fodev.net

Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: aForcefulThrust on August 06, 2011, 07:29:38 pm

Title: Fix Boy suggestion
Post by: aForcefulThrust on August 06, 2011, 07:29:38 pm
Ok, so I know a "fix all" option has been suggested before, and can't happen because of the engine. \

So why not just add new options to the fixboy instead? Add a "craft 10 gunpowers" option, "Craft 10 advanced gunpowder", "Craft 10 Good metal parts" ect. Lets make the most tedious parts of the fix boy less tedious!
Title: Re: Fix Boy suggestion
Post by: Senocular on August 06, 2011, 08:33:00 pm
+1

Implent this nao.
Title: Re: Fix Boy suggestion
Post by: runboy93 on August 06, 2011, 09:03:52 pm
I like this :)
Makes crafting bit faster (Example weak healing powders, there should be option to make them more at once)
Title: Re: Fix Boy suggestion
Post by: Grommok on August 07, 2011, 12:11:50 pm
Well, what about adding a number of item crafted somewhere, maybe under the "FIX" button, so that you can choose how much items to craft at time?
Title: Re: Fix Boy suggestion
Post by: kraskish on August 07, 2011, 12:21:11 pm
It has been suggested before and as I remember the reason for NO was more unclear fixboy list
Title: Re: Fix Boy suggestion
Post by: aForcefulThrust on August 08, 2011, 02:32:00 am
It has been suggested before and as I remember the reason for NO was more unclear fixboy list
But atleast then the fixboy wouldn't break my wrist...
Title: Re: Fix Boy suggestion
Post by: jonny rust on August 08, 2011, 04:37:39 am
yea, eventually people start getting fix-boy R.S.I. and suggest this, as i did.

Not sure why it doesn't get taken seriously, or how it would clutter the very simple fix-boy we have now...
Title: Re: Fix Boy suggestion
Post by: hurricane on August 08, 2011, 08:48:06 am
Seems like a good idea. It would be nice if they did this or something similar to make it easier.
Title: Re: Fix Boy suggestion
Post by: Lizard on August 08, 2011, 12:02:28 pm
+1

Yay, i can finally stop using mouse recorder to gain unfair advantage of crafting 100 MetalParts without tenosynovitis.
Title: Re: Fix Boy suggestion
Post by: avv on August 08, 2011, 02:16:30 pm
It has been suggested before and as I remember the reason for NO was more unclear fixboy list

No the reason was because of Cvet. It has to do with hardcodes or smth.
Title: Re: Fix Boy suggestion
Post by: Xarr on August 08, 2011, 02:34:35 pm
Heh, I had that Idea Month's ago but forgot It already. Thanks to my Lags. A little Counter in the Upper Right does not Hurt, hm? (http://img691.imageshack.us/img691/511/fixboy.png)
Title: Re: Fix Boy suggestion
Post by: Grommok on August 08, 2011, 02:45:04 pm
Xarr, they havent listened to me, why they should listen to you?
Title: Re: Fix Boy suggestion
Post by: kraskish on August 08, 2011, 06:51:13 pm
No the reason was because of Cvet. It has to do with hardcodes or smth.

AFAIK adding an item to the list doesnt require Cvet, however changing layout (adding buttons and so) does. So its possible to implement "10x metal parts" anytime.
Title: Re: Fix Boy suggestion
Post by: Lizard on August 08, 2011, 11:28:44 pm
1 Gunpowder,
10 Gunpowder,
100 Gunpowder would look silly in Fixboy. Is there a possibility to hide/show the crafting option, like without profession prerequisites?

A prerequisite for 10 Gunpowders would be 10 Minerals and would only show up in Fixboy if you have 10 Minerals in your inventory.
Title: Re: Fix Boy suggestion
Post by: Grommok on August 10, 2011, 05:38:14 pm
And then how could you check what do you need to make a weapon or an armor?
Title: Re: Fix Boy suggestion
Post by: aForcefulThrust on August 10, 2011, 05:57:40 pm
1 Gunpowder,
10 Gunpowder,
100 Gunpowder would look silly in Fixboy. Is there a possibility to hide/show the crafting option, like without profession prerequisites?

A prerequisite for 10 Gunpowders would be 10 Minerals and would only show up in Fixboy if you have 10 Minerals in your inventory.

I think just 10 gunpowder would be enough.... 10 clicks for 100 is not to bad, and that way the fixboy is not to cluttered.
This would mainly be helpfull for gunpowder, adv gunpowder, and metal parts.
Title: Re: Fix Boy suggestion
Post by: Lizard on August 10, 2011, 06:00:10 pm
The same old way as before, Grommok.
I didn't say the option to craft 1 gunpowder vanishes, only the option to craft 10 gunpowder disappears, when you have 9 minerals left in inventory.

Also, aFT, my part of the suggestion is to avoid FixBoy cluttering, but yeah, 10 items would be enough, because one can't carry that much minerals anyway.
Title: Re: Fix Boy suggestion
Post by: Grommok on August 10, 2011, 06:11:06 pm
I mean, if when i have 9 minerals the 10  Gunpowder disapperars, when i dont have all the mats for, lets say, laser rifle, laser rifle disappears from FIXboy, and the only way to know how much mats i still need is go to the wiki.
Title: Re: Fix Boy suggestion
Post by: jonny rust on August 10, 2011, 06:46:35 pm
have a counter come up upon hitting the fix button (like the bartering counter) if you just want to make one its a swift hit of the enter key, if you want to make more than one select the number you wish/are able to make.

It doesn't change the way the fix boy looks at all, just an added step in the process.
Title: Re: Fix Boy suggestion
Post by: Grommok on August 10, 2011, 07:09:11 pm
I like Jonny's one. And shouldnt be difficult to do.
Title: Re: Fix Boy suggestion
Post by: Lizard on August 10, 2011, 07:23:25 pm
No, the Laser Rifle will still show up because you have a profession.
Also, Jonny's suggestion sounds interesting. I wonder if that's possible.
Title: Re: Fix Boy suggestion
Post by: Grommok on August 10, 2011, 10:59:52 pm
Well, sorry then, i havent understood :-[ wont happen again.
Title: Re: Fix Boy suggestion
Post by: kraskish on August 12, 2011, 01:12:57 pm
have a counter come up upon hitting the fix button (like the bartering counter) if you just want to make one its a swift hit of the enter key, if you want to make more than one select the number you wish/are able to make.

It doesn't change the way the fix boy looks at all, just an added step in the process.

Requires cvet for sure. Almost a year ago same suggestion was made by me (probably not first) and probably will never happen.
Title: Re: Fix Boy suggestion
Post by: aForcefulThrust on August 26, 2011, 06:43:49 pm
this is really needed! I just can't craft anymore my hand kills me after converting 100 minerals to gunpowders.
bump!
Title: Re: Fix Boy suggestion
Post by: Luther Blissett on August 26, 2011, 09:20:44 pm
this is really needed! I just can't craft anymore my hand kills me after converting 100 minerals to gunpowders.

That's a feature.
"Natural cooldown" :D