.C'mon surf. You can read.
C'mon surf. You can read.
On the other hand, that forum looks a nice, and unused place to create some background for characters and factions. I wonder if there would be a demand for an rp dedicated subforum. The Graverobbers are fine with having our thread in the faction mudthrowing section, but a Pip-Forum would be fun.
I am sorry for pointing out why I dont even try roleplaying, the very subject of this thread, anymore. I hereby holeheartly apologize for the terrible deed to write a post you simply just had to reply with a oneliner. I hope, it did not do too much harm ti you, for I feel terribly sorry.You shouldn't be apologizing to me you should be apologizing to Eternauta.
There is already such a subforum, it's just not visible yet. I spent a lot of time to create a proper ruleset, some scenarios/modules and even created avatars for player characters and different races some months ago. Why it is not visible? I am being honest here, I am simppy too jaded and have been disappointed by the community too often. The files and sources are still there, so if one day a mod/GM wants to try it; (s)he and the players can use it.
You shouldn't be apologizing to me you should be apologizing to Eternauta.
The files and sources are still there, so if one day a mod/GM wants to try it; (s)he and the players can use it.
You know some of us would love it ;)
Would you use one "true" (RP) character backed up by many different crafter/miner/farmer alts?
Would you "divide" one character personality in different alts, so each alt incarnates one of your characters abilities? (as in, having one SG crippler alt, one SG crafter alt, and one slaver alt, so you can roleplay a "slaver gunsmith with an impressive marksmanship")
Would you try to make a build that reflected your character's concept/personality, or would you make some especialized, minimaxed, efficient build no matter what your character's personality is?
Would you only use one character?-Yes, as I generally only use one anyhow(at least especially so earlier on in the wipe. Alting comes later, with boredom, in my case).
Would you use one "true" (RP) character backed up by many different crafter/miner/farmer alts?
Would you "divide" one character personality in different alts, so each alt incarnates one of your characters abilities? (as in, having one SG crippler alt, one SG crafter alt, and one slaver alt, so you can roleplay a "slaver gunsmith with an impressive marksmanship")
Would you try to make a build that reflected your character's concept/personality, or would you make some especialized, minimaxed, efficient build no matter what your character's personality is?
Errr. i was wondering...Tell my one game where RP playing is secure without have to create special non-pvp places.
I mean. why do you like to RP? did you ever make pure Fallout RP in a Fonline game?
What do you want to do in a RP like...Maltese Falcon? drink beer? talk about pixeled tits?
Sure roleplay is definitely posible, but dead utopias are not dead. dead utopias were never alive.
Roleplay is definitely possible, but it remains a dead utopia because on a server there can't be only roleplayers.
http://www.fo2238.fodev.net/wiki/Hub_roleplay_project
Never go out of character, forget about your personal feelings.
"lol i bring 50k 5mmAP from my tent! lol why you guys take so long? can we go already? lol y u no wear BA for caravan?"May be he was roleplaying computer maniac from vault? May be everyone in his vault are talking like that!
This are just examples of why we can't RP, no matter how much we want.Sad and True. I tried to bring Full-Time-RP a few times into the Game but People don't follow. Now I don't play 2238 anymore because there is nothing left to play for.
I have to disagree with you there look, language may change but I doubt it will involve "teh" and "lulz" How often do you actually see people say things like that in real life?
this serious discussion I'm following very interested.
That's why this game has so many trolls, people are getting really bored, really fast, there is nothing out there for them to do.
Before you accuse the comunity give it a chance, we don't need role playing projects, this whole game should be a role playing project.
...much people only think about having the best of the best of the best...
(...)
Same goes for character abilities. Why be only decent at shooting if you can be a professional marksman? Why only be able to craft home-made shotguns when you can be a professional ballistics engineer?
The so-called RP projects needs a Game Master support as well, since most of the server's population is for PvP.
As to the topic of roleplaying I roleplay on a few characters and I have to say that surf's idea about roleplaying is...wrong in my opinion. (...) ow can you make that statement when PnP roleplaying has absolutely nothing to do with Fonline and as such you were the only one that brought it up?
"Redding Guards" with LSWs are just product of action-reaction rule. If agressors are well equipped, guards have to be well equipped too to defend the place where people can do their RP. Otherwise, place will suddenly fall and the dream dies.
The part that I don't understand is why all those "anti-RP" people play a game like this. If you are interested in combat, the are games which are a lot better than this one in that sense, and where you don't even need to spend time levelling a char, getting proper gear...
The part that I don't understand is why all those "anti-RP" people play a game like this. If you are interested in combat, the are games which are a lot better than this one in that sense, and where you don't even need to spend time levelling a char, getting proper gear...
If you are interested in roleplaying, I'm sure there are games which are a lot better than this one for RPing. Where you don't have to be afraid of bombers, imba player killers, non-rp trolls...But guess what? We are here, why movin' when we have a such... good thing like FOnline. Fuck useless RP-haters, makes no sense. (since this is based on fallout, fallout is an RPG, they possess fallout to play this game, enhce they play RPG, so why hating RPG? RPG RPG RPG ;D)
If you are interested in roleplaying, I'm sure there are games which are a lot better than this one for RPing. Where you don't have to be afraid of bombers, imba player killers, non-rp trolls...
(since this is based on fallout, fallout is an RPG, they possess fallout to play this game, enhce they play RPG, so why hating RPG? RPG RPG RPG ;D)
Imagination is the limit
Everytime people brag how imgination is the limit in this game, I see some melee arena...I can't find screenshots from "Car for Poem" now. "Princess Miriam kidnapped by Evil Mzimu" wasn't a melee arena either.
If you are interested in roleplaying, I'm sure there are games which are a lot better than this one for RPing. Where you don't have to be afraid of bombers, imba player killers, non-rp trolls...
So you are saying that people interested in roleplaying should gtfo and leave FOnline to those only interested in PvP, who whine about cooldowns, 21 as max level, low carryweight (nothing against you avv, just using a recent example) and any other limitation they find in this game, while roleplayers almost enjoy the limitations since they encourage team work, etc.?
Imagination is the limit.Now i see the problem,
Then why do you play this game?i like Fallout and i like to act in a game like if i where in Fallout. And i actually do it, but you dont need big events for that, just keep trying even in NCR.
...mechanics and features tell it's PvP hack&slash.
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
If I had one wish for 2238 i would wish back the old modoc with 1 entrance and no TC avaible there. It would definitly flourish to a (role)player utopia again. This was real fallout, real post-apo. Going to a town with a no-laws but self-justice system, trade, try to rip off people, make friends, shoot thiefs and outlaws, search for hidden stashes or just hang out and wait, almost all 5 minutes something interesting happend. *sheds a tear*
I second this! We need a town that players can have a stake in, which is not run by NPC's or gangs. Reno is a PvP town, Modoc should be a player town.Modoc will become another PvP town, just like Reno. It's because barely anyone is interested what's going on in location X, unless there are some n00bz to pwn. That's why our Orphanage never announce player-driven events, except when you can't ruin it in any known way (like Cannonball Run, all in guarded towns, taxi characters needed to participate - now how can anyone ruin that?) - sooner or later bunch of bored assholios gonna come and kill everything, then write "xd" and leave. Welcome to 2238.
At the moment there's something missing in FOnline to make it a decent MMORPG, to make it as good as the original Fallout in the RPG sector: a good karma system. The reputation thing is too thin.Not possible if you can just make another alt after screwing Glorious Karma System on previous one.
For now, players rarely have to face the consequences, make a choice... I've never seen any proper "raider" roleplayer. It's a pain to try to be a law enforcement agent.
Maybe addin' a new one, in the middle of nowhere, that is empty. Totally NPCless. Economy there is a player-economy, for obivious reason. A place to have fun, without NCR trolls, and if trolls are found, guards will be TRUE guards, not those NPC that burst trolls that punch players.
Each player can raise an army and conquest it, just for the glory of the act. No real rewards, apart from deciding how the town goes. No timer, can be conquered anytime, can be TRULY player-controlled.
Modoc will become another PvP town, just like Reno. It's because barely anyone is interested what's going on in location X, unless there are some n00bz to pwn.
Would you only use one character?
Yes! In my opinion it would lead to a wasteland where people stick together a bit more. Imagine some players who are in a great demand by others just because they trained their repair skill a lot. Or others who specialized in creating armory/weapons, which actually would give some "trade-market"-projects a real chance. I'm yet not even talking about roleplay.
Interesting idea. But that would be like a place like theme park or waterworks. Towns still need some attraction from game mechanics side. NPC traders, quests, profession trainers, brahmins, merc chiefs are a few example. Otherwise it would be just a hangout that needs player to become creative (this problem has been discussed already in this thread) to be attractive, if it is not attractive and needs too much player work it will stay empty or only harbour few hardcore-players who will loose interest in the end.You say? Maybe adding a few traders, a merc recruiter and a guy who can tell more 'bout the city?
ATTACK!Yes it is real kind of Role-playing, you just showed the level of the FOnliner role-playing skill. Thanks.
The kind of enemy/the number of enemy would be decided by number of players in town, something like if more than 30 persons, 60 rats/40 raiders/30 mercs/20 Brotherhood could attack the town (i said random number to show you how it could happen), and if players can defend it they can not only loot the bodies of all their goodies, but also recieve some kind of reward by talking to a particular NPC that shows up after the fight as been won. If they loose, the citi will be ruined, citiezens corpse everyone, and players could have to pay/donate both caps and resourses to have it back in 1 day, otherwise it will stay ruined for 7 days.
As a particular enemy if players "invest" alot of money in their town (adding more NPC with various function, like one that will spawn militia when the city is attacked, one that can build turrets, one that gives weapons to citiezens/players if talked to when city is attacked, and so on) NCR/Enclave/Raider Army might attack the town, since it could damage their territorial/economic domination.
Maybe adding a few traders, a merc recruiter and a guy who can tell more 'bout the city?
I mean that almost anything should be player-controlled, with a little or no NPC of any kind ruining the atmosphere by killing anyone they see.
Maybe each, let's say, 30 in-game days a small "attack" event might happen.
ATTACK!
The kind of enemy/the number of enemy would be decided by number of players in town, something like if more than 30 persons, 60 rats/40 raiders/30 mercs/20 Brotherhood could attack the town (i said random number to show you how it could happen), and if players can defend it they can not only loot the bodies of all their goodies, but also recieve some kind of reward by talking to a particular NPC that shows up after the fight as been won. If they loose, the citi will be ruined, citiezens corpse everyone, and players could have to pay/donate both caps and resourses to have it back in 1 day, otherwise it will stay ruined for 7 days.
As a particular enemy if players "invest" alot of money in their town (adding more NPC with various function, like one that will spawn militia when the city is attacked, one that can build turrets, one that gives weapons to citiezens/players if talked to when city is attacked, and so on) NCR/Enclave/Raider Army might attack the town, since it could damage their territorial/economic domination.
Absolutely not. I understand maybe is not too much RP, but always better than NPC comin' outta the fuckin' wall!
It's just a way to lead players to stick together, even if for a single moment, as one, you react to defend your town, your home. Might sound kinda stupid, but instead of saying "NONO FUCK OFF NOT RP" try thinkin', instead of forcin' other to roleplay your way, to a way that unites people, even if for less than 15 minutes. Uniting them for an event, then another, then they will start thinkin' together, and then start roleplayin' properly. NOT like me ::)
Forcing player to role-play is bad and annoying and boring - KA-BUM-TSH>
"closed private server" would be a failure.
If we could have credible situations, we would see RP action from players.I'm not sure to understand. What do you mean? That the engine forces us to "take roles", by for example choosing between risking of being killed loosing lotsa stuff, or become another midless PK?
As Eternauta said, the only thing that really kill RP part in Fonline is the game mechanism system.
To think of Domination or to be Italian speakin' english better than italian?
[...] I think this game can offer a nice experience that way but certain technical characteristics such as the existence of TC have made one form of playing (PvP aping) almost completely "eat" other tendencies.
Are you interested in roleplaying in 2238? Than do so instead of expecting others to do so. Nothing can stop you. They can kill your character, but not your immersion.LOL. Now i'm ready for some roleplay in a roleplayless world.
It works for me. If it doesn't for you, my only hint I can give is to translate 1337-lang to wasteland common on a subconscious level. Let me present a small dictionary of most common phrases:
u r noob - ye worthless twat
FA! - could you ducttape that wound?
DOC! - could you try to pluck my eye back? I still see with it.
PVP apes - battle worn veterans
PKs - some deranged killers
APKs - most likely some deranged killers
go leveling - I show you how to hunt
TC - the town is a warzone
his alts - his brothers and sisters
AFK - he's fainted
NPC - those morons
deterioration - my gun is crappy
PVP - let's kill them / some deranged killers
PVE - some tribal who can only kill geckos and brahmins
TB - some coward
GM - He's an Enclave officer, watch your tongue or you'll be taken for interrogation or your Outpost will be subject for carpet-bombing.
Roleplaying comes and leaves with GMs. Though 2238s GMs are not inclined to support roleplay there will never be one. At leas not much more than few guys hiding in a cave or last longer than two weeks.
If the majority of the community has no interest in this then thats fine, but why would you stop someone who is doing it? How can you stop someone who is doing it? kill them?
The current game mechanism are mostly focused on PVP aspect. Not only TC, but even the crafting/gathering system as the bases. All is designed considering the PVP first.And what did u expect? The Fonline 2238 is based on FACTION MOD which says all. Its just true made pvp (not even balanced) mechanism NOT for Role-playing, that what you metioned is just essential.
The consequence is that, as you say Grommok, the only thing that player take care of is their stuff instead of their life or charisma/reputation etc.
Here the game mechanism (not the engine, that's another thing) have a role to play ;o)
The fact that your items are more valuable than your life is a game mechanism point.
The fact that you can cross someone you just killed fully equiped a few minute later too.
The fact that almost everybody wear a BA is directly linked to theses mechanisms again.
We can continue this list with the ammunition abundance etc...
Fonline 2238 world is far to be a "hard wasteland", and that's just a game design choice.
Credible situations appear when characters have to face choice and assume their consequences inside coherent border. There is no such border on the 2238, and players dont have to really take care about their character. They finaly are just some robotic-plateform to use this and this items...
So, the borders are simply, the game mechansim themself. And they lead mostly the player behavior considering their character.
The Fonline 2238 is based on FACTION MOD which says all.
Reductio ad Factionem Modum again? I'm kinda tired of that "argument"...
I'm pretty sure that everyone participating in this thread has been playing for long enough to understand the way of the server. All of us know what it means to RP here and we do it despite the mechanics.I havent played long enough, i'm kinda shamed to say so, but still i'm there.
Reductio ad Factionem Modum again? I'm kinda tired of that "argument"...???
???
And what did u expect?Simply interesting PVP at least. That mean taking place in "coherent universe".
Factionem Modum
Ah. Thanks for clarifying.
Simply interesting PVP at least. That mean taking place in "coherent universe".
And with such universe, RP would be by himself. RP act need to be linked to game mechanism a minimum, if not it still individual/little group imagination product.
I dont see much of possibilities for "hardcore Roleplay" at 2238 server.
You could make separate unreachable location and place there volunteers but there should be GM or group of people that could transport there.
So "fairness policy" resulted into ghost towns. (non only in my case). So in general .. i suggested little "socialism", targeted support of roleplay, but "pure kapitalism" won, (pure equal chances for everyone).[ironic] Welcome to Earth! [/ironic]
1) Roleplay is mostly incompatible with "game rules".
I.e. my radiomadbrahmin needed 2 logged chars at same time. One was broadcaster with scripts (=> this char was stationary and was unable to move if he broadcast), second logged char had several functions: nonstop checking of radio broadcasting correctness, reporter, free radio donater, ... . If i want to broadcast actual informations, i needed to be in the centres of any events. So basicly: stationary char was located in NCR (where traders tried to sell their stuff, newbies tried to find friends, ... ) and second char was traveling across wasteland = mining, crafting, PvP. So i got two sources that i could use.
But i was prisoned because of dual logging. Funy, because PvPs enemy used proxies in pvp, and i was using (and declaring it to GMs) only for purpose of this roleplay.
So even GM could ruin by their actions roleplay.
2) GM and devs are apathetic to RP that is different than their own ideas.
I tried to get robe skins to my church char and chars of members of our church (because non killing policy leaded to situation, that everyone killed us and loot our robe). The answer was: "find your own robes, and give it to members of your church, we dont care, and it would be unfair to basic players". So in fact, this was total misunderstood of what church RP was (it was not one faction, we gathered players from even enemy factions), but it was unsuccesfull because of this reason. Result = players empty churches (and cities) across the whole wasteland cities.
So "fairness policy" resulted into ghost towns. (non only in my case). So in general .. i suggested little "socialism", targeted support of roleplay, but "pure kapitalism" won, (pure equal chances for everyone). Although in my RL i am more conservative that liberal (in east countries language, i am more right wing orientated), this could not work in game universe, if you can not create your own locations, places, items, quests, ... .
I agree that devs will implement new quests, but this will sufficient only for first few days, weeks after wipe, than everybody would know this.
Look at Requiem (fonline mod). I dont have enough time to test it for many hours, but my first experience in unguarded town (almost every generaly accesible location is unguarded there) was that:
a) there were players welcoming me. I found that they had faction base under that city (= created for them, by GM they give them monopol to use it). I found that this is not only one case, but many factions have this.
b) in that location, there was a dog char played by man. When he saw me, he run to me, then he bites me 3x times, but he did not killed me. First i was confused, then i was text barking on him, finaly, i found a meat and gived it to him, and after that time, he always greeted me (because there is NAME COLOURIZING and the player was able to recognize me!!!). = ROLEPLAY
c) in Requiem, there is enclave, player driven faction. They have to gather, craft.. like everybody else, but they have special base and rank before their names. Their roleplay is based on kill everyone, but their priority is to defend F2 enclave locations. In one team quest, when you can send for stuff and then PvE (Cathedral repetable quest), you can call npcs of enclave and then kill them. This player driven faction is focusing on preventing this, (prevent to kill enclave NPCs) = roleplay.
Reasons of clinical death of RP:
1) Devs dont have enough time
2) Good RP requires also team work. But devs gathered all GM usually from "solo" players, that dont have enough experience with needs (roleplay needs,...) of faction players.
3) Devs dont play 2238, so they are divorced from game reality and their decision-making is dependent on players, who are mostly conformal to them (GMs, solo players), instead of players, who wants to evolve some game mechanism and have experience with that.
"I needed two logged chars at the same time", ::) Are you "forever alone" or what? You're always saying "VSB this, VSB that", ask a friend for help instead of breaking a rule.
I would first read the PMs or whatever you typed to ask devs for help. Something tells me you don't have much Speech skill.
Because, what would happen then? "CANT SPEEK WITH THIS NPC WITH MA PVP CHAR THIS GAME SUX" - Don't complain about no RP and don't complain about devs then.
More of your good old "2238 sux, Requiem's da shit"? Just leave 2238 once for all if the other sever is so awesome.
Obviously the best way to boost RP is to give factions something so they feel proud of their virtual penis... And I remember that Requiem feature: it inspired you for a suggestion which was basically "I've been playing this game for two years I WANT EPIC BASE NAO".
Funny enough, I saw a PC dog in NCR (in 2238) the other night, and it came to smell me, etc. Also Lordus, since you've "tried RP" so much, you should know that it's not the player who has to recognize you, but the character, and Name Colourizing goes against that.
Excuse me pal, but "lol I'll make shared BA crafter" and "spawn in 3, 2, 1..." are not the only forms of team work.
So please Lordus instead of doing you "ragequitting and coming back to whine on forum" cycle, just leave 2238 already if you hate it so much, and stay in your beloved Requiem.
1) Roleplay is mostly incompatible with "game rules".
I.e. my radiomadbrahmin needed 2 logged chars at same time. One was broadcaster with scripts (=> this char was stationary and was unable to move if he broadcast), second logged char had several functions: nonstop checking of radio broadcasting correctness, reporter, free radio donater, ... . If i want to broadcast actual informations, i needed to be in the centres of any events. So basicly: stationary char was located in NCR (where traders tried to sell their stuff, newbies tried to find friends, ... ) and second char was traveling across wasteland = mining, crafting, PvP. So i got two sources that i could use.
But i was prisoned because of dual logging. Funy, because PvPs enemy used proxies in pvp, and i was using (and declaring it to GMs) only for purpose of this roleplay.
So even GM could ruin by their actions roleplay.
Lordus, part about robes worth 200 caps you are afraid of losing so much made me laugh a lot, thank you.
I dont tell you, that your thoughts are not important, but you dont know at least minimum about suggestion i posted. You expect different behave of gangs and gang players than reality is. It is the gap between solo and gang players. I think that most of players that could find friends or can join existing factions will sooner or later played team PvP. Or they will quit. The rest of solo players stays, and creates urban legends about pvp apes, their devastating role on gameplay, and they miss fact, that their are (faction members) the only who do any roleplay here that attracts other players (PK, anti PK, Redding city, Broken Hills city, traders).
Hunting your non GM char for GM decision.: That was because of downgrading of Name Colourizing policy. You wanted that every player have to meet other players, interact and decide what kind of relationship with others player would establish. I did that. I can guarantee you, that with old Name Colourizing it would be different. It would be different, because i would put your name into kill on sight list and all team would hunt you!
Thesis, that old Name Colourizing is not devil machine that prohibits players to think before shooting, but it is usefull ability that helps players in different ways.
The reason i was not playing 2238 for many months was because i killed many times Vedaras, the Vault City citizen, and i had to wait until my karma raise again, to level that will grant me safe enter of Vault City train station.Little off-topic but this happened to me many times and I also think this mechanics is pretty retarded. One PvP event with Vedaras and my karma decreased from 0 to -3000...
So in general, i thinkg Grommok, that you should be more respectfull to players, that tried different roleplays (like me), but their experience is that they encountered the limits of game, game mechanism, client, economy ... they tried to negotiate some conditions with devs or GM, but the result was refusal of propositions.I didnt mean to be unrespectful (hope is the right word), and i'm sorry if i offended you, your sensibility, your intellingence or anything else from you. I didnt mean to. Sorry mon.
Hunting your non GM char for GM decision.: That was because of downgrading of Name Colourizing policy. You wanted that every player have to meet other players, interact and decide what kind of relationship with others player would establish. I did that. I can guarantee you, that with old Name Colourizing it would be different. It would be different, because i would put your name into kill on sight list and all team would hunt you! [very devil emoticon]I'm not too sure (i wasnt there back at the NameColorizing days), but as far i've understood, it basically gave you the ability to change colour of someone name for you, and then transmit it to other members of your party/faction. Even if i admit is a good idea, i dont see what this has to do with roleplay, since seems more something to be used for PvP/bounty hunting. But, as i said, i wasnt there, so i might have missed something.
So i think that NC is requirement for good roleplay.
A good and imaginative Playergroup + a skilled GM are requirements for good roleplay.
A proper place to do that without interruptions from outside are requirements for good roleplay.
NC is non of these. In fact, it's even the opposite, it trivializes roles a player can choose and thus renders all actions and effort a roleplayer tries to bring into the game moot. It's ridiculous. It works very well in PvP and other Skirmishes but has nothing to do with roleplaying.You couldn't be more wrong. All RP between faction is helped by NC. Raiders never face consequences of their actions, except when NC is there. I was shooting almost nobody who didn't deserved it before removal of NC. Now I kill probably many innocents because I have no way to be sure it is not known enemy. I have better to do than remember hundreds of names and tag/untag each time a team become ally/enemy. All diplomacy between factions (which is a big part of RP between factions) is deleted by deletion of NC.
Also, the confusion between a player and character is even greater without NC....
So tell me, how can a character I freshly created, (just woken up from sand storm and whatnot is a startup scenario for new characters) instantly "know" the bad and the good people?
Ah yes, it is because the player controlling him/her has stored all these datas in a nice and nifty file. This essentially means, that we don't play our characters, but we are the actual players in there, which is incredibly lame and goes completely against anything even remotively having to do with playing a role in a game.
Every character you roll is a new one, he doesn't know who the bad or the good guys are.
Instantly having the knowledge through some inane game mechanic is pretty much the definition of metagaming.
I really understand its usefulness for PVP fights and whatnot, since it can sometimes be confusing. I also get that players want to categorize their enemies/friends a bit more. I get that, and would even support that. But it pretty much destroys the purpose of Roleplaying, when via some uncanny effect all the characters share the same background - the player.
I think, why we have this long discussion here is simply because "Roleplaying" is a term which can't be 100% described, everyone has a different definition of it. For me, it comes more from a PnP background, traditional sessions with a dedicated GM to a dedicated playergroup doing campaigns.
For other people, roleplaying is already if they say suddenly decide to try to talk a bit incharacter. This is nice and all, but if you want to roleplay, you don't suddenly switch back and forward, you do it all the time. You don't need to announce any projects or anything, you just do it. And I would not call that roleplaying, it is simply staying in the boundaries of the world you are playing in and avoiding out of character talk.
This is exactly the purpose. The player is supposed to only control a character, not be a character himself.Which NC is actually helping...
[...SurfSolar quote...]You push the irony a bit far, Crazy.
If you talk out of character once, you can't Rp forever! Yes, irony again, but that's kinda what you're saying...
the Rule (a constant) not just a when_i_wantIt's just impossible. (see Lordus' Church)
This essentially means, that we don't play our characters, but we are the actual players in there, which is incredibly lame and goes completely against anything even remotively having to do with playing a role in a game. Every character you roll is a new one, he doesn't know who the bad or the good guys are.For stuff like that i feel like i ve never understand about properly RP. How can you just create another char and then BOOM!!! you are acompletely new person and everybody talks to you nicely. But maybe with other char youre a PK and kill inocent guys, and of course there are tons of alts for craft, ghater, farm, etc. wich obey to the powerbuild chars. And you can join to other factions, to enemy factions. That sounds nice for RP and for sime play. But nobody can divide his mine in sealed compartiments for each "char personality" even if we are in other char WE STILL BEING THE SAME GUY, with same personality, feelings, etc.
This is exactly the purpose. The player is supposed to only control a character, not be a character himself.
RP is possible just isnt possible to "always" be in-character, AKAIt's just impossible. (see Lordus' Church)
Atleast for now...
No, it's not always possible to be in character, i.e. if you are with unexperienced players you will probably have to /o explain some mechanics to them.I am more speaking about "acting in character" rather than "talking in character".
game mechanics built in a "RP" design.Isnt easy. And i'm not sure i've understood. Could you explain better?
id totally ban alts and do perma death, or at least make a really severe penalty for dying.
If you die, there is a chance that you would be respawned(for example based on your reputation, and where you died)
also, if you are high level, and well equipped you could opt to pay(a hefty price) to get respawned, at BOS or enclave or somesuch(you had a power armour that sent a distress signal when you died, they send a squad to pick you up and revive you but that costs money, son)
Or not pay, and hope that the standard chance is good enough for you :P
Also you could make a will, so if you die your stuff goes to your new char(or whomever you put as a successor), so it would also make death slightly lesser problem. you would loose all exp though...
But thats just me, i like roleplay and immersing in game, and this is the only mmo that i played that had at least semblance of it...
At least it would be awesome if it would be possible to make a dedicated server for role play oriented people. No alts, perma death, harder resource farming, no high tech weapons/armors easily available etc etc. Problem solved. :P
There is also a dedicated RP server in the works; Wasteland 2155, by Witchura and his crew (sorry, i forget who else is working on it, but thanks guys!)It's not "my" crew, I'm just humble mapper there.
Not easy, I agree.Ah, i've understood now.
A full explanation would be off-topic and I am not sure my english will follow ^^
Basicaly, you setup the game with mechanics that force or invite players in some way.
Some of them are "world-rules", so they force/delimit players action. Some other just impulse elements that will fit as RP support for players who want to do so.
Lets take an example that's brutal enough to show the line while staying at "surface mechanics":
- Add perma death on the 2238, and players will change their behavior.
- Remove magic case, players will change their behavior.
- Disable ammo crafting, players will change their behavior.
- etc...
For stuff like that i feel like i ve never understand about properly RP. How can you just create another char and then BOOM!!! you are acompletely new person and everybody talks to you nicely. But maybe with other char youre a PK and kill inocent guys, and of course there are tons of alts for craft, ghater, farm, etc. wich obey to the powerbuild chars. And you can join to other factions, to enemy factions. That sounds nice for RP and for sime play. But nobody can divide his mine in sealed compartiments for each "char personality" even if we are in other char WE STILL BEING THE SAME GUY, with same personality, feelings, etc.
I always felt all the alts stuff like a big bunch of hipocrits.
How can you just create a crafter for make stuff for you pk, apk, gang, RP, loner etc. builds, and wait for not to be killed by the actions of the prymary characters?
why we would'nt diference truly newbies of new alts?
how can we acept many alts joining to diferent gangs,while our bases are getting raped because that?
How can we kill everybody on sight with a PK build and wait to not be killed while we swap to our RP or crafter alt (and even complain about the impossibility of RP)?
How can you just create another char and then BOOM!!! you are acompletely new person and everybody talks to you nicely.?
For stuff like that i feel like i ve never understand about properly RP. How can you just create another char and then BOOM!!! you are acompletely new person and everybody talks to you nicely. But maybe with other char youre a PK and kill inocent guys, and of course there are tons of alts for craft, ghater, farm, etc. wich obey to the powerbuild chars. And you can join to other factions, to enemy factions. That sounds nice for RP and for sime play. But nobody can divide his mine in sealed compartiments for each "char personality" even if we are in other char WE STILL BEING THE SAME GUY, with same personality, feelings, etc.
How can you just create a crafter for make stuff for you pk, apk, gang, RP, loner etc. builds, and wait for not to be killed by the actions of the prymary characters?
why we would'nt diference truly newbies of new alts?
how can we acept many alts joining to diferent gangs,while our bases are getting raped because that?
How can we kill everybody on sight with a PK build and wait to not be killed while we swap to our RP or crafter alt (and even complain about the impossibility of RP)?
And your right about alting not being good for RP, and I agree that doing it would be hypocritical.
Maybe, there should be a sort of "luck roll", that will give you chances of being saved after dying. (still you cant be saved after being melted)i agree, i already layed out some ideas in my post above about that...
Alting might not go well with RP, I guess we agree there. But saying that a guy who alts and plays different roles with each character is hypocritical, that probably just means you have no idea what RP means (which I don't think is your case jonny).
True roleplaying demands serious and mature players, they can play different roles with different characters without a problem. As said countless times, RP is about being the character, not yourself.
Also, i completely agree with johnny rust on alt/economy issue. Not that it matters :P
Sadly those options lead to possibilities of exploiting again. Nobody is forced to RP with those characters and we soon could have PvP-Apes becoming PvP-Muties and that wouldn't be the reason it was intented for :-\No PvP ape will ever become a mutie/ghoul as main PvP char, because the unability to run is too much, no matter the reward.
Second, it may surprise you, but some PvP apes also do RP.
If RPing is typing *shits in mouth* over a corpse...
Oh Crazy, Crazy...
"PvP Ape" is term which refers to person who's absolutely not interested in roleplaying, but in PvP fights and tree controll.
You said something like "Adolf Hitler wasn't nazi". Killing people and shouting "It's for the Great Justice" or whatever you shouting then (put your favourite quote) isn't RP yet.
Roleplay is that, what you'd surely call "drinking e-beer" or "saying shits like Hello, Wastelander".
Yes. Fight is only the little part, even in post nuclear universe. PK/APK bullshits won't help you to make RP on 2238 server.
RPing in public places is hard, almost impossible, and also in case of non-guarded places it have to be combined with PvP (unfortunately) to satisfy all.
Examples? Not so long ago, Sarmatians held Den, the area next to Metzger's building was guarded by them, and each "guard" wasn't just another PvP ape who says "Imma guard, imma shoot pk, hurr!" but tried to play some roles when town was particulary safe. So as you see, everything depends of people, their goals and motivation level.I am myself trying to act like my character when guarding a place. And so do many of my mates (special mention to Slaz, living proof that mixing RP and PvP is possible). Even when only half of the team is doing RP, as long the second half don't interfere, it works well.
Second, it may surprise you, but some PvP apes also do RP.
If you could roleplay a specific role that is not bound to the "normal" player-character, for example an intelligent deathclaw, a broken robot wandering around, a dog, a ghul crazy or a mutant of the Rotma, would this encourage you to roleplay? It would come with ups and downs game mechanic side of course. A ghul would be immune to radiation but also weaker in physique (i hope i spelled that right).That variety of unique roles exists at our server, there are even game possibilities of turning into ghoul or mutant. BUT there comes a problem when there is too much of such players, couse such roles in high numbers kinda breaking atmosphere. There is also problem of proper behaviour for that roles, players just go ofcharacter too much: robots suddenly act on emotions, supermutants too smart or too kind, intelligent deathclaws too intelligent and so. My point is that allowing such roles should be restricted to GM aproval or to be a way of awarding for good and interesting play. For slow skins - it kinda trait for ghouls and supermutes, also 3d models would eliminate that, but even without them engine allows accelerating of movement animations so creating fast moving ghouls not realy big problem.
who is swearing in a second language
From what I've seen I can tell that some of the worst English speakers around the 2238 wasteland are native English speakers :SI think it's because they didnt had to study it. The same reason for I talk english better than Italian :P
That's imho an important step.I agree totally. Think if there werent any IRC, all agreement and commerce would be like this, actually creating an in-game economy maybe.
That's imho an important step.If it was true RP then one of the faction must backstab the other. does that happen?
Yes, we all know what happened to the WWP project, and the actual discussion in Golgotha was more about metagaming, but I never thought so many "PvP Apes" would actually meet in a place like Golgotha, to talk about a diplomatic agreement.
Back in 2008, it was when the Cajuns met Xell's gang to make some agreement about the control of areas of the game (TLA). They were the two most powerful teams on the server. There was tension in the air ;D
then look forward to wasteland 2077Dude, devs of "W2155" have same time like 2238 devs for updates duh :D.
PolarBear315 how dare you bumping such old threads? look i will show you something.What sense it would make to create a thread about same thing when there already is one?
(http://gyazo.com/ab28ed710cb69b012d4b6ef0026f9e11.png)
see the numbers in red circle? its last post date. if you'll see that last post is older than week, do not post there.
why do you reply in threads which are abandoned since year? it wont bring you good karma, believe me.
im more familiar with roleplaying than you will ever be Trokanis. i bumped thread to warn PolarBear and try to tell him its not good to bump 1 year old threads. It's not first time when he's doing it. Bumping year old thread and bumping thread with last reply from previous day is difference.
Please do not assume things about someone you know nothing about.
you did it first. actually thats EOT.
I did not assume anything about you.
I know RP isn't your thing
.