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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: Fenrir on September 06, 2011, 05:49:17 am
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For some reason, whenever I get an aimed eye shot critical hit, or aimed head shot critical with my sniper rifle, I hit like 30-40 damage, MAXIMUM.
Now, it's not like I got 1 bad crit and I am complaining, it's been like 50+ crits, with only 2-3 ever have been past 60 damage.
Now, I've also been using an Assault Rifle, and it's not uncommon for me to crit 70-80 damage regularly, which is much higher then the sniper's 30-40. I've even gotten 108+ crits with the Assault Rifle.
Yes, I have the better criticals perk.
Was wondering if there is something I am missing? Or Sniper's have been nerfed?
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Do You have finesse? Finesse give for the enemy +30% DR.
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Do You have finesse? Finesse give for the enemy +30% DR.
Wouldn't how explain assault rifle damage is much greater.
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Sniper rifle has a bit more damage than AR, the problem is 5mm JHP ammo has x2 damage multiplier. So when you bypass armor you'll more likely deal more damage with AR than with SR.
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BTW Do bypass ignore finesse, DT and ammo DR ?
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BTW Do bypass ignore finesse, DT and ammo DR ?
Bypass doesn't ignore DR and DT, it makes it /5, but yes, it /5 even with Finesse.
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Bypass doesn't ignore DR and DT, it makes it /5, but yes, it /5 even with Finesse.
:o are you sure thats how it works ? i thought it plain ignored it.
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:o are you sure thats how it works ? i thought it plain ignored it.
There were a post that divider was changed, from penetration and bypassing. So that how it works.
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Bypass doesn't ignore DR and DT, it makes it /5, but yes, it /5 even with Finesse.
In fact, bypass ignore DR (so it ignore ammo and finesse DR), and divide DT by 5 (not cumulative with penetrate/armor piercing perk).
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In fact, bypass ignore DR
Oh well, then it's 2238's feature, because Fallout1, Fallout2 (there were somewhere on this forum link to DL file that shows to hit, criticals, and that stuff, but can't find it with search) and FOnline SDK uses divider, here's from SDK:
if (FLAG(eff,HF_BYPASS_ARMOR) && dmgType!=DAMAGE_EMP)
{
targetDT/=5;
targetDR/=5;
targetDR-=(valid(attacker)?(attacker.Trait[TRAIT_FINESSE]!=0?30:0):0);
I think in 2238 (if it uses divider) it still /5, while divider from "Penetrate" is changed to /3 since last wipe.
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thanks guys, it was pretty interesting.
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No I don't have finesse.
But, if this is the Sniper's max damage, then I think I'm going to keep using an AR forever with my crit build.
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imagine, SR has highest range, so there shoud be some penaltyes to it, not only +1 AP.
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targetDR/=5;
targetDR-=(valid(attacker)?(attacker.Trait[TRAIT_FINESSE]!=0?30:0):0);
Heh, this is stupid.