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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Menempo on August 22, 2011, 10:50:39 am

Title: NCR New Rules? (New Script idea.)
Post by: Menempo on August 22, 2011, 10:50:39 am
Perhaps it is time to add a script that force the guards to yell at players carrying inactive dynamites into NCR to leave the town imidiately and shoot on sight those who enter the town with active dynamites on their persons because seriously i don't think the New Californian Republic would allow crazies or psychopathic freaks to enter their town loaded with explosives.

Thats all i will have to say.
Title: Re: NCR New Rules? (New Script idea.)
Post by: Boon Lived on August 22, 2011, 11:28:09 am
Oh yes, lets have NCR guards using "Steal" on us.
Or give them super-awareness!

You just gotta beware
This is like stealing in towns. Its a fun skill, but if they remove it from towns, then that would just make a useless skill. (Anywhere else, and you can just blast em to bits no worries.)

Bombs kill people, so let them kill people.
Title: Re: NCR New Rules? (New Script idea.)
Post by: Chrupek on August 22, 2011, 11:34:30 am
Bombs kill people, so let them kill people.

Guards guard people, so let them guard people.
Title: Re: NCR New Rules? (New Script idea.)
Post by: Menempo on August 22, 2011, 11:38:09 am
Logicaly i doubt they would let in 10 times the same psychopath who blewed up a bomb within their city's limit. The guards dosen't do much anyway so far they only shoot on players that shotted other players. Beside of this they dosen't even notice thieves anymore. They tried to solve this with Karma but they forgot about the fact that a player can make an alt for the occasion of blowing up some bombs..... Its a circle of vipers.

OR if they won't remove the dynamite perhas nerfing it could be a solution , forcing the trapper to craft more dynamite to blow up someone then simply crafting only one to blow up someone who took hours to craft all their equipment.

Look at the difference between a player that craft one dynamite and the other one that take hours to craft its armor , gun and ammos. To be reasonable the dynamite is an OP item perhaps even more then a Gauss Pistol and to be honest with you the Gauss Pistols is not even OP its just a single shot weapon that deal good damage and ignore mostly the armor..

Its called freekill.

I'm sorry but if its like this Rocket should kill in one hit as well.

While the other player have to work laborously to craft its equipment and its sort of annoying to only see 75% Bluesuits at NCR because they all know if they have an armor a lazy trollolol can go blow themselve high sky on them with a 50% chance of desintegrating the armor.

To be simple Dynamite is the troll weapon, and this can answer why?... why did they removed the C4??? Theres nothing to gain at all from it. Trapping might be a fun skill but when using it non-stopply its getting annoingly stupid at the end.

And if they want to keep it this way then the devs should really impose a 100% Material desintegration in the explosion. Armor , weapons ammos, everything should dissapear.... again theres no logic that randomly right on the spot i exploded my weapon is still in one piece and still functional and oh! my armor is still attached all together and can be used knowing that it should have been shattered in thousands of pieces in the explosion!
Title: Re: NCR New Rules? (New Script idea.)
Post by: Perteks on August 22, 2011, 12:14:54 pm
Like i said before (but some lol mod though its an offtopic lol?)
What about traders? Dynamite is dangerous as smg and other weapons, guards should kill all who have weapon ? Ok im good with it :D it will be godly town for thiefs. or just annoy people to plant them bobm without even activate they will be fast unprotected lol

Traps skills have no use because devs throw out plastic explosives what is very tactic weapon, dynamite is actually occasionaly use to make something other than trolling :) Just give back plastic
Title: Re: NCR New Rules? (New Script idea.)
Post by: Menempo on August 22, 2011, 08:40:27 pm
Then ask the devs yourself they will tell you a good reason why the C4 was removed and also i know steal is another problem to the game, they should obviously put a cooldown to it anytime you steal an item with it.
Title: Re: NCR New Rules? (New Script idea.)
Post by: Wichura on August 22, 2011, 08:51:56 pm
Leave NCR. Problem solved.
Title: Re: NCR New Rules? (New Script idea.)
Post by: Surf on August 22, 2011, 09:35:47 pm
There are some changes towards this issue (bombs..) planned last time I checked. It was even mentionend somewhere already on the forum, IIRC.

Leave NCR. Problem solved.

If you don't have anything to say, shut it. Strike.
Title: Re: NCR New Rules? (New Script idea.)
Post by: Perteks on August 22, 2011, 09:53:30 pm
Then i ask why c4 was removed?
2nd thing, actually wichura have rights. NCr is troll town, obvious troll is obvious. Never go there with stuff and dont stay to long in one place.
Title: Re: NCR New Rules? (New Script idea.)
Post by: Wichura on August 22, 2011, 10:10:03 pm
If you don't have anything to say, shut it. Strike.
Oh please, read it again. Inventory checking for dynamite? What's next? SMGs? Any weapon? Or make NCR Hinkley-like - you can go in only as bluesuit without any equipment?

IRC seems safer than NCR, none can be bombed there, and still can chat and troll.
Title: Re: NCR New Rules? (New Script idea.)
Post by: Surf on August 22, 2011, 10:13:55 pm
There are bomb hounds sniffing for explosives planned, this doesn't mean that you automatically can't bring any of those to the town. There will always be loopholes to smuggle.

BTW - following your logic, I could just say  "take it or leave it" , "if you don't like it, gtfo" etc.
Title: Re: NCR New Rules? (New Script idea.)
Post by: Wichura on August 22, 2011, 10:20:16 pm
Go ahead, I don't care about NCR issues a lot. This suggestion here is just nonsense, so I posted what I posted.
Title: Re: NCR New Rules? (New Script idea.)
Post by: Haterade on August 22, 2011, 10:48:49 pm
*coughs twice* so you want guards to have uber-awareness to detect dynamites? what? are you fucking kidding me?

"Hello im a robocop, and i see through your trousers you have a bomb, die."
Title: Re: NCR New Rules? (New Script idea.)
Post by: Hololasima on August 23, 2011, 12:00:53 am
BTW - following your logic, I could just say  "take it or leave it" , "if you don't like it, gtfo" etc.

Maybe he only thought that there can be much safer cities than NCR? So "take NCR and take another one?"
Title: Re: NCR New Rules? (New Script idea.)
Post by: OskaRus on August 23, 2011, 12:43:40 am
Real problem with NCR is that it should be main meeting place to barter and ingame chat. But it is massively trolled by bursters and bombers, so no experienced players hang around unles they wanna burst or bomb n00bz. Sucuide bombing is pretty silly feature as wel as sucuide bursting. More of exploit imho. Postapocalyptic wasteland should not be full of sucuiders.
Title: Re: NCR New Rules? (New Script idea.)
Post by: Surf on August 23, 2011, 12:50:09 am
Maybe he only thought that there can be much safer cities than NCR? So "take NCR and take another one?"

We both know that this was not the case. ;)

Real problem with NCR is that it should be main meeting place to barter and ingame chat. But it is massively trolled by bursters and bombers, so no experienced players hang around unles they wanna burst or bomb n00bz. Sucuide bombing is pretty silly feature as wel as sucuide bursting. More of exploit imho. Postapocalyptic wasteland should not be full of sucuiders.

Very true.
Title: Re: NCR New Rules? (New Script idea.)
Post by: kraskish on August 23, 2011, 02:38:09 am
I agree with OP. Somewhat. Bombs shouldnt be allowed in NCR main city or near Banks and workbenches in guarded towns. If guards are so cautious to remind everyone to lower the weapon they would surely be cautious to do something where they see someone setting up the bomb...
Title: Re: NCR New Rules? (New Script idea.)
Post by: snailbeast on August 25, 2011, 11:30:55 am
I agree with OP. Somewhat. Bombs shouldnt be allowed in NCR main city or near Banks and workbenches in guarded towns. If guards are so cautious to remind everyone to lower the weapon they would surely be cautious to do something where they see someone setting up the bomb...
Workbrench is used to make a bomb... If it`s forbidden how to craft them?
(I`m talking about lone player who for some strange reason choosed to play Demolition Expert as a main character)
Title: Re: NCR New Rules? (New Script idea.)
Post by: Johnnybravo on August 25, 2011, 11:37:21 am
It seems a little wierd to allow strangers building bombs in your city. Doesn't it?
Title: Re: NCR New Rules? (New Script idea.)
Post by: Grzesiu on August 25, 2011, 11:49:35 am
Erm no ? You know dynamite have other uses in world. To bad here is only trolling :)
Title: Re: NCR New Rules? (New Script idea.)
Post by: Wichura on August 25, 2011, 12:48:27 pm
Erm no ? You know dynamite have other uses in world. To bad here is only trolling :)
Powermining with dynamite is something I'd like to see someday.
Title: Re: NCR New Rules? (New Script idea.)
Post by: Reginmund on August 25, 2011, 01:14:43 pm
Erm no ? You know dynamite have other uses in world. To bad here is only trolling :)

i can only think of one other way to use dynamite that actually works in the game right now, so until as wichura has said we can mine with dynamite, people will just keep on using it as a tool for suicide killing.
Title: Re: NCR New Rules? (New Script idea.)
Post by: snailbeast on August 25, 2011, 03:07:08 pm
NO powermining but make dynamite a part of mining...
Or make some caves closed so you can explode them with dynamite end explore for stuff.
Right now playing D.E. is kinda boring without trolling
Title: Re: NCR New Rules? (New Script idea.)
Post by: Catoptromancy on August 26, 2011, 10:33:45 pm
Instead of all these rules why not make players that die while unprotected spawn in San Fran or Boneyard. If its more of a hassle to constantly suicide, it wont happen as often.

Title: Re: NCR New Rules? (New Script idea.)
Post by: Josh on August 26, 2011, 10:45:56 pm
Workbrench is used to make a bomb... If it`s forbidden how to craft them?
(I`m talking about lone player who for some strange reason choosed to play Demolition Expert as a main character)
Why wouldn't it be illegal to craft bombs in the police state of the NCR? AFIK you don't learn how to make explosives in NCR why should you be allowed to make them there? There is no other use for them there now and I really can't see a use for them there later. In places like Redding where there are mines and New Reno where everything is allowed you should be able to make them.