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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Lordus on August 24, 2011, 04:13:29 am
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"skill points topic"
Well, as Sarakin said, raising amount of SP or lowering the limit of needed SP in combat skills (this is in fact almost the same measure) would lead to situation that we already know: charisma 1 power builds. Now it would be CH 1 and INT 1 powerbuilds. (Ok, i know that many perks requires INT at some higher level than 1, but still, you would have a lot of free SPECIAL points and i think that current SPECIAL system is more balanced than it ever was).
But we can use different mechanism.
1) BOOKS as an external resource of skill points. Everybody knows it from original Fallout and even F3 series. This also works well in other Fonline mods (TLA, Requiem). Use books and you will get few more SP in specific skill. In Requiem (TLA) is this mechanism reduced, that max is 100 skill points, after you reach this level, it does nothing.
But there are several problems:
1a) Books would affect current PvP powerbuilds, so you can lower your INT (but it would not be so drasticaly, like if you raise amount of SP per level). Maybe it would lead into situation, that one your build could use other than native weapons (of course, SPECIAL requirement would be different, but you would be allowed to use specific weapons for gathering).
Positive thing is that if you invest a lot of books into one char, this char would be stronger than any other new quickly builded powerbuild.. so it will be measure quite agaisnt powerbuilding manufactures without limiting the powerbuilding manufacturers.
1b) The source of books (NPC, quests, ...) should not been rich or dried, of course. I think that it should be separated from basic "caps economy", because of well known reasons (bilions of caps, every era caps generating bug,...).
Maybe, maybe, books shoould be craftable by players, if they reach specific skill points AND (cumulative) when they reach max. lvl (21), to avoid "lvl 5 INT 10 bookwriters powerbuilds" :) . What about "only one book per lvl 21 char (or 18, 16 level...?).
Imagine: "Sarakins Fallout-Slovakian dictonary, 1st edition," that would add you 25 SP into speech :)
2) or system, where if you will use current skill, you would get additional SP after several uses.. But problem with "autocklicker SP builders"
3) Or third way, after you will reach max level, you can still level up your char, but after you would reach another level, you would not get any HP, perks, .. but only skill points.. But this is still abusable.
So i think that book mechanism with limited source of books would be ok. At least, there would exist purpose for books objects.
I think that books should add SP permanently, not temporary (like in F:NV magazines). Temporary SP raising should be granted to consumable (or det.) items, like now (lock pick, tool, doctors bag, ..).
P.S.: But still, i think that Fonline is MMORPG. Multiplayer, not singleplayer. So if your solo char does not have enough SP in certain skill that you need to gather, you should aks friend or someone in NCR. Players should have unique builds. Dont forget, that even now, if your char has lower level, you are still limited and you need help from mates to overcome any obstacle (world map traveling, crafting, PvE, ...).
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Maybe, maybe, books shoould be craftable by players, if they reach specific skill points AND (cumulative) when they reach max. lvl (21), to avoid "lvl 5 INT 10 bookwriters powerbuilds" :) . What about "only one book per lvl 21 char (or 18, 16 level...?).
Great idea, but then books shouldn't disappear after a single read, but instead they should have a deterioration parameter, which indicates its condition. So when deterioration reaches 0, it becomes useless and can't be read anymore. Maybe the det. speed should depend on the reader's SPECIAL, for example its agility. And the number of received skill points should depend on the reader's intelligence. Basically, it's the same principle as for the guns. And of course, one player should be able to read particular book only one time. After that, someone else can read it etc, until it torn apart.
I've also thought about writing ability you've mentioned. And I came out with that any character should be able to write a book about his tagged parameter (from certain level, just like you've said), with his current skill divided by 10 or 15 (so the book written by 300% skilled character would give 20-30 skill to its reader, which is good enough for improving interaction between characters). So one character should be able to write 3 books in total. Oh, and one more thing, these books should have an author and the name, written in the description.
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Yeah..um right..its year 2238. Humanity barely makes it alive, but every body can read, write and stuff. WTF? books? I have nothing against books but i just dont see a PvP powerbuild sitting in his base in a robe by the chimney with a few bisquits and a dog at his feet and reading Tolkien...
Well, as Sarakin said, raising amount of SP or lowering the limit of needed SP in combat skills (this is in fact almost the same measure) would lead to situation that we already know: charisma 1 power builds. Now it would be CH 1 and INT 1 powerbuilds. (Ok, i know that many perks requires INT at some higher level than 1, but still, you would have a lot of free SPECIAL points and i think that current SPECIAL system is more balanced than it ever was).
INT 1 build would be fine for a tribal. If the system itself could tag a player with 1 INT as "tribal" and disallow him to use anything but pritive tools, spears, knives and maybe a sledge- problem solved :D
Ok another idea. Just read about it in another fonline servers description. Lvl cap right now is 21, right? What if there would be no lvl cap? Max hp wouldn't go up after 21 and there would be no perks but players would still get SP from next level ups. In a veeeery long time there would be even chars with 300% at every skill i guess. But those chars would be capable of doing every thing for themselves. A few lvls after 21 a single char wouldn't need alts.
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I like Graf´s idea, it would certainly make the game more interesting.
@ShemsuHor - You dont read books much, do you ? ;) I dont see nothing wrong in reading books, no one said it has to be a novel, for a PVP powerbuild, it can be some weapon or tactic manual that will further enhance his combat abilities (Guns n Bullets, Scout handbook). After all, it doesnt have to be 100% real scenario as long as it enriches gameplay.
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"books topic"
if writer (crafter) of that book would be allowed to write short text there, it would be icing on the cake :)
graf:
det. speed of books.. rather than agility i would like INT. It would help to reduce skill boosting of PVP powerbuilds. PvP powerbuilds have only required level of inteligence, level that is in most cases determined by perks. It would be too expensive for them, because o their low INT would cause higher det. of books.
And what about books skill effect. Because of very limited source of books (lvl 21 char, 3 books per char), what do you suggest?
Instant boost to some specific level (i.e. 100 skill points), or raising by some value (10, 25, ...) until some certain level (100 skill points..)?
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High IN characters, which are universal/crafters/medics mostly, can handle without additional ways to get skillpoints. Of course it's always a nice bonus, but not necessary.
Bounding books with IN, however sounds realistic, would just unfairly buff specified kind of builds, and this leads to specialized alts. I wish to have combat ape that can do anything else except fighting, however it's close to impossible. Adding few points here and there by books could be a nice improvement.
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Those books are no novels.
Anyway, books should be something like flat bonuses over skill or something.
It's good idea to make it easier to bump some non combat skills to prevent alting. It's not bad idea to allow increase a little combat skills as well, but does not really achiev that much.
So what would I do:
Reading a book would gain you certain amount of skill that will not be used for further increasement when spending SPs (eg if you have 90+10 it will still costs you 1:1 to increase the skill)
Non-combat boni would be higher ( repair book could be like 25 and SG book 10 ).
This bonus is would not increase skill over certain theshold (eg 150, whatever needed for crafting), so it won't be required for those not willing to specialise in that skill.
I have no idea how that is going to completly fix requirements for crafting, but should quite help to get some fighting skills for mechanics and medics, and give gunners some mechanic/medic skills.
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Yeah..um right..its year 2238. Humanity barely makes it alive, but every body can read, write and stuff. WTF? books? I have nothing against books but i just dont see a PvP powerbuild sitting in his base in a robe by the chimney with a few bisquits and a dog at his feet and reading Tolkien...INT 1 build would be fine for a tribal. If the system itself could tag a player with 1 INT as "tribal" and disallow him to use anything but pritive tools, spears, knives and maybe a sledge- problem solved :D
Ok another idea. Just read about it in another fonline servers description. Lvl cap right now is 21, right? What if there would be no lvl cap? Max hp wouldn't go up after 21 and there would be no perks but players would still get SP from next level ups. In a veeeery long time there would be even chars with 300% at every skill i guess. But those chars would be capable of doing every thing for themselves. A few lvls after 21 a single char wouldn't need alts.
Totally love it.Less restriction for skill points,less alting.I would love to see everyday the same names,to recognize people.
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Temporary skill raise would be the best option. For example beer and mentats are very good items gameplay-wise and used every day by many players.
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Just a stupid idea:
What about to have the bonus from books when you've got them in your inventory.
So, in case of going mining (providing mining is skill dependant, no one said it will though), you may take book on mining with you and risk losing it. On the other hand, if you go out to Glow to repair those elevators, you may take some book on repairng.
But that's just same thing what's already there with super tool etc.
Another one: since people feel the death is not a big punishment, bonuses obtainable from books could be cleared on death.
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I don't get it, why its can't be permanent?
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I don't get it, why its can't be permanent?
Well, I'm not big fan of it being permanent. It seems to me like it would be 'everyone has that' in the end.
Not like I said 'it can't' though...
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91% its not so big deal and it really can help players ? Or maybe just make cap on 75 ? 50 ? It wont be so tragic and imba
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I don't get it, why its can't be permanent?
Because then it would have the same effect as gunrunners small guns boosting quest: it's not smart to spend any skillpoints on the skill before you have made the quest. And if you do, you get disappointed when you notice you could have gotten some free skill points.
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Then just don't implement small guns book. It wont give boost to sg snipers. Most of players give first thing to combat skills or fa.
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Well, I'm not big fan of it being permanent. It seems to me like it would be 'everyone has that' in the end.
Not like I said 'it can't' though...
Do you really think such things wouldn't end being mandatory for battles? Just like all the drugs and stuff which are "forced" on the players if they wan to compete with others.
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Another one: since people feel the death is not a big punishment, bonuses obtainable from books could be cleared on death.
In this case death is bad enough punishment. Being killed while mining is pretty punishing already. What's not punished enough is dying after bluesuit proxyscouting, killing yourself to proxytaxi your pals, stealing, suicidebursting and such.
Do you really think such things wouldn't end being mandatory for battles? Just like all the drugs and stuff which are "forced" on the players if they wan to compete with others.
Probably only the weaponskill, doc and fa books.
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Do you really think such things wouldn't end being mandatory for battles? Just like all the drugs and stuff which are "forced" on the players if they wan to compete with others.
Those books could give you boost to non-combat skills.
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Probably only the weaponskill, doc and fa books.
Yup. But it's already bad enough. Or do you really enjoy having to gather so much stuff (aquire items through farming, buying, crafting, whatever) before you can actually engage in a competetive fight and might lose it in a glimpse of a second? I don't know how it is for you, but I don't want some additional thing I need to take care of before engaging combat.
Those books could give you boost to non-combat skills.
I know, I know, but somehow it feels artificial.. Now there aren't only drugs, no I "need" to craft/farm/buy books aswell if I want to compete with others who will produce/get them anyway through mass producing/buying? It's just an additional hassle, IMO this is not the way this issue should be solved.
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I know, I know, but somehow it feels artificial.. Now there aren't only drugs, no I "need" to craft/farm/buy books aswell if I want to compete with others who will produce/get them anyway through mass producing/buying?
If it's only non combat skills, explain me how it makes sense to "compete" with the others about your repair skill. And in a RPG allowing a wide range of combat technology, the richest will obviously always have an advantage.
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I know, I know, but somehow it feels artificial.. Now there aren't only drugs, no I "need" to craft/farm/buy books aswell if I want to compete with others who will produce/get them anyway through mass producing/buying? It's just an additional hassle, IMO this is not the way this issue should be solved.
Yes they might end up as "must have" feature. Best consumable items are like beer, mentats and occasionally psycho: you have times when you can take them but also times when there's no need to do that. Beer is only needed when you need to taxi your pal, mentats are needed when you want to do quest or trade. A player made the decision to take cha1 but he can temporarily remove the drawbacks by taking drugs that cost money. Personally I think that's a good feature. If there was neither beer or mentats, the only way would be to make an alt to trade or taxi.
The necessity of books will all depend how skills impact the character's performance. For example if repairing is faster or more effective the higher the skill, repair book is "must have". But if higher repair only allows to repair more high tech stuff, repair book isn't always "must have".
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If it's only non combat skills
The original suggestion was both aimed at non-combat, aswell as combat skills.
the richest will obviously always have an advantage.
Yes, ans widening the gap between the "rich" and "poor" is such a good idea, hm?
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Yes, ans widening the gap between the "rich" and "poor" is such a good idea, hm?
Yes. Being slaughtered by a lucky throwing knife shot which cost nothing (30s of wandering around reno) and loosing the best gear available which can be very time consumming to obtain because the knives have been boosted to "fill the gap" can be quite frustrating. Death really don't mean anything for the thrower in such cases, but do for the other one... Such small boost to rich player won't make a very noticable difference in the fight, but it can improve your chances a bit, which is always welcome. Some more things to achieve for us, evil powerbuilders.
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Yes. Being slaughtered by a lucky throwing knife shot which cost nothing (30s of wandering around reno) and loosing the best gear available which can be very time consumming to obtain because the knives have been boosted to "fill the gap" can be quite frustrating.
Ah, but the other way around, being able to roflstomp everything "poorer" in your path without them being able to defend is so much better, I see.
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Ah, but the other way around, being able to roflstomp everything "poorer" in your path without them being able to defend.
Nope, but offering another small boost to the rich don't sounds so bad for me. It won't give him twice more chance of victory... Also, I do make a difference between the "doesn't cost anything" (bluesuit, leather jacket, throwing knife, hunting rifle) and "cost a bit but not too much" (.223 pistol, metal). The first one should get slaughtered 9 times out of 10, as he don't loose anything, the second should have fair chance, with a slight disadvantage against someone with top tier.
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Ok, now that you have worded it quite different, I agree.
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Well, I'm not big fan of it being permanent. It seems to me like it would be 'everyone has that' in the end.
Not like I said 'it can't' though...
It would be "everyone NEEDS that" in the end. And that's totally normal-- it makes your character better and is most likely easy to get (at some point), so everyone will want it and then everyone has it, except the new players, who don't know about it.
Not a fan of adding books that add a non-temporary bonus. I think I am not even a fan of books that add a temporary bonus, though this is debatable.
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or system, where if you will use current skill, you would get additional SP after several uses.. But problem with "autocklicker SP builders"
Already killed. Too "Oblivion-like".
Killed even with a limit of +10 every level!
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I'd be in favor of books that you can write in, rather then just holotapes. ;D
-Ulrek-
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everyone else is so anal about where threads are posted..... Isn't there a suggestion area for stuff like this? :p
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My idea regarding books:
Books don't give skill points, but give "book perks".
For example.
Guns and bullets - each book give 1 level of perk "SG specialist.", total 10 levels.
Each level give +2 skillpoint and +3 to repair check when repairing small guns.
This way you can fix something without repair alt.
After each 2 death you lose 1 level of such perk. (you start to forget some things after get killed $) )
Also, useless perk Swift Learner may give +2 level of such perk from 1 book and increase to 16 levels.
And death will cost something to char at last.
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I like that idea.