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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Michaelh139 on August 09, 2011, 05:38:40 am
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Mining HQ Ore gives 50 exp each.
Mining HQ minerals gives 20 exp each.
Mining normal ore gives 10 exp each.
Mining normal minerals gives 10 exp each.
Just to give newbies another, safer, less costly way of getting exp.
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Make rock a immobile critter with 25HP, dropping ore loot and 50XP. Make him immune to bullets and vulnerable to Melee - bashing him to "death" will replace mining cooldown or blow him up with dynamite.
A HQ rock will have 100HP, "killing" him with explosives will make ExplosiveExpert more useful
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Can't see anything against xp for mining. Otherwise it's molerats or centaurs.
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Autoclick+safe mine=risk free max level.
Just turn it on when going to work and enjoy a new 21 lv alt when you come back.
But xp for HQ stuff is ok.
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Autoclick+safe mine=risk free max level.
Just turn it on when going to work and enjoy a new 21 lv alt when you come back.
But xp for HQ stuff is ok.
Yes because ore is weightless and there is no cooldown for it. ::)
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yes i like and really cant max lvl in small amount of time with this even with auto clicker (CHEATERS) because cool downs and only 10-50 exp that will take forever.
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Autoclick+safe mine=risk free max level.
Just turn it on when going to work and enjoy a new 21 lv alt when you come back.
And one perk only, because if you won't pick any and gain next three levels, first perk disappeares.
What amazing powerbuilds would that be.
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Autoclick+safe mine=risk free max level.
Just turn it on when going to work and enjoy a new 21 lv alt when you come back.
But xp for HQ stuff is ok.
Fail... 10 exp is not that much... ::)
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210.000xp to be 21, 21.000 hammer swing, with 00:02:24 (144s) of cooldown each, that means 3.024.000 s, equal to 840 hours, or 35 days. Meh, I think it's fine, 10 xp is OK :)
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Hmm.. more ways to get exp.
I support this, because mostly players start with crafting and this would give some plus exp from crafting.
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very good idea, seal of approval
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100 XP per LQ swing, 200 per HQ swing, or it's a waste of time even adding it.
-Ulrek-
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its not an alternative way of exping its just addition helping make this game more player friendly (especially for newbies)
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I like this idea, sort of like basic repeatable quests, not much gained but a little which helps at the beginning.
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Damn i like that idea, its next option than hunt monsters. In normal fallout you can just do quest (shitload quest there was like yoda said) to gain level. Its same to shit shoveling 10-50 exp its not oh mah god uber much but very valuable for guys who like to mining all day etc and dont like to pvp/pve or fight anytype
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210.000xp to be 21, 21.000 hammer swing, with 00:02:24 (144s) of cooldown each, that means 3.024.000 s, equal to 840 hours, or 35 days. Meh, I think it's fine, 10 xp is OK :)
well, that sure is faster than the rate i level my builds